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some more clip shader names
[xonotic/netradiant.git] / radiant / brushmanip.cpp
1 /*
2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 */
21
22 #include "brushmanip.h"
23
24
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
27 #include "gtkmisc.h"
28 #include "brushnode.h"
29 #include "map.h"
30 #include "texwindow.h"
31 #include "gtkdlgs.h"
32 #include "commands.h"
33 #include "mainframe.h"
34 #include "dialog.h"
35 #include "xywindow.h"
36 #include "preferences.h"
37
38 #include <list>
39
40 void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
41 {
42   const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
43   Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
44   Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
45
46   brush.clear();
47   brush.reserve(6);
48
49   {
50     for(int i=0; i < 3; ++i)
51     {
52       Vector3 planepts1(maxs);
53       Vector3 planepts2(maxs);
54       planepts2[box[i][0]] = mins[box[i][0]];
55       planepts1[box[i][1]] = mins[box[i][1]];
56
57       brush.addPlane(maxs, planepts1, planepts2, shader, projection);
58     }
59   }
60   {
61     for(int i=0; i < 3; ++i)
62     {
63       Vector3 planepts1(mins);
64       Vector3 planepts2(mins);
65       planepts1[box[i][0]] = maxs[box[i][0]];
66       planepts2[box[i][1]] = maxs[box[i][1]];
67
68       brush.addPlane(mins, planepts1, planepts2, shader, projection);
69     }
70   }
71 }
72
73 inline float max_extent(const Vector3& extents)
74 {
75   return std::max(std::max(extents[0], extents[1]), extents[2]);
76 }
77
78 inline float max_extent_2d(const Vector3& extents, int axis)
79 {
80   switch(axis)
81   {
82   case 0:
83     return std::max(extents[1], extents[2]);
84   case 1:
85     return std::max(extents[0], extents[2]);
86   default:
87     return std::max(extents[0], extents[1]);
88   }
89 }
90
91 const std::size_t c_brushPrism_minSides = 3;
92 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
93 const char* const c_brushPrism_name = "brushPrism";
94
95 void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
96 {
97   if(sides < c_brushPrism_minSides)
98   {
99     globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
100     return;
101   }
102   if(sides > c_brushPrism_maxSides)
103   {
104     globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
105     return;
106   }
107
108   brush.clear();
109   brush.reserve(sides+2);
110
111   Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
112   Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
113
114   float radius = max_extent_2d(bounds.extents, axis);
115   const Vector3& mid = bounds.origin;
116   Vector3 planepts[3];
117
118   planepts[2][(axis+1)%3] = mins[(axis+1)%3];
119   planepts[2][(axis+2)%3] = mins[(axis+2)%3];
120   planepts[2][axis] = maxs[axis];
121   planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
122   planepts[1][(axis+2)%3] = mins[(axis+2)%3];
123   planepts[1][axis] = maxs[axis];
124   planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
125   planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
126   planepts[0][axis] = maxs[axis];
127
128   brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
129
130   planepts[0][(axis+1)%3] = mins[(axis+1)%3];
131   planepts[0][(axis+2)%3] = mins[(axis+2)%3];
132   planepts[0][axis] = mins[axis];
133   planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
134   planepts[1][(axis+2)%3] = mins[(axis+2)%3];
135   planepts[1][axis] = mins[axis];
136   planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
137   planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
138   planepts[2][axis] = mins[axis];
139
140   brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
141  
142   for (std::size_t i=0 ; i<sides ; ++i)
143   {
144     double sv = sin (i*3.14159265*2/sides);
145     double cv = cos (i*3.14159265*2/sides);
146
147     planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
148     planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
149     planepts[0][axis] = mins[axis];
150
151     planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
152     planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
153     planepts[1][axis] = maxs[axis];
154
155     planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
156     planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
157     planepts[2][axis] = maxs[axis];
158
159     brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
160   }
161 }
162
163 const std::size_t c_brushCone_minSides = 3;
164 const std::size_t c_brushCone_maxSides = 32;
165 const char* const c_brushCone_name = "brushCone";
166
167 void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
168 {
169   if(sides < c_brushCone_minSides)
170   {
171     globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
172     return;
173   }
174   if(sides > c_brushCone_maxSides)
175   {
176     globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
177     return;
178   }
179
180   brush.clear();
181   brush.reserve(sides+1);
182
183   Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
184   Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
185
186   float radius = max_extent(bounds.extents);
187   const Vector3& mid = bounds.origin;
188   Vector3 planepts[3];
189
190   planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
191   planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
192   planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
193
194   brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
195
196   for (std::size_t i=0 ; i<sides ; ++i)
197   {
198     double sv = sin (i*3.14159265*2/sides);
199     double cv = cos (i*3.14159265*2/sides);
200
201     planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
202     planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
203     planepts[0][2] = mins[2];
204
205     planepts[1][0] = mid[0];
206     planepts[1][1] = mid[1];
207     planepts[1][2] = maxs[2];
208
209     planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
