2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
82 bool m_bCamInverseMouse;
84 bool m_bCubicClipping;
88 camwindow_globals_private_t() :
90 m_bCamLinkSpeed( true ),
92 m_bCamInverseMouse( false ),
93 m_bCamDiscrete( true ),
94 m_bCubicClipping( false ),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove( camera_t& camera, int x, int y );
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
148 bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
150 unsigned int movementflags; // movement flags
151 Timer m_keycontrol_timer;
152 guint m_keymove_handler;
157 DeferredMotionDelta m_mouseMove;
159 static void motionDelta( int x, int y, void* data ){
160 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
164 Callback<void()> m_update;
166 static camera_draw_mode draw_mode;
168 camera_t( View* view, const Callback<void()>& update )
176 m_keymove_handler( 0 ),
177 fieldOfView( 110.0f ),
178 m_mouseMove( motionDelta, this ),
184 camera_draw_mode camera_t::draw_mode = cd_texture;
186 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
187 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
188 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
190 return matrix4_frustum(
200 float Camera_getFarClipPlane( camera_t& camera ){
201 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
204 void Camera_updateProjection( camera_t& camera ){
205 float farClip = Camera_getFarClipPlane( camera );
206 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
208 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
211 void Camera_updateVectors( camera_t& camera ){
212 for ( int i = 0 ; i < 3 ; i++ )
214 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
215 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
216 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
220 void Camera_updateModelview( camera_t& camera ){
221 camera.modelview = g_matrix4_identity;
224 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
226 matrix4_translate_by_vec3( camera.modelview, camera.origin );
227 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
228 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
229 matrix4_affine_invert( camera.modelview );
231 Camera_updateVectors( camera );
233 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
237 void Camera_Move_updateAxes( camera_t& camera ){
238 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
240 // the movement matrix is kept 2d
241 camera.forward[0] = static_cast<float>( cos( ya ) );
242 camera.forward[1] = static_cast<float>( sin( ya ) );
243 camera.forward[2] = 0;
244 camera.right[0] = camera.forward[1];
245 camera.right[1] = -camera.forward[0];
248 void Camera_Freemove_updateAxes( camera_t& camera ){
249 camera.right = camera.vright;
250 camera.forward = vector3_negated( camera.vpn );
253 const Vector3& Camera_getOrigin( camera_t& camera ){
254 return camera.origin;
257 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
258 camera.origin = origin;
259 Camera_updateModelview( camera );
264 const Vector3& Camera_getAngles( camera_t& camera ){
265 return camera.angles;
268 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
269 camera.angles = angles;
270 Camera_updateModelview( camera );
276 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
277 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
278 if ( camera.m_strafe ) {
279 float strafespeed = 0.65f;
281 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
282 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
285 camera.origin -= camera.vright * strafespeed * dx;
286 if ( camera.m_strafe_forward ) {
287 camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
290 camera.origin += camera.vup * strafespeed * dy;
293 else // free rotation
295 const float dtime = 0.1f;
297 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
298 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
301 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
304 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
306 if ( camera.angles[CAMERA_PITCH] > 90 ) {
307 camera.angles[CAMERA_PITCH] = 90;
309 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
310 camera.angles[CAMERA_PITCH] = -90;
313 if ( camera.angles[CAMERA_YAW] >= 360 ) {
314 camera.angles[CAMERA_YAW] -= 360;
316 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
317 camera.angles[CAMERA_YAW] += 360;
321 Camera_updateModelview( camera );
322 Camera_Freemove_updateAxes( camera );
325 void Cam_MouseControl( camera_t& camera, int x, int y ){
326 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
327 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
329 xf *= 1.0f - fabsf( yf );
344 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
345 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
347 Camera_updateModelview( camera );
350 void Camera_mouseMove( camera_t& camera, int x, int y ){
351 //globalOutputStream() << "mousemove... ";
352 Camera_FreeMove( camera, -x, -y );
357 const unsigned int MOVE_NONE = 0;
358 const unsigned int MOVE_FORWARD = 1 << 0;
359 const unsigned int MOVE_BACK = 1 << 1;
360 const unsigned int MOVE_ROTRIGHT = 1 << 2;
361 const unsigned int MOVE_ROTLEFT = 1 << 3;
362 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
363 const unsigned int MOVE_STRAFELEFT = 1 << 5;
364 const unsigned int MOVE_UP = 1 << 6;
365 const unsigned int MOVE_DOWN = 1 << 7;
366 const unsigned int MOVE_PITCHUP = 1 << 8;
367 const unsigned int MOVE_PITCHDOWN = 1 << 9;
368 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
370 void Cam_KeyControl( camera_t& camera, float dtime ){
372 if ( camera.movementflags & MOVE_ROTLEFT ) {
373 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
375 if ( camera.movementflags & MOVE_ROTRIGHT ) {
376 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
378 if ( camera.movementflags & MOVE_PITCHUP ) {
379 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
380 if ( camera.angles[CAMERA_PITCH] > 90 ) {
381 camera.angles[CAMERA_PITCH] = 90;
384 if ( camera.movementflags & MOVE_PITCHDOWN ) {
385 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
386 if ( camera.angles[CAMERA_PITCH] < -90 ) {
387 camera.angles[CAMERA_PITCH] = -90;
391 Camera_updateModelview( camera );
392 Camera_Freemove_updateAxes( camera );
395 if ( camera.movementflags & MOVE_FORWARD ) {
396 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
398 if ( camera.movementflags & MOVE_BACK ) {
399 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
401 if ( camera.movementflags & MOVE_STRAFELEFT ) {
402 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
