2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
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3 For a list of contributors, see the accompanying CONTRIBUTORS file.
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5 This file is part of GtkRadiant.
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7 GtkRadiant is free software; you can redistribute it and/or modify
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8 it under the terms of the GNU General Public License as published by
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9 the Free Software Foundation; either version 2 of the License, or
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10 (at your option) any later version.
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12 GtkRadiant is distributed in the hope that it will be useful,
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 GNU General Public License for more details.
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17 You should have received a copy of the GNU General Public License
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18 along with GtkRadiant; if not, write to the Free Software
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19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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23 // a texturename of the form (0 0 0) will
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24 // create a solid color texture
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26 void Texture_Init();
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27 void Texture_ShowDirectory (int menunum);
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28 void Texture_ShowDirectory ();
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29 void Texture_ShowAll();
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30 void WINAPI Texture_ShowInuse();
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31 extern char texture_directory[];
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34 // added an optional IPluginTexdef when one is available
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35 // we need a forward declaration, this is crap
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36 class IPluginTexdef;
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38 void Texture_SetTexture2 (IShader *pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = NULL, bool bSetSelection = true);
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39 void WINAPI Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = (IPluginTexdef*)NULL, bool bSetSelection = true);
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41 void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc..
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42 void Texture_ResetPosition();
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44 // build the list of shader files used by PreloadShaders
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45 void BuildShaderList();
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46 // preload the shaders: build a list of shader names and properties .. don't load their assets
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47 void PreloadShaders();
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48 int WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight);
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49 qtexture_t* Texture_LoadFromPlugIn(void* vp);
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50 void Texture_StartPos (void);
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51 IShader* Texture_NextPos (int *x, int *y);
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