2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DEntity.h: interface for the DEntity class.
22 //////////////////////////////////////////////////////////////////////
24 #if !defined( AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ )
25 #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
29 #endif // _MSC_VER > 1000
52 void RemoveFromRadiant();
54 scene::Node *QER_Entity;
57 // Constrcution/Destruction
58 DEntity(const char *classname = "worldspawn", int ID = -1); // sets classname
60 // ---------------------------------------------
62 // epair functions........
63 void LoadEPairList(Entity *epl);
65 void AddEPair(const char *key, const char *value);
69 DEPair *FindEPairByKey(const char *keyname);
70 // ---------------------------------------------
72 // random functions........
74 ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
75 int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
77 void SaveToFile(FILE *pFile);
79 void SetClassname(const char *classname);
83 void BuildInRadiant(bool allowDestruction);
85 void ResetChecks(std::list<Str> *exclusionList);
87 void RemoveNonCheckBrushes(std::list<Str> *exclusionList, bool useDetail);
90 AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData *faceData, int ID); // slow, try not to use much
91 int GetBrushCount(void);
93 DBrush *FindBrushByPointer(scene::Node &brush);
94 // ---------------------------------------------
97 // bool list functions
98 void SelectBrushes(bool *selectList);
100 bool *BuildDuplicateList();
102 bool *BuildIntersectList();
103 // ---------------------------------------------
107 void ClearBrushes(); // clears brush list and frees memory for brushes
109 DBrush *GetBrushForID(int ID);
111 DBrush *NewBrush(int ID = -1);
112 // ---------------------------------------------
118 // ---------------------------------------------
121 std::list<DEPair *> epairList;
122 std::list<DBrush *> brushList;
123 // new patches, wahey!!!
124 std::list<DPatch *> patchList;
126 // ---------------------------------------------
131 bool LoadFromEntity(scene::Node &ent, bool bLoadPatches = false);
133 void LoadSelectedBrushes();
135 void LoadSelectedPatches();
137 bool LoadFromPrt(char *filename);
139 // ---------------------------------------------
140 void SpawnString(const char *key, const char *defaultstring, const char **out);
142 void SpawnInt(const char *key, const char *defaultstring, int *out);
144 void SpawnFloat(const char *key, const char *defaultstring, float *out);
146 void SpawnVector(const char *key, const char *defaultstring, vec_t *out);
149 #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)