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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // XY Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "xywindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33
34 #include "ientity.h"
35 #include "igl.h"
36 #include "ibrush.h"
37 #include "iundo.h"
38 #include "iimage.h"
39 #include "ifilesystem.h"
40 #include "os/path.h"
41 #include "image.h"
42 #include "gtkutil/messagebox.h"
43
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
46
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
50
51 #include "scenelib.h"
52 #include "eclasslib.h"
53 #include "renderer.h"
54 #include "moduleobserver.h"
55
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkutil/cursor.h"
62 #include "gtkmisc.h"
63 #include "select.h"
64 #include "csg.h"
65 #include "brushmanip.h"
66 #include "selection.h"
67 #include "entity.h"
68 #include "camwindow.h"
69 #include "texwindow.h"
70 #include "mainframe.h"
71 #include "preferences.h"
72 #include "commands.h"
73 #include "feedback.h"
74 #include "grid.h"
75 #include "windowobservers.h"
76
77 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
78
79 // d1223m
80 extern bool g_brush_always_caulk;
81
82 //!\todo Rewrite.
83 class ClipPoint
84 {
85 public:
86 Vector3 m_ptClip;        // the 3d point
87 bool m_bSet;
88
89 ClipPoint(){
90         Reset();
91 };
92 void Reset(){
93         m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
94         m_bSet = false;
95 }
96 bool Set(){
97         return m_bSet;
98 }
99 void Set( bool b ){
100         m_bSet = b;
101 }
102 operator Vector3&()
103 {
104         return m_ptClip;
105 };
106
107 /*! Draw clip/path point with rasterized number label */
108 void Draw( int num, float scale );
109 /*! Draw clip/path point with rasterized string label */
110 void Draw( const char *label, float scale );
111 };
112
113 VIEWTYPE g_clip_viewtype;
114 bool g_bSwitch = true;
115 bool g_clip_useCaulk = false;
116 bool g_quick_clipper = false;
117 ClipPoint g_Clip1;
118 ClipPoint g_Clip2;
119 ClipPoint g_Clip3;
120 ClipPoint* g_pMovingClip = 0;
121
122 /* Drawing clip points */
123 void ClipPoint::Draw( int num, float scale ){
124         StringOutputStream label( 4 );
125         label << num;
126         Draw( label.c_str(), scale );
127 }
128
129 void ClipPoint::Draw( const char *label, float scale ){
130         // draw point
131         glPointSize( 4 );
132         glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
133         glBegin( GL_POINTS );
134         glVertex3fv( vector3_to_array( m_ptClip ) );
135         glEnd();
136         glPointSize( 1 );
137
138         float offset = 2.0f / scale;
139
140         // draw label
141         glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
142         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );   //fails with GCC
143         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( label ) );       //worx
144         GlobalOpenGL().drawString( label );
145 }
146
147 float fDiff( float f1, float f2 ){
148         if ( f1 > f2 ) {
149                 return f1 - f2;
150         }
151         else{
152                 return f2 - f1;
153         }
154 }
155
156 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
157         int nDim1 = ( viewtype == YZ ) ? 1 : 0;
158         int nDim2 = ( viewtype == XY ) ? 1 : 2;
159         double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] )  * scale ) ) );
160         if ( screenDistanceSquared < 8 * 8 ) {
161                 return screenDistanceSquared;
162         }
163         return FLT_MAX;
164 }
165
166 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
167         if ( clip.Set() ) {
168                 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
169                 if ( distance < bestDistance ) {
170                         bestDistance = distance;
171                         bestClip = &clip;
172                 }
173         }
174 }
175
176 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
177         double bestDistance = FLT_MAX;
178         ClipPoint* bestClip = 0;
179         ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
180         ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
181         ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
182         return bestClip;
183 }
184
185 inline void GlobalClipPoints_Draw( float scale ){
186         // Draw clip points
187         if ( g_Clip1.Set() ) {
188                 g_Clip1.Draw( 1, scale );
189         }
190         if ( g_Clip2.Set() ) {
191                 g_Clip2.Draw( 2, scale );
192         }
193         if ( g_Clip3.Set() ) {
194                 g_Clip3.Draw( 3, scale );
195         }
196 }
197
198 inline bool GlobalClipPoints_valid(){
199         return g_Clip1.Set() && g_Clip2.Set();
200 }
201
202 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
203         ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
204         planepts[0] = g_Clip1.m_ptClip;
205         planepts[1] = g_Clip2.m_ptClip;
206         planepts[2] = g_Clip3.m_ptClip;
207         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
208         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
209         if ( !g_Clip3.Set() ) {
210                 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
211                 int x = ( n == 0 ) ? 1 : 0;
212                 int y = ( n == 2 ) ? 1 : 2;
213
214                 if ( n == 1 ) { // on viewtype XZ, flip clip points
215                         planepts[0][n] = maxs[n];
216                         planepts[1][n] = maxs[n];
217                         planepts[2][x] = g_Clip1.m_ptClip[x];
218                         planepts[2][y] = g_Clip1.m_ptClip[y];
219                         planepts[2][n] = mins[n];
220                 }
221                 else
222                 {
223                         planepts[0][n] = mins[n];
224                         planepts[1][n] = mins[n];
225                         planepts[2][x] = g_Clip1.m_ptClip[x];
226                         planepts[2][y] = g_Clip1.m_ptClip[y];
227                         planepts[2][n] = maxs[n];
228                 }
229         }
230 }
231
232 void Clip_Update(){
233         Vector3 planepts[3];
234         if ( !GlobalClipPoints_valid() ) {
235                 planepts[0] = Vector3( 0, 0, 0 );
236                 planepts[1] = Vector3( 0, 0, 0 );
237                 planepts[2] = Vector3( 0, 0, 0 );
238                 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
239         }
240         else
241         {
242                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
243                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
244                 if ( g_bSwitch ) {
245                         std::swap( planepts[0], planepts[1] );
246                 }
247                 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
248         }
249         ClipperChangeNotify();
250 }
251
252 const char* Clip_getShader(){
253         return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
254 }
255
256 void Clip(){
257         if ( ClipMode() && GlobalClipPoints_valid() ) {
258                 Vector3 planepts[3];
259                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
260                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
261                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
262                 g_Clip1.Reset();
263                 g_Clip2.Reset();
264                 g_Clip3.Reset();
265                 Clip_Update();
266                 ClipperChangeNotify();
267                 if( g_quick_clipper ){
268                         g_quick_clipper = false;
269                         ClipperMode();
270                 }
271         }
272 }
273
274 void SplitClip(){
275         if ( ClipMode() && GlobalClipPoints_valid() ) {
276                 Vector3 planepts[3];
277                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
278                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
279                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
280                 g_Clip1.Reset();
281                 g_Clip2.Reset();
282                 g_Clip3.Reset();
283                 Clip_Update();
284                 ClipperChangeNotify();
285                 if( g_quick_clipper ){
286                         g_quick_clipper = false;
287                         ClipperMode();
288                 }
289         }
290 }
291
292 void FlipClip(){
293         g_bSwitch = !g_bSwitch;
294         Clip_Update();
295         ClipperChangeNotify();
296 }
297
298 void OnClipMode( bool enabled ){
299         g_Clip1.Reset();
300         g_Clip2.Reset();
301         g_Clip3.Reset();
302
303         if ( !enabled && g_pMovingClip ) {
304                 g_pMovingClip = 0;
305         }
306
307         Clip_Update();
308         ClipperChangeNotify();
309 }
310
311 bool ClipMode(){
312         return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
313 }
314
315 void NewClipPoint( const Vector3& point ){
316         if ( g_Clip1.Set() == false ) {
317                 g_Clip1.m_ptClip = point;
318                 g_Clip1.Set( true );
319         }
320         else if ( g_Clip2.Set() == false ) {
321                 g_Clip2.m_ptClip = point;
322                 g_Clip2.Set( true );
323         }
324         else if ( g_Clip3.Set() == false ) {
325                 g_Clip3.m_ptClip = point;
326                 g_Clip3.Set( true );
327         }
328         else
329         {
330                 g_Clip1.Reset();
331                 g_Clip2.Reset();
332                 g_Clip3.Reset();
333                 g_Clip1.m_ptClip = point;
334                 g_Clip1.Set( true );
335         }
336
337         Clip_Update();
338         ClipperChangeNotify();
339 }
340
341
342
343 struct xywindow_globals_private_t
344 {
345         bool d_showgrid;
346
347         // these are in the View > Show menu with Show coordinates
348         bool show_names;
349         bool show_coordinates;
350         bool show_angles;
351         bool show_outline;
352         bool show_axis;
353
354         bool d_show_work;
355
356         bool show_blocks;
357         int blockSize;
358
359 //      bool m_bCamXYUpdate;
360         bool m_bChaseMouse;
361         bool m_bSizePaint;
362
363         bool g_bCrossHairs;
364
365         xywindow_globals_private_t() :
366                 d_showgrid( true ),
367
368                 show_names( false ),
369                 show_coordinates( false ),
370                 show_angles( true ),
371                 show_outline( true ),
372                 show_axis( true ),
373
374                 d_show_work( false ),
375
376                 show_blocks( false ),
377
378 //              m_bCamXYUpdate( true ),
379                 m_bChaseMouse( true ),
380                 m_bSizePaint( true ),
381
382                 g_bCrossHairs( false ){
383         }
384
385 };
386
387 xywindow_globals_t g_xywindow_globals;
388 xywindow_globals_private_t g_xywindow_globals_private;
389
390 const unsigned int RAD_NONE =    0x00;
391 const unsigned int RAD_SHIFT =   0x01;
392 const unsigned int RAD_ALT =     0x02;
393 const unsigned int RAD_CONTROL = 0x04;
394 const unsigned int RAD_PRESS   = 0x08;
395 const unsigned int RAD_LBUTTON = 0x10;
396 const unsigned int RAD_MBUTTON = 0x20;
397 const unsigned int RAD_RBUTTON = 0x40;
398
399 inline ButtonIdentifier button_for_flags( unsigned int flags ){
400         if ( flags & RAD_LBUTTON ) {
401                 return c_buttonLeft;
402         }
403         if ( flags & RAD_RBUTTON ) {
404                 return c_buttonRight;
405         }
406         if ( flags & RAD_MBUTTON ) {
407                 return c_buttonMiddle;
408         }
409         return c_buttonInvalid;
410 }
411
412 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
413         ModifierFlags modifiers = c_modifierNone;
414         if ( flags & RAD_SHIFT ) {
415                 modifiers |= c_modifierShift;
416         }
417         if ( flags & RAD_CONTROL ) {
418                 modifiers |= c_modifierControl;
419         }
420         if ( flags & RAD_ALT ) {
421                 modifiers |= c_modifierAlt;
422         }
423         return modifiers;
424 }
425
426 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
427         unsigned int buttons = 0;
428
429         switch ( button.get() )
430         {
431     case ButtonEnumeration::INVALID: break;
432         case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
433         case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
434         case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
435         }
436
437         if ( bitfield_enabled( flags, c_modifierControl ) ) {
438                 buttons |= RAD_CONTROL;
439         }
440
441         if ( bitfield_enabled( flags, c_modifierShift ) ) {
442                 buttons |= RAD_SHIFT;
443         }
444
445         if ( bitfield_enabled( flags, c_modifierAlt ) ) {
446                 buttons |= RAD_ALT;
447         }
448
449         return buttons;
450 }
451
452 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
453         unsigned int flags = 0;
454
455         switch ( event->button )
456         {
457         case 1: flags |= RAD_LBUTTON; break;
458         case 2: flags |= RAD_MBUTTON; break;
459         case 3: flags |= RAD_RBUTTON; break;
460         }
461
462         if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
463                 flags |= RAD_CONTROL;
464         }
465
466         if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