404 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
405 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
407 if ( camera.movementflags & MOVE_UP ) {
408 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410 if ( camera.movementflags & MOVE_DOWN ) {
411 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
414 Camera_updateModelview( camera );
417 void Camera_keyMove( camera_t& camera ){
418 camera.m_mouseMove.flush();
420 //globalOutputStream() << "keymove... ";
421 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
422 camera.m_keycontrol_timer.start();
423 if ( time_seconds > 0.05f ) {
424 time_seconds = 0.05f; // 20fps
426 Cam_KeyControl( camera, time_seconds * 5.0f );
432 gboolean camera_keymove( gpointer data ){
433 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
437 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
438 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
439 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
441 camera.movementflags |= mask;
443 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
444 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
445 g_source_remove( camera.m_keymove_handler );
446 camera.m_keymove_handler = 0;
448 camera.movementflags &= ~mask;
451 void Camera_MoveForward_KeyDown( camera_t& camera ){
452 Camera_setMovementFlags( camera, MOVE_FORWARD );
454 void Camera_MoveForward_KeyUp( camera_t& camera ){
455 Camera_clearMovementFlags( camera, MOVE_FORWARD );
457 void Camera_MoveBack_KeyDown( camera_t& camera ){
458 Camera_setMovementFlags( camera, MOVE_BACK );
460 void Camera_MoveBack_KeyUp( camera_t& camera ){
461 Camera_clearMovementFlags( camera, MOVE_BACK );
464 void Camera_MoveLeft_KeyDown( camera_t& camera ){
465 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
467 void Camera_MoveLeft_KeyUp( camera_t& camera ){
468 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
470 void Camera_MoveRight_KeyDown( camera_t& camera ){
471 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
473 void Camera_MoveRight_KeyUp( camera_t& camera ){
474 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
477 void Camera_MoveUp_KeyDown( camera_t& camera ){
478 Camera_setMovementFlags( camera, MOVE_UP );
480 void Camera_MoveUp_KeyUp( camera_t& camera ){
481 Camera_clearMovementFlags( camera, MOVE_UP );
483 void Camera_MoveDown_KeyDown( camera_t& camera ){
484 Camera_setMovementFlags( camera, MOVE_DOWN );
486 void Camera_MoveDown_KeyUp( camera_t& camera ){
487 Camera_clearMovementFlags( camera, MOVE_DOWN );
490 void Camera_RotateLeft_KeyDown( camera_t& camera ){
491 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
493 void Camera_RotateLeft_KeyUp( camera_t& camera ){
494 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
496 void Camera_RotateRight_KeyDown( camera_t& camera ){
497 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
499 void Camera_RotateRight_KeyUp( camera_t& camera ){
500 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
503 void Camera_PitchUp_KeyDown( camera_t& camera ){
504 Camera_setMovementFlags( camera, MOVE_PITCHUP );
506 void Camera_PitchUp_KeyUp( camera_t& camera ){
507 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
509 void Camera_PitchDown_KeyDown( camera_t& camera ){
510 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
512 void Camera_PitchDown_KeyUp( camera_t& camera ){
513 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
517 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
518 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
519 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
520 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
521 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
522 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
523 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
524 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
525 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
526 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
527 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
528 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
531 const float SPEED_MOVE = 32;
532 const float SPEED_TURN = 22.5;
533 const float MIN_CAM_SPEED = 10;
534 const float MAX_CAM_SPEED = 610;
535 const float CAM_SPEED_STEP = 50;
537 void Camera_MoveForward_Discrete( camera_t& camera ){
538 Camera_Move_updateAxes( camera );
539 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
541 void Camera_MoveBack_Discrete( camera_t& camera ){
542 Camera_Move_updateAxes( camera );
543 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
546 void Camera_MoveUp_Discrete( camera_t& camera ){
547 Vector3 origin( Camera_getOrigin( camera ) );
548 origin[2] += SPEED_MOVE;
549 Camera_setOrigin( camera, origin );
551 void Camera_MoveDown_Discrete( camera_t& camera ){
552 Vector3 origin( Camera_getOrigin( camera ) );
553 origin[2] -= SPEED_MOVE;
554 Camera_setOrigin( camera, origin );
557 void Camera_MoveLeft_Discrete( camera_t& camera ){
558 Camera_Move_updateAxes( camera );
559 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
561 void Camera_MoveRight_Discrete( camera_t& camera ){
562 Camera_Move_updateAxes( camera );
563 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
566 void Camera_RotateLeft_Discrete( camera_t& camera ){
567 Vector3 angles( Camera_getAngles( camera ) );
568 angles[CAMERA_YAW] += SPEED_TURN;
569 Camera_setAngles( camera, angles );
571 void Camera_RotateRight_Discrete( camera_t& camera ){
572 Vector3 angles( Camera_getAngles( camera ) );
573 angles[CAMERA_YAW] -= SPEED_TURN;
574 Camera_setAngles( camera, angles );
577 void Camera_PitchUp_Discrete( camera_t& camera ){
578 Vector3 angles( Camera_getAngles( camera ) );
579 angles[CAMERA_PITCH] += SPEED_TURN;
580 if ( angles[CAMERA_PITCH] > 90 ) {
581 angles[CAMERA_PITCH] = 90;
583 Camera_setAngles( camera, angles );
585 void Camera_PitchDown_Discrete( camera_t& camera ){
586 Vector3 angles( Camera_getAngles( camera ) );
587 angles[CAMERA_PITCH] -= SPEED_TURN;
588 if ( angles[CAMERA_PITCH] < -90 ) {
589 angles[CAMERA_PITCH] = -90;
591 Camera_setAngles( camera, angles );
595 class RadiantCameraView : public CameraView
599 Callback<void()> m_update;
601 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
604 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
607 void setModelview( const Matrix4& modelview ){
608 m_camera.modelview = modelview;
609 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
610 matrix4_affine_invert( m_camera.modelview );