210     planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
211     planepts[2][2] = maxs[2];
212
213     brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
214   }
215 }
216
217 const std::size_t c_brushSphere_minSides = 3;
218 const std::size_t c_brushSphere_maxSides = 31;
219 const char* const c_brushSphere_name = "brushSphere";
220
221 void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
222 {
223   if(sides < c_brushSphere_minSides)
224   {
225     globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
226     return;
227   }
228   if(sides > c_brushSphere_maxSides)
229   {
230     globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
231     return;
232   }
233
234   brush.clear();
235   brush.reserve(sides*sides);
236
237   float radius = max_extent(bounds.extents);
238   const Vector3& mid = bounds.origin;
239   Vector3 planepts[3];
240
241   double dt = 2 * c_pi / sides;
242   double dp = c_pi / sides;
243   for(std::size_t i=0; i < sides; i++)
244   {
245     for(std::size_t j=0;j < sides-1; j++)
246     {
247       double t = i * dt;
248       double p = float(j * dp - c_pi / 2);
249
250       planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
251       planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
252       planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
253
254       brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
255     }
256   }
257
258   {
259     double p = (sides - 1) * dp - c_pi / 2;
260     for(std::size_t i = 0; i < sides; i++)
261     {
262       double t = i * dt;
263
264       planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
265       planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
266       planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
267
268       brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
269     }
270   }
271 }
272
273 const std::size_t c_brushRock_minSides = 10;
274 const std::size_t c_brushRock_maxSides = 1000;
275 const char* const c_brushRock_name = "brushRock";
276
277 void Brush_ConstructRock(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
278 {
279   if(sides < c_brushRock_minSides)
280   {
281     globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushRock_minSides) << "\n";
282     return;
283   }
284   if(sides > c_brushRock_maxSides)
285   {
286     globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushRock_maxSides) << "\n";
287     return;
288   }
289
290   brush.clear();
291   brush.reserve(sides*sides);
292
293   float radius = max_extent(bounds.extents);
294   const Vector3& mid = bounds.origin;
295   Vector3 planepts[3];
296
297   for(std::size_t j=0;j < sides; j++)
298   {
299           planepts[0][0] = rand() - (RAND_MAX/2);
300           planepts[0][1] = rand() - (RAND_MAX/2);
301           planepts[0][2] = rand() - (RAND_MAX/2);
302           vector3_normalise(planepts[0]);
303
304           // find two vectors that are perpendicular to planepts[0]
305           ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
306
307           planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
308           planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
309           planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
310
311 #if 0
312           // make sure the orientation is right
313           if(vector3_dot(vector3_subtracted(planepts[0], mid), vector3_cross(vector3_subtracted(planepts[1], mid), vector3_subtracted(planepts[2], mid))) > 0)
314           {
315                   Vector3 h;
316                   h = planepts[1];
317                   planepts[1] = planepts[2];
318                   planepts[2] = h;
319                   globalOutputStream() << "flip\n";
320           }
321           else
322                   globalOutputStream() << "no flip\n";
323 #endif
324
325           brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
326   }
327 }
328
329 int GetViewAxis()
330 {
331   switch(GlobalXYWnd_getCurrentViewType())
332   {
333     case XY:
334       return 2;
335     case XZ:
336       return 1;
337     case YZ:
338       return 0;
339   }
340   return 2;
341 }
342
343 void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
344 {
345   switch(type)
346   {
347   case eBrushCuboid:
348     {
349       UndoableCommand undo("brushCuboid");
350
351       Brush_ConstructCuboid(brush, bounds, shader, projection);
352     }
353     break;
354   case eBrushPrism:
355     {
356       int axis = GetViewAxis();
357       StringOutputStream command;
358       command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
359       UndoableCommand undo(command.c_str());
360
361       Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
362     }
363     break;
364   case eBrushCone:
365     {
366       StringOutputStream command;
367       command << c_brushCone_name << " -sides " << Unsigned(sides);
368       UndoableCommand undo(command.c_str());
369
370       Brush_ConstructCone(brush, bounds, sides, shader, projection);
371     }
372     break;
373   case eBrushSphere:
374     {
375       StringOutputStream command;
376       command << c_brushSphere_name << " -sides " << Unsigned(sides);
377       UndoableCommand undo(command.c_str());
378
379       Brush_ConstructSphere(brush, bounds, sides, shader, projection);
380     }
381     break;
382   case eBrushRock:
383     {
384       StringOutputStream command;
385       command << c_brushRock_name << " -sides " << Unsigned(sides);
386       UndoableCommand undo(command.c_str());
387
388       Brush_ConstructRock(brush, bounds, sides, shader, projection);
389     }
390     break;
391   }
392 }
393
394
395 void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
396 {
397   {
398     // set mins
399     Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
400
401     // vary maxs
402     for(std::size_t i=0; i<3; i++)
403     {
404       Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
405       maxs[i] = region_mins[i];
406       Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