467                 flags |= RAD_SHIFT;
468         }
469
470         if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
471                 flags |= RAD_ALT;
472         }
473
474         return flags;
475 }
476
477 inline unsigned int buttons_for_state( guint state ){
478         unsigned int flags = 0;
479
480         if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
481                 flags |= RAD_LBUTTON;
482         }
483
484         if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
485                 flags |= RAD_MBUTTON;
486         }
487
488         if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
489                 flags |= RAD_RBUTTON;
490         }
491
492         if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
493                 flags |= RAD_CONTROL;
494         }
495
496         if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
497                 flags |= RAD_SHIFT;
498         }
499
500         if ( ( state & GDK_MOD1_MASK ) != 0 ) {
501                 flags |= RAD_ALT;
502         }
503
504         return flags;
505 }
506
507
508 void XYWnd::SetScale( float f ){
509         m_fScale = f;
510         updateProjection();
511         updateModelview();
512         XYWnd_Update( *this );
513 }
514
515 void XYWnd::ZoomIn(){
516         float max_scale = 64;
517         float scale = Scale() * 5.0f / 4.0f;
518         if ( scale > max_scale ) {
519                 if ( Scale() != max_scale ) {
520                         SetScale( max_scale );
521                 }
522         }
523         else
524         {
525                 SetScale( scale );
526         }
527 }
528
529
530 // NOTE: the zoom out factor is 4/5, we could think about customizing it
531 //  we don't go below a zoom factor corresponding to 10% of the max world size
532 //  (this has to be computed against the window size)
533 void XYWnd::ZoomOut(){
534         float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
535         float scale = Scale() * 4.0f / 5.0f;
536         if ( scale < min_scale ) {
537                 if ( Scale() != min_scale ) {
538                         SetScale( min_scale );
539                 }
540         }
541         else
542         {
543                 SetScale( scale );
544         }
545 }
546
547 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
548         float old_scale = Scale();
549         ZoomIn();
550         if ( g_xywindow_globals.m_bZoomInToPointer ) {
551                 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
552                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
553                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
554                 Vector3 origin = GetOrigin();
555                 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
556                 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
557                 SetOrigin( origin );
558         }
559 }
560
561 void XYWnd::Redraw() {
562         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
563                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
564                         GlobalOpenGL_debugAssertNoErrors();
565                         XY_Draw();
566                         GlobalOpenGL_debugAssertNoErrors();
567
568                         m_XORRectangle.set( rectangle_t() );
569                 }
570                 glwidget_swap_buffers( m_gl_widget );
571         }
572 }
573
574 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
575         ASSERT_NOTNULL( g_pParentWnd );
576         ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
577         return g_pParentWnd->ActiveXY()->GetViewType();
578 }
579
580 // =============================================================================
581 // variables
582
583 ui::Menu XYWnd::m_mnuDrop(ui::null);
584
585 // this is disabled, and broken
586 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
587 #if 0
588 void WXY_Print(){
589         long width, height;
590         width = g_pParentWnd->ActiveXY()->Width();
591         height = g_pParentWnd->ActiveXY()->Height();
592         unsigned char* img;
593         const char* filename;
594
595         filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
596         if ( !filename ) {
597                 return;
598         }
599
600         g_pParentWnd->ActiveXY()->MakeCurrent();
601         img = (unsigned char*)malloc( width * height * 3 );
602         glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
603
604         FILE *fp;
605         fp = fopen( filename, "wb" );
606         if ( fp ) {
607                 unsigned short bits;
608                 unsigned long cmap, bfSize;
609
610                 bits = 24;
611                 cmap = 0;
612                 bfSize = 54 + width * height * 3;
613
614                 long byteswritten = 0;
615                 long pixoff = 54 + cmap * 4;
616                 short res = 0;
617                 char m1 = 'B', m2 = 'M';
618                 fwrite( &m1, 1, 1, fp );      byteswritten++; // B
619                 fwrite( &m2, 1, 1, fp );      byteswritten++; // M
620                 fwrite( &bfSize, 4, 1, fp );  byteswritten += 4; // bfSize
621                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved1
622                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved2
623                 fwrite( &pixoff, 4, 1, fp );  byteswritten += 4; // bfOffBits
624
625                 unsigned long biSize = 40, compress = 0, size = 0;
626                 long pixels = 0;
627                 unsigned short planes = 1;
628                 fwrite( &biSize, 4, 1, fp );  byteswritten += 4; // biSize
629                 fwrite( &width, 4, 1, fp );   byteswritten += 4; // biWidth
630                 fwrite( &height, 4, 1, fp );  byteswritten += 4; // biHeight
631                 fwrite( &planes, 2, 1, fp );  byteswritten += 2; // biPlanes
632                 fwrite( &bits, 2, 1, fp );    byteswritten += 2; // biBitCount
633                 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
634                 fwrite( &size, 4, 1, fp );    byteswritten += 4; // biSizeImage
635                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biXPelsPerMeter
636                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biYPelsPerMeter
637                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrUsed
638                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrImportant
639
640                 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
641                 long row, row_size = width * 3;
642                 for ( row = 0; row < height; row++ )
643                 {
644                         unsigned char* buf = img + row * row_size;
645
646                         // write a row
647                         int col;
648                         for ( col = 0; col < row_size; col += 3 )
649                         {
650                                 putc( buf[col + 2], fp );
651                                 putc( buf[col + 1], fp );
652                                 putc( buf[col], fp );
653                         }
654                         byteswritten += row_size;
655
656                         unsigned long count;
657                         for ( count = row_size; count < widthDW; count++ )
658                         {
659                                 putc( 0, fp ); // dummy
660                                 byteswritten++;
661                         }
662                 }
663
664                 fclose( fp );
665         }
666
667         free( img );
668 }
669 #endif
670
671
672 #include "timer.h"
673
674 Timer g_chasemouse_timer;
675
676 void XYWnd::ChaseMouse(){
677         float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
678         Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
679
680         //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
681
682         XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
683         g_chasemouse_timer.start();
684 }
685
686 gboolean xywnd_chasemouse( gpointer data ){
687         reinterpret_cast<XYWnd*>( data )->ChaseMouse();
688         return TRUE;
689 }
690
691 inline const int& min_int( const int& left, const int& right ){
692         return std::min( left, right );
693 }
694
695 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
696         m_chasemouse_delta_x = 0;
697         m_chasemouse_delta_y = 0;
698
699         if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
700                 const int epsilon = 16;
701
702                 if ( pointx < epsilon ) {
703                         m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
704                 }
705                 else if ( ( pointx - m_nWidth ) > -epsilon ) {
706                         m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
707                 }
708
709                 if ( pointy < epsilon ) {
710                         m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
711                 }
712                 else if ( ( pointy - m_nHeight ) > -epsilon ) {
713                         m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
714                 }
715
716                 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
717                         //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
718                         m_chasemouse_current_x = pointx;
719                         m_chasemouse_current_y = pointy;
720                         if ( m_chasemouse_handler == 0 ) {
721                                 //globalOutputStream() << "chasemouse timer start... ";
722                                 g_chasemouse_timer.start();
723                                 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
724                         }
725                         return true;
726                 }
727                 else
728                 {
729                         if ( m_chasemouse_handler != 0 ) {
730                                 //globalOutputStream() << "chasemouse cancel\n";
731                                 g_source_remove( m_chasemouse_handler );
732                                 m_chasemouse_handler = 0;
733                         }
734                 }
735         }
736         else
737         {
738                 if ( m_chasemouse_handler != 0 ) {
739                         //globalOutputStream() << "chasemouse cancel\n";
740                         g_source_remove( m_chasemouse_handler );
741                         m_chasemouse_handler = 0;
742                 }
743         }
744         return false;
745 }
746
747 // =============================================================================
748 // XYWnd class
749 Shader* XYWnd::m_state_selected = 0;
750
751 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
752         if ( self.GetWidget().visible() ) {
753                 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
754 //              int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
755 //              int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
756 //              rect.x /= self.Scale();
757 //              rect.y /= self.Scale();
758 //              rect.w /= self.Scale();
759 //              rect.h /= self.Scale();
760 //              rect.x += self.GetOrigin()[nDim1];
761 //              rect.y += self.GetOrigin()[nDim2];
762                 self.m_XORRectangle.set( rect );
763         }
764 }
765
766 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
767         if ( event->type == GDK_BUTTON_PRESS ) {
768                 gtk_widget_grab_focus( xywnd->GetWidget() );
769
770                 if( !xywnd->Active() ){
771                         g_pParentWnd->SetActiveXY( xywnd );
772                 }
773
774                 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
775
776                 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
777         }
778         return FALSE;
779 }
780
781 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
782         if ( event->type == GDK_BUTTON_RELEASE ) {
783                 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
784
785                 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
786         }
787         return FALSE;
788 }
789
790 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
791         if ( event->type == GDK_FOCUS_CHANGE ) {
792                 if ( event->in ) {
793                         if( !xywnd->Active() ){
794                                 g_pParentWnd->SetActiveXY( xywnd );
795                         }
796                 }
797         }
798         return FALSE;
799 }
800
801 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
802         if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
803                 return;
804         }
805         reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
806 }
807
808 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
809         gtk_widget_grab_focus( xywnd->GetWidget() );
810         ui::Window window = xywnd->m_parent ? xywnd->m_parent : MainFrame_getWindow();
811         if( !gtk_window_is_active( window ) )
812                 gtk_window_present( window );
813
814         if( !xywnd->Active() ){
815                 g_pParentWnd->SetActiveXY( xywnd );
816         }
817         if ( event->direction == GDK_SCROLL_UP ) {
818                 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
819         }
820         else if ( event->direction == GDK_SCROLL_DOWN ) {
821                 xywnd->ZoomOut();
822         }
823         return FALSE;
