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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Camera Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "camwindow.h"
29
30 #include <gtk/gtk.h>
31 #include <gdk/gdkkeysyms.h>
32
33 #include "debugging/debugging.h"
34
35 #include "iscenegraph.h"
36 #include "irender.h"
37 #include "igl.h"
38 #include "icamera.h"
39 #include "cullable.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
42
43 #include "signal/signal.h"
44 #include "container/array.h"
45 #include "scenelib.h"
46 #include "render.h"
47 #include "cmdlib.h"
48 #include "math/frustum.h"
49
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
55 #include "gtkmisc.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
59 #include "commands.h"
60 #include "xywindow.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
63
64 #include "timer.h"
65
66 Signal0 g_cameraMoved_callbacks;
67
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69         g_cameraMoved_callbacks.connectLast( handler );
70 }
71
72 void CameraMovedNotify(){
73         g_cameraMoved_callbacks();
74 }
75
76
77 struct camwindow_globals_private_t
78 {
79         int m_nFOV;
80         int m_nMoveSpeed;
81         bool m_bCamLinkSpeed;
82         int m_nAngleSpeed;
83         bool m_bCamInverseMouse;
84         bool m_bCamDiscrete;
85         bool m_bCubicClipping;
86         bool m_showStats;
87         int m_nStrafeMode;
88
89         camwindow_globals_private_t() :
90                 m_nFOV( 110 ),
91                 m_nMoveSpeed( 100 ),
92                 m_bCamLinkSpeed( true ),
93                 m_nAngleSpeed( 3 ),
94                 m_bCamInverseMouse( false ),
95                 m_bCamDiscrete( true ),
96                 m_bCubicClipping( false ),
97                 m_showStats( true ),
98                 m_nStrafeMode( 0 ){
99         }
100
101 };
102
103 camwindow_globals_private_t g_camwindow_globals_private;
104
105
106 const Matrix4 g_opengl2radiant(
107         0, 0,-1, 0,
108         -1, 0, 0, 0,
109         0, 1, 0, 0,
110         0, 0, 0, 1
111         );
112
113 const Matrix4 g_radiant2opengl(
114         0,-1, 0, 0,
115         0, 0, 1, 0,
116         -1, 0, 0, 0,
117         0, 0, 0, 1
118         );
119
120 struct camera_t;
121 void Camera_mouseMove( camera_t& camera, int x, int y );
122
123 enum camera_draw_mode
124 {
125         cd_wire,
126         cd_solid,
127         cd_texture,
128         cd_lighting
129 };
130
131 struct camera_t
132 {
133         int width, height;
134
135         bool timing;
136
137         Vector3 origin;
138         Vector3 angles;
139
140         Vector3 color; // background
141
142         Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
143         Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
144
145         Matrix4 projection;
146         Matrix4 modelview;
147
148         bool m_strafe; // true when in strafemode toggled by the ctrl-key
149         bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
150
151         unsigned int movementflags; // movement flags
152         Timer m_keycontrol_timer;
153         guint m_keymove_handler;
154
155
156         DeferredMotionDelta m_mouseMove;
157
158         static void motionDelta( int x, int y, void* data ){
159                 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
160         }
161
162         View* m_view;
163         Callback<void()> m_update;
164
165         static camera_draw_mode draw_mode;
166
167         camera_t( View* view, const Callback<void()>& update )
168                 : width( 0 ),
169                 height( 0 ),
170                 timing( false ),
171                 origin( 0, 0, 0 ),
172                 angles( 0, 0, 0 ),
173                 color( 0, 0, 0 ),
174                 projection( g_matrix4_identity ),
175                 modelview( g_matrix4_identity ),
176                 movementflags( 0 ),
177                 m_keycontrol_timer(),
178                 m_keymove_handler( 0 ),
179                 m_mouseMove( motionDelta, this ),
180                 m_view( view ),
181                 m_update( update ){
182         }
183 };
184
185 camera_draw_mode camera_t::draw_mode = cd_texture;
186
187 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
188         const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
189         const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
190
191         return matrix4_frustum(
192                            -half_width,
193                            half_width,
194                            -half_height,
195                            half_height,
196                            near_z,
197                            far_z
198                            );
199 }
200
201 float Camera_getFarClipPlane( camera_t& camera ){
202         return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
203 }
204
205 void Camera_updateProjection( camera_t& camera ){
206         float farClip = Camera_getFarClipPlane( camera );
207         camera.projection = projection_for_camera( farClip / 4096.0f, farClip, (float)g_camwindow_globals_private.m_nFOV, camera.width, camera.height );
208
209         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
210 }
211
212 void Camera_updateVectors( camera_t& camera ){
213         for ( int i = 0 ; i < 3 ; i++ )
214         {
215                 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
216                 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
217                 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
218         }
219 }
220
221 void Camera_updateModelview( camera_t& camera ){
222         camera.modelview = g_matrix4_identity;
223
224         // roll, pitch, yaw
225         Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
226
227         matrix4_translate_by_vec3( camera.modelview, camera.origin );
228         matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
229         matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
230         matrix4_affine_invert( camera.modelview );
231
232         Camera_updateVectors( camera );
233
234         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
235 }
236
237
238 void Camera_Move_updateAxes( camera_t& camera ){
239         double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
240
241         // the movement matrix is kept 2d
242         camera.forward[0] = static_cast<float>( cos( ya ) );
243         camera.forward[1] = static_cast<float>( sin( ya ) );
244         camera.forward[2] = 0;
245         camera.right[0] = camera.forward[1];
246         camera.right[1] = -camera.forward[0];
247 }
248
249 void Camera_Freemove_updateAxes( camera_t& camera ){
250         camera.right = camera.vright;
251         camera.forward = vector3_negated( camera.vpn );
252 }
253
254 const Vector3& Camera_getOrigin( camera_t& camera ){
255         return camera.origin;
256 }
257
258 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
259         camera.origin = origin;
260         Camera_updateModelview( camera );
261         camera.m_update();
262         CameraMovedNotify();
263 }
264
265 const Vector3& Camera_getAngles( camera_t& camera ){
266         return camera.angles;
267 }
268
269 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
270         camera.angles = angles;
271         Camera_updateModelview( camera );
272         camera.m_update();
273         CameraMovedNotify();
274 }
275
276
277 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
278         // free strafe mode, toggled by the ctrl key with optional shift for forward movement
279         if ( camera.m_strafe ) {
280                 float strafespeed = 0.65f;
281
282                 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
283                         strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
284                 }
285
286                 camera.origin -= camera.vright * strafespeed * dx;
287                 if ( camera.m_strafe_forward ) {
288                         camera.origin -= camera.vpn * strafespeed * dy;
289                 }
290                 else{
291                         camera.origin += camera.vup * strafespeed * dy;
292                 }
293         }
294         else // free rotation
295         {
296                 const float dtime = 0.1f;
297
298                 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
299                         camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
300                 }
301                 else{
302                         camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303                 }
304
305                 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
306
307                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
308                         camera.angles[CAMERA_PITCH] = 90;
309                 }
310                 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
311                         camera.angles[CAMERA_PITCH] = -90;
312                 }
313
314                 if ( camera.angles[CAMERA_YAW] >= 360 ) {
315                         camera.angles[CAMERA_YAW] -= 360;
316                 }
317                 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
318                         camera.angles[CAMERA_YAW] += 360;