407     }
408   }
409
410   {
411     // set maxs
412     Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
413
414     // vary mins
415     for(std::size_t i=0; i<3; i++)
416     {
417       Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
418       mins[i] = region_maxs[i];
419       Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
420     }
421   }
422 }
423
424
425 class FaceSetTexdef
426 {
427   const TextureProjection& m_projection;
428 public:
429   FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
430   {
431   }
432   void operator()(Face& face) const
433   {
434     face.SetTexdef(m_projection);
435   }
436 };
437
438 void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
439 {
440   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
441   SceneChangeNotify();
442 }
443
444 void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
445 {
446   Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
447   SceneChangeNotify();
448 }
449
450
451 class FaceSetFlags
452 {
453   const ContentsFlagsValue& m_projection;
454 public:
455   FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
456   {
457   }
458   void operator()(Face& face) const
459   {
460     face.SetFlags(m_projection);
461   }
462 };
463
464 void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
465 {
466   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
467   SceneChangeNotify();
468 }
469
470 void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
471 {
472   Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
473   SceneChangeNotify();
474 }
475
476 class FaceShiftTexdef
477 {
478   float m_s, m_t;
479 public:
480   FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
481   {
482   }
483   void operator()(Face& face) const
484   {
485     face.ShiftTexdef(m_s, m_t);
486   }
487 };
488
489 void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
490 {
491   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
492   SceneChangeNotify();
493 }
494
495 void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
496 {
497   Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
498   SceneChangeNotify();
499 }
500
501 class FaceScaleTexdef
502 {
503   float m_s, m_t;
504 public:
505   FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
506   {
507   }
508   void operator()(Face& face) const
509   {
510     face.ScaleTexdef(m_s, m_t);
511   }
512 };
513
514 void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
515 {
516   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
517   SceneChangeNotify();
518 }
519
520 void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
521 {
522   Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
523   SceneChangeNotify();
524 }
525
526 class FaceRotateTexdef
527 {
528   float m_angle;
529 public:
530   FaceRotateTexdef(float angle) : m_angle(angle)
531   {
532   }
533   void operator()(Face& face) const
534   {
535     face.RotateTexdef(m_angle);
536   }
537 };
538
539 void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
540 {
541   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
542   SceneChangeNotify();
543 }
544
545 void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
546 {
547   Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
548   SceneChangeNotify();
549 }
550
551
552 class FaceSetShader
553 {
554   const char* m_name;
555 public:
556   FaceSetShader(const char* name) : m_name(name) {}
557   void operator()(Face& face) const
558   {
559     face.SetShader(m_name);
560   }
561 };
562
563 void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
564 {
565   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
566   SceneChangeNotify();
567 }
568
569 void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
570 {
571   Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
572   SceneChangeNotify();
573 }
574
575 class FaceSetDetail
576 {
577   bool m_detail;
578 public:
579   FaceSetDetail(bool detail) : m_detail(detail)
580   {
581   }
582   void operator()(Face& face) const
583   {
584     face.setDetail(m_detail);
585   }
586 };
587
588 void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
589 {
590   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
591   SceneChangeNotify();
592 }
593
594 bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
595 {
596   if(shader_equal(face.GetShader(), find))
597   {
598     face.SetShader(replace);
599     return true;
600   }
601   return false;
602 }
603
604 class FaceFindReplaceShader
605 {
606   const char* m_find;
607   const char* m_replace;
608 public:
609   FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
610   {
611   }
612   void operator()(Face& face) const
613   {
614     Face_FindReplaceShader(face, m_find, m_replace);
615   }
616 };
617
618 class FaceFindShader
619 {
620   const char* m_find;
621   const char* m_replace;
622 public:
623   FaceFindShader(const char* find) : m_find(find)
624   {
625   }
626   void operator()(FaceInstance& faceinst) const
627   {
628     if(shader_equal(faceinst.getFace().GetShader(), m_find))
629     {
630       faceinst.setSelected(SelectionSystem::eFace, true);
631     }
632   }
633 };
634
635 bool DoingSearch(const char *repl)
636 {
637     return (repl == NULL || (strcmp("textures/", repl)==0));
638 }
639
640 void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
641 {
642   if (DoingSearch(replace))
643   {
644       Scene_ForEachBrush_ForEachFaceInstance(graph, FaceFindShader(find));
645   } 
646   else 
647   {
648       Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
649   }
650 }
651
652 void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
653 {
654   if (DoingSearch(replace)) 
655   {
656     Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, 
657                     FaceFindShader(find));
658   }
659   else
660   {
661     Scene_ForEachSelectedBrush_ForEachFace(graph, 
662                   FaceFindReplaceShader(find, replace));
663   }
664 }
665
666 // TODO: find for components 
667 // d1223m: dont even know what they are...