611 Camera_updateVectors( m_camera );
614 void setFieldOfView( float fieldOfView ){
615 float farClip = Camera_getFarClipPlane( m_camera );
616 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
622 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
623 camera_t* cam = reinterpret_cast<camera_t*>( data );
625 cam->m_mouseMove.motion_delta( x, y, state );
627 cam->m_strafe_forward_invert = false;
629 switch ( g_camwindow_globals_private.m_nStrafeMode )
632 cam->m_strafe = false;
635 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
636 cam->m_strafe_forward = false;
639 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
640 cam->m_strafe_forward = cam->m_strafe;
643 cam->m_strafe_forward_invert = true;
645 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
646 if ( cam->m_strafe ) {
647 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
650 cam->m_strafe_forward = false;
664 RadiantCameraView m_cameraview;
666 int m_PositionDragCursorX;
667 int m_PositionDragCursorY;
670 guint m_freemove_handle_focusout;
672 static Shader* m_state_select1;
673 static Shader* m_state_select2;
675 FreezePointer m_freezePointer;
678 ui::GLArea m_gl_widget;
679 ui::Window m_parent{ui::null};
681 SelectionSystemWindowObserver* m_window_observer;
682 XORRectangle m_XORRectangle;
684 DeferredDraw m_deferredDraw;
685 DeferredMotion m_deferred_motion;
687 guint m_selection_button_press_handler;
688 guint m_selection_button_release_handler;
689 guint m_selection_motion_handler;
691 guint m_freelook_button_press_handler;
694 guint m_exposeHandler;
701 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
705 //globalOutputStream() << "queue... ";
706 m_deferredDraw.draw();
710 static void captureStates(){
711 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
712 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
714 static void releaseStates(){
715 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
716 GlobalShaderCache().release( "$CAM_OVERLAY" );
719 camera_t& getCamera(){
724 void Cam_ChangeFloor( bool up );
726 void DisableFreeMove();
727 void EnableFreeMove();
730 CameraView& getCameraView(){
738 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
740 Shader* CamWnd::m_state_select1 = 0;
741 Shader* CamWnd::m_state_select2 = 0;
746 void DeleteCamWnd( CamWnd* camwnd ){
750 void CamWnd_constructStatic(){
751 CamWnd::captureStates();
754 void CamWnd_destroyStatic(){
755 CamWnd::releaseStates();
758 static CamWnd* g_camwnd = 0;
760 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
765 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
766 return camwnd.m_gl_widget;
769 ui::Window CamWnd_getParent( CamWnd& camwnd ){
770 return camwnd.m_parent;
773 ToggleShown g_camera_shown( true );
775 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
776 camwnd.m_parent = parent;
777 g_camera_shown.connect( camwnd.m_parent );
780 void CamWnd_Update( CamWnd& camwnd ){
786 camwindow_globals_t g_camwindow_globals;
788 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
789 return Camera_getOrigin( camwnd.getCamera() );
792 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
793 Camera_setOrigin( camwnd.getCamera(), origin );
796 const Vector3& Camera_getAngles( CamWnd& camwnd ){
797 return Camera_getAngles( camwnd.getCamera() );
800 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
801 Camera_setAngles( camwnd.getCamera(), angles );
805 // =============================================================================
808 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
809 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
810 camwnd->EnableFreeMove();
816 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
817 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
818 camwnd->DisableFreeMove();
825 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
826 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
827 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
833 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
834 if ( self.m_gl_widget.visible() ) {
835 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
840 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
841 if ( event->type == GDK_BUTTON_PRESS ) {
842 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
847 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
848 if ( event->type == GDK_BUTTON_RELEASE ) {
849 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
854 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
855 //globalOutputStream() << "motion... ";
856 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
859 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
860 auto allocation = widget.dimensions();
861 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
864 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
865 if ( event->type == GDK_BUTTON_PRESS ) {
866 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
871 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
872 if ( event->type == GDK_BUTTON_RELEASE ) {
873 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
878 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
879 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
883 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
884 if ( event->direction == GDK_SCROLL_UP ) {
885 Camera_Freemove_updateAxes( camwnd->getCamera() );
886 if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){
887 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
890 //Matrix4 maa = matrix4_multiplied_by_matrix4( camwnd->getCamera().projection, camwnd->getCamera().modelview );
891 Matrix4 maa = camwnd->getCamera().m_view->GetViewMatrix();
892 matrix4_affine_invert( maa );
894 float x = static_cast<float>( event->x );
895 float y = static_cast<float>( event->y );
898 normalized[0] = 2.0f * ( x ) / static_cast<float>( camwnd->getCamera().width ) - 1.0f;
899 normalized[1] = 2.0f * ( y )/ static_cast<float>( camwnd->getCamera().height ) - 1.0f;
900 normalized[1] *= -1.f;
904 //globalOutputStream() << normalized << " normalized ";
905 matrix4_transform_point( maa, normalized );
906 //globalOutputStream() << normalized << "\n";
907 Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) );
908 //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n";
909 //globalOutputStream() << norm << " norm\n";
910 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( norm, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
913 else if ( event->direction == GDK_SCROLL_DOWN ) {
914 Camera_Freemove_updateAxes( camwnd->getCamera() );