824 }
825
826 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
827         xywnd->m_nWidth = allocation->width;
828         xywnd->m_nHeight = allocation->height;
829         xywnd->updateProjection();
830         xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
831         return FALSE;
832 }
833
834 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
835         xywnd->Redraw();
836         return FALSE;
837 }
838
839 void XYWnd_CameraMoved( XYWnd& xywnd ){
840 //      if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
841                 //XYWnd_Update( xywnd );
842                 xywnd.UpdateCameraIcon();
843 //      }
844 }
845
846 XYWnd::XYWnd() :
847         m_gl_widget( glwidget_new( FALSE ) ),
848         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
849         m_deferred_motion( xywnd_motion, this ),
850         m_parent( ui::null ),
851         m_window_observer( NewWindowObserver() ),
852         m_XORRectangle( m_gl_widget ),
853         m_chasemouse_handler( 0 ){
854
855         m_bActive = false;
856         m_buttonstate = 0;
857
858         m_bNewBrushDrag = false;
859         m_move_started = false;
860         m_zoom_started = false;
861
862         m_nWidth = 0;
863         m_nHeight = 0;
864
865         m_vOrigin[0] = 0;
866         m_vOrigin[1] = 20;
867         m_vOrigin[2] = 46;
868         m_fScale = 1;
869         m_viewType = XY;
870
871         m_backgroundActivated = false;
872         m_alpha = 1.0f;
873         m_xmin = 0.0f;
874         m_ymin = 0.0f;
875         m_xmax = 0.0f;
876         m_ymax = 0.0f;
877
878         m_entityCreate = false;
879
880         m_mnuDrop = ui::Menu(ui::null);
881
882         GlobalWindowObservers_add( m_window_observer );
883         GlobalWindowObservers_connectWidget( m_gl_widget );
884
885         m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
886         m_window_observer->setView( m_view );
887
888         g_object_ref( m_gl_widget._handle );
889
890         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
891         gtk_widget_set_can_focus( m_gl_widget, true );
892
893         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
894         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
895
896         m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
897         m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
898         m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );    //works only in floating views layout
899         m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
900
901         m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
902
903         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
904
905         // This reconstruct=false argument is used to avoid a circular dependency
906         // between modelview and projection initialization and a valgrind complaint
907         updateProjection( false );
908         updateModelview( false );
909         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
910
911         AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
912         AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
913
914         PressedButtons_connect( g_pressedButtons, m_gl_widget );
915
916         onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
917 }
918
919 XYWnd::~XYWnd(){
920         onDestroyed();
921
922         if ( m_mnuDrop ) {
923                 m_mnuDrop.destroy();
924                 m_mnuDrop = ui::Menu(ui::null);
925         }
926
927         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
928         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
929
930         m_gl_widget.unref();
931
932         m_window_observer->release();
933 }
934
935 void XYWnd::captureStates(){
936         m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
937 }
938
939 void XYWnd::releaseStates(){
940         GlobalShaderCache().release( "$XY_OVERLAY" );
941 }
942
943 const Vector3& XYWnd::GetOrigin(){
944         return m_vOrigin;
945 }
946
947 void XYWnd::SetOrigin( const Vector3& origin ){
948         m_vOrigin = origin;
949         updateModelview();
950 }
951
952 void XYWnd::Scroll( int x, int y ){
953         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
954         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
955         m_vOrigin[nDim1] += x / m_fScale;
956         m_vOrigin[nDim2] += y / m_fScale;
957         updateModelview();
958         queueDraw();
959 }
960
961 unsigned int Clipper_buttons(){
962         return RAD_LBUTTON;
963 }
964
965 unsigned int Clipper_quick_buttons(){
966         return RAD_LBUTTON | RAD_CONTROL;
967 }
968
969 void XYWnd::DropClipPoint( int pointx, int pointy ){
970         Vector3 point;
971
972         XY_ToPoint( pointx, pointy, point );
973
974         Vector3 mid;
975         Select_GetMid( mid );
976         g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
977         const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
978         point[nDim] = mid[nDim];
979         vector3_snap( point, GetSnapGridSize() );
980         NewClipPoint( point );
981 }
982
983 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
984         Vector3 mousePosition;
985         XY_ToPoint( x, y, mousePosition );
986         g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
987         if ( !g_pMovingClip ) {
988                 DropClipPoint( x, y );
989         }
990 }
991
992 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
993         if ( g_pMovingClip ) {
994                 g_pMovingClip = 0;
995         }
996 }
997
998 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
999         if ( g_pMovingClip ) {
1000                 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
1001                 XY_SnapToGrid( g_pMovingClip->m_ptClip );
1002                 Clip_Update();
1003                 ClipperChangeNotify();
1004         }
1005 }
1006
1007 //#include "gtkutil/image.h"
1008
1009 /* is called on every mouse move fraction; ain't good! */
1010 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
1011         Vector3 mousePosition;
1012         XY_ToPoint( x, y, mousePosition );
1013 #if 0 // NetRadiantCustom
1014         if ( ClipMode() ) {
1015                 if( GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ){
1016                         GdkCursor *cursor;
1017                         cursor = gdk_cursor_new( GDK_CROSSHAIR );
1018                         //cursor = gdk_cursor_new( GDK_FLEUR );
1019                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1020                         gdk_cursor_unref( cursor );
1021                 }
1022                 else{
1023                         GdkCursor *cursor;
1024                         cursor = gdk_cursor_new( GDK_HAND2 );
1025 //                      GdkPixbuf* pixbuf = pixbuf_new_from_file_with_mask( "bitmaps/icon.png" );
1026 //                      cursor = gdk_cursor_new_from_pixbuf( gdk_display_get_default(), pixbuf, 0, 0 );
1027 //                      g_object_unref( pixbuf );
1028                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1029                         gdk_cursor_unref( cursor );
1030
1031                 }
1032         }
1033 #else
1034         if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
1035                 set_cursor ( m_gl_widget, GDK_CROSSHAIR );
1036         }
1037 #endif
1038         else
1039         {
1040                 default_cursor( m_gl_widget );
1041         }
1042 }
1043
1044 void XYWnd::SetCustomPivotOrigin( int pointx, int pointy ){
1045         Vector3 point;
1046         XY_ToPoint( pointx, pointy, point );
1047         VIEWTYPE viewtype = static_cast<VIEWTYPE>( GetViewType() );
1048         const int nDim = ( viewtype == YZ ) ? 0 : ( ( viewtype == XZ ) ? 1 : 2 );
1049         //vector3_snap( point, GetSnapGridSize() );
1050         point[nDim] = 999999;
1051
1052         GlobalSelectionSystem().setCustomPivotOrigin( point );
1053         SceneChangeNotify();
1054 }
1055
1056 unsigned int MoveCamera_buttons(){
1057 //      return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1058         return RAD_CONTROL | RAD_MBUTTON;
1059 }
1060
1061 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1062         Vector3 origin( Camera_getOrigin( camwnd ) );
1063         xywnd->XY_ToPoint( x, y, origin );
1064         xywnd->XY_SnapToGrid( origin );
1065         Camera_setOrigin( camwnd, origin );
1066 }
1067
1068 unsigned int OrientCamera_buttons(){
1069 //      if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1070 //              return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1071 //      }
1072         return RAD_MBUTTON;
1073 }
1074
1075 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1076         //globalOutputStream() << Camera_getAngles( camwnd ) << "  b4\n";
1077         Vector3 point = g_vector3_identity;
1078         xywnd->XY_ToPoint( x, y, point );
1079         //xywnd->XY_SnapToGrid( point );
1080         vector3_subtract( point, Camera_getOrigin( camwnd ) );
1081
1082         int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1083         int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1084         int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1085         if ( point[n1] || point[n2] ) {
1086                 Vector3 angles( Camera_getAngles( camwnd ) );
1087                 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1088                 if( angles[CAMERA_YAW] < 0 )
1089                         angles[CAMERA_YAW] = angles[CAMERA_YAW] + 360;
1090                 if ( nAngle == CAMERA_PITCH ){
1091                         if( fabs( angles[CAMERA_PITCH] ) > 90 ){
1092                                 angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 );
1093                                 if( xywnd->GetViewType() == YZ ){
1094                                         if( angles[CAMERA_YAW] < 180 ){
1095                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1096                                         }
1097                                 }
1098                                 else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){
1099                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1100                                 }
1101                         }
1102                         else{
1103                                 if( xywnd->GetViewType() == YZ ){
1104                                         if( angles[CAMERA_YAW] > 180 ){
1105                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1106                                         }
1107                                 }
1108                                 else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){
1109                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1110                                 }
1111                         }
1112                 }
1113                 Camera_setAngles( camwnd, angles );
1114         }
1115         //globalOutputStream() << Camera_getAngles( camwnd ) << "\n";
1116 }
1117
1118 unsigned int SetCustomPivotOrigin_buttons(){
1119         return RAD_MBUTTON | RAD_SHIFT;
1120 }
1121
1122 /*
1123    ==============
1124    NewBrushDrag
1125    ==============
1126  */
1127 unsigned int NewBrushDrag_buttons(){
1128         return RAD_LBUTTON;
1129 }
1130
1131 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1132         m_NewBrushDrag = 0;
1133         m_nNewBrushPressx = x;
1134         m_nNewBrushPressy = y;
1135
1136         m_bNewBrushDrag = true;
1137 }
1138
1139 void XYWnd::NewBrushDrag_End( int x, int y ){
1140         if ( m_NewBrushDrag != 0 ) {
1141                 GlobalUndoSystem().finish( "brushDragNew" );
1142         }
1143 }
1144
1145 void XYWnd::NewBrushDrag( int x, int y ){
1146         Vector3 mins, maxs;
1147         XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1148         XY_SnapToGrid( mins );
1149         XY_ToPoint( x, y, maxs );
1150         XY_SnapToGrid( maxs );
1151
1152         int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1153
1154         mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1155         maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1156
1157         if ( maxs[nDim] <= mins[nDim] ) {
1158                 maxs[nDim] = mins[nDim] + GetGridSize();
1159         }
1160
1161         for ( int i = 0 ; i < 3 ; i++ )
1162         {
1163                 if ( mins[i] == maxs[i] ) {
1164                         return; // don't create a degenerate brush
1165                 }
1166                 if ( mins[i] > maxs[i] ) {
1167                         float temp = mins[i];
1168                         mins[i] = maxs[i];
1169                         maxs[i] = temp;
1170                 }
1171         }
1172
1173         if ( m_NewBrushDrag == 0 ) {
1174                 GlobalUndoSystem().start();
1175                 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1176                 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1177
1178                 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1179                 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1180                 brushpath.push( makeReference( node.get() ) );
1181                 selectPath( brushpath, true );
1182
1183                 m_NewBrushDrag = node.get_pointer();
1184         }
1185
1186         // d1223m
1187         //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1188         Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1189                                                                 g_brush_always_caulk ?
