2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
82 bool m_bCamInverseMouse;
84 bool m_bCubicClipping;
88 camwindow_globals_private_t() :
90 m_bCamLinkSpeed( true ),
92 m_bCamInverseMouse( false ),
93 m_bCamDiscrete( true ),
94 m_bCubicClipping( false ),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove( camera_t& camera, int x, int y );
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
148 bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
150 unsigned int movementflags; // movement flags
151 Timer m_keycontrol_timer;
152 guint m_keymove_handler;
157 DeferredMotionDelta m_mouseMove;
159 static void motionDelta( int x, int y, void* data ){
160 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
164 Callback<void()> m_update;
166 static camera_draw_mode draw_mode;
168 camera_t( View* view, const Callback<void()>& update )
176 m_keymove_handler( 0 ),
177 fieldOfView( 110.0f ),
178 m_mouseMove( motionDelta, this ),
184 camera_draw_mode camera_t::draw_mode = cd_texture;
186 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
187 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
188 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
190 return matrix4_frustum(
200 float Camera_getFarClipPlane( camera_t& camera ){
201 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
204 void Camera_updateProjection( camera_t& camera ){
205 float farClip = Camera_getFarClipPlane( camera );
206 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
208 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
211 void Camera_updateVectors( camera_t& camera ){
212 for ( int i = 0 ; i < 3 ; i++ )
214 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
215 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
216 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
220 void Camera_updateModelview( camera_t& camera ){
221 camera.modelview = g_matrix4_identity;
224 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
226 matrix4_translate_by_vec3( camera.modelview, camera.origin );
227 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
228 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
229 matrix4_affine_invert( camera.modelview );
231 Camera_updateVectors( camera );
233 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
237 void Camera_Move_updateAxes( camera_t& camera ){
238 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
240 // the movement matrix is kept 2d
241 camera.forward[0] = static_cast<float>( cos( ya ) );
242 camera.forward[1] = static_cast<float>( sin( ya ) );
243 camera.forward[2] = 0;
244 camera.right[0] = camera.forward[1];
245 camera.right[1] = -camera.forward[0];
248 void Camera_Freemove_updateAxes( camera_t& camera ){
249 camera.right = camera.vright;
250 camera.forward = vector3_negated( camera.vpn );
253 const Vector3& Camera_getOrigin( camera_t& camera ){
254 return camera.origin;
257 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
258 camera.origin = origin;
259 Camera_updateModelview( camera );
264 const Vector3& Camera_getAngles( camera_t& camera ){
265 return camera.angles;
268 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
269 camera.angles = angles;
270 Camera_updateModelview( camera );
276 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
277 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
278 if ( camera.m_strafe ) {
279 float strafespeed = 0.65f;
281 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
282 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
285 camera.origin -= camera.vright * strafespeed * dx;
286 if ( camera.m_strafe_forward ) {
287 camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
290 camera.origin += camera.vup * strafespeed * dy;
293 else // free rotation
295 const float dtime = 0.1f;
297 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
298 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
301 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
304 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
306 if ( camera.angles[CAMERA_PITCH] > 90 ) {
307 camera.angles[CAMERA_PITCH] = 90;
309 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
310 camera.angles[CAMERA_PITCH] = -90;
313 if ( camera.angles[CAMERA_YAW] >= 360 ) {
314 camera.angles[CAMERA_YAW] -= 360;
316 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
317 camera.angles[CAMERA_YAW] += 360;
321 Camera_updateModelview( camera );
322 Camera_Freemove_updateAxes( camera );
325 void Cam_MouseControl( camera_t& camera, int x, int y ){
326 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
327 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
329 xf *= 1.0f - fabsf( yf );
344 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
345 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
347 Camera_updateModelview( camera );
350 void Camera_mouseMove( camera_t& camera, int x, int y ){
351 //globalOutputStream() << "mousemove... ";
352 Camera_FreeMove( camera, -x, -y );
357 const unsigned int MOVE_NONE = 0;
358 const unsigned int MOVE_FORWARD = 1 << 0;
359 const unsigned int MOVE_BACK = 1 << 1;
360 const unsigned int MOVE_ROTRIGHT = 1 << 2;
361 const unsigned int MOVE_ROTLEFT = 1 << 3;
362 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
363 const unsigned int MOVE_STRAFELEFT = 1 << 5;
364 const unsigned int MOVE_UP = 1 << 6;
365 const unsigned int MOVE_DOWN = 1 << 7;
366 const unsigned int MOVE_PITCHUP = 1 << 8;
367 const unsigned int MOVE_PITCHDOWN = 1 << 9;
368 const unsigned int MOVE_FOCUS = 1 << 10;
369 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN | MOVE_FOCUS;
371 Vector3 Camera_getFocusPos( camera_t& camera );
373 void Cam_KeyControl( camera_t& camera, float dtime ){
375 if ( camera.movementflags & MOVE_ROTLEFT ) {
376 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
378 if ( camera.movementflags & MOVE_ROTRIGHT ) {
379 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
381 if ( camera.movementflags & MOVE_PITCHUP ) {
382 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
383 if ( camera.angles[CAMERA_PITCH] > 90 ) {
384 camera.angles[CAMERA_PITCH] = 90;
387 if ( camera.movementflags & MOVE_PITCHDOWN ) {
388 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
389 if ( camera.angles[CAMERA_PITCH] < -90 ) {
390 camera.angles[CAMERA_PITCH] = -90;
394 Camera_updateModelview( camera );
395 Camera_Freemove_updateAxes( camera );
398 if ( camera.movementflags & MOVE_FORWARD ) {
399 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
401 if ( camera.movementflags & MOVE_BACK ) {
402 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
404 if ( camera.movementflags & MOVE_STRAFELEFT ) {
405 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
407 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