668 void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
669 {
670   if (DoingSearch(replace))
671   {
672       
673   }
674   else
675   {
676     Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
677   }
678 }
679
680
681 class FaceFitTexture
682 {
683   float m_s_repeat, m_t_repeat;
684 public:
685   FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
686   {
687   }
688   void operator()(Face& face) const
689   {
690     face.FitTexture(m_s_repeat, m_t_repeat);
691   }
692 };
693
694 void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
695 {
696   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
697   SceneChangeNotify();
698 }
699
700 void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
701 {
702   Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
703   SceneChangeNotify();
704 }
705
706 TextureProjection g_defaultTextureProjection;
707 const TextureProjection& TextureTransform_getDefault()
708 {
709   TexDef_Construct_Default(g_defaultTextureProjection);
710   return g_defaultTextureProjection;
711 }
712
713 void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
714 {
715   if(GlobalSelectionSystem().countSelected() != 0)
716   {
717     const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
718
719     Brush* brush = Node_getBrush(path.top());
720     if(brush != 0)
721     {
722       AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
723       Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
724       SceneChangeNotify();
725     }
726   }
727 }
728
729 void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
730 {
731   if(GlobalSelectionSystem().countSelected() != 0)
732   {
733     const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
734
735     Brush* brush = Node_getBrush(path.top());
736     if(brush != 0)
737     {
738       Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
739       SceneChangeNotify();
740     }
741   }
742 }
743
744 bool Brush_hasShader(const Brush& brush, const char* name)
745 {
746   for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
747   {
748     if(shader_equal((*i)->GetShader(), name))
749     {
750       return true;
751     }
752   }
753   return false;
754 }
755
756 class BrushSelectByShaderWalker : public scene::Graph::Walker
757 {
758   const char* m_name;
759 public:
760   BrushSelectByShaderWalker(const char* name)
761     : m_name(name)
762   {
763   }
764   bool pre(const scene::Path& path, scene::Instance& instance) const
765   {
766     if(path.top().get().visible())
767     {
768       Brush* brush = Node_getBrush(path.top());
769       if(brush != 0 && Brush_hasShader(*brush, m_name))
770       {
771         Instance_getSelectable(instance)->setSelected(true);
772       }
773     }
774     return true;
775   }
776 };
777
778 void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
779 {
780   graph.traverse(BrushSelectByShaderWalker(name));
781 }
782
783 class FaceSelectByShader
784 {
785   const char* m_name;
786 public:
787   FaceSelectByShader(const char* name)
788     : m_name(name)
789   {
790   }
791   void operator()(FaceInstance& face) const
792   {
793     printf("checking %s = %s\n", face.getFace().GetShader(), m_name);
794     if(shader_equal(face.getFace().GetShader(), m_name))
795     {
796       face.setSelected(SelectionSystem::eFace, true);
797     }
798   }
799 };
800
801 void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
802 {
803   Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
804 }
805
806 class FaceGetTexdef
807 {
808   TextureProjection& m_projection;
809   mutable bool m_done;
810 public:
811   FaceGetTexdef(TextureProjection& projection)
812     : m_projection(projection), m_done(false)
813   {
814   }
815   void operator()(Face& face) const
816   {
817     if(!m_done)
818     {
819       m_done = true;
820       face.GetTexdef(m_projection);
821     }
822   }
823 };
824
825
826 void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
827 {
828   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
829 }
830
831 void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
832 {
833 #if 1
834   if(!g_SelectedFaceInstances.empty())
835   {
836     FaceInstance& faceInstance = g_SelectedFaceInstances.last();
837     faceInstance.getFace().GetTexdef(projection);
838   }
839 #else
840   FaceGetTexdef visitor(projection);
841   Scene_ForEachSelectedBrushFace(graph, visitor);
842 #endif
843 }
844
845 void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
846 {
847   if(!g_SelectedFaceInstances.empty())
848   {
849     FaceInstance& faceInstance = g_SelectedFaceInstances.last();
850         width = faceInstance.getFace().getShader().width();
851         height = faceInstance.getFace().getShader().height();
852   }
853 }
854
855
856 class FaceGetFlags
857 {
858   ContentsFlagsValue& m_flags;
859   mutable bool m_done;
860 public:
861   FaceGetFlags(ContentsFlagsValue& flags)
862     : m_flags(flags), m_done(false)
863   {
864   }
865   void operator()(Face& face) const
866   {
867     if(!m_done)
868     {
869       m_done = true;
870       face.GetFlags(m_flags);
871     }
872   }
873 };
874
875
876 void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
877 {
878 #if 1