1190                                                                 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1191 }
1192
1193 void entitycreate_activated( ui::Widget item ){
1194         scene::Node* world_node = Map_FindWorldspawn( g_map );
1195         const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1196
1197         if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1198                 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1199         }
1200         else {
1201                 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
1202                         "There's already a worldspawn in your map!",
1203                                                                                  "Info",
1204                                                                                  eMB_OK,
1205                                                                                  eMB_ICONDEFAULT );
1206         }
1207 }
1208
1209 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1210         auto item = ui::MenuItem( name );
1211         item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1212         item.show();
1213         menu_add_item( menu, item );
1214 }
1215
1216 class EntityClassMenuInserter : public EntityClassVisitor
1217 {
1218 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1219 typedef std::vector<MenuPair> MenuStack;
1220 MenuStack m_stack;
1221 CopiedString m_previous;
1222 public:
1223 EntityClassMenuInserter( ui::Menu menu ){
1224         m_stack.reserve( 2 );
1225         m_stack.push_back( MenuPair( menu, "" ) );
1226 }
1227 ~EntityClassMenuInserter(){
1228         if ( !string_empty( m_previous.c_str() ) ) {
1229                 addItem( m_previous.c_str(), "" );
1230         }
1231 }
1232 void visit( EntityClass* e ){
1233         ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1234         if ( !string_empty( m_previous.c_str() ) ) {
1235                 addItem( m_previous.c_str(), e->name() );
1236         }
1237         m_previous = e->name();
1238 }
1239 void pushMenu( const CopiedString& name ){
1240         auto item = ui::MenuItem( name.c_str() );
1241         item.show();
1242         m_stack.back().first.add(item);
1243
1244         auto submenu = ui::Menu(ui::New);
1245         gtk_menu_item_set_submenu( item, submenu  );
1246
1247         m_stack.push_back( MenuPair( submenu, name ) );
1248 }
1249 void popMenu(){
1250         m_stack.pop_back();
1251 }
1252 void addItem( const char* name, const char* next ){
1253         const char* underscore = strchr( name, '_' );
1254
1255         if ( underscore != 0 && underscore != name ) {
1256                 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1257                 const char* parent = m_stack.back().second.c_str();
1258
1259                 if ( !string_empty( parent )
1260                          && string_length( parent ) == std::size_t( underscore - name )
1261                          && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1262                 }
1263                 else if ( nextEqual ) {
1264                         if ( m_stack.size() == 2 ) {
1265                                 popMenu();
1266                         }
1267                         pushMenu( CopiedString( StringRange( name, underscore ) ) );
1268                 }
1269                 else if ( m_stack.size() == 2 ) {
1270                         popMenu();
1271                 }
1272         }
1273         else if ( m_stack.size() == 2 ) {
1274                 popMenu();
1275         }
1276
1277         EntityClassMenu_addItem( m_stack.back().first, name );
1278 }
1279 };
1280
1281 void XYWnd::OnContextMenu(){
1282 //      if ( g_xywindow_globals.m_bRightClick == false ) {
1283 //              return;
1284 //      }
1285
1286         if ( !m_mnuDrop ) { // first time, load it up
1287                 auto menu = m_mnuDrop = ui::Menu(ui::New);
1288
1289                 EntityClassMenuInserter inserter( menu );
1290                 GlobalEntityClassManager().forEach( inserter );
1291         }
1292
1293         gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1294 }
1295
1296 FreezePointer g_xywnd_freezePointer;
1297
1298 unsigned int Move_buttons(){
1299         return RAD_RBUTTON;
1300 }
1301
1302 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1303         reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1304         reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1305 }
1306
1307 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1308         xywnd->Move_End();
1309         return FALSE;
1310 }
1311
1312 void XYWnd::Move_Begin(){
1313         if ( m_move_started ) {
1314                 Move_End();
1315         }
1316         m_move_started = true;
1317         /* NetRadiantCustom did this instead:
1318         g_xywnd_freezePointer.freeze_pointer( m_parent  ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
1319         g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
1320         m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1321 }
1322
1323 void XYWnd::Move_End(){
1324         m_move_started = false;
1325         /* NetRadiant did this instead:
1326         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false ); */
1327         g_xywnd_freezePointer.unfreeze_pointer( m_gl_widget, false );
1328         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1329 }
1330
1331 unsigned int Zoom_buttons(){
1332         return RAD_RBUTTON | RAD_ALT;
1333 }
1334
1335 int g_dragZoom = 0;
1336 int g_zoom2x = 0;
1337 int g_zoom2y = 0;
1338
1339 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1340         if ( y != 0 ) {
1341                 g_dragZoom += y;
1342                 while ( abs( g_dragZoom ) > 8 )
1343                 {
1344                         if ( g_dragZoom > 0 ) {
1345                                 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1346                                 g_dragZoom -= 8;
1347                         }
1348                         else
1349                         {
1350                                 if ( g_xywindow_globals.m_bZoomInToPointer ) {
1351                                         reinterpret_cast<XYWnd*>( data )->ZoomInWithMouse( g_zoom2x, g_zoom2y );
1352                                 }
1353                                 else{
1354                                 reinterpret_cast<XYWnd*>( data )->ZoomIn();
1355                                 }
1356                                 g_dragZoom += 8;
1357                         }
1358                 }
1359         }
1360 }
1361
1362 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1363         xywnd->Zoom_End();
1364         return FALSE;
1365 }
1366
1367 void XYWnd::Zoom_Begin( int x, int y ){
1368         if ( m_zoom_started ) {
1369                 Zoom_End();
1370         }
1371         m_zoom_started = true;
1372         g_dragZoom = 0;
1373         g_zoom2x = x;
1374         g_zoom2y = y;
1375         /* NetRadiantCustom did this instead:
1376         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
1377         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
1378         m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1379 }
1380
1381 void XYWnd::Zoom_End(){
1382         m_zoom_started = false;
1383         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1384         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1385 }
1386
1387 // makes sure the selected brush or camera is in view
1388 void XYWnd::PositionView( const Vector3& position ){
1389         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1390         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1391
1392         m_vOrigin[nDim1] = position[nDim1];
1393         m_vOrigin[nDim2] = position[nDim2];
1394
1395         updateModelview();
1396
1397         XYWnd_Update( *this );
1398 }
1399
1400 void XYWnd::SetViewType( VIEWTYPE viewType ){
1401         m_viewType = viewType;
1402         updateModelview();
1403
1404         if ( m_parent ) {
1405                 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1406         }
1407 }
1408
1409
1410 inline WindowVector WindowVector_forInteger( int x, int y ){
1411         return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1412 }
1413
1414 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1415         XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1416 }
1417 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1418         if ( buttons == Move_buttons() ) {
1419                 Move_Begin();
1420                 EntityCreate_MouseDown( x, y );
1421         }
1422         else if ( buttons == Zoom_buttons() ) {
1423                 Zoom_Begin( x, y );
1424         }
1425         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1426                 Clipper_OnLButtonDown( x, y );
1427         }
1428         else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1429                 ClipperMode();
1430                 g_quick_clipper = true;
1431                 Clipper_OnLButtonDown( x, y );
1432         }
1433         else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1434                 NewBrushDrag_Begin( x, y );
1435         }
1436         // control mbutton = move camera
1437         else if ( buttons == MoveCamera_buttons() ) {
1438                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1439         }
1440         // mbutton = angle camera
1441         else if ( buttons == OrientCamera_buttons() ) {
1442                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1443         }
1444         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1445                 SetCustomPivotOrigin( x, y );
1446         }
1447         else
1448         {
1449                 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1450         }
1451 }
1452
1453 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1454         if ( m_move_started ) {
1455                 Move_End();
1456                 EntityCreate_MouseUp( x, y );
1457         }
1458         else if ( m_zoom_started ) {
1459                 Zoom_End();
1460         }
1461         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1462                 Clipper_OnLButtonUp( x, y );
1463         }
1464         else if ( m_bNewBrushDrag ) {
1465                 m_bNewBrushDrag = false;
1466                 NewBrushDrag_End( x, y );
1467                 if ( m_NewBrushDrag == 0 ) {
1468                         //L button w/o created brush = tunnel selection
1469                         m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1470                 }
1471         }
1472         else
1473         {
1474                 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1475         }
1476 }
1477
1478 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1479         // rbutton = drag xy origin
1480         if ( m_move_started ) {
1481         }
1482         // zoom in/out
1483         else if ( m_zoom_started ) {
1484         }
1485
1486         else if ( ClipMode() && g_pMovingClip != 0 ) {
1487                 Clipper_OnMouseMoved( x, y );
1488         }
1489         // lbutton without selection = drag new brush
1490         else if ( m_bNewBrushDrag ) {
1491                 NewBrushDrag( x, y );
1492         }
1493
1494         // control mbutton = move camera
1495         else if ( buttons == MoveCamera_buttons() ) {
1496                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1497         }
1498
1499         // mbutton = angle camera
1500         else if ( buttons == OrientCamera_buttons() ) {
1501                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1502         }
1503
1504         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1505                 SetCustomPivotOrigin( x, y );
1506         }
1507
1508         else
1509         {
1510                 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1511
1512                 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1513                 XY_ToPoint( x, y, m_mousePosition );
1514                 XY_SnapToGrid( m_mousePosition );
1515
1516                 StringOutputStream status( 64 );
1517                 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1518                            << "  y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1519                            << "  z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1520                 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1521
1522                 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1523                         XYWnd_Update( *this );
1524                 }
1525
1526                 Clipper_Crosshair_OnMouseMoved( x, y );
1527         }
1528 }
1529
1530 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1531         m_entityCreate = true;
1532         m_entityCreate_x = x;
1533         m_entityCreate_y = y;
1534 }
1535
1536 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1537         if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1538                 m_entityCreate = false;
1539         }
1540 }
1541
1542 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1543         if ( m_entityCreate ) {
1544                 m_entityCreate = false;
1545                 OnContextMenu();
1546         }
1547 }
1548
1549 inline float screen_normalised( int pos, unsigned int size ){
1550         return ( ( 2.0f * pos ) / size ) - 1.0f;
1551 }
1552
1553 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1554         return world_origin + normalised * normalised2world_scale;
1555 }
1556
1557
1558 // TTimo: watch it, this doesn't init one of the 3 coords
1559 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1560         float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1561         float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1562         if ( m_viewType == XY ) {
1563                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1564                 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1565         }
1566         else if ( m_viewType == YZ ) {
1567                 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1568                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1569         }
1570         else
1571         {
1572                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1573                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1574         }
1575 }
1576
1577 void XYWnd::XY_SnapToGrid( Vector3& point ){
1578         if ( m_viewType == XY ) {
1579                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1580                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1581         }
1582         else if ( m_viewType == YZ ) {
1583                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1584                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1585         }
1586         else
1587         {
1588                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1589                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1590         }
1591 }
1592
1593 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1594         const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1595         if ( relative == name ) {
1596                 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1597         }
1598
1599         char fileNameWithoutExt[512];
1600         strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1601         fileNameWithoutExt[512 - 1] = '\0';
1602         fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1603
1604         Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1605         if ( !image ) {
1606                 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1607                 return;
1608         }
1609         g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1610         LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1611         globalOutputStream() << "Loaded background texture " << relative << "\n";
1612         g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1613
1614         int m_ix, m_iy;
1615         switch ( g_pParentWnd->ActiveXY()->m_viewType )
1616         {
1617         case XY:
1618                 m_ix = 0;
1619                 m_iy = 1;
1620                 break;
1621         case XZ:
1622                 m_ix = 0;
1623                 m_iy = 2;
1624                 break;
1625         case YZ:
1626                 m_ix = 1;
1627                 m_iy = 2;
1628                 break;
1629         }
1630
1631         Vector3 min, max;
1632         Select_GetBounds( min, max );
1633         g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1634         g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1635         g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1636         g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1637 }
1638
1639 void XYWnd::XY_DisableBackground( void ){
1640         g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1641         if ( g_pParentWnd->ActiveXY()->m_tex ) {
1642                 free( g_pParentWnd->ActiveXY()->m_tex );
1643         }
1644         g_pParentWnd->ActiveXY()->m_tex = NULL;
1645 }
1646
1647 void WXY_BackgroundSelect( void ){
1648         bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1649
1650         ui::Window main_window = MainFrame_getWindow();
1651
1652         if ( !brushesSelected ) {
1653                 ui::alert( main_window, "You have to select some brushes to get the bounding box for.\n",
1654                                                 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1655                 return;
1656         }
1657
1658         const char *filename = main_window.file_dialog( TRUE, "Background Image", NULL, NULL );
1659
1660         g_pParentWnd->ActiveXY()->XY_DisableBackground();
1661
1662         if ( filename ) {
1663                 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1664         }
1665
1666         // Draw the background image immediately (do not wait for user input).
