2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "preferences.h"
29 #include "globaldefs.h"
32 #include "environment.h"
34 #include "debugging/debugging.h"
36 #include "generic/callback.h"
37 #include "math/vector.h"
38 #include "string/string.h"
39 #include "stream/stringstream.h"
43 #include "gtkutil/filechooser.h"
44 #include "gtkutil/messagebox.h"
50 #include "mainframe.h"
56 void Global_constructPreferences( PreferencesPage& page ){
57 page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
60 void Interface_constructPreferences( PreferencesPage& page ){
61 page.appendPathEntry( "Shader Editor Command", g_TextEditor_editorCommand, false );
64 void Mouse_constructPreferences( PreferencesPage& page ){
66 // const char* buttons[] = { "2 button", "3 button", };
67 // page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
69 // page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
70 page.appendCheckBox( "", "Zoom to mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
72 void Mouse_constructPage( PreferenceGroup& group ){
73 PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
74 Mouse_constructPreferences( page );
76 void Mouse_registerPreferencesPage(){
77 PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
82 =========================================================
83 Games selection dialog
84 =========================================================
88 #include <uilib/uilib.h>
90 inline const char* xmlAttr_getName( xmlAttrPtr attr ){
91 return reinterpret_cast<const char*>( attr->name );
94 inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
95 return reinterpret_cast<const char*>( attr->children->content );
98 CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
99 // read the user-friendly game name
100 xmlNodePtr pNode = pDoc->children;
102 while ( pNode != 0 && strcmp( (const char*)pNode->name, "game" ) )
107 Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
110 for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
112 m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
116 StringOutputStream path( 256 );
117 path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
118 mGameToolsPath = path.c_str();
121 ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
123 mGameFile = gameFile;
126 GameDescription::iterator i = m_gameDescription.find( "type" );
127 if ( i == m_gameDescription.end() ) {
128 globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
134 mGameType = ( *i ).second.c_str();
139 void CGameDescription::Dump(){
140 globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
141 for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
143 globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
147 CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
150 #include "warnings.h"
151 #include "stream/textfilestream.h"
152 #include "container/array.h"
153 #include "xml/ixml.h"
154 #include "xml/xmlparser.h"
155 #include "xml/xmlwriter.h"
157 #include "preferencedictionary.h"
158 #include "stringio.h"
160 const char* const PREFERENCES_VERSION = "1.0";
162 bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
164 TextFileInputStream file( filename );
165 if ( !file.failed() ) {
166 XMLStreamParser parser( file );
167 XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
168 parser.exportXML( importer );
172 int l = strlen( cmdline_prefix );
173 for ( int i = 1; i < g_argc - 1; ++i )
175 if ( g_argv[i][0] == '-' ) {
176 if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
177 if ( g_argv[i][l + 1] == '-' ) {
178 preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
188 bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
189 TextFileOutputStream file( filename );
190 if ( !file.failed() ) {
191 XMLStreamWriter writer( file );
192 XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
193 exporter.exportXML( writer );
199 bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
200 std::string tmpName( filename );
203 return Preferences_Save( preferences, tmpName.c_str() )
204 && ( !file_exists( filename ) || file_remove( filename ) )
205 && file_move( tmpName.data(), filename );
210 static void Export(const Callback<void(bool)> &returnz) {
211 returnz(g_Console_enableLogging);
214 static void Import(bool value) {
215 g_Console_enableLogging = value;
216 Sys_EnableLogFile(g_Console_enableLogging);
221 void RegisterGlobalPreferences( PreferenceSystem& preferences ){
222 preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
223 preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
224 preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
225 preferences.registerPreference( "log console", make_property_string<LogConsole>() );
229 PreferenceDictionary g_global_preferences;
231 void GlobalPreferences_Init(){
232 RegisterGlobalPreferences( g_global_preferences );
235 void CGameDialog::LoadPrefs(){
236 // load global .pref file
237 StringOutputStream strGlobalPref( 256 );
238 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
240 globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
242 if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
243 globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
247 void CGameDialog::SavePrefs(){
248 StringOutputStream strGlobalPref( 256 );
249 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
251 globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
253 if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
254 globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
258 void CGameDialog::DoGameDialog(){
262 // we save the prefs file
266 void CGameDialog::GameFileImport( int value ){
267 m_nComboSelect = value;
268 // use value to set m_sGameFile
269 std::list<CGameDescription *>::iterator iGame = mGames.begin();
271 for ( i = 0; i < value; i++ )
276 if ( ( *iGame )->mGameFile != m_sGameFile ) {
277 m_sGameFile = ( *iGame )->mGameFile;
279 // do not trigger radiant restart when switching game on startup using Global Preferences dialog
281 PreferencesDialog_restartRequired( "Selected Game" );
285 // onStartup can only be true once, when Global Preferences are displayed at startup
289 void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
290 // use m_sGameFile to set value
291 std::list<CGameDescription *>::const_iterator iGame;
293 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
295 if ( ( *iGame )->mGameFile == m_sGameFile ) {
301 importCallback( m_nComboSelect );
304 struct CGameDialog_GameFile {
305 static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
306 self.GameFileExport(returnz);
309 static void Import(CGameDialog &self, int value) {
310 self.GameFileImport(value);
314 void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
315 std::vector<const char*> games;
316 games.reserve( mGames.size() );
317 for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
319 games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
323 StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
324 make_property<CGameDialog_GameFile>(*this)
326 page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
329 ui::Window CGameDialog::BuildDialog(){
330 auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
332 auto vbox2 = create_dialog_vbox( 0, 4 );
336 PreferencesPage preferencesPage( *this, vbox2 );
337 Global_constructPreferences( preferencesPage );
338 CreateGlobalFrame( preferencesPage );
341 return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
344 static void StringReplace( std::string& input, const std::string& first, const std::string& second )
347 while ( ( found = input.find(first, found) ) != std::string::npos )
349 input.replace( found, first.length(), second );
353 // FIXME, for some unknown reason it sorts “Quake 3” after “Quake 4”.