408 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410 if ( camera.movementflags & MOVE_UP ) {
411 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
413 if ( camera.movementflags & MOVE_DOWN ) {
414 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
416 if ( camera.movementflags & MOVE_FOCUS ) {
417 camera.origin = Camera_getFocusPos( camera );
420 Camera_updateModelview( camera );
423 void Camera_keyMove( camera_t& camera ){
424 camera.m_mouseMove.flush();
426 //globalOutputStream() << "keymove... ";
427 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
428 camera.m_keycontrol_timer.start();
429 if ( time_seconds > 0.05f ) {
430 time_seconds = 0.05f; // 20fps
432 Cam_KeyControl( camera, time_seconds * 5.0f );
438 gboolean camera_keymove( gpointer data ){
439 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
443 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
444 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
445 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
447 camera.movementflags |= mask;
449 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
450 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
451 g_source_remove( camera.m_keymove_handler );
452 camera.m_keymove_handler = 0;
454 camera.movementflags &= ~mask;
457 void Camera_MoveForward_KeyDown( camera_t& camera ){
458 Camera_setMovementFlags( camera, MOVE_FORWARD );
460 void Camera_MoveForward_KeyUp( camera_t& camera ){
461 Camera_clearMovementFlags( camera, MOVE_FORWARD );
463 void Camera_MoveBack_KeyDown( camera_t& camera ){
464 Camera_setMovementFlags( camera, MOVE_BACK );
466 void Camera_MoveBack_KeyUp( camera_t& camera ){
467 Camera_clearMovementFlags( camera, MOVE_BACK );
470 void Camera_MoveLeft_KeyDown( camera_t& camera ){
471 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
473 void Camera_MoveLeft_KeyUp( camera_t& camera ){
474 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
476 void Camera_MoveRight_KeyDown( camera_t& camera ){
477 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
479 void Camera_MoveRight_KeyUp( camera_t& camera ){
480 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
483 void Camera_MoveUp_KeyDown( camera_t& camera ){
484 Camera_setMovementFlags( camera, MOVE_UP );
486 void Camera_MoveUp_KeyUp( camera_t& camera ){
487 Camera_clearMovementFlags( camera, MOVE_UP );
489 void Camera_MoveDown_KeyDown( camera_t& camera ){
490 Camera_setMovementFlags( camera, MOVE_DOWN );
492 void Camera_MoveDown_KeyUp( camera_t& camera ){
493 Camera_clearMovementFlags( camera, MOVE_DOWN );
496 void Camera_RotateLeft_KeyDown( camera_t& camera ){
497 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
499 void Camera_RotateLeft_KeyUp( camera_t& camera ){
500 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
502 void Camera_RotateRight_KeyDown( camera_t& camera ){
503 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
505 void Camera_RotateRight_KeyUp( camera_t& camera ){
506 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
509 void Camera_PitchUp_KeyDown( camera_t& camera ){
510 Camera_setMovementFlags( camera, MOVE_PITCHUP );
512 void Camera_PitchUp_KeyUp( camera_t& camera ){
513 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
515 void Camera_PitchDown_KeyDown( camera_t& camera ){
516 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
518 void Camera_PitchDown_KeyUp( camera_t& camera ){
519 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
522 void Camera_Focus_KeyDown( camera_t& camera ){
523 Camera_setMovementFlags( camera, MOVE_FOCUS );
525 void Camera_Focus_KeyUp( camera_t& camera ){
526 Camera_clearMovementFlags( camera, MOVE_FOCUS );
529 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
530 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
531 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
532 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
533 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
534 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
535 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
536 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
537 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
538 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
539 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
540 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
542 typedef ReferenceCaller<camera_t, void(), &Camera_Focus_KeyDown> FreeMoveCameraFocusKeyDownCaller;
543 typedef ReferenceCaller<camera_t, void(), &Camera_Focus_KeyUp> FreeMoveCameraFocusKeyUpCaller;
545 const float SPEED_MOVE = 32;
546 const float SPEED_TURN = 22.5;
547 const float MIN_CAM_SPEED = 10;
548 const float MAX_CAM_SPEED = 610;
549 const float CAM_SPEED_STEP = 50;
551 void Camera_MoveForward_Discrete( camera_t& camera ){
552 Camera_Move_updateAxes( camera );
553 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
555 void Camera_MoveBack_Discrete( camera_t& camera ){
556 Camera_Move_updateAxes( camera );
557 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
560 void Camera_MoveUp_Discrete( camera_t& camera ){
561 Vector3 origin( Camera_getOrigin( camera ) );
562 origin[2] += SPEED_MOVE;
563 Camera_setOrigin( camera, origin );
565 void Camera_MoveDown_Discrete( camera_t& camera ){
566 Vector3 origin( Camera_getOrigin( camera ) );
567 origin[2] -= SPEED_MOVE;
568 Camera_setOrigin( camera, origin );
571 void Camera_MoveLeft_Discrete( camera_t& camera ){
572 Camera_Move_updateAxes( camera );
573 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
575 void Camera_MoveRight_Discrete( camera_t& camera ){
576 Camera_Move_updateAxes( camera );
577 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
580 void Camera_RotateLeft_Discrete( camera_t& camera ){
581 Vector3 angles( Camera_getAngles( camera ) );
582 angles[CAMERA_YAW] += SPEED_TURN;
583 Camera_setAngles( camera, angles );
585 void Camera_RotateRight_Discrete( camera_t& camera ){
586 Vector3 angles( Camera_getAngles( camera ) );
587 angles[CAMERA_YAW] -= SPEED_TURN;
588 Camera_setAngles( camera, angles );
591 void Camera_PitchUp_Discrete( camera_t& camera ){
592 Vector3 angles( Camera_getAngles( camera ) );
593 angles[CAMERA_PITCH] += SPEED_TURN;
594 if ( angles[CAMERA_PITCH] > 90 ) {
595 angles[CAMERA_PITCH] = 90;
597 Camera_setAngles( camera, angles );
599 void Camera_PitchDown_Discrete( camera_t& camera ){
600 Vector3 angles( Camera_getAngles( camera ) );
601 angles[CAMERA_PITCH] -= SPEED_TURN;
602 if ( angles[CAMERA_PITCH] < -90 ) {
603 angles[CAMERA_PITCH] = -90;
605 Camera_setAngles( camera, angles );
609 class RadiantCameraView : public CameraView
613 Callback<void()> m_update;
615 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
618 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