319                 }
320         }
321
322         Camera_updateModelview( camera );
323         Camera_Freemove_updateAxes( camera );
324 }
325
326 void Cam_MouseControl( camera_t& camera, int x, int y ){
327         float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
328         float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
329
330         xf *= 1.0f - fabsf( yf );
331         if ( xf < 0 ) {
332                 xf += 0.1f;
333                 if ( xf > 0 ) {
334                         xf = 0;
335                 }
336         }
337         else
338         {
339                 xf -= 0.1f;
340                 if ( xf < 0 ) {
341                         xf = 0;
342                 }
343         }
344
345         vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
346         camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
347
348         Camera_updateModelview( camera );
349 }
350
351 void Camera_mouseMove( camera_t& camera, int x, int y ){
352         //globalOutputStream() << "mousemove... ";
353         Camera_FreeMove( camera, -x, -y );
354         camera.m_update();
355         CameraMovedNotify();
356 }
357
358 const unsigned int MOVE_NONE = 0;
359 const unsigned int MOVE_FORWARD = 1 << 0;
360 const unsigned int MOVE_BACK = 1 << 1;
361 const unsigned int MOVE_ROTRIGHT = 1 << 2;
362 const unsigned int MOVE_ROTLEFT = 1 << 3;
363 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
364 const unsigned int MOVE_STRAFELEFT = 1 << 5;
365 const unsigned int MOVE_UP = 1 << 6;
366 const unsigned int MOVE_DOWN = 1 << 7;
367 const unsigned int MOVE_PITCHUP = 1 << 8;
368 const unsigned int MOVE_PITCHDOWN = 1 << 9;
369 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
370
371 void Cam_KeyControl( camera_t& camera, float dtime ){
372         // Update angles
373         if ( camera.movementflags & MOVE_ROTLEFT ) {
374                 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
375         }
376         if ( camera.movementflags & MOVE_ROTRIGHT ) {
377                 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
378         }
379         if ( camera.movementflags & MOVE_PITCHUP ) {
380                 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
381                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
382                         camera.angles[CAMERA_PITCH] = 90;
383                 }
384         }
385         if ( camera.movementflags & MOVE_PITCHDOWN ) {
386                 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
387                 if ( camera.angles[CAMERA_PITCH] < -90 ) {
388                         camera.angles[CAMERA_PITCH] = -90;
389                 }
390         }
391
392         Camera_updateModelview( camera );
393         Camera_Freemove_updateAxes( camera );
394
395         // Update position
396         if ( camera.movementflags & MOVE_FORWARD ) {
397                 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
398         }
399         if ( camera.movementflags & MOVE_BACK ) {
400                 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
401         }
402         if ( camera.movementflags & MOVE_STRAFELEFT ) {
403                 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
404         }
405         if ( camera.movementflags & MOVE_STRAFERIGHT ) {
406                 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
407         }
408         if ( camera.movementflags & MOVE_UP ) {
409                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410         }
411         if ( camera.movementflags & MOVE_DOWN ) {
412                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
413         }
414
415         Camera_updateModelview( camera );
416 }
417
418 void Camera_keyMove( camera_t& camera ){
419         camera.m_mouseMove.flush();
420
421         //globalOutputStream() << "keymove... ";
422         float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
423         camera.m_keycontrol_timer.start();
424         if ( time_seconds > 0.05f ) {
425                 time_seconds = 0.05f; // 20fps
426         }
427         Cam_KeyControl( camera, time_seconds * 5.0f );
428
429         camera.m_update();
430         CameraMovedNotify();
431 }
432
433 gboolean camera_keymove( gpointer data ){
434         Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
435         return TRUE;
436 }
437
438 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
439         if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
440                 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
441         }
442         camera.movementflags |= mask;
443 }
444 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
445         if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
446                 g_source_remove( camera.m_keymove_handler );
447                 camera.m_keymove_handler = 0;
448         }
449         camera.movementflags &= ~mask;
450 }
451
452 void Camera_MoveForward_KeyDown( camera_t& camera ){
453         Camera_setMovementFlags( camera, MOVE_FORWARD );
454 }
455 void Camera_MoveForward_KeyUp( camera_t& camera ){
456         Camera_clearMovementFlags( camera, MOVE_FORWARD );
457 }
458 void Camera_MoveBack_KeyDown( camera_t& camera ){
459         Camera_setMovementFlags( camera, MOVE_BACK );
460 }
461 void Camera_MoveBack_KeyUp( camera_t& camera ){
462         Camera_clearMovementFlags( camera, MOVE_BACK );
463 }
464
465 void Camera_MoveLeft_KeyDown( camera_t& camera ){
466         Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
467 }
468 void Camera_MoveLeft_KeyUp( camera_t& camera ){
469         Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
470 }
471 void Camera_MoveRight_KeyDown( camera_t& camera ){
472         Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
473 }
474 void Camera_MoveRight_KeyUp( camera_t& camera ){
475         Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
476 }
477
478 void Camera_MoveUp_KeyDown( camera_t& camera ){
479         Camera_setMovementFlags( camera, MOVE_UP );
480 }
481 void Camera_MoveUp_KeyUp( camera_t& camera ){
482         Camera_clearMovementFlags( camera, MOVE_UP );
483 }
484 void Camera_MoveDown_KeyDown( camera_t& camera ){
485         Camera_setMovementFlags( camera, MOVE_DOWN );
486 }
487 void Camera_MoveDown_KeyUp( camera_t& camera ){
488         Camera_clearMovementFlags( camera, MOVE_DOWN );
489 }
490
491 void Camera_RotateLeft_KeyDown( camera_t& camera ){
492         Camera_setMovementFlags( camera, MOVE_ROTLEFT );
493 }
494 void Camera_RotateLeft_KeyUp( camera_t& camera ){
495         Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
496 }
497 void Camera_RotateRight_KeyDown( camera_t& camera ){
498         Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
499 }
500 void Camera_RotateRight_KeyUp( camera_t& camera ){
501         Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
502 }
503
504 void Camera_PitchUp_KeyDown( camera_t& camera ){
505         Camera_setMovementFlags( camera, MOVE_PITCHUP );
506 }
507 void Camera_PitchUp_KeyUp( camera_t& camera ){
508         Camera_clearMovementFlags( camera, MOVE_PITCHUP );
509 }
510 void Camera_PitchDown_KeyDown( camera_t& camera ){
511         Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
512 }
513 void Camera_PitchDown_KeyUp( camera_t& camera ){
514         Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
515 }
516
517
518 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
519 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
520 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
521 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
522 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
523 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
524 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
525 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
526 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
527 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
528 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
529 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
530
531
532 const float MIN_FOV = 60;
533 const float MAX_FOV = 179;
534 const float FOV_STEP = 10;
535 const float SPEED_MOVE = 32;
536 const float SPEED_TURN = 22.5;
537 const float MIN_CAM_SPEED = 10;
538 const float MAX_CAM_SPEED = 610;
539 const float CAM_SPEED_STEP = 50;
540
541 void Camera_MoveForward_Discrete( camera_t& camera ){
542         Camera_Move_updateAxes( camera );
543         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
544 }
545 void Camera_MoveBack_Discrete( camera_t& camera ){
546         Camera_Move_updateAxes( camera );
547         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
548 }
549
550 void Camera_MoveUp_Discrete( camera_t& camera ){
551         Vector3 origin( Camera_getOrigin( camera ) );
552         origin[2] += SPEED_MOVE;
553         Camera_setOrigin( camera, origin );
554 }
555 void Camera_MoveDown_Discrete( camera_t& camera ){
556         Vector3 origin( Camera_getOrigin( camera ) );
557         origin[2] -= SPEED_MOVE;
558         Camera_setOrigin( camera, origin );
559 }
560
561 void Camera_MoveLeft_Discrete( camera_t& camera ){
562         Camera_Move_updateAxes( camera );