354 static bool CompareGameName( CGameDescription *first, CGameDescription *second )
356 std::string string1( first->getRequiredKeyValue( "name" ) );
357 std::string string2( second->getRequiredKeyValue( "name" ) );
359 // HACK: Replace some roman numerals.
360 StringReplace( string1, " III", " 3" );
361 StringReplace( string2, " III", " 3" );
362 StringReplace( string1, " II", " 2" );
363 StringReplace( string2, " II", " 2" );
365 return string1 < string2;
368 void CGameDialog::ScanForGames(){
369 StringOutputStream strGamesPath( 256 );
370 strGamesPath << DataPath_get() << "gamepacks/games/";
371 const char *path = strGamesPath.c_str();
373 globalOutputStream() << "Scanning for game description files: " << path << '\n';
377 do we put game description files below AppPath, or in ~/.radiant
378 i.e. read only or read/write?
379 my guess .. readonly cause it's an install
380 we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
381 (if that's really needed)
384 Directory_forEach(path, [&](const char *name) {
385 if (!extension_equal(path_get_extension(name), "game")) {
388 StringOutputStream strPath(256);
389 strPath << path << name;
390 globalOutputStream() << strPath.c_str() << '\n';
392 xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
394 mGames.push_front(new CGameDescription(pDoc, name));
397 globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
400 mGames.sort(CompareGameName);
404 CGameDescription* CGameDialog::GameDescriptionForComboItem(){
405 std::list<CGameDescription *>::iterator iGame;
407 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
409 if ( i == m_nComboSelect ) {
413 return 0; // not found
416 void CGameDialog::InitGlobalPrefPath(){
417 g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
420 void CGameDialog::Reset(){
421 if ( !g_Preferences.m_global_rc_path ) {
422 InitGlobalPrefPath();
424 StringOutputStream strGlobalPref( 256 );
425 strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
426 file_remove( strGlobalPref.c_str() );
429 void CGameDialog::Init(){
430 bool gamePrompt = false;
432 InitGlobalPrefPath();
436 if ( mGames.empty() ) {
437 Error( "Didn't find any valid game file descriptions, aborting\n" );
441 std::list<CGameDescription *>::iterator iGame, iPrevGame;
442 for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
444 if ( iPrevGame != mGames.end() ) {
445 if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
446 CGameDescription *h = *iGame;
454 CGameDescription* currentGameDescription = 0;
456 // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
457 if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
461 m_bSkipGamePromptOnce = false;
462 g_GamesDialog.SavePrefs();
465 // search by .game name
466 std::list<CGameDescription *>::iterator iGame;
467 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
469 if ( ( *iGame )->mGameFile == m_sGameFile ) {
470 currentGameDescription = ( *iGame );
476 if ( gamePrompt || !currentGameDescription ) {
480 // use m_nComboSelect to identify the game to run as and set the globals
481 currentGameDescription = GameDescriptionForComboItem();
482 ASSERT_NOTNULL( currentGameDescription );
488 g_pGameDescription = currentGameDescription;
490 g_pGameDescription->Dump();
493 CGameDialog::~CGameDialog(){
494 // free all the game descriptions
495 std::list<CGameDescription *>::iterator iGame;
496 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
506 inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
507 const char* identifier = gameDescription.getKeyValue( "index" );
508 if ( string_empty( identifier ) ) {
515 CGameDialog g_GamesDialog;
518 // =============================================================================
519 // Widget callbacks for PrefsDlg
521 static void OnButtonClean( ui::Widget widget, gpointer data ){
522 // make sure this is what the user wants
523 if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
524 "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
525 "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
526 PrefsDlg *dlg = (PrefsDlg*)data;
527 dlg->EndModal( eIDCANCEL );
529 g_preferences_globals.disable_ini = true;
535 // =============================================================================
541 very first prefs init deals with selecting the game and the game tools path
542 then we can load .ini stuff
544 using prefs / ini settings:
547 look in ~/.radiant/<version>/gamename
551 const char *PREFS_LOCAL_FILENAME = "local.pref";
553 void PrefsDlg::Init(){
554 // m_global_rc_path has been set above
555 // m_rc_path is for game specific preferences
556 // takes the form: global-pref-path/gamename/prefs-file
558 // this is common to win32 and Linux init now
559 m_rc_path = g_string_new( m_global_rc_path->str );
562 g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
563 g_string_append( m_rc_path, "/" );
564 Q_mkdir( m_rc_path->str );
567 m_inipath = g_string_new( m_rc_path->str );
568 g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
571 void notebook_set_page( ui::Widget notebook, ui::Widget page ){
572 int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
573 if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
574 gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
578 void PrefsDlg::showPrefPage( ui::Widget prefpage ){
579 notebook_set_page( m_notebook, prefpage );
583 static void treeSelection( ui::TreeSelection selection, gpointer data ){