915 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
921 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
922 camwnd->getCamera().width = allocation->width;
923 camwnd->getCamera().height = allocation->height;
924 Camera_updateProjection( camwnd->getCamera() );
925 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
926 camwnd->queue_draw();
930 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
931 reinterpret_cast<CamWnd*>( data )->draw();
935 void KeyEvent_connect( const char* name ){
936 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
937 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
938 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
941 void KeyEvent_disconnect( const char* name ){
942 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
943 keydown_accelerators_remove( keyEvent.m_accelerator );
944 keyup_accelerators_remove( keyEvent.m_accelerator );
947 void CamWnd_registerCommands( CamWnd& camwnd ){
948 GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
949 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
950 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
952 GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
953 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
954 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
956 GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
957 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
958 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
960 GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
961 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
962 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
964 GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
965 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
966 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
968 GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
969 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
970 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
972 GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
973 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
974 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
976 GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
977 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
978 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
980 GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
981 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
982 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
984 GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
985 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
986 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
990 GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
991 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
992 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
994 GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
995 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
996 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
998 GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
999 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1000 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1002 GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1003 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1004 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1007 GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1008 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1009 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1011 GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1012 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1013 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1015 GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1016 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1017 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1019 GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1020 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1021 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1024 GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1025 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1026 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1028 GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1029 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1030 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1033 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1034 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1035 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1036 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1037 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1038 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1040 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1041 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1042 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1043 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1046 void CamWnd_Move_Enable( CamWnd& camwnd ){
1047 KeyEvent_connect( "CameraForward" );
1048 KeyEvent_connect( "CameraBack" );
1049 KeyEvent_connect( "CameraLeft" );
1050 KeyEvent_connect( "CameraRight" );
1051 KeyEvent_connect( "CameraStrafeRight" );
1052 KeyEvent_connect( "CameraStrafeLeft" );
1053 KeyEvent_connect( "CameraUp" );
1054 KeyEvent_connect( "CameraDown" );
1055 KeyEvent_connect( "CameraAngleUp" );
1056 KeyEvent_connect( "CameraAngleDown" );
1059 void CamWnd_Move_Disable( CamWnd& camwnd ){
1060 KeyEvent_disconnect( "CameraForward" );
1061 KeyEvent_disconnect( "CameraBack" );
1062 KeyEvent_disconnect( "CameraLeft" );
1063 KeyEvent_disconnect( "CameraRight" );
1064 KeyEvent_disconnect( "CameraStrafeRight" );
1065 KeyEvent_disconnect( "CameraStrafeLeft" );
1066 KeyEvent_disconnect( "CameraUp" );
1067 KeyEvent_disconnect( "CameraDown" );
1068 KeyEvent_disconnect( "CameraAngleUp" );
1069 KeyEvent_disconnect( "CameraAngleDown" );
1072 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1073 command_connect_accelerator( "CameraForward" );
1074 command_connect_accelerator( "CameraBack" );
1075 command_connect_accelerator( "CameraLeft" );
1076 command_connect_accelerator( "CameraRight" );
1077 command_connect_accelerator( "CameraStrafeRight" );
1078 command_connect_accelerator( "CameraStrafeLeft" );
1079 command_connect_accelerator( "CameraUp" );
1080 command_connect_accelerator( "CameraDown" );
1081 command_connect_accelerator( "CameraAngleUp" );
1082 command_connect_accelerator( "CameraAngleDown" );