563         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
564 }
565 void Camera_MoveRight_Discrete( camera_t& camera ){
566         Camera_Move_updateAxes( camera );
567         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
568 }
569
570 void Camera_RotateLeft_Discrete( camera_t& camera ){
571         Vector3 angles( Camera_getAngles( camera ) );
572         angles[CAMERA_YAW] += SPEED_TURN;
573         Camera_setAngles( camera, angles );
574 }
575 void Camera_RotateRight_Discrete( camera_t& camera ){
576         Vector3 angles( Camera_getAngles( camera ) );
577         angles[CAMERA_YAW] -= SPEED_TURN;
578         Camera_setAngles( camera, angles );
579 }
580
581 void Camera_PitchUp_Discrete( camera_t& camera ){
582         Vector3 angles( Camera_getAngles( camera ) );
583         angles[CAMERA_PITCH] += SPEED_TURN;
584         if ( angles[CAMERA_PITCH] > 90 ) {
585                 angles[CAMERA_PITCH] = 90;
586         }
587         Camera_setAngles( camera, angles );
588 }
589 void Camera_PitchDown_Discrete( camera_t& camera ){
590         Vector3 angles( Camera_getAngles( camera ) );
591         angles[CAMERA_PITCH] -= SPEED_TURN;
592         if ( angles[CAMERA_PITCH] < -90 ) {
593                 angles[CAMERA_PITCH] = -90;
594         }
595         Camera_setAngles( camera, angles );
596 }
597
598
599 class RadiantCameraView : public CameraView
600 {
601 camera_t& m_camera;
602 View* m_view;
603 Callback<void()> m_update;
604 public:
605 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
606 }
607 void update(){
608         m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
609         m_update();
610 }
611 void setModelview( const Matrix4& modelview ){
612         m_camera.modelview = modelview;
613         matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
614         matrix4_affine_invert( m_camera.modelview );
615         Camera_updateVectors( m_camera );
616         update();
617 }
618 void setFieldOfView( float fieldOfView ){
619         float farClip = Camera_getFarClipPlane( m_camera );
620         m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
621         update();
622 }
623 };
624
625
626 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
627         camera_t* cam = reinterpret_cast<camera_t*>( data );
628
629         cam->m_mouseMove.motion_delta( x, y, state );
630
631         switch ( g_camwindow_globals_private.m_nStrafeMode )
632         {
633         case 0:
634                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
635                 if ( cam->m_strafe ) {
636                         cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
637                 }
638                 else{
639                         cam->m_strafe_forward = false;
640                 }
641                 break;
642         case 1:
643                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
644                 cam->m_strafe_forward = false;
645                 break;
646         case 2:
647                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
648                 cam->m_strafe_forward = cam->m_strafe;
649                 break;
650         }
651 }
652
653 class CamWnd
654 {
655 View m_view;
656 camera_t m_Camera;
657 RadiantCameraView m_cameraview;
658 #if 0
659 int m_PositionDragCursorX;
660 int m_PositionDragCursorY;
661 #endif
662
663 guint m_freemove_handle_focusout;
664
665 static Shader* m_state_select1;
666 static Shader* m_state_select2;
667
668 FreezePointer m_freezePointer;
669
670 public:
671 ui::GLArea m_gl_widget;
672 ui::Window m_parent{ui::null};
673
674 SelectionSystemWindowObserver* m_window_observer;
675 XORRectangle m_XORRectangle;
676
677 DeferredDraw m_deferredDraw;
678 DeferredMotion m_deferred_motion;
679
680 guint m_selection_button_press_handler;
681 guint m_selection_button_release_handler;
682 guint m_selection_motion_handler;
683
684 guint m_freelook_button_press_handler;
685
686 guint m_sizeHandler;
687 guint m_exposeHandler;
688
689 CamWnd();
690 ~CamWnd();
691
692 bool m_drawing;
693 void queue_draw(){
694         //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
695         if ( m_drawing ) {
696                 return;
697         }
698         //globalOutputStream() << "queue... ";
699         m_deferredDraw.draw();
700 }
701 void draw();
702
703 static void captureStates(){
704         m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
705         m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
706 }
707 static void releaseStates(){
708         GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
709         GlobalShaderCache().release( "$CAM_OVERLAY" );
710 }
711
712 camera_t& getCamera(){
713         return m_Camera;
714 };
715
716 void BenchMark();
717 void Cam_ChangeFloor( bool up );
718
719 void DisableFreeMove();
720 void EnableFreeMove();
721 bool m_bFreeMove;
722
723 CameraView& getCameraView(){
724         return m_cameraview;
725 }
726
727 private:
728 void Cam_Draw();
729 };
730
731 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
732
733 Shader* CamWnd::m_state_select1 = 0;
734 Shader* CamWnd::m_state_select2 = 0;
735
736 CamWnd* NewCamWnd(){
737         return new CamWnd;
738 }
739 void DeleteCamWnd( CamWnd* camwnd ){
740         delete camwnd;
741 }
742
743 void CamWnd_constructStatic(){
744         CamWnd::captureStates();
745 }
746
747 void CamWnd_destroyStatic(){
748         CamWnd::releaseStates();
749 }
750
751 static CamWnd* g_camwnd = 0;
752
753 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
754         g_camwnd = &camwnd;
755 }
756
757
758 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
759         return camwnd.m_gl_widget;
760 }
761
762 ui::Window CamWnd_getParent( CamWnd& camwnd ){
763         return camwnd.m_parent;
764 }
765
766 ToggleShown g_camera_shown( true );
767
768 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
769         camwnd.m_parent = parent;
770         g_camera_shown.connect( camwnd.m_parent );
771 }
772
773 void CamWnd_Update( CamWnd& camwnd ){
774         camwnd.queue_draw();
775 }
776
777
778
779 camwindow_globals_t g_camwindow_globals;
780
781 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
782         return Camera_getOrigin( camwnd.getCamera() );
783 }
784
785 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
786         Camera_setOrigin( camwnd.getCamera(), origin );
787 }
788
789 const Vector3& Camera_getAngles( CamWnd& camwnd ){
790         return Camera_getAngles( camwnd.getCamera() );
791 }
792
793 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
794         Camera_setAngles( camwnd.getCamera(), angles );
795 }
796
797
798 // =============================================================================
799 // CamWnd class
800
801 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
802         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
803                 camwnd->EnableFreeMove();
804                 return TRUE;
805         }
806         return FALSE;
807 }
808
809 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
810         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
811                 camwnd->DisableFreeMove();
812                 return TRUE;
813         }
814         return FALSE;
815 }
816
817 #if 0
818 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
819         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
820                 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
821         }
822         return FALSE;
823 }
824 #endif
825
826 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
827         if ( self.m_gl_widget.visible() ) {
828                 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
829         }
830 }
831
832
833 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
834         if ( event->type == GDK_BUTTON_PRESS ) {
835                 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
836         }
837         return FALSE;
838 }
839
840 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
841         if ( event->type == GDK_BUTTON_RELEASE ) {
842                 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
843         }
844         return FALSE;
845 }
846
847 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
848         //globalOutputStream() << "motion... ";
849         reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
850 }
851
852 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
853         auto allocation = widget.dimensions();
854         return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
855 }
856
857 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
858         if ( event->type == GDK_BUTTON_PRESS ) {
859                 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
860         }
861         return FALSE;
862 }
863
864 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
865         if ( event->type == GDK_BUTTON_RELEASE ) {
866                 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
867         }
868         return FALSE;
869 }
870
871 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
872         observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
873         return FALSE;
874 }
875
876 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