584 PrefsDlg *dlg = (PrefsDlg*)data;
587 GtkTreeIter selected;
588 if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
589 ui::Widget prefpage{ui::null};
590 gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
591 dlg->showPrefPage( prefpage );
595 typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
597 inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
598 for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
605 inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
606 callbacks.push_back( callback );
609 typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
611 inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
612 for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
618 inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
619 callbacks.push_back( callback );
622 PreferencesPageCallbacks g_interfacePreferences;
623 void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
624 PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
626 PreferenceGroupCallbacks g_interfaceCallbacks;
627 void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
628 PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
631 PreferencesPageCallbacks g_displayPreferences;
632 void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
633 PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
635 PreferenceGroupCallbacks g_displayCallbacks;
636 void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
637 PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
640 PreferencesPageCallbacks g_settingsPreferences;
641 void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
642 PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
644 PreferenceGroupCallbacks g_settingsCallbacks;
645 void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
646 PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
649 void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
650 gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
653 void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
654 Widget_updateDependency( self, toggleButton );
657 void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
658 if ( state == GTK_STATE_INSENSITIVE ) {
659 Widget_updateDependency( self, toggleButton );
663 void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
664 toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
665 toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
666 Widget_updateDependency( self, toggleButton );
670 inline ui::VBox getVBox( ui::Bin page ){
671 return ui::VBox::from(gtk_bin_get_child(page));
674 GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
676 gtk_tree_store_append( store, &group, parent );
677 gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
681 ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
682 ui::Widget preflabel = ui::Label( name );
685 auto pageframe = ui::Frame( name );
686 gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
689 ui::Widget vbox = ui::VBox( FALSE, 4 );
691 gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
694 // Add the page to the notebook
695 gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
700 class PreferenceTreeGroup : public PreferenceGroup
703 ui::Widget m_notebook;
704 ui::TreeStore m_store;
707 PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
709 m_notebook( notebook ),
713 PreferencesPage createPage( const char* treeName, const char* frameName ){
714 auto page = PreferencePages_addPage( m_notebook, frameName );
715 PreferenceTree_appendPage( m_store, &m_group, treeName, page );
716 return PreferencesPage( m_dialog, getVBox( page ) );
720 ui::Window PrefsDlg::BuildDialog(){
721 PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
722 //Mouse_registerPreferencesPage();
724 ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
726 gtk_window_set_transient_for( dialog, m_parent );
727 gtk_window_set_position( dialog, GTK_WIN_POS_CENTER_ON_PARENT );
730 auto mainvbox = ui::VBox( FALSE, 5 );
731 dialog.add(mainvbox);
732 gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
736 auto hbox = ui::HBox( FALSE, 5 );
738 mainvbox.pack_end(hbox, FALSE, TRUE, 0);
741 auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
742 hbox.pack_end(button, FALSE, FALSE, 0);
745 auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
746 hbox.pack_end(button, FALSE, FALSE, 0);
749 auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
750 hbox.pack_end(button, FALSE, FALSE, 0);
755 auto hbox = ui::HBox( FALSE, 5 );
756 mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
760 auto sc_win = ui::ScrolledWindow(ui::New);
761 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
762 hbox.pack_start( sc_win, FALSE, FALSE, 0 );
764 gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
766 // prefs pages notebook
767 m_notebook = ui::Widget::from(gtk_notebook_new());
768 // hide the notebook tabs since its not supposed to look like a notebook
769 gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
770 hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
775 auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
777 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
778 gtk_tree_view_set_headers_visible(view, FALSE );
781 auto renderer = ui::CellRendererText(ui::New);
782 auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
783 gtk_tree_view_append_column(view, column );