879   if(GlobalSelectionSystem().countSelected() != 0)
880   {
881     BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
882     if(brush != 0)
883     {
884       Brush_forEachFace(*brush, FaceGetFlags(flags));
885     }
886   }
887 #else
888   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
889 #endif
890 }
891
892 void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
893 {
894 #if 1
895   if(!g_SelectedFaceInstances.empty())
896   {
897     FaceInstance& faceInstance = g_SelectedFaceInstances.last();
898     faceInstance.getFace().GetFlags(flags);
899   }
900 #else
901   Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
902 #endif
903 }
904
905
906 class FaceGetShader
907 {
908   CopiedString& m_shader;
909   mutable bool m_done;
910 public:
911   FaceGetShader(CopiedString& shader)
912     : m_shader(shader), m_done(false)
913   {
914   }
915   void operator()(Face& face) const
916   {
917     if(!m_done)
918     {
919       m_done = true;
920       m_shader = face.GetShader();
921     }
922   }
923 };
924
925 void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
926 {
927 #if 1
928   if(GlobalSelectionSystem().countSelected() != 0)
929   {
930     BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
931     if(brush != 0)
932     {
933       Brush_forEachFace(*brush, FaceGetShader(shader));
934     }
935   }
936 #else
937   Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
938 #endif
939 }
940
941 void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
942 {
943 #if 1
944   if(!g_SelectedFaceInstances.empty())
945   {
946     FaceInstance& faceInstance = g_SelectedFaceInstances.last();
947     shader = faceInstance.getFace().GetShader();
948   }
949 #else
950   FaceGetShader visitor(shader);
951   Scene_ForEachSelectedBrushFace(graph, visitor);
952 #endif
953 }
954
955
956 class filter_face_shader : public FaceFilter
957 {
958   const char* m_shader;
959 public:
960   filter_face_shader(const char* shader) : m_shader(shader)
961   {
962   }
963   bool filter(const Face& face) const
964   {
965     return shader_equal(face.GetShader(), m_shader);
966   }
967 };
968
969 class filter_face_shader_prefix : public FaceFilter
970 {
971   const char* m_prefix;
972 public:
973   filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
974   {
975   }
976   bool filter(const Face& face) const
977   {
978     return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
979   }
980 };
981
982 class filter_face_flags : public FaceFilter
983 {
984   int m_flags;
985 public:
986   filter_face_flags(int flags) : m_flags(flags)
987   {
988   }
989   bool filter(const Face& face) const
990   {
991     return (face.getShader().shaderFlags() & m_flags) != 0;
992   }
993 };
994
995 class filter_face_contents : public FaceFilter
996 {
997   int m_contents;
998 public:
999   filter_face_contents(int contents) : m_contents(contents)
1000   {
1001   }
1002   bool filter(const Face& face) const
1003   {
1004     return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
1005   }
1006 };
1007
1008
1009
1010 class FaceFilterAny
1011 {
1012   FaceFilter* m_filter;
1013   bool& m_filtered;
1014 public:
1015   FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1016   {
1017     m_filtered = false;
1018   }
1019   void operator()(Face& face) const
1020   {
1021     if(m_filter->filter(face))
1022     {
1023       m_filtered = true;
1024     }
1025   }
1026 };
1027
1028 class filter_brush_any_face : public BrushFilter
1029 {
1030   FaceFilter* m_filter;
1031 public:
1032   filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
1033   {
1034   }
1035   bool filter(const Brush& brush) const
1036   {
1037     bool filtered;
1038     Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
1039     return filtered;
1040   }   
1041 };
1042
1043 class FaceFilterAll
1044 {
1045   FaceFilter* m_filter;
1046   bool& m_filtered;
1047 public:
1048   FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1049   {
1050     m_filtered = true;
1051   }
1052   void operator()(Face& face) const
1053   {
1054     if(!m_filter->filter(face))
1055     {
1056       m_filtered = false;
1057     }
1058   }
1059 };
1060
1061 class filter_brush_all_faces : public BrushFilter
1062 {
1063   FaceFilter* m_filter;
1064 public:
1065   filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
1066   {
1067   }
1068   bool filter(const Brush& brush) const
1069   {
1070     bool filtered;
1071     Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
1072     return filtered;
1073   }   
1074 };
1075
1076
1077 filter_face_flags g_filter_face_clip(QER_CLIP);
1078 filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
1079
1080 filter_face_shader g_filter_face_clip_q2("textures/clip");
1081 filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
1082
1083 filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
1084 filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
1085
1086 filter_face_shader g_filter_face_commonclip("textures/common/clip");
1087 filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
1088
1089 filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
1090 filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
1091