877         if ( event->direction == GDK_SCROLL_UP ) {
878                 Camera_Freemove_updateAxes( camwnd->getCamera() );
879                 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
880         }
881         else if ( event->direction == GDK_SCROLL_DOWN ) {
882                 Camera_Freemove_updateAxes( camwnd->getCamera() );
883                 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
884         }
885
886         return FALSE;
887 }
888
889 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
890         camwnd->getCamera().width = allocation->width;
891         camwnd->getCamera().height = allocation->height;
892         Camera_updateProjection( camwnd->getCamera() );
893         camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
894         camwnd->queue_draw();
895         return FALSE;
896 }
897
898 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
899         reinterpret_cast<CamWnd*>( data )->draw();
900         return FALSE;
901 }
902
903 void KeyEvent_connect( const char* name ){
904         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
905         keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
906         keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
907 }
908
909 void KeyEvent_disconnect( const char* name ){
910         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
911         keydown_accelerators_remove( keyEvent.m_accelerator );
912         keyup_accelerators_remove( keyEvent.m_accelerator );
913 }
914
915 void CamWnd_registerCommands( CamWnd& camwnd ){
916         GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
917                                                         ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
918                                                         ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
919                                                         );
920         GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
921                                                         ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
922                                                         ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
923                                                         );
924         GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
925                                                         ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
926                                                         ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
927                                                         );
928         GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
929                                                         ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
930                                                         ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
931                                                         );
932         GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
933                                                         ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
934                                                         ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
935                                                         );
936         GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
937                                                         ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
938                                                         ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
939                                                         );
940         GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
941                                                         ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
942                                                         ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
943                                                         );
944         GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
945                                                         ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
946                                                         ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
947                                                         );
948         GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
949                                                         ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
950                                                         ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
951                                                         );
952         GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
953                                                         ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
954                                                         ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
955                                                         );
956
957         GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
958                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
959                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
960                                                         );
961         GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
962                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
963                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
964                                                         );
965         GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
966                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
967                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
968                                                         );
969         GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
970                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
971                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
972                                                         );
973
974         GlobalKeyEvents_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ),
975                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
976                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
977                                                         );
978         GlobalKeyEvents_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ),
979                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
980                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
981                                                         );
982         GlobalKeyEvents_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ),
983                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
984                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
985                                                         );
986         GlobalKeyEvents_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ),
987                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
988                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
989                                                         );
990
991         GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
992                                                         FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
993                                                         FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
994                                                         );
995         GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
996                                                         FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
997                                                         FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
998                                                         );
999
1000         GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
1001         GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
1002         GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
1003         GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
1004         GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
1005         GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
1006
1007         GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
1008         GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
1009         GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
1010         GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
1011 }
1012
1013 void CamWnd_Move_Enable( CamWnd& camwnd ){
1014         KeyEvent_connect( "CameraForward" );
1015         KeyEvent_connect( "CameraBack" );
1016         KeyEvent_connect( "CameraLeft" );
1017         KeyEvent_connect( "CameraRight" );
1018         KeyEvent_connect( "CameraStrafeRight" );
1019         KeyEvent_connect( "CameraStrafeLeft" );
1020         KeyEvent_connect( "CameraUp" );
1021         KeyEvent_connect( "CameraDown" );
1022         KeyEvent_connect( "CameraAngleUp" );