787 auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
788 selection.connect( "changed", G_CALLBACK( treeSelection ), this );
796 /********************************************************************/
797 /* Add preference tree options */
798 /********************************************************************/
801 PreferencePages_addPage( m_notebook, "Front Page" );
804 auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
806 PreferencesPage preferencesPage( *this, getVBox( global ) );
807 Global_constructPreferences( preferencesPage );
809 auto group = PreferenceTree_appendPage( store, 0, "Global", global );
811 auto game = PreferencePages_addPage( m_notebook, "Game" );
812 PreferencesPage preferencesPage( *this, getVBox( game ) );
813 g_GamesDialog.CreateGlobalFrame( preferencesPage );
815 PreferenceTree_appendPage( store, &group, "Game", game );
820 auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
822 PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
823 PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
826 auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
827 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
829 PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
833 auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
835 PreferencesPage preferencesPage( *this, getVBox( display ) );
836 PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
838 auto group = PreferenceTree_appendPage( store, 0, "Display", display );
839 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
841 PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
845 auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
847 PreferencesPage preferencesPage( *this, getVBox( settings ) );
848 PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
851 auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
852 PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
854 PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
858 gtk_tree_view_expand_all(view );
860 g_object_unref( G_OBJECT( store ) );
866 gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
871 preferences_globals_t g_preferences_globals;
873 PrefsDlg g_Preferences; // global prefs instance
876 void PreferencesDialog_constructWindow( ui::Window main_window ){
877 g_Preferences.m_parent = main_window;
878 g_Preferences.Create();
880 void PreferencesDialog_destroyWindow(){
881 g_Preferences.Destroy();
885 PreferenceDictionary g_preferences;
887 PreferenceSystem& GetPreferenceSystem(){
888 return g_preferences;
891 class PreferenceSystemAPI
893 PreferenceSystem* m_preferencesystem;
895 typedef PreferenceSystem Type;
896 STRING_CONSTANT( Name, "*" );
898 PreferenceSystemAPI(){
899 m_preferencesystem = &GetPreferenceSystem();
901 PreferenceSystem* getTable(){
902 return m_preferencesystem;
906 #include "modulesystem/singletonmodule.h"
907 #include "modulesystem/moduleregistry.h"
909 typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
910 typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
911 StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
913 void Preferences_Load(){
914 g_GamesDialog.LoadPrefs();
916 globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
918 if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
919 globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
923 void Preferences_Save(){
924 if ( g_preferences_globals.disable_ini ) {
928 // save global preferences
929 g_GamesDialog.SavePrefs();
931 globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
933 if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
934 globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
938 void Preferences_Reset(){
939 file_remove( g_Preferences.m_inipath->str );
943 void PrefsDlg::PostModal( EMessageBoxReturn code ){
944 if ( code == eIDOK ) {
950 std::vector<const char*> g_restart_required;
952 void PreferencesDialog_restartRequired( const char* staticName ){
953 g_restart_required.push_back( staticName );
956 bool PreferencesDialog_isRestartRequired(){
957 return !g_restart_required.empty();
960 void PreferencesDialog_restartIfRequired(){
961 if ( !g_restart_required.empty() ) {
962 StringOutputStream message( 256 );
963 message << "Preference changes require a restart:\n\n";
965 for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
967 message << ( *i ) << '\n';
970 message << "\nRestart now?";
972 auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
974 g_restart_required.clear();
976 if ( ret == ui::alert_response::YES ) {
977 g_GamesDialog.m_bSkipGamePromptOnce = true;
983 void PreferencesDialog_showDialog(){
984 if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
985 PreferencesDialog_restartIfRequired();
990 static void Export(const Callback<void(const char *)> &returnz) {
991 returnz(gamename_get());
994 static void Import(const char *value) {
1000 static void Export(const Callback<void(const char *)> &returnz) {
1001 returnz(gamemode_get());
1004 static void Import(const char *value) {
1005 gamemode_set(value);
1009 void RegisterPreferences( PreferenceSystem& preferences ){
1010 preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
1012 preferences.registerPreference( "GameName", make_property<GameName>() );
1013 preferences.registerPreference( "GameMode", make_property<GameMode>() );
1016 void Preferences_Init(){
1017 RegisterPreferences( GetPreferenceSystem() );