1667         g_pParentWnd->ActiveXY()->Redraw();
1668 }
1669
1670 /*
1671    ============================================================================
1672
1673    DRAWING
1674
1675    ============================================================================
1676  */
1677
1678 /*
1679    ==============
1680    XY_DrawGrid
1681    ==============
1682  */
1683
1684 double two_to_the_power( int power ){
1685         return pow( 2.0f, power );
1686 }
1687
1688 void XYWnd::XY_DrawAxis( void ){
1689         if ( g_xywindow_globals_private.show_axis ) {
1690                 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1691                 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1692                 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1693                 const int w = ( m_nWidth / 2 / m_fScale );
1694                 const int h = ( m_nHeight / 2 / m_fScale );
1695
1696                 Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1697                 Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1698                 if( !Active() ){
1699                         float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
1700                         float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
1701                         colourX[0] = colourX[1] = colourX[2] = grayX;
1702                         colourY[0] = colourY[1] = colourY[2] = grayY;
1703                 }
1704
1705                 // draw two lines with corresponding axis colors to highlight current view
1706                 // horizontal line: nDim1 color
1707                 glLineWidth( 2 );
1708                 glBegin( GL_LINES );
1709                 glColor3fv( vector3_to_array( colourX ) );
1710                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1711                 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1712                 glVertex2f( 0, 0 );
1713                 glVertex2f( 32 / m_fScale, 0 );
1714                 glColor3fv( vector3_to_array( colourY ) );
1715                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1716                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1717                 glVertex2f( 0, 0 );
1718                 glVertex2f( 0, 32 / m_fScale );
1719                 glEnd();
1720                 glLineWidth( 1 );
1721                 // now print axis symbols
1722                 glColor3fv( vector3_to_array( colourX ) );
1723                 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1724                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1725                 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1726                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1727                 glColor3fv( vector3_to_array( colourY ) );
1728                 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1729                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1730                 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1731                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1732         }
1733 }
1734
1735 void XYWnd::RenderActive( void ){
1736         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1737                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1738                         GlobalOpenGL_debugAssertNoErrors();
1739                         glDrawBuffer( GL_FRONT );
1740
1741                         if ( g_xywindow_globals_private.show_outline ) {
1742                                 glMatrixMode( GL_PROJECTION );
1743                                 glLoadIdentity();
1744                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1745
1746                                 glMatrixMode( GL_MODELVIEW );
1747                                 glLoadIdentity();
1748
1749                                 if( !Active() ){ //sorta erase
1750                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridmajor ) );
1751                                 }
1752                                 // four view mode doesn't colorize
1753                                 else if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
1754                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1755                                 }
1756                                 else
1757                                 {
1758                                         switch ( m_viewType )
1759                                         {
1760                                         case YZ:
1761                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
1762                                                 break;
1763                                         case XZ:
1764                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
1765                                                 break;
1766                                         case XY:
1767                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
1768                                                 break;
1769                                         }
1770                                 }
1771                                 glBegin( GL_LINE_LOOP );
1772                                 glVertex2f( 0.5, 0.5 );
1773                                 glVertex2f( m_nWidth - 0.5, 1 );
1774                                 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
1775                                 glVertex2f( 0.5, m_nHeight - 0.5 );
1776                                 glEnd();
1777                         }
1778                         // we do this part (the old way) only if show_axis is disabled
1779                         if ( !g_xywindow_globals_private.show_axis ) {
1780                                 glMatrixMode( GL_PROJECTION );
1781                                 glLoadIdentity();
1782                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1783
1784                                 glMatrixMode( GL_MODELVIEW );
1785                                 glLoadIdentity();
1786
1787                                 if ( Active() ) {
1788                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1789                                 }
1790                                 else{
1791                                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1792                                 }
1793
1794                                 glDisable( GL_BLEND );
1795                                 glRasterPos2f( 35, m_nHeight - 20 );
1796
1797                                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1798                         }
1799                         else{
1800                                 // clear
1801                                 glViewport( 0, 0, m_nWidth, m_nHeight );
1802                                 // set up viewpoint
1803                                 glMatrixMode( GL_PROJECTION );
1804                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
1805
1806                                 glMatrixMode( GL_MODELVIEW );
1807                                 glLoadIdentity();
1808                                 glScalef( m_fScale, m_fScale, 1 );
1809                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1810                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1811                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
1812
1813                                 glDisable( GL_LINE_STIPPLE );
1814                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1815                                 glDisableClientState( GL_NORMAL_ARRAY );
1816                                 glDisableClientState( GL_COLOR_ARRAY );
1817                                 glDisable( GL_TEXTURE_2D );
1818                                 glDisable( GL_LIGHTING );
1819                                 glDisable( GL_COLOR_MATERIAL );
1820                                 glDisable( GL_DEPTH_TEST );
1821                                 glDisable( GL_TEXTURE_1D );
1822                                 glDisable( GL_BLEND );
1823
1824                                 XYWnd::XY_DrawAxis();
1825                         }
1826
1827                         glDrawBuffer( GL_BACK );
1828                         GlobalOpenGL_debugAssertNoErrors();
1829                         glwidget_make_current( m_gl_widget );
1830                 }
1831         }
1832 }
1833
1834 void XYWnd::XY_DrawBackground( void ){
1835         glPushAttrib( GL_ALL_ATTRIB_BITS );
1836
1837         glEnable( GL_TEXTURE_2D );
1838         glEnable( GL_BLEND );
1839         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1840         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1841         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1842         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1843
1844         glPolygonMode( GL_FRONT, GL_FILL );
1845
1846         glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1847         glBegin( GL_QUADS );
1848
1849         glColor4f( 1.0, 1.0, 1.0, m_alpha );
1850         glTexCoord2f( 0.0, 1.0 );
1851         glVertex2f( m_xmin, m_ymin );
1852
1853         glTexCoord2f( 1.0, 1.0 );
1854         glVertex2f( m_xmax, m_ymin );
1855
1856         glTexCoord2f( 1.0, 0.0 );
1857         glVertex2f( m_xmax, m_ymax );
1858
1859         glTexCoord2f( 0.0, 0.0 );
1860         glVertex2f( m_xmin, m_ymax );
1861
1862         glEnd();
1863         glBindTexture( GL_TEXTURE_2D, 0 );
1864
1865         glPopAttrib();
1866 }
1867
1868 void XYWnd::XY_DrawGrid( void ) {
1869         float x, y, xb, xe, yb, ye;
1870         float w, h, a;
1871         char text[32];
1872         float step, minor_step, stepx, stepy;
1873         step = minor_step = stepx = stepy = GetGridSize();
1874
1875         int minor_power = Grid_getPower();
1876         int mask;
1877
1878         while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1879                 ++minor_power;
1880                 minor_step *= 2;
1881         }
1882         int power = minor_power;
1883         while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1884                 ++power;
1885                 step = float(two_to_the_power( power ) );
1886         }
1887         mask = ( 1 << ( power - minor_power ) ) - 1;
1888         while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1889                 stepx *= 2;
1890         while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1891                 stepy *= 2;
1892
1893         a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1894
1895         glDisable( GL_TEXTURE_2D );
1896         glDisable( GL_TEXTURE_1D );
1897         glDisable( GL_DEPTH_TEST );
1898         glDisable( GL_BLEND );
1899         glLineWidth( 1 );
1900
1901         w = ( m_nWidth / 2 / m_fScale );
1902         h = ( m_nHeight / 2 / m_fScale );
1903
1904         const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1905         const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1906
1907         xb = m_vOrigin[nDim1] - w;
1908         if ( xb < region_mins[nDim1] ) {
1909                 xb = region_mins[nDim1];
1910         }
1911         xb = step * floor( xb / step );
1912
1913         xe = m_vOrigin[nDim1] + w;
1914         if ( xe > region_maxs[nDim1] ) {
1915                 xe = region_maxs[nDim1];
1916         }
1917         xe = step * ceil( xe / step );
1918
1919         yb = m_vOrigin[nDim2] - h;
1920         if ( yb < region_mins[nDim2] ) {
1921                 yb = region_mins[nDim2];
1922         }
1923         yb = step * floor( yb / step );
1924
1925         ye = m_vOrigin[nDim2] + h;
1926         if ( ye > region_maxs[nDim2] ) {
1927                 ye = region_maxs[nDim2];
1928         }
1929         ye = step * ceil( ye / step );
1930
1931 #define COLORS_DIFFER( a,b ) \
1932         ( ( a )[0] != ( b )[0] || \
1933           ( a )[1] != ( b )[1] || \
1934           ( a )[2] != ( b )[2] )
1935
1936         // djbob
1937         // draw minor blocks
1938         if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1939                 if ( a < 1.0f ) {
1940                         glEnable( GL_BLEND );
1941                 }
1942
1943                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1944                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1945
1946                         glBegin( GL_LINES );
1947                         int i = 0;
1948                         for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1949                                 if ( ( i & mask ) != 0 ) {
1950                                         glVertex2f( x, yb );
1951                                         glVertex2f( x, ye );
1952                                 }
1953                         }
1954                         i = 0;
1955                         for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1956                                 if ( ( i & mask ) != 0 ) {
1957                                         glVertex2f( xb, y );
1958                                         glVertex2f( xe, y );
1959                                 }
1960                         }
1961                         glEnd();
1962                 }
1963
1964                 // draw major blocks
1965                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1966                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1967
1968                         glBegin( GL_LINES );
1969                         for ( x = xb ; x <= xe ; x += step ) {
1970                                 glVertex2f( x, yb );
1971                                 glVertex2f( x, ye );
1972                         }
1973                         for ( y = yb ; y <= ye ; y += step ) {
1974                                 glVertex2f( xb, y );
1975                                 glVertex2f( xe, y );
1976                         }
1977                         glEnd();
1978                 }
1979
1980                 if ( a < 1.0f ) {
1981                         glDisable( GL_BLEND );
1982                 }
1983         }
1984
1985         // draw coordinate text if needed
1986         if ( g_xywindow_globals_private.show_coordinates ) {
1987                 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1988                 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
1989                 float offy = m_vOrigin[nDim1] - w +  4                                            / m_fScale;
1990                 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
1991                         glRasterPos2f( x, offx );
1992                         sprintf( text, "%g", x );
1993                         GlobalOpenGL().drawString( text );
1994                 }
1995                 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
1996                         glRasterPos2f( offy, y );
1997                         sprintf( text, "%g", y );
1998                         GlobalOpenGL().drawString( text );
1999                 }
2000
2001         }
2002         // we do this part (the old way) only if show_axis is disabled
2003         if ( !g_xywindow_globals_private.show_axis ) {
2004                 if ( Active() ) {
2005                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2006                 }
2007                 else{
2008                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
2009                 }
2010
2011                 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
2012
2013                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
2014         }
2015
2016         XYWnd::XY_DrawAxis();
2017
2018         // show current work zone?