621 void setModelview( const Matrix4& modelview ){
622 m_camera.modelview = modelview;
623 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
624 matrix4_affine_invert( m_camera.modelview );
625 Camera_updateVectors( m_camera );
628 void setFieldOfView( float fieldOfView ){
629 float farClip = Camera_getFarClipPlane( m_camera );
630 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
636 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
637 camera_t* cam = reinterpret_cast<camera_t*>( data );
639 cam->m_mouseMove.motion_delta( x, y, state );
641 cam->m_strafe_forward_invert = false;
643 switch ( g_camwindow_globals_private.m_nStrafeMode )
646 cam->m_strafe = false;
649 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
650 cam->m_strafe_forward = false;
653 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
654 cam->m_strafe_forward = cam->m_strafe;
657 cam->m_strafe_forward_invert = true;
659 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
660 if ( cam->m_strafe ) {
661 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
664 cam->m_strafe_forward = false;
678 RadiantCameraView m_cameraview;
680 int m_PositionDragCursorX;
681 int m_PositionDragCursorY;
684 guint m_freemove_handle_focusout;
686 static Shader* m_state_select1;
687 static Shader* m_state_select2;
689 FreezePointer m_freezePointer;
692 ui::GLArea m_gl_widget;
693 ui::Window m_parent{ui::null};
695 SelectionSystemWindowObserver* m_window_observer;
696 XORRectangle m_XORRectangle;
698 DeferredDraw m_deferredDraw;
699 DeferredMotion m_deferred_motion;
701 guint m_selection_button_press_handler;
702 guint m_selection_button_release_handler;
703 guint m_selection_motion_handler;
705 guint m_freelook_button_press_handler;
708 guint m_exposeHandler;
715 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
719 //globalOutputStream() << "queue... ";
720 m_deferredDraw.draw();
724 static void captureStates(){
725 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
726 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
728 static void releaseStates(){
729 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
730 GlobalShaderCache().release( "$CAM_OVERLAY" );
733 camera_t& getCamera(){
738 void Cam_ChangeFloor( bool up );
740 void DisableFreeMove();
741 void EnableFreeMove();
744 CameraView& getCameraView(){
752 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
754 Shader* CamWnd::m_state_select1 = 0;
755 Shader* CamWnd::m_state_select2 = 0;
760 void DeleteCamWnd( CamWnd* camwnd ){
764 void CamWnd_constructStatic(){
765 CamWnd::captureStates();
768 void CamWnd_destroyStatic(){
769 CamWnd::releaseStates();
772 static CamWnd* g_camwnd = 0;
774 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
779 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
780 return camwnd.m_gl_widget;
783 ui::Window CamWnd_getParent( CamWnd& camwnd ){
784 return camwnd.m_parent;
787 ToggleShown g_camera_shown( true );
789 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
790 camwnd.m_parent = parent;
791 g_camera_shown.connect( camwnd.m_parent );
794 void CamWnd_Update( CamWnd& camwnd ){
800 camwindow_globals_t g_camwindow_globals;
802 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
803 return Camera_getOrigin( camwnd.getCamera() );
806 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
807 Camera_setOrigin( camwnd.getCamera(), origin );
810 const Vector3& Camera_getAngles( CamWnd& camwnd ){
811 return Camera_getAngles( camwnd.getCamera() );
814 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
815 Camera_setAngles( camwnd.getCamera(), angles );
819 // =============================================================================
822 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
823 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
824 camwnd->EnableFreeMove();
830 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
831 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
832 camwnd->DisableFreeMove();
839 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
840 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
841 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
847 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
848 if ( self.m_gl_widget.visible() ) {
849 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
854 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
855 if ( event->type == GDK_BUTTON_PRESS ) {
856 gtk_widget_grab_focus( widget );
857 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
862 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
863 if ( event->type == GDK_BUTTON_RELEASE ) {
864 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
869 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
870 //globalOutputStream() << "motion... ";
871 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
874 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
875 auto allocation = widget.dimensions();
876 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
879 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
880 if ( event->type == GDK_BUTTON_PRESS ) {
881 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
886 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
887 if ( event->type == GDK_BUTTON_RELEASE ) {
888 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
893 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
894 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
898 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
899 //gtk_window_set_focus( camwnd->m_parent, camwnd->m_gl_widget );
900 gtk_widget_grab_focus( camwnd->m_gl_widget );
901 if( !gtk_window_is_active( camwnd->m_parent ) )
902 gtk_window_present( camwnd->m_parent );
904 if ( event->direction == GDK_SCROLL_UP ) {
905 Camera_Freemove_updateAxes( camwnd->getCamera() );
906 if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){
907 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
910 //Matrix4 maa = matrix4_multiplied_by_matrix4( camwnd->getCamera().projection, camwnd->getCamera().modelview );
911 Matrix4 maa = camwnd->getCamera().m_view->GetViewMatrix();
912 matrix4_affine_invert( maa );
914 float x = static_cast<float>( event->x );
915 float y = static_cast<float>( event->y );
918 normalized[0] = 2.0f * ( x ) / static_cast<float>( camwnd->getCamera().width ) - 1.0f;
919 normalized[1] = 2.0f * ( y )/ static_cast<float>( camwnd->getCamera().height ) - 1.0f;
920 normalized[1] *= -1.f;
924 //globalOutputStream() << normalized << " normalized ";
925 matrix4_transform_point( maa, normalized );
926 //globalOutputStream() << normalized << "\n";
927 Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) );
928 //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n";