1092 filter_face_shader g_filter_face_botclip("textures/common/botclip");
1093 filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
1094
1095 filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
1096 filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
1097
1098 filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
1099 filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
1100
1101 filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
1102 filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
1103
1104 filter_face_shader g_filter_face_hint("textures/common/hint");
1105 filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
1106
1107 filter_face_shader g_filter_face_hint_q2("textures/hint");
1108 filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
1109
1110 filter_face_shader g_filter_face_hint_ja("textures/system/hint");
1111 filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
1112
1113 filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
1114 filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
1115
1116 filter_face_shader g_filter_face_visportal("textures/editor/visportal");
1117 filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
1118
1119 filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
1120 filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
1121
1122 filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
1123 filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
1124
1125 filter_face_flags g_filter_face_translucent(QER_TRANS);
1126 filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
1127
1128 filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
1129 filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
1130
1131
1132 void BrushFilters_construct()
1133 {
1134   add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
1135   add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
1136   add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
1137   add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
1138   add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
1139   add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
1140   add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
1141   add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
1142   add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
1143   add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
1144   add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
1145   add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
1146   add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
1147   add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
1148   add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
1149   add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
1150   add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
1151   add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
1152   add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
1153   add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
1154   add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
1155 }
1156
1157 #if 0
1158
1159 void normalquantisation_draw()
1160 {
1161   glPointSize(1);
1162   glBegin(GL_POINTS);
1163   for(std::size_t i = 0; i <= c_quantise_normal; ++i)
1164   {
1165     for(std::size_t j = 0; j <= c_quantise_normal; ++j)
1166     {
1167       Normal3f vertex(normal3f_normalised(Normal3f(
1168         static_cast<float>(c_quantise_normal - j - i),
1169         static_cast<float>(i),
1170         static_cast<float>(j)
1171         )));
1172       VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
1173       glVertex3fv(normal3f_to_array(vertex));
1174       vertex.x = -vertex.x;
1175       glVertex3fv(normal3f_to_array(vertex));
1176     }
1177   }
1178   glEnd();
1179 }
1180
1181 class RenderableNormalQuantisation : public OpenGLRenderable
1182 {
1183 public:
1184   void render(RenderStateFlags state) const
1185   {
1186     normalquantisation_draw();
1187   }
1188 };
1189
1190 const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
1191
1192 class TestNormalQuantisation
1193 {
1194   void check_normal(const Normal3f& normal, const Normal3f& other)
1195   {
1196     spherical_t spherical = spherical_from_normal3f(normal);
1197     double longditude = RAD2DEG(spherical.longditude);
1198     double latitude = RAD2DEG(spherical.latitude);
1199     double x = cos(spherical.longditude) * sin(spherical.latitude);
1200     double y = sin(spherical.longditude) * sin(spherical.latitude);
1201     double z = cos(spherical.latitude);
1202
1203     ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
1204   }
1205
1206   void test_normal(const Normal3f& normal)
1207   {
1208     Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
1209     check_normal(normal, test);
1210
1211     EOctant octant = normal3f_classify_octant(normal);
1212     Normal3f folded = normal3f_fold_octant(normal, octant);
1213     ESextant sextant = normal3f_classify_sextant(folded);
1214     folded = normal3f_fold_sextant(folded, sextant);
1215
1216     double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
1217
1218     double zbits = folded.z * scale;
1219     double ybits = folded.y * scale;