1085 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1086 command_disconnect_accelerator( "CameraForward" );
1087 command_disconnect_accelerator( "CameraBack" );
1088 command_disconnect_accelerator( "CameraLeft" );
1089 command_disconnect_accelerator( "CameraRight" );
1090 command_disconnect_accelerator( "CameraStrafeRight" );
1091 command_disconnect_accelerator( "CameraStrafeLeft" );
1092 command_disconnect_accelerator( "CameraUp" );
1093 command_disconnect_accelerator( "CameraDown" );
1094 command_disconnect_accelerator( "CameraAngleUp" );
1095 command_disconnect_accelerator( "CameraAngleDown" );
1098 struct CamWnd_Move_Discrete {
1099 static void Export(const Callback<void(bool)> &returnz) {
1100 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1103 static void Import(bool value) {
1105 Import_(*g_camwnd, value);
1107 g_camwindow_globals_private.m_bCamDiscrete = value;
1111 static void Import_(CamWnd &camwnd, bool value) {
1112 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1113 CamWnd_Move_Discrete_Disable( camwnd );
1115 CamWnd_Move_Disable( camwnd );
1118 g_camwindow_globals_private.m_bCamDiscrete = value;
1120 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1121 CamWnd_Move_Discrete_Enable( camwnd );
1123 CamWnd_Move_Enable( camwnd );
1129 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1130 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1131 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1132 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1134 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1136 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1137 CamWnd_Move_Discrete_Enable( camwnd );
1141 CamWnd_Move_Enable( camwnd );
1145 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1146 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1147 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1148 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1150 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1152 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1153 CamWnd_Move_Discrete_Disable( camwnd );
1157 CamWnd_Move_Disable( camwnd );
1161 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1162 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1163 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1164 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1166 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1168 KeyEvent_connect( "CameraFreeMoveForward" );
1169 KeyEvent_connect( "CameraFreeMoveBack" );
1170 KeyEvent_connect( "CameraFreeMoveLeft" );
1171 KeyEvent_connect( "CameraFreeMoveRight" );
1173 KeyEvent_connect( "CameraFreeMoveForward2" );
1174 KeyEvent_connect( "CameraFreeMoveBack2" );
1175 KeyEvent_connect( "CameraFreeMoveLeft2" );
1176 KeyEvent_connect( "CameraFreeMoveRight2" );
1178 KeyEvent_connect( "CameraFreeMoveUp" );
1179 KeyEvent_connect( "CameraFreeMoveDown" );
1182 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1183 KeyEvent_disconnect( "CameraFreeMoveForward" );
1184 KeyEvent_disconnect( "CameraFreeMoveBack" );
1185 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1186 KeyEvent_disconnect( "CameraFreeMoveRight" );
1188 KeyEvent_disconnect( "CameraFreeMoveForward2" );
1189 KeyEvent_disconnect( "CameraFreeMoveBack2" );
1190 KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1191 KeyEvent_disconnect( "CameraFreeMoveRight2" );
1193 KeyEvent_disconnect( "CameraFreeMoveUp" );
1194 KeyEvent_disconnect( "CameraFreeMoveDown" );
1196 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1197 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1198 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1200 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1205 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1206 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1207 m_gl_widget( glwidget_new( TRUE ) ),
1208 m_window_observer( NewWindowObserver() ),
1209 m_XORRectangle( m_gl_widget ),
1210 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1211 m_deferred_motion( selection_motion, m_window_observer ),
1212 m_selection_button_press_handler( 0 ),
1213 m_selection_button_release_handler( 0 ),
1214 m_selection_motion_handler( 0 ),
1215 m_freelook_button_press_handler( 0 ),
1217 m_bFreeMove = false;
1219 GlobalWindowObservers_add( m_window_observer );
1220 GlobalWindowObservers_connectWidget( m_gl_widget );
1222 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1223 m_window_observer->setView( m_view );
1225 g_object_ref( m_gl_widget._handle );
1227 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1228 gtk_widget_set_can_focus( m_gl_widget, true );
1230 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1231 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1233 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1235 CamWnd_registerCommands( *this );
1237 CamWnd_Add_Handlers_Move( *this );
1239 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1241 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1243 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1247 if ( m_bFreeMove ) {
1251 CamWnd_Remove_Handlers_Move( *this );
1253 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1254 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1256 m_gl_widget.unref();
1258 m_window_observer->release();
1261 class FloorHeightWalker : public scene::Graph::Walker
1267 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1268 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1269 bestUp = g_MaxWorldCoord;
1270 bestDown = -g_MaxWorldCoord;
1272 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1273 if ( path.top().get().visible()
1274 && Node_isBrush( path.top() ) ) { // this node is a floor
1275 const AABB& aabb = instance.worldAABB();
1276 float floorHeight = aabb.origin.z() + aabb.extents.z();
1277 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1278 m_bestUp = floorHeight;
1280 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1281 m_bestDown = floorHeight;
1284 else if( !path.top().get().visible() ){
1291 void CamWnd::Cam_ChangeFloor( bool up ){
1292 float current = m_Camera.origin[2] - 48;
1295 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1297 if ( up && bestUp != g_MaxWorldCoord ) {
1300 if ( !up && bestDown != -g_MaxWorldCoord ) {
1304 m_Camera.origin[2] = current + 48;
1305 Camera_updateModelview( getCamera() );
1306 CamWnd_Update( *this );
1307 CameraMovedNotify();