929 //globalOutputStream() << norm << " norm\n";
930 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( norm, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
933 else if ( event->direction == GDK_SCROLL_DOWN ) {
934 Camera_Freemove_updateAxes( camwnd->getCamera() );
935 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
941 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
942 camwnd->getCamera().width = allocation->width;
943 camwnd->getCamera().height = allocation->height;
944 Camera_updateProjection( camwnd->getCamera() );
945 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
946 camwnd->queue_draw();
950 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
951 reinterpret_cast<CamWnd*>( data )->draw();
955 void KeyEvent_connect( const char* name ){
956 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
957 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
958 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
961 void KeyEvent_disconnect( const char* name ){
962 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
963 keydown_accelerators_remove( keyEvent.m_accelerator );
964 keyup_accelerators_remove( keyEvent.m_accelerator );
967 void CamWnd_registerCommands( CamWnd& camwnd ){
968 GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
969 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
970 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
972 GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
973 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
974 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
976 GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
977 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
978 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
980 GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
981 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
982 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
984 GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
985 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
986 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
988 GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
989 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
990 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
992 GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
993 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
994 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
996 GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
997 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
998 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
1000 GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
1001 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
1002 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
1004 GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
1005 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
1006 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
1010 GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1011 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1012 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1014 GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1015 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1016 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1018 GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1019 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1020 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1022 GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1023 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1024 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1027 GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1028 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1029 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1031 GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1032 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1033 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1035 GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1036 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1037 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1039 GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1040 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1041 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1044 GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1045 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1046 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1048 GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1049 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1050 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1053 GlobalKeyEvents_insert( "CameraFreeFocus", accelerator_null(),
1054 FreeMoveCameraFocusKeyDownCaller( camwnd.getCamera() ),
1055 FreeMoveCameraFocusKeyUpCaller( camwnd.getCamera() )
1058 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1059 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1060 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1061 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1062 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1063 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1065 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1066 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1067 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1068 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1071 void CamWnd_Move_Enable( CamWnd& camwnd ){
1072 KeyEvent_connect( "CameraForward" );
1073 KeyEvent_connect( "CameraBack" );
1074 KeyEvent_connect( "CameraLeft" );
1075 KeyEvent_connect( "CameraRight" );
1076 KeyEvent_connect( "CameraStrafeRight" );
1077 KeyEvent_connect( "CameraStrafeLeft" );
1078 KeyEvent_connect( "CameraUp" );
1079 KeyEvent_connect( "CameraDown" );
1080 KeyEvent_connect( "CameraAngleUp" );
1081 KeyEvent_connect( "CameraAngleDown" );
1084 void CamWnd_Move_Disable( CamWnd& camwnd ){
1085 KeyEvent_disconnect( "CameraForward" );
1086 KeyEvent_disconnect( "CameraBack" );
1087 KeyEvent_disconnect( "CameraLeft" );
1088 KeyEvent_disconnect( "CameraRight" );
1089 KeyEvent_disconnect( "CameraStrafeRight" );
1090 KeyEvent_disconnect( "CameraStrafeLeft" );
1091 KeyEvent_disconnect( "CameraUp" );
1092 KeyEvent_disconnect( "CameraDown" );
1093 KeyEvent_disconnect( "CameraAngleUp" );
1094 KeyEvent_disconnect( "CameraAngleDown" );
1097 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1098 command_connect_accelerator( "CameraForward" );
1099 command_connect_accelerator( "CameraBack" );
1100 command_connect_accelerator( "CameraLeft" );
1101 command_connect_accelerator( "CameraRight" );