2019         // the work zone is used to place dropped points and brushes
2020         if ( g_xywindow_globals_private.d_show_work ) {
2021                 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
2022                 glBegin( GL_LINES );
2023                 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
2024                 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
2025                 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
2026                 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
2027                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
2028                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
2029                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
2030                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
2031                 glEnd();
2032         }
2033 }
2034
2035 /*
2036    ==============
2037    XY_DrawBlockGrid
2038    ==============
2039  */
2040 void XYWnd::XY_DrawBlockGrid(){
2041         if ( Map_FindWorldspawn( g_map ) == 0 ) {
2042                 return;
2043         }
2044         const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
2045         if ( strlen( value ) ) {
2046                 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
2047         }
2048
2049         if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
2050                 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
2051                 g_xywindow_globals_private.blockSize = 1024;
2052         }
2053
2054         float x, y, xb, xe, yb, ye;
2055         float w, h;
2056         char text[32];
2057
2058         glDisable( GL_TEXTURE_2D );
2059         glDisable( GL_TEXTURE_1D );
2060         glDisable( GL_DEPTH_TEST );
2061         glDisable( GL_BLEND );
2062
2063         w = ( m_nWidth / 2 / m_fScale );
2064         h = ( m_nHeight / 2 / m_fScale );
2065
2066         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2067         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2068
2069         xb = m_vOrigin[nDim1] - w;
2070         if ( xb < region_mins[nDim1] ) {
2071                 xb = region_mins[nDim1];
2072         }
2073         xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
2074
2075         xe = m_vOrigin[nDim1] + w;
2076         if ( xe > region_maxs[nDim1] ) {
2077                 xe = region_maxs[nDim1];
2078         }
2079         xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
2080
2081         yb = m_vOrigin[nDim2] - h;
2082         if ( yb < region_mins[nDim2] ) {
2083                 yb = region_mins[nDim2];
2084         }
2085         yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
2086
2087         ye = m_vOrigin[nDim2] + h;
2088         if ( ye > region_maxs[nDim2] ) {
2089                 ye = region_maxs[nDim2];
2090         }
2091         ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
2092
2093         // draw major blocks
2094
2095         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
2096         glLineWidth( 2 );
2097
2098         glBegin( GL_LINES );
2099
2100         for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
2101         {
2102                 glVertex2f( x, yb );
2103                 glVertex2f( x, ye );
2104         }
2105
2106         if ( m_viewType == XY ) {
2107                 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
2108                 {
2109                         glVertex2f( xb, y );
2110                         glVertex2f( xe, y );
2111                 }
2112         }
2113
2114         glEnd();
2115         glLineWidth( 1 );
2116
2117         // draw coordinate text if needed
2118
2119         if ( m_viewType == XY && m_fScale > .1 ) {
2120                 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
2121                         for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
2122                         {
2123                                 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
2124                                 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
2125                                 GlobalOpenGL().drawString( text );
2126                         }
2127         }
2128
2129         glColor4f( 0, 0, 0, 0 );
2130 }
2131
2132 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
2133         Cam.fov = 48 / m_fScale;
2134         Cam.box = 16 / m_fScale;
2135 //      globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << "   yaw " << angles[CAMERA_YAW] << "\n";
2136
2137         if ( m_viewType == XY ) {
2138                 Cam.x = origin[0];
2139                 Cam.y = origin[1];
2140                 Cam.a = degrees_to_radians( angles[CAMERA_YAW] );
2141         }
2142         else if ( m_viewType == YZ ) {
2143                 Cam.x = origin[1];
2144                 Cam.y = origin[2];
2145                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2146         }
2147         else
2148         {
2149                 Cam.x = origin[0];
2150                 Cam.y = origin[2];
2151                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2152         }
2153
2154         //glColor3f( 0.0, 0.0, 1.0 );
2155         glColor3f( 1.0, 1.0, 1.0 );
2156         glBegin( GL_LINE_STRIP );
2157         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2158         glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2159         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2160         glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2161         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2162         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2163         glEnd();
2164
2165         glBegin( GL_LINE_STRIP );
2166         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2167         glVertex3f( Cam.x, Cam.y, 0 );
2168         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2169         glEnd();
2170
2171 }
2172
2173 void XYWnd::UpdateCameraIcon( void ){
2174         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
2175                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
2176                         GlobalOpenGL_debugAssertNoErrors();
2177                         glDrawBuffer( GL_FRONT );
2178                         {
2179                                 // clear
2180                                 glViewport( 0, 0, m_nWidth, m_nHeight );
2181                                 // set up viewpoint
2182                                 glMatrixMode( GL_PROJECTION );
2183                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2184
2185                                 glMatrixMode( GL_MODELVIEW );
2186                                 glLoadIdentity();
2187                                 glScalef( m_fScale, m_fScale, 1 );
2188                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2189                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2190                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2191
2192                                 glDisable( GL_LINE_STIPPLE );
2193                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2194                                 glDisableClientState( GL_NORMAL_ARRAY );
2195                                 glDisableClientState( GL_COLOR_ARRAY );
2196                                 glDisable( GL_TEXTURE_2D );
2197                                 glDisable( GL_LIGHTING );
2198                                 glDisable( GL_COLOR_MATERIAL );
2199                                 glDisable( GL_DEPTH_TEST );
2200                                 glDisable( GL_TEXTURE_1D );
2201
2202                                 glEnable( GL_BLEND );
2203                                 glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2204
2205                                 //glColor3f( 0.0, 0.0, 1.0 );
2206                                 glColor3f( 1.0, 1.0, 1.0 );
2207                                 glBegin( GL_LINE_STRIP );
2208                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2209                                 glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2210                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2211                                 glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2212                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2213                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2214                                 glEnd();
2215
2216                                 glBegin( GL_LINE_STRIP );
2217                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2218                                 glVertex3f( Cam.x, Cam.y, 0 );
2219                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2220                                 glEnd();
2221
2222                                 XYWnd::DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2223
2224                                 glDisable( GL_BLEND );
2225                                 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2226                         }
2227
2228                         glDrawBuffer( GL_BACK );
2229                         GlobalOpenGL_debugAssertNoErrors();
2230                         glwidget_make_current( m_gl_widget );
2231                 }
2232         }
2233 }
2234
2235
2236 float Betwixt( float f1, float f2 ){
2237         if ( f1 > f2 ) {
2238                 return f2 + ( ( f1 - f2 ) / 2 );
2239         }
2240         else{
2241                 return f1 + ( ( f2 - f1 ) / 2 );
2242         }
2243 }
2244
2245
2246 // can be greatly simplified but per usual i am in a hurry
2247 // which is not an excuse, just a fact
2248 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
2249         if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
2250                 return;
2251         }
2252         const char* g_pDimStrings[] = {"x:", "y:", "z:"};
2253         typedef const char* OrgStrings[2];
2254         const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
2255
2256         Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
2257
2258         glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
2259                            g_xywindow_globals.color_selbrushes[1] * .65f,
2260                            g_xywindow_globals.color_selbrushes[2] * .65f );
2261
2262         StringOutputStream dimensions( 16 );
2263
2264         if ( m_viewType == XY ) {
2265                 glBegin( GL_LINES );
2266
2267                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2268                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2269
2270                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2271                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2272
2273                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2274                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2275
2276
2277                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2278                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2279
2280                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2281                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2282
2283                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2284                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2285
2286                 glEnd();
2287
2288                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale, 0.0f );
2289                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2290                 GlobalOpenGL().drawString( dimensions.c_str() );
2291                 dimensions.clear();
2292
2293                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2294                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2295                 GlobalOpenGL().drawString( dimensions.c_str() );
2296                 dimensions.clear();
2297
2298                 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2299                 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2300                 GlobalOpenGL().drawString( dimensions.c_str() );
2301         }
2302         else if ( m_viewType == XZ ) {
2303                 glBegin( GL_LINES );
2304
2305                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f  / m_fScale );
2306                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2307
2308                 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2309                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2310
2311                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f  / m_fScale );
2312                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2313
2314
2315                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMinBounds[nDim2] );
2316                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2317
2318                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2319                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2320
2321                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2322                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2323
2324                 glEnd();
2325
2326                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f  / m_fScale );
2327                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2328                 GlobalOpenGL().drawString( dimensions.c_str() );
2329                 dimensions.clear();
2330
2331                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2332                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2333                 GlobalOpenGL().drawString( dimensions.c_str() );
2334                 dimensions.clear();
2335
2336                 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2337                 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2338                 GlobalOpenGL().drawString( dimensions.c_str() );
2339         }
2340         else
2341         {
2342                 glBegin( GL_LINES );
2343
2344                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2345                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2346
2347                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2348                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2349
2350                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2351                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2352
2353
2354                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2] );
2355                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2356
2357                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2358                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2359
2360                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2] );
2361                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2362
2363                 glEnd();
2364
2365                 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale );
2366                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2367                 GlobalOpenGL().drawString( dimensions.c_str() );
2368                 dimensions.clear();
2369
2370                 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2371                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2372                 GlobalOpenGL().drawString( dimensions.c_str() );
2373                 dimensions.clear();
2374
2375                 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2376                 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2377                 GlobalOpenGL().drawString( dimensions.c_str() );
2378         }
2379 }
2380
2381 class XYRenderer : public Renderer
2382 {
2383 struct state_type
2384 {
2385         state_type() :
2386                 m_highlight( 0 ),
2387                 m_state( 0 ){
2388         }
2389         unsigned int m_highlight;
2390         Shader* m_state;