1220
1221     std::size_t zbits_q = static_cast<std::size_t>(zbits);
1222     std::size_t ybits_q = static_cast<std::size_t>(ybits);
1223
1224     ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
1225     ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
1226     ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
1227
1228     std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
1229     std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
1230     std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
1231     ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
1232
1233     Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
1234     tmp = normal3f_normalised(tmp);
1235
1236     Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
1237
1238     check_normal(normal, unfolded);
1239
1240     double dot = normal3f_dot(normal, unfolded);
1241     float length = VectorLength(normal3f_to_array(unfolded));
1242     float inv_length = 1 / length;
1243
1244     Normal3f quantised = normal3f_quantised(normal);
1245     check_normal(normal, quantised);
1246   }
1247   void test2(const Normal3f& normal, const Normal3f& other)
1248   {
1249     if(normal3f_quantised(normal) != normal3f_quantised(other))
1250     {
1251       int bleh = 0;
1252     }
1253   }
1254
1255   static Normal3f normalise(float x, float y, float z)
1256   {
1257     return normal3f_normalised(Normal3f(x, y, z));
1258   }
1259
1260   float vec_rand()
1261   {
1262     return static_cast<float>(rand() - (RAND_MAX/2));
1263   }
1264
1265   Normal3f normal3f_rand()
1266   {
1267     return normalise(vec_rand(), vec_rand(), vec_rand());
1268   }
1269
1270 public:
1271   TestNormalQuantisation()
1272   {
1273     for(int i = 4096; i > 0; --i)
1274       test_normal(normal3f_rand());
1275
1276     test_normal(normalise(1, 0, 0));
1277     test_normal(normalise(0, 1, 0));
1278     test_normal(normalise(0, 0, 1));
1279     test_normal(normalise(1, 1, 0));
1280     test_normal(normalise(1, 0, 1));
1281     test_normal(normalise(0, 1, 1));
1282     
1283     test_normal(normalise(10000, 10000, 10000));
1284     test_normal(normalise(10000, 10000, 10001));
1285     test_normal(normalise(10000, 10000, 10002));
1286     test_normal(normalise(10000, 10000, 10010));
1287     test_normal(normalise(10000, 10000, 10020));
1288     test_normal(normalise(10000, 10000, 10030));
1289     test_normal(normalise(10000, 10000, 10100));
1290     test_normal(normalise(10000, 10000, 10101));
1291     test_normal(normalise(10000, 10000, 10102));
1292     test_normal(normalise(10000, 10000, 10200));
1293     test_normal(normalise(10000, 10000, 10201));
1294     test_normal(normalise(10000, 10000, 10202));
1295     test_normal(normalise(10000, 10000, 10203));
1296     test_normal(normalise(10000, 10000, 10300));
1297
1298
1299     test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
1300     test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
1301   }
1302 };
1303
1304 TestNormalQuantisation g_testNormalQuantisation;
1305
1306
1307 #endif
1308
1309 #if 0
1310 class TestSelectableObserver : public observer_template<const Selectable&>
1311 {
1312 public:
1313   void notify(const Selectable& arguments)
1314   {
1315     bool bleh = arguments.isSelected();
1316   }
1317 };
1318
1319 inline void test_bleh()
1320 {
1321   TestSelectableObserver test;
1322   ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1323   bleh.attach(test);
1324   bleh.setSelected(true);
1325   bleh.detach(test);
1326 }
1327
1328 class TestBleh
1329 {
1330 public:
1331   TestBleh()
1332   {
1333     test_bleh();
1334   }
1335 };
1336
1337 const TestBleh testbleh;
1338 #endif
1339
1340
1341 #if 0
1342 class TestRefcountedString
1343 {
1344 public:
1345   TestRefcountedString()
1346   {
1347     {
1348       // copy construct
1349       SmartString string1("string1");
1350       SmartString string2(string1);
1351       SmartString string3(string2);
1352     }
1353     {
1354       // refcounted assignment
1355       SmartString string1("string1");
1356       SmartString string2("string2");
1357       string1 = string2;
1358     }
1359     {
1360       // copy assignment
1361       SmartString string1("string1");
1362       SmartString string2("string2");
1363       string1 = string2.c_str();
1364     }
1365     {
1366       // self-assignment
1367       SmartString string1("string1");
1368       string1 = string1;
1369     }
1370     {
1371       // self-assignment via another reference
1372       SmartString string1("string1");
1373       SmartString string2(string1);
1374       string1 = string2;
1375     }
1376   }
1377 };
1378
1379 const TestRefcountedString g_testRefcountedString;
1380
1381 #endif
1382
1383 void Select_MakeDetail()
1384 {
1385   UndoableCommand undo("brushSetDetail");
1386   Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
1387 }
1388
1389 void Select_MakeStructural()
1390 {
1391   UndoableCommand undo("brushClearDetail");
1392   Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
1393 }
1394
1395 class BrushMakeSided
1396 {
1397   std::size_t m_count;
1398 public:
1399   BrushMakeSided(std::size_t count)
1400     : m_count(count)
1401   {
1402   }