1102 command_connect_accelerator( "CameraStrafeRight" );
1103 command_connect_accelerator( "CameraStrafeLeft" );
1104 command_connect_accelerator( "CameraUp" );
1105 command_connect_accelerator( "CameraDown" );
1106 command_connect_accelerator( "CameraAngleUp" );
1107 command_connect_accelerator( "CameraAngleDown" );
1110 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1111 command_disconnect_accelerator( "CameraForward" );
1112 command_disconnect_accelerator( "CameraBack" );
1113 command_disconnect_accelerator( "CameraLeft" );
1114 command_disconnect_accelerator( "CameraRight" );
1115 command_disconnect_accelerator( "CameraStrafeRight" );
1116 command_disconnect_accelerator( "CameraStrafeLeft" );
1117 command_disconnect_accelerator( "CameraUp" );
1118 command_disconnect_accelerator( "CameraDown" );
1119 command_disconnect_accelerator( "CameraAngleUp" );
1120 command_disconnect_accelerator( "CameraAngleDown" );
1123 struct CamWnd_Move_Discrete {
1124 static void Export(const Callback<void(bool)> &returnz) {
1125 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1128 static void Import(bool value) {
1130 Import_(*g_camwnd, value);
1132 g_camwindow_globals_private.m_bCamDiscrete = value;
1136 static void Import_(CamWnd &camwnd, bool value) {
1137 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1138 CamWnd_Move_Discrete_Disable( camwnd );
1140 CamWnd_Move_Disable( camwnd );
1143 g_camwindow_globals_private.m_bCamDiscrete = value;
1145 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1146 CamWnd_Move_Discrete_Enable( camwnd );
1148 CamWnd_Move_Enable( camwnd );
1154 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1155 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1156 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1157 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1159 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1161 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1162 CamWnd_Move_Discrete_Enable( camwnd );
1166 CamWnd_Move_Enable( camwnd );
1170 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1171 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1172 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1173 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1175 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1177 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1178 CamWnd_Move_Discrete_Disable( camwnd );
1182 CamWnd_Move_Disable( camwnd );
1186 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1187 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1188 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1189 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1191 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1193 KeyEvent_connect( "CameraFreeMoveForward" );
1194 KeyEvent_connect( "CameraFreeMoveBack" );
1195 KeyEvent_connect( "CameraFreeMoveLeft" );
1196 KeyEvent_connect( "CameraFreeMoveRight" );
1198 KeyEvent_connect( "CameraFreeMoveForward2" );
1199 KeyEvent_connect( "CameraFreeMoveBack2" );
1200 KeyEvent_connect( "CameraFreeMoveLeft2" );
1201 KeyEvent_connect( "CameraFreeMoveRight2" );
1203 KeyEvent_connect( "CameraFreeMoveUp" );
1204 KeyEvent_connect( "CameraFreeMoveDown" );
1206 KeyEvent_connect( "CameraFreeFocus" );
1209 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1210 KeyEvent_disconnect( "CameraFreeMoveForward" );
1211 KeyEvent_disconnect( "CameraFreeMoveBack" );
1212 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1213 KeyEvent_disconnect( "CameraFreeMoveRight" );
1215 KeyEvent_disconnect( "CameraFreeMoveForward2" );
1216 KeyEvent_disconnect( "CameraFreeMoveBack2" );
1217 KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1218 KeyEvent_disconnect( "CameraFreeMoveRight2" );
1220 KeyEvent_disconnect( "CameraFreeMoveUp" );
1221 KeyEvent_disconnect( "CameraFreeMoveDown" );
1223 KeyEvent_disconnect( "CameraFreeFocus" );
1225 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1226 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1227 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1229 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1234 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1235 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1236 m_gl_widget( glwidget_new( TRUE ) ),
1237 m_window_observer( NewWindowObserver() ),
1238 m_XORRectangle( m_gl_widget ),
1239 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1240 m_deferred_motion( selection_motion, m_window_observer ),
1241 m_selection_button_press_handler( 0 ),
1242 m_selection_button_release_handler( 0 ),
1243 m_selection_motion_handler( 0 ),
1244 m_freelook_button_press_handler( 0 ),
1246 m_bFreeMove = false;
1248 GlobalWindowObservers_add( m_window_observer );
1249 GlobalWindowObservers_connectWidget( m_gl_widget );
1251 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1252 m_window_observer->setView( m_view );
1254 g_object_ref( m_gl_widget._handle );
1256 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1257 gtk_widget_set_can_focus( m_gl_widget, true );
1259 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1260 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1262 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1264 CamWnd_registerCommands( *this );
1266 CamWnd_Add_Handlers_Move( *this );
1268 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1270 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1272 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1276 if ( m_bFreeMove ) {
1280 CamWnd_Remove_Handlers_Move( *this );
1282 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1283 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1285 m_gl_widget.unref();
1287 m_window_observer->release();
1290 class FloorHeightWalker : public scene::Graph::Walker
1296 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1297 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1298 bestUp = g_MaxWorldCoord;
1299 bestDown = -g_MaxWorldCoord;
1301 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1302 if ( path.top().get().visible()
1303 && Node_isBrush( path.top() ) ) { // this node is a floor
1304 const AABB& aabb = instance.worldAABB();
1305 float floorHeight = aabb.origin.z() + aabb.extents.z();
1306 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1307 m_bestUp = floorHeight;
1309 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1310 m_bestDown = floorHeight;
1313 else if( !path.top().get().visible() ){
1320 void CamWnd::Cam_ChangeFloor( bool up ){
1321 float current = m_Camera.origin[2] - 48;
1324 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1326 if ( up && bestUp != g_MaxWorldCoord ) {
1329 if ( !up && bestDown != -g_MaxWorldCoord ) {
1333 m_Camera.origin[2] = current + 48;