2391 };
2392 public:
2393 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2394         m_globalstate( globalstate ),
2395         m_state_selected( selected ){
2396         ASSERT_NOTNULL( selected );
2397         m_state_stack.push_back( state_type() );
2398 }
2399
2400 void SetState( Shader* state, EStyle style ){
2401         ASSERT_NOTNULL( state );
2402         if ( style == eWireframeOnly ) {
2403                 m_state_stack.back().m_state = state;
2404         }
2405 }
2406 EStyle getStyle() const {
2407         return eWireframeOnly;
2408 }
2409 void PushState(){
2410         m_state_stack.push_back( m_state_stack.back() );
2411 }
2412 void PopState(){
2413         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2414         m_state_stack.pop_back();
2415 }
2416 void Highlight( EHighlightMode mode, bool bEnable = true ){
2417         ( bEnable )
2418         ? m_state_stack.back().m_highlight |= mode
2419                                                                                   : m_state_stack.back().m_highlight &= ~mode;
2420 }
2421 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2422         if ( m_state_stack.back().m_highlight & ePrimitive ) {
2423                 m_state_selected->addRenderable( renderable, localToWorld );
2424         }
2425         else
2426         {
2427                 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2428         }
2429 }
2430
2431 void render( const Matrix4& modelview, const Matrix4& projection ){
2432         GlobalShaderCache().render( m_globalstate, modelview, projection );
2433 }
2434 private:
2435 std::vector<state_type> m_state_stack;
2436 RenderStateFlags m_globalstate;
2437 Shader* m_state_selected;
2438 };
2439
2440 void XYWnd::updateProjection( bool reconstruct ){
2441         m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2442         m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2443         m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2444
2445         m_projection[12] = 0.0f;
2446         m_projection[13] = 0.0f;
2447         m_projection[14] = -1.0f;
2448
2449         m_projection[1] =
2450                 m_projection[2] =
2451                         m_projection[3] =
2452
2453                                 m_projection[4] =
2454                                         m_projection[6] =
2455                                                 m_projection[7] =
2456
2457                                                         m_projection[8] =
2458                                                                 m_projection[9] =
2459                                                                         m_projection[11] = 0.0f;
2460
2461         m_projection[15] = 1.0f;
2462
2463         if (reconstruct) {
2464         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2465 }
2466 }
2467
2468 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2469 void XYWnd::updateModelview( bool reconstruct ){
2470         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2471         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2472
2473         // translation
2474         m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2475         m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2476         m_modelview[14] = g_MaxWorldCoord * m_fScale;
2477
2478         // axis base
2479         switch ( m_viewType )
2480         {
2481         case XY:
2482                 m_modelview[0]  =  m_fScale;
2483                 m_modelview[1]  =  0;
2484                 m_modelview[2]  =  0;
2485
2486                 m_modelview[4]  =  0;
2487                 m_modelview[5]  =  m_fScale;
2488                 m_modelview[6]  =  0;
2489
2490                 m_modelview[8]  =  0;
2491                 m_modelview[9]  =  0;
2492                 m_modelview[10] = -m_fScale;
2493                 break;
2494         case XZ:
2495                 m_modelview[0]  =  m_fScale;
2496                 m_modelview[1]  =  0;
2497                 m_modelview[2]  =  0;
2498
2499                 m_modelview[4]  =  0;
2500                 m_modelview[5]  =  0;
2501                 m_modelview[6]  =  m_fScale;
2502
2503                 m_modelview[8]  =  0;
2504                 m_modelview[9]  =  m_fScale;
2505                 m_modelview[10] =  0;
2506                 break;
2507         case YZ:
2508                 m_modelview[0]  =  0;
2509                 m_modelview[1]  =  0;
2510                 m_modelview[2]  = -m_fScale;
2511
2512                 m_modelview[4]  =  m_fScale;
2513                 m_modelview[5]  =  0;
2514                 m_modelview[6]  =  0;
2515
2516                 m_modelview[8]  =  0;
2517                 m_modelview[9]  =  m_fScale;
2518                 m_modelview[10] =  0;
2519                 break;
2520         }
2521
2522         m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2523         m_modelview[15] = 1;
2524
2525         if (reconstruct) {
2526         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2527         }
2528 }
2529
2530 /*
2531    ==============
2532    XY_Draw
2533    ==============
2534  */
2535
2536 //#define DBG_SCENEDUMP
2537
2538 void XYWnd::XY_Draw(){
2539         //
2540         // clear
2541         //
2542         glViewport( 0, 0, m_nWidth, m_nHeight );
2543         glClearColor( g_xywindow_globals.color_gridback[0],
2544                                   g_xywindow_globals.color_gridback[1],
2545                                   g_xywindow_globals.color_gridback[2],0 );
2546
2547         glClear( GL_COLOR_BUFFER_BIT );
2548
2549         //
2550         // set up viewpoint
2551         //
2552
2553         glMatrixMode( GL_PROJECTION );
2554         glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2555
2556         glMatrixMode( GL_MODELVIEW );
2557         glLoadIdentity();
2558         glScalef( m_fScale, m_fScale, 1 );
2559         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2560         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2561         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2562
2563         glDisable( GL_LINE_STIPPLE );
2564         glLineWidth( 1 );
2565         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2566         glDisableClientState( GL_NORMAL_ARRAY );
2567         glDisableClientState( GL_COLOR_ARRAY );
2568         glDisable( GL_TEXTURE_2D );
2569         glDisable( GL_LIGHTING );
2570         glDisable( GL_COLOR_MATERIAL );
2571         glDisable( GL_DEPTH_TEST );
2572
2573         if ( m_backgroundActivated ) {
2574                 XY_DrawBackground();
2575         }
2576         XY_DrawGrid();
2577
2578         if ( g_xywindow_globals_private.show_blocks ) {
2579                 XY_DrawBlockGrid();
2580         }
2581
2582         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2583
2584         unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2585         if ( !g_xywindow_globals.m_bNoStipple ) {
2586                 globalstate |= RENDER_LINESTIPPLE;
2587         }
2588
2589         {
2590                 XYRenderer renderer( globalstate, m_state_selected );
2591
2592                 Scene_Render( renderer, m_view );
2593
2594                 GlobalOpenGL_debugAssertNoErrors();
2595                 renderer.render( m_modelview, m_projection );
2596                 GlobalOpenGL_debugAssertNoErrors();
2597         }
2598
2599         glDepthMask( GL_FALSE );
2600
2601         GlobalOpenGL_debugAssertNoErrors();
2602
2603         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2604
2605         GlobalOpenGL_debugAssertNoErrors();
2606         glDisable( GL_LINE_STIPPLE );
2607         GlobalOpenGL_debugAssertNoErrors();
2608         glLineWidth( 1 );
2609         GlobalOpenGL_debugAssertNoErrors();
2610         if ( GlobalOpenGL().GL_1_3() ) {
2611                 glActiveTexture( GL_TEXTURE0 );
2612                 glClientActiveTexture( GL_TEXTURE0 );
2613         }
2614         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2615         GlobalOpenGL_debugAssertNoErrors();
2616         glDisableClientState( GL_NORMAL_ARRAY );
2617         GlobalOpenGL_debugAssertNoErrors();
2618         glDisableClientState( GL_COLOR_ARRAY );
2619         GlobalOpenGL_debugAssertNoErrors();
2620         glDisable( GL_TEXTURE_2D );
2621         GlobalOpenGL_debugAssertNoErrors();
2622         glDisable( GL_LIGHTING );
2623         GlobalOpenGL_debugAssertNoErrors();
2624         glDisable( GL_COLOR_MATERIAL );
2625         GlobalOpenGL_debugAssertNoErrors();
2626
2627         GlobalOpenGL_debugAssertNoErrors();
2628
2629
2630         // size info
2631         if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2632                 Vector3 min, max;
2633                 Select_GetBounds( min, max );
2634                 PaintSizeInfo( nDim1, nDim2, min, max );
2635         }
2636
2637         if ( g_xywindow_globals_private.g_bCrossHairs ) {
2638                 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2639                 glBegin( GL_LINES );
2640                 if ( m_viewType == XY ) {
2641                         glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2642                         glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2643                         glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2644                         glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2645                 }
2646                 else if ( m_viewType == YZ ) {
2647                         glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2648                         glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2649                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2650                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2651                 }
2652                 else
2653                 {
2654                         glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2655                         glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2656                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2657                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2658                 }
2659                 glEnd();
2660         }
2661
2662         if ( ClipMode() ) {
2663                 GlobalClipPoints_Draw( m_fScale );
2664         }
2665
2666         GlobalOpenGL_debugAssertNoErrors();
2667
2668         // reset modelview
2669         glLoadIdentity();
2670         glScalef( m_fScale, m_fScale, 1 );
2671         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2672
2673         glEnable( GL_BLEND );
2674         glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2675         DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2676         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2677         glDisable( GL_BLEND );
2678
2679         Feedback_draw2D( m_viewType );
2680
2681         if ( g_xywindow_globals_private.show_outline ) {
2682                 if ( Active() ) {
2683                         glMatrixMode( GL_PROJECTION );
2684                         glLoadIdentity();
2685                         glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2686
2687                         glMatrixMode( GL_MODELVIEW );
2688                         glLoadIdentity();
2689
2690                         // four view mode doesn't colorize
2691                         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2692                                 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2693                         }
2694                         else
2695                         {
2696                                 switch ( m_viewType )
2697                                 {
2698                                 case YZ:
2699                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2700                                         break;
2701                                 case XZ:
2702                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2703                                         break;
2704                                 case XY:
2705                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2706                                         break;
2707                                 }
2708                         }
2709                         glBegin( GL_LINE_LOOP );
2710                         glVertex2f( 0.5, 0.5 );
2711                         glVertex2f( m_nWidth - 0.5, 1 );
2712                         glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2713                         glVertex2f( 0.5, m_nHeight - 0.5 );
2714                         glEnd();
2715                 }
2716         }
2717
2718         GlobalOpenGL_debugAssertNoErrors();
2719
2720         glFinish();
2721 }
2722
2723 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2724         xywnd->XY_ToPoint( x, y, point );
2725         xywnd->XY_SnapToGrid( point );
2726
2727         int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2728         float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2729         point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2730 }
2731
2732 void XYWnd::OnEntityCreate( const char* item ){
2733         StringOutputStream command;
2734         command << "entityCreate -class " << item;
2735         UndoableCommand undo( command.c_str() );
2736         Vector3 point;
2737         XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2738         Entity_createFromSelection( item, point );
2739 }
2740
2741
2742
2743 void GetFocusPosition( Vector3& position ){
2744         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2745                 Select_GetMid( position );
2746         }
2747         else
2748         {
2749                 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2750         }
2751 }
2752
2753 void XYWnd_Focus( XYWnd* xywnd ){
2754         Vector3 position;
2755         GetFocusPosition( position );
2756         xywnd->PositionView( position );
2757 }
2758
2759 void XY_Split_Focus(){
2760         Vector3 position;
2761         GetFocusPosition( position );
2762         if ( g_pParentWnd->GetXYWnd() ) {
2763                 g_pParentWnd->GetXYWnd()->PositionView( position );
2764         }
2765         if ( g_pParentWnd->GetXZWnd() ) {
2766                 g_pParentWnd->GetXZWnd()->PositionView( position );
2767         }
2768         if ( g_pParentWnd->GetYZWnd() ) {
2769                 g_pParentWnd->GetYZWnd()->PositionView( position );
2770         }
2771 }
2772
2773 void XY_Focus(){
2774         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2775                 // cannot do this in a split window
2776                 // do something else that the user may want here
2777                 XY_Split_Focus();
2778                 return;
2779         }
2780
2781         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2782         XYWnd_Focus( xywnd );
2783 }
2784
2785 void XY_TopFrontSide( VIEWTYPE viewtype ){
2786         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2787                 // cannot do this in a split window
2788                 // do something else that the user may want here
2789                 XY_Split_Focus();
2790                 return;
2791         }
2792         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2793         xywnd->SetViewType( viewtype );
2794         XYWnd_Focus( xywnd );
2795 }
2796
2797 void XY_Top(){
2798         XY_TopFrontSide( XY );
2799 }
2800
2801 void XY_Side(){
2802         XY_TopFrontSide( XZ );
2803 }
2804
2805 void XY_Front(){
2806         XY_TopFrontSide( YZ );
2807 }
2808
2809 void XY_NextView( XYWnd* xywnd ){
2810         if ( xywnd->GetViewType() == XY ) {
2811                 xywnd->SetViewType( XZ );
2812         }
2813         else if ( xywnd->GetViewType() ==  XZ ) {
2814                 xywnd->SetViewType( YZ );
2815         }
2816         else{
2817                 xywnd->SetViewType( XY );
2818         }
2819         XYWnd_Focus( xywnd );
2820 }
2821
2822 void XY_Next(){
2823         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2824                 // cannot do this in a split window