1314 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1317 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1318 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1320 CamWnd_Update( camwnd );
1321 CameraMovedNotify();
1325 void CamWnd::Cam_PositionDrag(){
1328 Sys_GetCursorPos( m_gl_widget, &x, &y );
1329 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1330 x -= m_PositionDragCursorX;
1331 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1332 y -= m_PositionDragCursorY;
1333 m_Camera.origin[2] -= y;
1334 Camera_updateModelview();
1335 CamWnd_Update( camwnd );
1336 CameraMovedNotify();
1338 Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
1344 // NOTE TTimo if there's an OS-level focus out of the application
1345 // then we can release the camera cursor grab
1346 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1347 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1351 void CamWnd::EnableFreeMove(){
1352 //globalOutputStream() << "EnableFreeMove\n";
1354 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1356 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1358 CamWnd_Remove_Handlers_Move( *this );
1359 CamWnd_Add_Handlers_FreeMove( *this );
1361 gtk_window_set_focus( m_parent, m_gl_widget );
1362 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1363 m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1365 CamWnd_Update( *this );
1368 void CamWnd::DisableFreeMove(){
1369 //globalOutputStream() << "DisableFreeMove\n";
1371 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1372 m_bFreeMove = false;
1373 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1375 CamWnd_Remove_Handlers_FreeMove( *this );
1376 CamWnd_Add_Handlers_Move( *this );
1378 m_freezePointer.unfreeze_pointer( m_parent, true );
1379 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1381 CamWnd_Update( *this );
1385 #include "renderer.h"
1387 class CamRenderer : public Renderer
1391 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1393 unsigned int m_highlight;
1395 const LightList* m_lights;
1398 std::vector<state_type> m_state_stack;
1399 RenderStateFlags m_globalstate;
1400 Shader* m_state_select0;
1401 Shader* m_state_select1;
1402 const Vector3& m_viewer;
1405 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1406 m_globalstate( globalstate ),
1407 m_state_select0( select0 ),
1408 m_state_select1( select1 ),
1410 ASSERT_NOTNULL( select0 );
1411 ASSERT_NOTNULL( select1 );
1412 m_state_stack.push_back( state_type() );
1415 void SetState( Shader* state, EStyle style ){
1416 ASSERT_NOTNULL( state );
1417 if ( style == eFullMaterials ) {
1418 m_state_stack.back().m_state = state;
1421 EStyle getStyle() const {
1422 return eFullMaterials;
1425 m_state_stack.push_back( m_state_stack.back() );
1428 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1429 m_state_stack.pop_back();
1431 void Highlight( EHighlightMode mode, bool bEnable = true ){
1433 ? m_state_stack.back().m_highlight |= mode
1434 : m_state_stack.back().m_highlight &= ~mode;
1436 void setLights( const LightList& lights ){
1437 m_state_stack.back().m_lights = &lights;
1439 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1440 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1441 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1443 if ( m_state_stack.back().m_highlight & eFace ) {
1444 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1447 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1450 void render( const Matrix4& modelview, const Matrix4& projection ){
1451 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1461 void ShowStatsToggle(){
1462 g_camwindow_globals_private.m_showStats ^= 1;
1465 void ShowStatsExport( const Callback<void(bool)> &importer ){
1466 importer( g_camwindow_globals_private.m_showStats );
1469 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1470 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1471 ToggleItem g_show_stats( g_show_stats_callback );
1474 void ShowStatsToggle(){
1475 g_camwindow_globals_private.m_showStats ^= 1;
1476 // g_show_stats.update();
1479 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1480 void ShowStatsExport( const Callback<void(bool)> & importer ){
1481 importer( g_camwindow_globals_private.m_showStats );
1483 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1485 ShowStatsExportCaller g_show_stats_caller;
1486 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1487 ToggleItem g_show_stats( g_show_stats_callback );
1489 void CamWnd::Cam_Draw(){
1490 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1493 glGetIntegerv( GL_VIEWPORT, viewprt );
1496 // enable depth buffer writes
1497 glDepthMask( GL_TRUE );
1498 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1500 Vector3 clearColour( 0, 0, 0 );
1501 if ( m_Camera.draw_mode != cd_lighting ) {
1502 clearColour = g_camwindow_globals.color_cameraback;
1505 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1506 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1508 extern void Renderer_ResetStats();
1509 Renderer_ResetStats();
1510 extern void Cull_ResetStats();
1513 glMatrixMode( GL_PROJECTION );
1514 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1516 glMatrixMode( GL_MODELVIEW );
1517 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1520 // one directional light source directly behind the viewer
1522 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1524 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1526 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1528 //material[0] = material[1] = material[2] = 0.8f;
1529 //material[3] = 1.0f;
1531 inverse_cam_dir[0] = m_Camera.vpn[0];
1532 inverse_cam_dir[1] = m_Camera.vpn[1];
1533 inverse_cam_dir[2] = m_Camera.vpn[2];
1534 inverse_cam_dir[3] = 0;
1536 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1538 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1539 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1541 glEnable( GL_LIGHT0 );
1545 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1546 switch ( m_Camera.draw_mode )
1551 globalstate |= RENDER_FILL
1557 globalstate |= RENDER_FILL
1564 globalstate |= RENDER_FILL
1578 // if ( !g_xywindow_globals.m_bNoStipple ) {
1579 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1583 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1585 Scene_Render( renderer, m_view );
1587 renderer.render( m_Camera.modelview, m_Camera.projection );
1590 // prepare for 2d stuff
1591 glColor4f( 1, 1, 1, 1 );
1592 glDisable( GL_BLEND );
1593 glMatrixMode( GL_PROJECTION );
1595 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1596 glScalef( 1, -1, 1 );