1334 Camera_updateModelview( getCamera() );
1335 CamWnd_Update( *this );
1336 CameraMovedNotify();
1343 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1346 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1347 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1349 CamWnd_Update( camwnd );
1350 CameraMovedNotify();
1354 void CamWnd::Cam_PositionDrag(){
1357 Sys_GetCursorPos( m_gl_widget, &x, &y );
1358 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1359 x -= m_PositionDragCursorX;
1360 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1361 y -= m_PositionDragCursorY;
1362 m_Camera.origin[2] -= y;
1363 Camera_updateModelview();
1364 CamWnd_Update( camwnd );
1365 CameraMovedNotify();
1367 Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
1373 // NOTE TTimo if there's an OS-level focus out of the application
1374 // then we can release the camera cursor grab
1375 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1376 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1380 void CamWnd::EnableFreeMove(){
1381 //globalOutputStream() << "EnableFreeMove\n";
1383 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1385 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1387 CamWnd_Remove_Handlers_Move( *this );
1388 CamWnd_Add_Handlers_FreeMove( *this );
1390 gtk_window_set_focus( m_parent, m_gl_widget );
1391 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1392 m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1394 CamWnd_Update( *this );
1397 void CamWnd::DisableFreeMove(){
1398 //globalOutputStream() << "DisableFreeMove\n";
1400 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1401 m_bFreeMove = false;
1402 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1404 CamWnd_Remove_Handlers_FreeMove( *this );
1405 CamWnd_Add_Handlers_Move( *this );
1407 m_freezePointer.unfreeze_pointer( m_parent, true );
1408 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1410 CamWnd_Update( *this );
1414 #include "renderer.h"
1416 class CamRenderer : public Renderer
1420 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1422 unsigned int m_highlight;
1424 const LightList* m_lights;
1427 std::vector<state_type> m_state_stack;
1428 RenderStateFlags m_globalstate;
1429 Shader* m_state_select0;
1430 Shader* m_state_select1;
1431 const Vector3& m_viewer;
1434 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1435 m_globalstate( globalstate ),
1436 m_state_select0( select0 ),
1437 m_state_select1( select1 ),
1439 ASSERT_NOTNULL( select0 );
1440 ASSERT_NOTNULL( select1 );
1441 m_state_stack.push_back( state_type() );
1444 void SetState( Shader* state, EStyle style ){
1445 ASSERT_NOTNULL( state );
1446 if ( style == eFullMaterials ) {
1447 m_state_stack.back().m_state = state;
1450 EStyle getStyle() const {
1451 return eFullMaterials;
1454 m_state_stack.push_back( m_state_stack.back() );
1457 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1458 m_state_stack.pop_back();
1460 void Highlight( EHighlightMode mode, bool bEnable = true ){
1462 ? m_state_stack.back().m_highlight |= mode
1463 : m_state_stack.back().m_highlight &= ~mode;
1465 void setLights( const LightList& lights ){
1466 m_state_stack.back().m_lights = &lights;
1468 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1469 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1470 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1472 if ( m_state_stack.back().m_highlight & eFace ) {
1473 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1476 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1479 void render( const Matrix4& modelview, const Matrix4& projection ){
1480 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1490 void ShowStatsToggle(){
1491 g_camwindow_globals_private.m_showStats ^= 1;
1494 void ShowStatsExport( const Callback<void(bool)> &importer ){
1495 importer( g_camwindow_globals_private.m_showStats );
1498 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1499 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1500 ToggleItem g_show_stats( g_show_stats_callback );
1503 void ShowStatsToggle(){
1504 g_camwindow_globals_private.m_showStats ^= 1;
1505 // g_show_stats.update();
1508 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1509 void ShowStatsExport( const Callback<void(bool)> & importer ){
1510 importer( g_camwindow_globals_private.m_showStats );
1512 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1514 ShowStatsExportCaller g_show_stats_caller;
1515 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1516 ToggleItem g_show_stats( g_show_stats_callback );
1518 void CamWnd::Cam_Draw(){
1519 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1522 glGetIntegerv( GL_VIEWPORT, viewprt );
1525 // enable depth buffer writes
1526 glDepthMask( GL_TRUE );
1527 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1529 Vector3 clearColour( 0, 0, 0 );
1530 if ( m_Camera.draw_mode != cd_lighting ) {
1531 clearColour = g_camwindow_globals.color_cameraback;
1534 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1535 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1537 extern void Renderer_ResetStats();
1538 Renderer_ResetStats();
1539 extern void Cull_ResetStats();
1542 glMatrixMode( GL_PROJECTION );
1543 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1545 glMatrixMode( GL_MODELVIEW );
1546 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1549 // one directional light source directly behind the viewer
1551 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1553 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1555 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1557 //material[0] = material[1] = material[2] = 0.8f;
1558 //material[3] = 1.0f;
1560 inverse_cam_dir[0] = m_Camera.vpn[0];
1561 inverse_cam_dir[1] = m_Camera.vpn[1];
1562 inverse_cam_dir[2] = m_Camera.vpn[2];
1563 inverse_cam_dir[3] = 0;
1565 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1567 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1568 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1570 glEnable( GL_LIGHT0 );
1574 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1575 switch ( m_Camera.draw_mode )
1580 globalstate |= RENDER_FILL
1586 globalstate |= RENDER_FILL
1593 globalstate |= RENDER_FILL
1607 // if ( !g_xywindow_globals.m_bNoStipple ) {
1608 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1612 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1614 Scene_Render( renderer, m_view );
1616 renderer.render( m_Camera.modelview, m_Camera.projection );
1619 // prepare for 2d stuff
1620 glColor4f( 1, 1, 1, 1 );
1621 glDisable( GL_BLEND );
1622 glMatrixMode( GL_PROJECTION );
1624 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1625 glScalef( 1, -1, 1 );
1626 glTranslatef( 0, -(float)m_Camera.height, 0 );