1023         KeyEvent_connect( "CameraAngleDown" );
1024 }
1025
1026 void CamWnd_Move_Disable( CamWnd& camwnd ){
1027         KeyEvent_disconnect( "CameraForward" );
1028         KeyEvent_disconnect( "CameraBack" );
1029         KeyEvent_disconnect( "CameraLeft" );
1030         KeyEvent_disconnect( "CameraRight" );
1031         KeyEvent_disconnect( "CameraStrafeRight" );
1032         KeyEvent_disconnect( "CameraStrafeLeft" );
1033         KeyEvent_disconnect( "CameraUp" );
1034         KeyEvent_disconnect( "CameraDown" );
1035         KeyEvent_disconnect( "CameraAngleUp" );
1036         KeyEvent_disconnect( "CameraAngleDown" );
1037 }
1038
1039 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1040         command_connect_accelerator( "CameraForward" );
1041         command_connect_accelerator( "CameraBack" );
1042         command_connect_accelerator( "CameraLeft" );
1043         command_connect_accelerator( "CameraRight" );
1044         command_connect_accelerator( "CameraStrafeRight" );
1045         command_connect_accelerator( "CameraStrafeLeft" );
1046         command_connect_accelerator( "CameraUp" );
1047         command_connect_accelerator( "CameraDown" );
1048         command_connect_accelerator( "CameraAngleUp" );
1049         command_connect_accelerator( "CameraAngleDown" );
1050 }
1051
1052 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1053         command_disconnect_accelerator( "CameraForward" );
1054         command_disconnect_accelerator( "CameraBack" );
1055         command_disconnect_accelerator( "CameraLeft" );
1056         command_disconnect_accelerator( "CameraRight" );
1057         command_disconnect_accelerator( "CameraStrafeRight" );
1058         command_disconnect_accelerator( "CameraStrafeLeft" );
1059         command_disconnect_accelerator( "CameraUp" );
1060         command_disconnect_accelerator( "CameraDown" );
1061         command_disconnect_accelerator( "CameraAngleUp" );
1062         command_disconnect_accelerator( "CameraAngleDown" );
1063 }
1064
1065 struct CamWnd_Move_Discrete {
1066         static void Export(const Callback<void(bool)> &returnz) {
1067                 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1068         }
1069
1070         static void Import(bool value) {
1071                 if (g_camwnd) {
1072                         Import_(*g_camwnd, value);
1073                 } else {
1074                         g_camwindow_globals_private.m_bCamDiscrete = value;
1075                 }
1076         }
1077
1078         static void Import_(CamWnd &camwnd, bool value) {
1079         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1080                 CamWnd_Move_Discrete_Disable( camwnd );
1081                 } else {
1082                 CamWnd_Move_Disable( camwnd );
1083         }
1084
1085         g_camwindow_globals_private.m_bCamDiscrete = value;
1086
1087         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1088                 CamWnd_Move_Discrete_Enable( camwnd );
1089                 } else {
1090                 CamWnd_Move_Enable( camwnd );
1091         }
1092 }
1093 };
1094
1095
1096 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1097         camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1098         camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1099         camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1100
1101         camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1102
1103         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1104                 CamWnd_Move_Discrete_Enable( camwnd );
1105         }
1106         else
1107         {
1108                 CamWnd_Move_Enable( camwnd );
1109         }
1110 }
1111
1112 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1113         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1114         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1115         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1116
1117         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1118
1119         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1120                 CamWnd_Move_Discrete_Disable( camwnd );
1121         }
1122         else
1123         {
1124                 CamWnd_Move_Disable( camwnd );
1125         }
1126 }
1127
1128 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1129         camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1130         camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1131         camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1132
1133         camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1134
1135         KeyEvent_connect( "CameraFreeMoveForward" );
1136         KeyEvent_connect( "CameraFreeMoveBack" );
1137         KeyEvent_connect( "CameraFreeMoveLeft" );
1138         KeyEvent_connect( "CameraFreeMoveRight" );
1139
1140         KeyEvent_connect( "CameraFreeMoveForward2" );
1141         KeyEvent_connect( "CameraFreeMoveBack2" );
1142         KeyEvent_connect( "CameraFreeMoveLeft2" );
1143         KeyEvent_connect( "CameraFreeMoveRight2" );
1144
1145         KeyEvent_connect( "CameraFreeMoveUp" );
1146         KeyEvent_connect( "CameraFreeMoveDown" );
1147 }
1148
1149 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1150         KeyEvent_disconnect( "CameraFreeMoveForward" );
1151         KeyEvent_disconnect( "CameraFreeMoveBack" );
1152         KeyEvent_disconnect( "CameraFreeMoveLeft" );
1153         KeyEvent_disconnect( "CameraFreeMoveRight" );
1154
1155         KeyEvent_disconnect( "CameraFreeMoveForward2" );
1156         KeyEvent_disconnect( "CameraFreeMoveBack2" );
1157         KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1158         KeyEvent_disconnect( "CameraFreeMoveRight2" );
1159
1160         KeyEvent_disconnect( "CameraFreeMoveUp" );
1161         KeyEvent_disconnect( "CameraFreeMoveDown" );
1162
1163         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1164         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1165         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1166
1167         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1168 }
1169
1170 CamWnd::CamWnd() :
1171         m_view( true ),
1172         m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1173         m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1174         m_gl_widget( glwidget_new( TRUE ) ),
1175         m_window_observer( NewWindowObserver() ),
1176         m_XORRectangle( m_gl_widget ),
1177         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1178         m_deferred_motion( selection_motion, m_window_observer ),
1179         m_selection_button_press_handler( 0 ),
1180         m_selection_button_release_handler( 0 ),
1181         m_selection_motion_handler( 0 ),
1182         m_freelook_button_press_handler( 0 ),
1183         m_drawing( false ){
1184         m_bFreeMove = false;
1185
1186         GlobalWindowObservers_add( m_window_observer );
1187         GlobalWindowObservers_connectWidget( m_gl_widget );
1188
1189         m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1190         m_window_observer->setView( m_view );
1191
1192         g_object_ref( m_gl_widget._handle );
1193
1194         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1195         gtk_widget_set_can_focus( m_gl_widget, true );
1196
1197         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1198         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1199
1200         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1201
1202         CamWnd_registerCommands( *this );
1203
1204         CamWnd_Add_Handlers_Move( *this );
1205
1206         m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1207
1208         AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1209
1210         PressedButtons_connect( g_pressedButtons, m_gl_widget );
1211 }
1212
1213 CamWnd::~CamWnd(){
1214         if ( m_bFreeMove ) {
1215                 DisableFreeMove();
1216         }
1217
1218         CamWnd_Remove_Handlers_Move( *this );
1219
1220         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1221         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1222
1223         m_gl_widget.unref();
1224
1225         m_window_observer->release();
1226 }
1227
1228 class FloorHeightWalker : public scene::Graph::Walker
1229 {
1230 float m_current;
1231 float& m_bestUp;
1232 float& m_bestDown;
1233 public:
1234 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1235         m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1236         bestUp = g_MaxWorldCoord;
1237         bestDown = -g_MaxWorldCoord;
1238 }
1239 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1240         if ( path.top().get().visible()
1241                  && Node_isBrush( path.top() ) ) { // this node is a floor
1242                 const AABB& aabb = instance.worldAABB();
1243                 float floorHeight = aabb.origin.z() + aabb.extents.z();
1244                 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1245                         m_bestUp = floorHeight;
1246                 }
1247                 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1248                         m_bestDown = floorHeight;
1249                 }
1250         }