1403   void set()
1404   {
1405     Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1406   }
1407   typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
1408 };
1409
1410
1411 BrushMakeSided g_brushmakesided3(3);
1412 BrushMakeSided g_brushmakesided4(4);
1413 BrushMakeSided g_brushmakesided5(5);
1414 BrushMakeSided g_brushmakesided6(6);
1415 BrushMakeSided g_brushmakesided7(7);
1416 BrushMakeSided g_brushmakesided8(8);
1417 BrushMakeSided g_brushmakesided9(9);
1418
1419 inline int axis_for_viewtype(int viewtype)
1420 {
1421   switch(viewtype)
1422   {
1423     case XY:
1424       return 2;
1425     case XZ:
1426       return 1;
1427     case YZ:
1428       return 0;
1429   }
1430   return 2;
1431 }
1432
1433 class BrushPrefab
1434 {
1435   EBrushPrefab m_type;
1436 public:
1437   BrushPrefab(EBrushPrefab type)
1438     : m_type(type)
1439   {
1440   }
1441   void set()
1442   {
1443     DoSides(m_type, axis_for_viewtype(GetViewAxis()));
1444   }
1445   typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
1446 };
1447
1448 BrushPrefab g_brushprism(eBrushPrism);
1449 BrushPrefab g_brushcone(eBrushCone);
1450 BrushPrefab g_brushsphere(eBrushSphere);
1451 BrushPrefab g_brushrock(eBrushRock);
1452
1453
1454 void FlipClip();
1455 void SplitClip();
1456 void Clip();
1457 void OnClipMode(bool enable);
1458 bool ClipMode();
1459
1460
1461 void ClipSelected()
1462 {
1463   if(ClipMode())
1464   {
1465     UndoableCommand undo("clipperClip");
1466     Clip();
1467   }
1468 }
1469
1470 void SplitSelected()
1471 {
1472   if(ClipMode())
1473   {
1474     UndoableCommand undo("clipperSplit");
1475     SplitClip();
1476   }
1477 }
1478
1479 void FlipClipper()
1480 {
1481   FlipClip();
1482 }
1483
1484
1485 Callback g_texture_lock_status_changed;
1486 BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
1487 ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
1488
1489 void Texdef_ToggleMoveLock()
1490 {
1491   g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1492   g_texdef_movelock_item.update();
1493   g_texture_lock_status_changed();
1494 }
1495
1496
1497
1498
1499
1500 void Brush_registerCommands()
1501 {
1502   GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
1503
1504   GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
1505   GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
1506   GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
1507   GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
1508
1509   GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
1510   GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
1511   GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
1512   GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
1513   GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
1514   GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
1515   GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
1516
1517   GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
1518   GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
1519   GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
1520
1521   GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
1522   GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
1523 }
1524
1525 void Brush_constructMenu(GtkMenu* menu)
1526 {
1527   create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
1528   create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
1529   create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
1530   create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
1531   menu_separator (menu);
1532   {
1533     GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
1534     if (g_Layout_enableDetachableMenus.m_value)
1535       menu_tearoff (menu_in_menu);
1536     create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
1537     create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
1538     create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
1539   }
1540   menu_separator(menu);
1541   {
1542     GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
1543     if (g_Layout_enableDetachableMenus.m_value)
1544       menu_tearoff (menu_in_menu);
1545
1546     create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
1547     create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
1548     create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
1549   }
1550   menu_separator(menu);
1551   create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
1552   create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
1553   create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
1554
1555   create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
1556   menu_separator(menu);
1557   create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
1558   create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
1559
1560   command_connect_accelerator("Brush3Sided");
1561   command_connect_accelerator("Brush4Sided");
1562   command_connect_accelerator("Brush5Sided");
1563   command_connect_accelerator("Brush6Sided");
1564   command_connect_accelerator("Brush7Sided");
1565   command_connect_accelerator("Brush8Sided");
1566   command_connect_accelerator("Brush9Sided");
1567 }