1627 glMatrixMode( GL_MODELVIEW );
1630 if ( GlobalOpenGL().GL_1_3() ) {
1631 glClientActiveTexture( GL_TEXTURE0 );
1632 glActiveTexture( GL_TEXTURE0 );
1635 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1636 glDisableClientState( GL_NORMAL_ARRAY );
1637 glDisableClientState( GL_COLOR_ARRAY );
1639 glDisable( GL_TEXTURE_2D );
1640 glDisable( GL_LIGHTING );
1641 glDisable( GL_COLOR_MATERIAL );
1642 glDisable( GL_DEPTH_TEST );
1643 glColor3f( 1.f, 1.f, 1.f );
1646 // draw the crosshair
1647 if ( m_bFreeMove ) {
1648 glBegin( GL_LINES );
1649 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1650 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1651 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1652 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1653 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1654 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1655 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1656 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1660 if ( g_camwindow_globals_private.m_showStats ) {
1661 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1662 extern const char* Renderer_GetStats();
1663 GlobalOpenGL().drawString( Renderer_GetStats() );
1665 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1666 extern const char* Cull_GetStats();
1667 GlobalOpenGL().drawString( Cull_GetStats() );
1670 // bind back to the default texture so that we don't have problems
1671 // elsewhere using/modifying texture maps between contexts
1672 glBindTexture( GL_TEXTURE_2D, 0 );
1675 void CamWnd::draw(){
1678 //globalOutputStream() << "draw...\n";
1679 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1680 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1681 GlobalOpenGL_debugAssertNoErrors();
1683 GlobalOpenGL_debugAssertNoErrors();
1686 m_XORRectangle.set( rectangle_t() );
1689 glwidget_swap_buffers( m_gl_widget );
1695 void CamWnd::BenchMark(){
1696 double dStart = Sys_DoubleTime();
1697 for ( int i = 0 ; i < 100 ; i++ )
1700 angles[CAMERA_ROLL] = 0;
1701 angles[CAMERA_PITCH] = 0;
1702 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1703 Camera_setAngles( *this, angles );
1705 double dEnd = Sys_DoubleTime();
1706 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1710 void GlobalCamera_ResetAngles(){
1711 CamWnd& camwnd = *g_camwnd;
1713 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1714 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1715 Camera_setAngles( camwnd, angles );
1720 Vector3 Camera_getFocusPos( camera_t& camera ){
1721 Vector3 camorigin( Camera_getOrigin( camera ) );
1722 AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1723 View& view = *( camera.m_view );
1725 Vector3 angles( Camera_getAngles( camera ) );
1726 Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1728 viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1729 viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1730 viewvector[2] = sin( radangles[0] );
1732 Vector3 viewvector( -view.GetModelview()[2], -view.GetModelview()[6], -view.GetModelview()[10] );
1734 Vector3 viewvector( -camera.vpn );
1737 Plane3 frustumPlanes[4];
1738 frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1739 frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1740 frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1741 frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1743 float offset = 64.0f;
1746 aabb_corners( aabb, corners );
1748 for ( size_t i = 0; i < 4; ++i ){
1749 for ( size_t j = 0; j < 8; ++j ){
1750 Ray ray( aabb.origin, -viewvector );
1751 //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1752 Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1753 float d = vector3_dot( ray.direction, newplane.normal() );
1755 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1756 offset = std::max( offset, s );
1760 return ( aabb.origin - viewvector * offset );
1763 void GlobalCamera_FocusOnSelected(){
1764 Camera_setOrigin( *g_camwnd, Camera_getFocusPos( g_camwnd->getCamera() ) );
1767 void Camera_ChangeFloorUp(){
1768 CamWnd& camwnd = *g_camwnd;
1769 camwnd.Cam_ChangeFloor( true );
1772 void Camera_ChangeFloorDown(){
1773 CamWnd& camwnd = *g_camwnd;
1774 camwnd.Cam_ChangeFloor( false );
1777 void Camera_CubeIn(){
1778 CamWnd& camwnd = *g_camwnd;
1779 g_camwindow_globals.m_nCubicScale--;
1780 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1781 g_camwindow_globals.m_nCubicScale = 1;
1783 Camera_updateProjection( camwnd.getCamera() );
1784 CamWnd_Update( camwnd );
1785 g_pParentWnd->SetGridStatus();
1788 void Camera_CubeOut(){
1789 CamWnd& camwnd = *g_camwnd;
1790 g_camwindow_globals.m_nCubicScale++;
1791 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1792 g_camwindow_globals.m_nCubicScale = 23;
1794 Camera_updateProjection( camwnd.getCamera() );
1795 CamWnd_Update( camwnd );
1796 g_pParentWnd->SetGridStatus();
1799 bool Camera_GetFarClip(){
1800 return g_camwindow_globals_private.m_bCubicClipping;
1803 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1804 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1806 void Camera_SetFarClip( bool value ){
1807 CamWnd& camwnd = *g_camwnd;
1808 g_camwindow_globals_private.m_bCubicClipping = value;
1809 g_getfarclip_item.update();
1810 Camera_updateProjection( camwnd.getCamera() );
1811 CamWnd_Update( camwnd );
1814 struct Camera_FarClip {
1815 static void Export(const Callback<void(bool)> &returnz) {
1816 returnz(g_camwindow_globals_private.m_bCubicClipping);
1819 static void Import(bool value) {
1820 Camera_SetFarClip(value);
1824 void Camera_ToggleFarClip(){
1825 Camera_SetFarClip( !Camera_GetFarClip() );
1829 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1830 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1833 void CamWnd_registerShortcuts(){
1834 toggle_add_accelerator( "ToggleCubicClip" );
1836 if ( g_pGameDescription->mGameType == "doom3" ) {
1837 command_connect_accelerator( "TogglePreview" );
1840 command_connect_accelerator( "CameraSpeedInc" );
1841 command_connect_accelerator( "CameraSpeedDec" );
1845 void GlobalCamera_Benchmark(){
1846 CamWnd& camwnd = *g_camwnd;
1850 void GlobalCamera_Update(){
1851 CamWnd& camwnd = *g_camwnd;
1852 CamWnd_Update( camwnd );
1855 camera_draw_mode CamWnd_GetMode(){
1856 return camera_t::draw_mode;
1858 void CamWnd_SetMode( camera_draw_mode mode ){
1859 ShaderCache_setBumpEnabled( mode == cd_lighting );
1860 camera_t::draw_mode = mode;
1861 if ( g_camwnd != 0 ) {
1862 CamWnd_Update( *g_camwnd );
1866 void CamWnd_TogglePreview( void ){
1867 // gametype must be doom3 for this function to work
1868 // if the gametype is not doom3 something is wrong with the
1869 // global command list or somebody else calls this function.