1251         else if( !path.top().get().visible() ){
1252                 return false;
1253         }
1254         return true;
1255 }
1256 };
1257
1258 void CamWnd::Cam_ChangeFloor( bool up ){
1259         float current = m_Camera.origin[2] - 48;
1260         float bestUp;
1261         float bestDown;
1262         GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1263
1264         if ( up && bestUp != g_MaxWorldCoord ) {
1265                 current = bestUp;
1266         }
1267         if ( !up && bestDown != -g_MaxWorldCoord ) {
1268                 current = bestDown;
1269         }
1270
1271         m_Camera.origin[2] = current + 48;
1272         Camera_updateModelview( getCamera() );
1273         CamWnd_Update( *this );
1274         CameraMovedNotify();
1275 }
1276
1277
1278 #if 0
1279
1280 // button_press
1281 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1282
1283 // motion
1284 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1285          || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1286         Cam_PositionDrag();
1287         CamWnd_Update( camwnd );
1288         CameraMovedNotify();
1289         return;
1290 }
1291
1292 void CamWnd::Cam_PositionDrag(){
1293         int x, y;
1294
1295         Sys_GetCursorPos( m_gl_widget, &x, &y );
1296         if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1297                 x -= m_PositionDragCursorX;
1298                 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1299                 y -= m_PositionDragCursorY;
1300                 m_Camera.origin[2] -= y;
1301                 Camera_updateModelview();
1302                 CamWnd_Update( camwnd );
1303                 CameraMovedNotify();
1304
1305                 Sys_SetCursorPos( m_gl_widget, m_PositionDragCursorX, m_PositionDragCursorY );
1306         }
1307 }
1308 #endif
1309
1310
1311 // NOTE TTimo if there's an OS-level focus out of the application
1312 //   then we can release the camera cursor grab
1313 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1314         reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1315         return FALSE;
1316 }
1317
1318 void CamWnd::EnableFreeMove(){
1319         //globalOutputStream() << "EnableFreeMove\n";
1320
1321         ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1322         m_bFreeMove = true;
1323         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1324
1325         CamWnd_Remove_Handlers_Move( *this );
1326         CamWnd_Add_Handlers_FreeMove( *this );
1327
1328         gtk_window_set_focus( m_parent, m_gl_widget );
1329         m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1330         /* We chose to replace m_parent by m_gl_widget but NetRadiantCustom does:
1331         m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera ); */
1332         m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
1333
1334         CamWnd_Update( *this );
1335 }
1336
1337 void CamWnd::DisableFreeMove(){
1338         //globalOutputStream() << "DisableFreeMove\n";
1339
1340         ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1341         m_bFreeMove = false;
1342         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1343
1344         CamWnd_Remove_Handlers_FreeMove( *this );
1345         CamWnd_Add_Handlers_Move( *this );
1346
1347         m_freezePointer.unfreeze_pointer( m_gl_widget, true );
1348
1349         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1350
1351         CamWnd_Update( *this );
1352 }
1353
1354
1355 #include "renderer.h"
1356
1357 class CamRenderer : public Renderer
1358 {
1359 struct state_type
1360 {
1361         state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1362         }
1363         unsigned int m_highlight;
1364         Shader* m_state;
1365         const LightList* m_lights;
1366 };
1367
1368 std::vector<state_type> m_state_stack;
1369 RenderStateFlags m_globalstate;
1370 Shader* m_state_select0;
1371 Shader* m_state_select1;
1372 const Vector3& m_viewer;
1373
1374 public:
1375 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1376         m_globalstate( globalstate ),
1377         m_state_select0( select0 ),
1378         m_state_select1( select1 ),
1379         m_viewer( viewer ){
1380         ASSERT_NOTNULL( select0 );
1381         ASSERT_NOTNULL( select1 );
1382         m_state_stack.push_back( state_type() );
1383 }
1384
1385 void SetState( Shader* state, EStyle style ){
1386         ASSERT_NOTNULL( state );
1387         if ( style == eFullMaterials ) {
1388                 m_state_stack.back().m_state = state;
1389         }
1390 }
1391 EStyle getStyle() const {
1392         return eFullMaterials;
1393 }
1394 void PushState(){
1395         m_state_stack.push_back( m_state_stack.back() );
1396 }
1397 void PopState(){
1398         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1399         m_state_stack.pop_back();
1400 }
1401 void Highlight( EHighlightMode mode, bool bEnable = true ){
1402         if ( bEnable ) {
1403                 m_state_stack.back().m_highlight |= mode;
1404         } else {
1405                 m_state_stack.back().m_highlight &= ~mode;
1406         }
1407 }
1408 void setLights( const LightList& lights ){
1409         m_state_stack.back().m_lights = &lights;
1410 }
1411 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1412         if ( m_state_stack.back().m_highlight & ePrimitive ) {
1413                 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1414         }
1415         if ( m_state_stack.back().m_highlight & eFace ) {
1416                 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1417         }
1418
1419         m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1420 }
1421
1422 void render( const Matrix4& modelview, const Matrix4& projection ){
1423         GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1424 }
1425 };
1426
1427 /*
1428    ==============
1429    Cam_Draw
1430    ==============
1431  */
1432 /*
1433 void ShowStatsToggle(){
1434         g_camwindow_globals_private.m_showStats ^= 1;
1435 }
1436
1437 void ShowStatsExport( const Callback<void(bool)> &importer ){
1438         importer( g_camwindow_globals_private.m_showStats );
1439 }
1440
1441 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1442 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1443 ToggleItem g_show_stats( g_show_stats_callback );
1444 */
1445
1446 void ShowStatsToggle(){
1447         g_camwindow_globals_private.m_showStats ^= 1;
1448 //      g_show_stats.update();
1449         UpdateAllWindows();
1450 }
1451 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1452 void ShowStatsExport( const Callback<void(bool)> & importer ){
1453         importer( g_camwindow_globals_private.m_showStats );
1454 }
1455 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1456
1457 ShowStatsExportCaller g_show_stats_caller;
1458 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1459 ToggleItem g_show_stats( g_show_stats_callback );
1460
1461 void CamWnd::Cam_Draw(){
1462         glViewport( 0, 0, m_Camera.width, m_Camera.height );
1463 #if 0
1464         GLint viewprt[4];
1465         glGetIntegerv( GL_VIEWPORT, viewprt );
1466 #endif
1467
1468         // enable depth buffer writes
1469         glDepthMask( GL_TRUE );
1470         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1471
1472         Vector3 clearColour( 0, 0, 0 );
1473         if ( m_Camera.draw_mode != cd_lighting ) {
1474                 clearColour = g_camwindow_globals.color_cameraback;
1475         }
1476
1477         glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1478         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1479
1480         extern void Renderer_ResetStats();
1481         Renderer_ResetStats();
1482         extern void Cull_ResetStats();
1483         Cull_ResetStats();
1484
1485         glMatrixMode( GL_PROJECTION );
1486         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1487
1488         glMatrixMode( GL_MODELVIEW );
1489         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1490
1491
1492         // one directional light source directly behind the viewer
1493         {
1494                 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1495
1496                 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1497                 ambient[3] = 1.0f;
1498                 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1499                 diffuse[3] = 1.0f;
1500                 //material[0] = material[1] = material[2] = 0.8f;
1501                 //material[3] = 1.0f;
1502
1503                 inverse_cam_dir[0] = m_Camera.vpn[0];
1504                 inverse_cam_dir[1] = m_Camera.vpn[1];
1505                 inverse_cam_dir[2] = m_Camera.vpn[2];
1506                 inverse_cam_dir[3] = 0;
1507
1508                 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1509
1510                 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1511                 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1512
1513                 glEnable( GL_LIGHT0 );
1514         }
1515
1516
1517         unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1518         switch ( m_Camera.draw_mode )
1519         {
1520         case cd_wire:
1521                 break;