1597 glTranslatef( 0, -(float)m_Camera.height, 0 );
1598 glMatrixMode( GL_MODELVIEW );
1601 if ( GlobalOpenGL().GL_1_3() ) {
1602 glClientActiveTexture( GL_TEXTURE0 );
1603 glActiveTexture( GL_TEXTURE0 );
1606 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1607 glDisableClientState( GL_NORMAL_ARRAY );
1608 glDisableClientState( GL_COLOR_ARRAY );
1610 glDisable( GL_TEXTURE_2D );
1611 glDisable( GL_LIGHTING );
1612 glDisable( GL_COLOR_MATERIAL );
1613 glDisable( GL_DEPTH_TEST );
1614 glColor3f( 1.f, 1.f, 1.f );
1617 // draw the crosshair
1618 if ( m_bFreeMove ) {
1619 glBegin( GL_LINES );
1620 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1621 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1622 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1623 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1624 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1625 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1626 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1627 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1631 if ( g_camwindow_globals_private.m_showStats ) {
1632 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1633 extern const char* Renderer_GetStats();
1634 GlobalOpenGL().drawString( Renderer_GetStats() );
1636 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1637 extern const char* Cull_GetStats();
1638 GlobalOpenGL().drawString( Cull_GetStats() );
1641 // bind back to the default texture so that we don't have problems
1642 // elsewhere using/modifying texture maps between contexts
1643 glBindTexture( GL_TEXTURE_2D, 0 );
1646 void CamWnd::draw(){
1649 //globalOutputStream() << "draw...\n";
1650 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1651 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1652 GlobalOpenGL_debugAssertNoErrors();
1654 GlobalOpenGL_debugAssertNoErrors();
1657 m_XORRectangle.set( rectangle_t() );
1660 glwidget_swap_buffers( m_gl_widget );
1666 void CamWnd::BenchMark(){
1667 double dStart = Sys_DoubleTime();
1668 for ( int i = 0 ; i < 100 ; i++ )
1671 angles[CAMERA_ROLL] = 0;
1672 angles[CAMERA_PITCH] = 0;
1673 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1674 Camera_setAngles( *this, angles );
1676 double dEnd = Sys_DoubleTime();
1677 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1681 void GlobalCamera_ResetAngles(){
1682 CamWnd& camwnd = *g_camwnd;
1684 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1685 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1686 Camera_setAngles( camwnd, angles );
1691 void GlobalCamera_FocusOnSelected(){
1692 CamWnd& camwnd = *g_camwnd;
1694 Vector3 angles( Camera_getAngles( camwnd ) );
1695 Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1697 viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1698 viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1699 viewvector[2] = sin( radangles[0] );
1701 Vector3 camorigin( Camera_getOrigin( camwnd ) );
1703 AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1705 View& view = *( camwnd.getCamera().m_view );
1707 Plane3 frustumPlanes[4];
1708 frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1709 frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1710 frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1711 frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1713 float offset = 64.0f;
1716 aabb_corners( aabb, corners );
1718 for ( size_t i = 0; i < 4; ++i ){
1719 for ( size_t j = 0; j < 8; ++j ){
1720 Ray ray( aabb.origin, -viewvector );
1721 //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1722 Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1723 float d = vector3_dot( ray.direction, newplane.normal() );
1725 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1726 offset = std::max( offset, s );
1730 Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
1733 void Camera_ChangeFloorUp(){
1734 CamWnd& camwnd = *g_camwnd;
1735 camwnd.Cam_ChangeFloor( true );
1738 void Camera_ChangeFloorDown(){
1739 CamWnd& camwnd = *g_camwnd;
1740 camwnd.Cam_ChangeFloor( false );
1743 void Camera_CubeIn(){
1744 CamWnd& camwnd = *g_camwnd;
1745 g_camwindow_globals.m_nCubicScale--;
1746 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1747 g_camwindow_globals.m_nCubicScale = 1;
1749 Camera_updateProjection( camwnd.getCamera() );
1750 CamWnd_Update( camwnd );
1751 g_pParentWnd->SetGridStatus();
1754 void Camera_CubeOut(){
1755 CamWnd& camwnd = *g_camwnd;
1756 g_camwindow_globals.m_nCubicScale++;
1757 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1758 g_camwindow_globals.m_nCubicScale = 23;
1760 Camera_updateProjection( camwnd.getCamera() );
1761 CamWnd_Update( camwnd );
1762 g_pParentWnd->SetGridStatus();
1765 bool Camera_GetFarClip(){
1766 return g_camwindow_globals_private.m_bCubicClipping;
1769 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1770 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1772 void Camera_SetFarClip( bool value ){
1773 CamWnd& camwnd = *g_camwnd;
1774 g_camwindow_globals_private.m_bCubicClipping = value;
1775 g_getfarclip_item.update();
1776 Camera_updateProjection( camwnd.getCamera() );
1777 CamWnd_Update( camwnd );
1780 struct Camera_FarClip {
1781 static void Export(const Callback<void(bool)> &returnz) {
1782 returnz(g_camwindow_globals_private.m_bCubicClipping);
1785 static void Import(bool value) {
1786 Camera_SetFarClip(value);
1790 void Camera_ToggleFarClip(){
1791 Camera_SetFarClip( !Camera_GetFarClip() );
1795 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1796 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1799 void CamWnd_registerShortcuts(){
1800 toggle_add_accelerator( "ToggleCubicClip" );
1802 if ( g_pGameDescription->mGameType == "doom3" ) {
1803 command_connect_accelerator( "TogglePreview" );
1806 command_connect_accelerator( "CameraSpeedInc" );
1807 command_connect_accelerator( "CameraSpeedDec" );
1811 void GlobalCamera_Benchmark(){
1812 CamWnd& camwnd = *g_camwnd;
1816 void GlobalCamera_Update(){
1817 CamWnd& camwnd = *g_camwnd;
1818 CamWnd_Update( camwnd );
1821 camera_draw_mode CamWnd_GetMode(){
1822 return camera_t::draw_mode;
1824 void CamWnd_SetMode( camera_draw_mode mode ){
1825 ShaderCache_setBumpEnabled( mode == cd_lighting );
1826 camera_t::draw_mode = mode;
1827 if ( g_camwnd != 0 ) {
1828 CamWnd_Update( *g_camwnd );
1832 void CamWnd_TogglePreview( void ){
1833 // gametype must be doom3 for this function to work
1834 // if the gametype is not doom3 something is wrong with the
1835 // global command list or somebody else calls this function.