1870 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1872 // switch between textured and lighting mode
1873 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1877 CameraModel* g_camera_model = 0;
1879 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1880 if ( g_camera_model != 0 ) {
1881 CamWnd_Add_Handlers_Move( camwnd );
1882 g_camera_model->setCameraView( 0, Callback<void()>() );
1884 Camera_updateModelview( camwnd.getCamera() );
1885 Camera_updateProjection( camwnd.getCamera() );
1886 CamWnd_Update( camwnd );
1890 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1891 return InstanceTypeCast<CameraModel>::cast( instance );
1894 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1895 if ( g_camera_model != 0 ) {
1896 CamWnd_LookThroughCamera( camwnd );
1899 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1900 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1901 CameraModel* cameraModel = Instance_getCameraModel( instance );
1902 if ( cameraModel != 0 ) {
1903 CamWnd_Remove_Handlers_Move( camwnd );
1904 g_camera_model = cameraModel;
1905 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1910 void GlobalCamera_LookThroughSelected(){
1911 CamWnd_LookThroughSelected( *g_camwnd );
1914 void GlobalCamera_LookThroughCamera(){
1915 CamWnd_LookThroughCamera( *g_camwnd );
1919 static void Export(const Callback<void(int)> &returnz) {
1920 switch (CamWnd_GetMode()) {
1936 static void Import(int value) {
1939 CamWnd_SetMode( cd_wire );
1942 CamWnd_SetMode( cd_solid );
1945 CamWnd_SetMode( cd_texture );
1948 CamWnd_SetMode( cd_lighting );
1951 CamWnd_SetMode( cd_texture );
1956 void Camera_constructPreferences( PreferencesPage& page ){
1957 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1958 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1959 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1960 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1961 page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer );
1962 page.appendCheckBox(
1963 "", "Discrete movement",
1964 make_property<CamWnd_Move_Discrete>()
1966 page.appendCheckBox(
1967 "", "Enable far-clip plane",
1968 make_property<Camera_FarClip>()
1971 if ( g_pGameDescription->mGameType == "doom3" ) {
1972 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1976 STRING_ARRAY_RANGE( render_mode ),
1977 make_property<RenderMode>()
1982 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1986 STRING_ARRAY_RANGE( render_mode ),
1987 make_property<RenderMode>()
1991 const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
1995 g_camwindow_globals_private.m_nStrafeMode,
1996 STRING_ARRAY_RANGE( strafe_mode )
1999 void Camera_constructPage( PreferenceGroup& group ){
2000 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
2001 Camera_constructPreferences( page );
2003 void Camera_registerPreferencesPage(){
2004 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
2007 #include "preferencesystem.h"
2008 #include "stringio.h"
2011 void CameraSpeed_increase(){
2012 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
2013 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2016 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2020 void CameraSpeed_decrease(){
2021 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
2022 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2025 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2029 /// \brief Initialisation for things that have the same lifespan as this module.
2030 void CamWnd_Construct(){
2031 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
2032 GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_Tab ) );
2034 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2035 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2036 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2038 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
2039 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
2041 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2042 // GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
2043 // GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
2045 if ( g_pGameDescription->mGameType == "doom3" ) {
2046 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
2049 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2050 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2052 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
2053 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
2054 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
2055 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
2056 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
2057 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
2059 GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2060 GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2061 GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2062 GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2064 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
2065 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
2066 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
2067 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
2069 GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_KEY_Up ) );
2070 GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_KEY_Down ) );
2071 GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_KEY_Left ) );
2072 GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_KEY_Right ) );
2074 GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2075 GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2077 GlobalShortcuts_insert( "CameraFreeFocus", Accelerator( GDK_Tab ) );
2079 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2081 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2082 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2083 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2084 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2085 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2086 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2087 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2088 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2089 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2090 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2091 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2092 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2093 GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", make_property_string( g_camwindow_globals.m_bZoomInToPointer ) );
2095 CamWnd_constructStatic();
2097 Camera_registerPreferencesPage();
2099 void CamWnd_Destroy(){
2100 CamWnd_destroyStatic();