1522         case cd_solid:
1523                 globalstate |= RENDER_FILL
1524                                            | RENDER_LIGHTING
1525                                            | RENDER_SMOOTH
1526                                            | RENDER_SCALED;
1527                 break;
1528         case cd_texture:
1529                 globalstate |= RENDER_FILL
1530                                            | RENDER_LIGHTING
1531                                            | RENDER_TEXTURE
1532                                            | RENDER_SMOOTH
1533                                            | RENDER_SCALED;
1534                 break;
1535         case cd_lighting:
1536                 globalstate |= RENDER_FILL
1537                                            | RENDER_LIGHTING
1538                                            | RENDER_TEXTURE
1539                                            | RENDER_SMOOTH
1540                                            | RENDER_SCALED
1541                                            | RENDER_BUMP
1542                                            | RENDER_PROGRAM
1543                                            | RENDER_SCREEN;
1544                 break;
1545         default:
1546                 globalstate = 0;
1547                 break;
1548         }
1549
1550 //      if ( !g_xywindow_globals.m_bNoStipple ) {
1551                 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1552 //      }
1553
1554         {
1555                 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1556
1557                 Scene_Render( renderer, m_view );
1558
1559                 renderer.render( m_Camera.modelview, m_Camera.projection );
1560         }
1561
1562         // prepare for 2d stuff
1563         glColor4f( 1, 1, 1, 1 );
1564         glDisable( GL_BLEND );
1565         glMatrixMode( GL_PROJECTION );
1566         glLoadIdentity();
1567         glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1568         glScalef( 1, -1, 1 );
1569         glTranslatef( 0, -(float)m_Camera.height, 0 );
1570         glMatrixMode( GL_MODELVIEW );
1571         glLoadIdentity();
1572
1573         if ( GlobalOpenGL().GL_1_3() ) {
1574                 glClientActiveTexture( GL_TEXTURE0 );
1575                 glActiveTexture( GL_TEXTURE0 );
1576         }
1577
1578         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1579         glDisableClientState( GL_NORMAL_ARRAY );
1580         glDisableClientState( GL_COLOR_ARRAY );
1581
1582         glDisable( GL_TEXTURE_2D );
1583         glDisable( GL_LIGHTING );
1584         glDisable( GL_COLOR_MATERIAL );
1585         glDisable( GL_DEPTH_TEST );
1586         glColor3f( 1.f, 1.f, 1.f );
1587         glLineWidth( 1 );
1588
1589         // draw the crosshair
1590         if ( m_bFreeMove ) {
1591                 glBegin( GL_LINES );
1592                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1593                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1594                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1595                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1596                 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1597                 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1598                 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1599                 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1600                 glEnd();
1601         }
1602
1603         if ( g_camwindow_globals_private.m_showStats ) {
1604                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1605                 extern const char* Renderer_GetStats();
1606                 GlobalOpenGL().drawString( Renderer_GetStats() );
1607
1608                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1609                 extern const char* Cull_GetStats();
1610                 GlobalOpenGL().drawString( Cull_GetStats() );
1611         }
1612
1613         // bind back to the default texture so that we don't have problems
1614         // elsewhere using/modifying texture maps between contexts
1615         glBindTexture( GL_TEXTURE_2D, 0 );
1616 }
1617
1618 void CamWnd::draw(){
1619         m_drawing = true;
1620
1621         //globalOutputStream() << "draw...\n";
1622         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1623                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1624                         GlobalOpenGL_debugAssertNoErrors();
1625                         Cam_Draw();
1626                         GlobalOpenGL_debugAssertNoErrors();
1627                         //qglFinish();
1628
1629                         m_XORRectangle.set( rectangle_t() );
1630                 }
1631
1632                 glwidget_swap_buffers( m_gl_widget );
1633         }
1634
1635         m_drawing = false;
1636 }
1637
1638 void CamWnd::BenchMark(){
1639         double dStart = Sys_DoubleTime();
1640         for ( int i = 0 ; i < 100 ; i++ )
1641         {
1642                 Vector3 angles;
1643                 angles[CAMERA_ROLL] = 0;
1644                 angles[CAMERA_PITCH] = 0;
1645                 angles[CAMERA_YAW] = i * 360.0f / 100.0f;
1646                 Camera_setAngles( *this, angles );
1647         }
1648         double dEnd = Sys_DoubleTime();
1649         globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1650 }
1651
1652
1653 void GlobalCamera_ResetAngles(){
1654         CamWnd& camwnd = *g_camwnd;
1655         Vector3 angles;
1656         angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1657         angles[CAMERA_YAW] = 22.5f * floorf( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5f );
1658         Camera_setAngles( camwnd, angles );
1659 }
1660
1661 void Camera_ChangeFloorUp(){
1662         CamWnd& camwnd = *g_camwnd;
1663         camwnd.Cam_ChangeFloor( true );
1664 }
1665
1666 void Camera_ChangeFloorDown(){
1667         CamWnd& camwnd = *g_camwnd;
1668         camwnd.Cam_ChangeFloor( false );
1669 }
1670
1671 void Camera_CubeIn(){
1672         CamWnd& camwnd = *g_camwnd;
1673         g_camwindow_globals.m_nCubicScale--;
1674         if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1675                 g_camwindow_globals.m_nCubicScale = 1;
1676         }
1677         Camera_updateProjection( camwnd.getCamera() );
1678         CamWnd_Update( camwnd );
1679         g_pParentWnd->SetGridStatus();
1680 }
1681
1682 void Camera_CubeOut(){
1683         CamWnd& camwnd = *g_camwnd;
1684         g_camwindow_globals.m_nCubicScale++;
1685         if ( g_camwindow_globals.m_nCubicScale > 46 ) {
1686                 g_camwindow_globals.m_nCubicScale = 46;
1687         }
1688         Camera_updateProjection( camwnd.getCamera() );
1689         CamWnd_Update( camwnd );
1690         g_pParentWnd->SetGridStatus();
1691 }
1692
1693 bool Camera_GetFarClip(){
1694         return g_camwindow_globals_private.m_bCubicClipping;
1695 }
1696
1697 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1698 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1699
1700 void Camera_SetFarClip( bool value ){
1701         CamWnd& camwnd = *g_camwnd;
1702         g_camwindow_globals_private.m_bCubicClipping = value;
1703         g_getfarclip_item.update();
1704         Camera_updateProjection( camwnd.getCamera() );
1705         CamWnd_Update( camwnd );
1706 }
1707
1708 struct Camera_FarClip {
1709         static void Export(const Callback<void(bool)> &returnz) {
1710                 returnz(g_camwindow_globals_private.m_bCubicClipping);
1711         }
1712
1713         static void Import(bool value) {
1714                 Camera_SetFarClip(value);
1715         }
1716 };
1717
1718 void Camera_ToggleFarClip(){
1719         Camera_SetFarClip( !Camera_GetFarClip() );
1720 }
1721
1722
1723 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1724         toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1725 }
1726
1727 void CamWnd_registerShortcuts(){
1728         toggle_add_accelerator( "ToggleCubicClip" );
1729
1730         if ( g_pGameDescription->mGameType == "doom3" ) {
1731                 command_connect_accelerator( "TogglePreview" );
1732         }
1733
1734         command_connect_accelerator( "FOVInc" );
1735         command_connect_accelerator( "FOVDec" );
1736         command_connect_accelerator( "CameraSpeedInc" );
1737         command_connect_accelerator( "CameraSpeedDec" );
1738 }
1739
1740
1741 void GlobalCamera_Benchmark(){
1742         CamWnd& camwnd = *g_camwnd;
1743         camwnd.BenchMark();
1744 }
1745
1746 void GlobalCamera_Update(){
1747         CamWnd& camwnd = *g_camwnd;
1748         CamWnd_Update( camwnd );
1749 }
1750
1751 camera_draw_mode CamWnd_GetMode(){
1752         return camera_t::draw_mode;
1753 }
1754 void CamWnd_SetMode( camera_draw_mode mode ){
1755         ShaderCache_setBumpEnabled( mode == cd_lighting );
1756         camera_t::draw_mode = mode;
1757         if ( g_camwnd != 0 ) {
1758                 CamWnd_Update( *g_camwnd );
1759         }
1760 }
1761
1762 void CamWnd_TogglePreview( void ){
1763         // gametype must be doom3 for this function to work
1764         // if the gametype is not doom3 something is wrong with the
1765         // global command list or somebody else calls this function.