1836 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1838 // switch between textured and lighting mode
1839 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1843 CameraModel* g_camera_model = 0;
1845 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1846 if ( g_camera_model != 0 ) {
1847 CamWnd_Add_Handlers_Move( camwnd );
1848 g_camera_model->setCameraView( 0, Callback<void()>() );
1850 Camera_updateModelview( camwnd.getCamera() );
1851 Camera_updateProjection( camwnd.getCamera() );
1852 CamWnd_Update( camwnd );
1856 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1857 return InstanceTypeCast<CameraModel>::cast( instance );
1860 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1861 if ( g_camera_model != 0 ) {
1862 CamWnd_LookThroughCamera( camwnd );
1865 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1866 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1867 CameraModel* cameraModel = Instance_getCameraModel( instance );
1868 if ( cameraModel != 0 ) {
1869 CamWnd_Remove_Handlers_Move( camwnd );
1870 g_camera_model = cameraModel;
1871 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1876 void GlobalCamera_LookThroughSelected(){
1877 CamWnd_LookThroughSelected( *g_camwnd );
1880 void GlobalCamera_LookThroughCamera(){
1881 CamWnd_LookThroughCamera( *g_camwnd );
1885 static void Export(const Callback<void(int)> &returnz) {
1886 switch (CamWnd_GetMode()) {
1902 static void Import(int value) {
1905 CamWnd_SetMode( cd_wire );
1908 CamWnd_SetMode( cd_solid );
1911 CamWnd_SetMode( cd_texture );
1914 CamWnd_SetMode( cd_lighting );
1917 CamWnd_SetMode( cd_texture );
1922 void Camera_constructPreferences( PreferencesPage& page ){
1923 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1924 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1925 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1926 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1927 page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer );
1928 page.appendCheckBox(
1929 "", "Discrete movement",
1930 make_property<CamWnd_Move_Discrete>()
1932 page.appendCheckBox(
1933 "", "Enable far-clip plane",
1934 make_property<Camera_FarClip>()
1937 if ( g_pGameDescription->mGameType == "doom3" ) {
1938 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1942 STRING_ARRAY_RANGE( render_mode ),
1943 make_property<RenderMode>()
1948 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1952 STRING_ARRAY_RANGE( render_mode ),
1953 make_property<RenderMode>()
1957 const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
1961 g_camwindow_globals_private.m_nStrafeMode,
1962 STRING_ARRAY_RANGE( strafe_mode )
1965 void Camera_constructPage( PreferenceGroup& group ){
1966 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1967 Camera_constructPreferences( page );
1969 void Camera_registerPreferencesPage(){
1970 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
1973 #include "preferencesystem.h"
1974 #include "stringio.h"
1977 void CameraSpeed_increase(){
1978 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1979 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1982 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1986 void CameraSpeed_decrease(){
1987 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1988 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1991 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1995 /// \brief Initialisation for things that have the same lifespan as this module.
1996 void CamWnd_Construct(){
1997 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
1998 GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_Tab ) );
2000 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2001 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2002 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2004 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
2005 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
2007 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2008 // GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
2009 // GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
2011 if ( g_pGameDescription->mGameType == "doom3" ) {
2012 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
2015 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2016 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2018 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
2019 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
2020 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
2021 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
2022 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
2023 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
2025 GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2026 GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2027 GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2028 GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2030 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
2031 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
2032 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
2033 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
2035 GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_KEY_Up ) );
2036 GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_KEY_Down ) );
2037 GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_KEY_Left ) );
2038 GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_KEY_Right ) );
2040 GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2041 GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2043 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2045 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2046 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2047 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2048 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2049 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2050 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2051 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2052 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2053 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2054 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2055 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2056 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2057 GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", make_property_string( g_camwindow_globals.m_bZoomInToPointer ) );
2059 CamWnd_constructStatic();
2061 Camera_registerPreferencesPage();
2063 void CamWnd_Destroy(){
2064 CamWnd_destroyStatic();