1766         ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1767
1768         // switch between textured and lighting mode
1769         CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1770 }
1771
1772
1773 CameraModel* g_camera_model = 0;
1774
1775 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1776         if ( g_camera_model != 0 ) {
1777                 CamWnd_Add_Handlers_Move( camwnd );
1778                 g_camera_model->setCameraView( 0, Callback<void()>() );
1779                 g_camera_model = 0;
1780                 Camera_updateModelview( camwnd.getCamera() );
1781                 Camera_updateProjection( camwnd.getCamera() );
1782                 CamWnd_Update( camwnd );
1783         }
1784 }
1785
1786 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1787         return InstanceTypeCast<CameraModel>::cast( instance );
1788 }
1789
1790 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1791         if ( g_camera_model != 0 ) {
1792                 CamWnd_LookThroughCamera( camwnd );
1793         }
1794
1795         if ( GlobalSelectionSystem().countSelected() != 0 ) {
1796                 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1797                 CameraModel* cameraModel = Instance_getCameraModel( instance );
1798                 if ( cameraModel != 0 ) {
1799                         CamWnd_Remove_Handlers_Move( camwnd );
1800                         g_camera_model = cameraModel;
1801                         g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1802                 }
1803         }
1804 }
1805
1806 void GlobalCamera_LookThroughSelected(){
1807         CamWnd_LookThroughSelected( *g_camwnd );
1808 }
1809
1810 void GlobalCamera_LookThroughCamera(){
1811         CamWnd_LookThroughCamera( *g_camwnd );
1812 }
1813
1814 struct RenderMode {
1815         static void Export(const Callback<void(int)> &returnz) {
1816                 switch (CamWnd_GetMode()) {
1817                         case cd_wire:
1818                                 returnz(0);
1819                                 break;
1820                         case cd_solid:
1821                                 returnz(1);
1822                                 break;
1823                         case cd_texture:
1824                                 returnz(2);
1825                                 break;
1826                         case cd_lighting:
1827                                 returnz(3);
1828                                 break;
1829                 }
1830         }
1831
1832         static void Import(int value) {
1833                 switch (value) {
1834         case 0:
1835                 CamWnd_SetMode( cd_wire );
1836                 break;
1837         case 1:
1838                 CamWnd_SetMode( cd_solid );
1839                 break;
1840         case 2:
1841                 CamWnd_SetMode( cd_texture );
1842                 break;
1843         case 3:
1844                 CamWnd_SetMode( cd_lighting );
1845                 break;
1846         default:
1847                 CamWnd_SetMode( cd_texture );
1848         }
1849 }
1850 };
1851
1852 void Camera_constructPreferences( PreferencesPage& page ){
1853         page.appendSlider( "FOV", g_camwindow_globals_private.m_nFOV, TRUE, 0, 0, 100, MIN_FOV, MAX_FOV, 1, 10 );
1854         page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1855         page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1856         page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1857         page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1858         page.appendCheckBox(
1859                 "", "Discrete movement",
1860                 make_property<CamWnd_Move_Discrete>()
1861                 );
1862         page.appendCheckBox(
1863                 "", "Enable far-clip plane",
1864                 make_property<Camera_FarClip>()
1865                 );
1866
1867         if ( g_pGameDescription->mGameType == "doom3" ) {
1868                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1869
1870                 page.appendCombo(
1871                         "Render Mode",
1872                         STRING_ARRAY_RANGE( render_mode ),
1873                         make_property<RenderMode>()
1874                         );
1875         }
1876         else
1877         {
1878                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1879
1880                 page.appendCombo(
1881                         "Render Mode",
1882                         STRING_ARRAY_RANGE( render_mode ),
1883                         make_property<RenderMode>()
1884                         );
1885         }
1886
1887         const char* strafe_mode[] = { "Both", "Forward", "Up" };
1888
1889         page.appendCombo(
1890                 "Strafe Mode",
1891                 g_camwindow_globals_private.m_nStrafeMode,
1892                 STRING_ARRAY_RANGE( strafe_mode )
1893                 );
1894 }
1895 void Camera_constructPage( PreferenceGroup& group ){
1896         PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1897         Camera_constructPreferences( page );
1898 }
1899 void Camera_registerPreferencesPage(){
1900         PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
1901 }
1902
1903 #include "preferencesystem.h"
1904 #include "stringio.h"
1905 #include "dialog.h"
1906
1907 void FOV_increase(){
1908         CamWnd& camwnd = *g_camwnd;
1909         if ( g_camwindow_globals_private.m_nFOV <= ( MAX_FOV - FOV_STEP - 10 ) ) {
1910                 g_camwindow_globals_private.m_nFOV += FOV_STEP;
1911         }
1912         else {
1913                 g_camwindow_globals_private.m_nFOV = MAX_FOV - 10;
1914         }
1915         Camera_updateProjection( camwnd.getCamera() );
1916         CamWnd_Update( camwnd );
1917 }
1918
1919 void FOV_decrease(){
1920         CamWnd& camwnd = *g_camwnd;
1921         if ( g_camwindow_globals_private.m_nFOV >= ( MIN_FOV + FOV_STEP ) ) {
1922                 g_camwindow_globals_private.m_nFOV -= FOV_STEP;
1923         }
1924         else {
1925                 g_camwindow_globals_private.m_nFOV = MIN_FOV;
1926         }
1927         Camera_updateProjection( camwnd.getCamera() );
1928         CamWnd_Update( camwnd );
1929 }
1930
1931
1932 void CameraSpeed_increase(){
1933         if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1934                 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1935         }
1936         else {
1937                 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1938         }
1939 }
1940
1941 void CameraSpeed_decrease(){
1942         if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1943                 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1944         }
1945         else {
1946                 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1947         }
1948 }
1949
1950 /// \brief Initialisation for things that have the same lifespan as this module.
1951 void CamWnd_Construct(){
1952         GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
1953
1954         GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1955         GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1956         GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1957
1958         GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
1959         GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
1960
1961         GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1962 //      GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
1963 //      GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
1964
1965         if ( g_pGameDescription->mGameType == "doom3" ) {
1966                 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
1967         }
1968
1969         GlobalCommands_insert( "FOVInc", makeCallbackF(FOV_increase), Accelerator( GDK_KEY_KP_Multiply, (GdkModifierType)GDK_SHIFT_MASK ) );
1970         GlobalCommands_insert( "FOVDec", makeCallbackF(FOV_decrease), Accelerator( GDK_KEY_KP_Divide, (GdkModifierType)GDK_SHIFT_MASK ) );
1971
1972         GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1973         GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1974
1975         GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
1976         GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
1977         GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
1978         GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
1979         GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
1980         GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
1981
1982         GlobalShortcuts_insert( "CameraUp", accelerator_null() );
1983         GlobalShortcuts_insert( "CameraDown", accelerator_null() );
1984         GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
1985         GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
1986
1987         GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
1988         GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
1989         GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
1990         GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
1991
1992         GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
1993         GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
1994         GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
1995         GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
1996
1997         GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
1998
1999         GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2000         GlobalPreferenceSystem().registerPreference( "FOV", make_property_string( g_camwindow_globals_private.m_nFOV ) );
2001         GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2002         GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2003         GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2004         GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2005         GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2006         GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2007         GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2008         GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2009         GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2010         GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2011         GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2012
2013         CamWnd_constructStatic();
2014
2015         Camera_registerPreferencesPage();
2016 }
2017 void CamWnd_Destroy(){
2018         CamWnd_destroyStatic();
2019 }