2825                 // do something else that the user may want here
2826                 XY_Split_Focus();
2827                 return;
2828         }
2829         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2830         XY_NextView( xywnd );
2831 }
2832
2833 void XY_Zoom100(){
2834         if ( g_pParentWnd->GetXYWnd() ) {
2835                 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2836         }
2837         if ( g_pParentWnd->GetXZWnd() ) {
2838                 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2839         }
2840         if ( g_pParentWnd->GetYZWnd() ) {
2841                 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2842         }
2843 }
2844
2845 void XY_ZoomIn(){
2846         g_pParentWnd->ActiveXY()->ZoomIn();
2847 }
2848
2849 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2850 //  we don't go below a zoom factor corresponding to 10% of the max world size
2851 //  (this has to be computed against the window size)
2852 void XY_ZoomOut(){
2853         g_pParentWnd->ActiveXY()->ZoomOut();
2854 }
2855
2856
2857
2858 void ToggleShowCrosshair(){
2859         g_xywindow_globals_private.g_bCrossHairs ^= 1;
2860         XY_UpdateAllWindows();
2861 }
2862
2863 void ToggleShowSizeInfo(){
2864         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2865         XY_UpdateAllWindows();
2866 }
2867
2868 void ToggleShowGrid(){
2869         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2870         XY_UpdateAllWindows();
2871 }
2872
2873 ToggleShown g_xy_top_shown( true );
2874
2875 void XY_Top_Shown_Construct( ui::Window parent ){
2876         g_xy_top_shown.connect( parent );
2877 }
2878
2879 ToggleShown g_yz_side_shown( false );
2880
2881 void YZ_Side_Shown_Construct( ui::Window parent ){
2882         g_yz_side_shown.connect( parent );
2883 }
2884
2885 ToggleShown g_xz_front_shown( false );
2886
2887 void XZ_Front_Shown_Construct( ui::Window parent ){
2888         g_xz_front_shown.connect( parent );
2889 }
2890
2891
2892 class EntityClassMenu : public ModuleObserver
2893 {
2894 std::size_t m_unrealised;
2895 public:
2896 EntityClassMenu() : m_unrealised( 1 ){
2897 }
2898 void realise(){
2899         if ( --m_unrealised == 0 ) {
2900         }
2901 }
2902 void unrealise(){
2903         if ( ++m_unrealised == 1 ) {
2904                 if ( XYWnd::m_mnuDrop ) {
2905                         XYWnd::m_mnuDrop.destroy();
2906                         XYWnd::m_mnuDrop = ui::Menu(ui::null);
2907                 }
2908         }
2909 }
2910 };
2911
2912 EntityClassMenu g_EntityClassMenu;
2913
2914
2915 // Names
2916 void ShowNamesToggle(){
2917         GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2918         XY_UpdateAllWindows();
2919 }
2920
2921 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2922
2923 void ShowNamesExport( const Callback<void(bool)> & importer ){
2924         importer( GlobalEntityCreator().getShowNames() );
2925 }
2926
2927 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2928
2929 // TargetNames
2930 void ShowTargetNamesToggle(){
2931         GlobalEntityCreator().setShowTargetNames( !GlobalEntityCreator().getShowTargetNames() );
2932         XY_UpdateAllWindows();
2933 }
2934
2935 typedef FreeCaller<void(), ShowTargetNamesToggle> ShowTargetNamesToggleCaller;
2936
2937 void ShowTargetNamesExport( const Callback<void(bool)> & importer ){
2938         importer( GlobalEntityCreator().getShowTargetNames() );
2939 }
2940
2941 typedef FreeCaller<void(const Callback<void(bool)> &), ShowTargetNamesExport> ShowTargetNamesExportCaller;
2942
2943 // Angles
2944 void ShowAnglesToggle(){
2945         GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
2946         XY_UpdateAllWindows();
2947 }
2948
2949 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
2950
2951 void ShowAnglesExport( const Callback<void(bool)> & importer ){
2952         importer( GlobalEntityCreator().getShowAngles() );
2953 }
2954 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
2955
2956 // Blocks
2957 void ShowBlocksToggle(){
2958         g_xywindow_globals_private.show_blocks ^= 1;
2959         XY_UpdateAllWindows();
2960 }
2961
2962 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
2963
2964 void ShowBlocksExport( const Callback<void(bool)> & importer ){
2965         importer( g_xywindow_globals_private.show_blocks );
2966 }
2967
2968 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
2969
2970 // Coordinates
2971 void ShowCoordinatesToggle(){
2972         g_xywindow_globals_private.show_coordinates ^= 1;
2973         XY_UpdateAllWindows();
2974 }
2975
2976 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
2977
2978 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
2979         importer( g_xywindow_globals_private.show_coordinates );
2980 }
2981
2982 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
2983
2984 // Outlines
2985 void ShowOutlineToggle(){
2986         g_xywindow_globals_private.show_outline ^= 1;
2987         XY_UpdateAllWindows();
2988 }
2989
2990 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
2991
2992 void ShowOutlineExport( const Callback<void(bool)> & importer ){
2993         importer( g_xywindow_globals_private.show_outline );
2994 }
2995
2996 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
2997
2998 // Axes
2999 void ShowAxesToggle(){
3000         g_xywindow_globals_private.show_axis ^= 1;
3001         XY_UpdateAllWindows();
3002 }
3003 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
3004
3005 void ShowAxesExport( const Callback<void(bool)> & importer ){
3006         importer( g_xywindow_globals_private.show_axis );
3007 }
3008
3009 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
3010
3011 // Workzone
3012 void ShowWorkzoneToggle(){
3013         g_xywindow_globals_private.d_show_work ^= 1;
3014         XY_UpdateAllWindows();
3015 }
3016 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
3017
3018 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
3019         importer( g_xywindow_globals_private.d_show_work );
3020 }
3021
3022 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
3023
3024 /*
3025 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
3026 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
3027
3028 void Texdef_ToggleMoveLock(){
3029         g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
3030         g_texdef_movelock_item.update();
3031 }
3032 */
3033
3034 // Size
3035 void ShowSizeToggle(){
3036         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
3037         XY_UpdateAllWindows();
3038 }
3039 typedef FreeCaller<void(), ShowSizeToggle> ShowSizeToggleCaller;
3040 void ShowSizeExport( const Callback<void(bool)> & importer ){
3041         importer( g_xywindow_globals_private.m_bSizePaint );
3042 }
3043 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowSizeExportCaller;
3044
3045 // Crosshair
3046 void ShowCrosshairToggle(){
3047         g_xywindow_globals_private.g_bCrossHairs ^= 1;
3048         XY_UpdateAllWindows();
3049 }
3050 typedef FreeCaller<void(), ShowCrosshairToggle> ShowCrosshairToggleCaller;
3051 void ShowCrosshairExport( const Callback<void(bool)> & importer ){
3052         importer( g_xywindow_globals_private.g_bCrossHairs );
3053 }
3054 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCrosshairExport> ShowCrosshairExportCaller;
3055
3056 // Grid
3057 void ShowGridToggle(){
3058         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
3059         XY_UpdateAllWindows();
3060 }
3061 typedef FreeCaller<void(), ShowGridToggle> ShowGridToggleCaller;
3062 void ShowGridTExport( const Callback<void(bool)> & importer ){
3063         importer( g_xywindow_globals_private.d_showgrid );
3064 }
3065 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowGridExportCaller;
3066
3067
3068 ShowNamesExportCaller g_show_names_caller;
3069 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
3070 ToggleItem g_show_names( g_show_names_callback );
3071
3072 ShowTargetNamesExportCaller g_show_targetnames_caller;
3073 Callback<void(const Callback<void(bool)> &)> g_show_targetnames_callback( g_show_targetnames_caller );
3074 ToggleItem g_show_targetnames( g_show_targetnames_callback );
3075
3076 ShowAnglesExportCaller g_show_angles_caller;
3077 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
3078 ToggleItem g_show_angles( g_show_angles_callback );
3079
3080 ShowBlocksExportCaller g_show_blocks_caller;
3081 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
3082 ToggleItem g_show_blocks( g_show_blocks_callback );
3083
3084 ShowCoordinatesExportCaller g_show_coordinates_caller;
3085 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
3086 ToggleItem g_show_coordinates( g_show_coordinates_callback );
3087
3088 ShowOutlineExportCaller g_show_outline_caller;
3089 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
3090 ToggleItem g_show_outline( g_show_outline_callback );
3091
3092 ShowAxesExportCaller g_show_axes_caller;
3093 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
3094 ToggleItem g_show_axes( g_show_axes_callback );
3095
3096 ShowWorkzoneExportCaller g_show_workzone_caller;
3097 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
3098 ToggleItem g_show_workzone( g_show_workzone_callback );
3099
3100 ShowSizeExportCaller g_show_size_caller;
3101 Callback<void(const Callback<void(bool)> &)> g_show_size_callback( g_show_size_caller );
3102 ToggleItem g_show_size( g_show_size_callback );
3103
3104 ShowCrosshairExportCaller g_show_crosshair_caller;
3105 Callback<void(const Callback<void(bool)> &)> g_show_crosshair_callback( g_show_crosshair_caller );
3106 ToggleItem g_show_crosshair( g_show_crosshair_callback );
3107
3108 ShowGridExportCaller g_show_grid_caller;
3109 Callback<void(const Callback<void(bool)> &)> g_show_grid_callback( g_show_grid_caller );
3110 ToggleItem g_show_grid( g_show_grid_callback );
3111
3112
3113 void XYShow_registerCommands(){
3114         GlobalToggles_insert( "ToggleSizePaint", ShowSizeToggleCaller(), ToggleItem::AddCallbackCaller( g_show_size ), Accelerator( 'J' ) );
3115         GlobalToggles_insert( "ToggleCrosshairs", ShowCrosshairToggleCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair ), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3116         GlobalToggles_insert( "ToggleGrid", ShowGridToggleCaller(), ToggleItem::AddCallbackCaller( g_show_grid ), Accelerator( '0' ) );
3117
3118         GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
3119         GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
3120         GlobalToggles_insert( "ShowTargetNames", ShowTargetNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_targetnames ) );
3121         GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
3122         GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
3123         GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
3124         GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
3125         GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
3126 }
3127
3128 void XYWnd_registerShortcuts(){
3129         command_connect_accelerator( "ToggleCrosshairs" );
3130         command_connect_accelerator( "ToggleSizePaint" );
3131 }
3132
3133
3134
3135 void Orthographic_constructPreferences( PreferencesPage& page ){
3136         page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
3137         //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
3138         page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
3139 //      page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
3140         page.appendCheckBox( "", "Zoom In to Mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
3141 }
3142 void Orthographic_constructPage( PreferenceGroup& group ){
3143         PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
3144         Orthographic_constructPreferences( page );
3145 }
3146 void Orthographic_registerPreferencesPage(){
3147         PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
3148 }
3149
3150 void Clipper_constructPreferences( PreferencesPage& page ){
3151         page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
3152 }
3153 void Clipper_constructPage( PreferenceGroup& group ){
3154         PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
3155         Clipper_constructPreferences( page );
3156 }
3157 void Clipper_registerPreferencesPage(){
3158         PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
3159 }
3160
3161
3162 #include "preferencesystem.h"
3163 #include "stringio.h"
3164
3165
3166 struct ToggleShown_Bool {
3167         static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
3168                 returnz(self.active());
3169         }
3170
3171         static void Import(ToggleShown &self, bool value) {
3172                 self.set(value);
3173         }
3174 };
3175
3176
3177 void XYWindow_Construct(){
3178 //      GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3179 //      GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
3180 //      GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
3181
3182         GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3183         GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
3184         GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
3185         GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
3186         GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
3187         GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
3188         GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
3189         GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
3190         GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
3191         GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
3192         GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3193
3194         GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
3195
3196 //      GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
3197         GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", make_property_string( g_xywindow_globals.m_bZoomInToPointer ) );
3198         GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
3199         GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
3200         GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
3201         GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
3202         GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
3203         GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
3204         GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
3205 //      GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
3206         GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
3207
3208         GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
3209         GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
3210         GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
3211         GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
3212         GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
3213         GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
3214         GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
3215         GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
3216         GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
3217         GlobalPreferenceSystem().registerPreference( "SI_Colors9", make_property_string( g_xywindow_globals.color_viewname ) );
3218         GlobalPreferenceSystem().registerPreference( "SI_Colors10", make_property_string( g_xywindow_globals.color_clipper ) );
3219         GlobalPreferenceSystem().registerPreference( "SI_Colors11", make_property_string( g_xywindow_globals.color_selbrushes ) );
3220
3221
3222
3223
3224         GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
3225         GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
3226
3227         Orthographic_registerPreferencesPage();
3228         Clipper_registerPreferencesPage();
3229
3230         XYWnd::captureStates();
3231         GlobalEntityClassManager().attach( g_EntityClassMenu );
3232 }
3233
3234 void XYWindow_Destroy(){
3235         GlobalEntityClassManager().detach( g_EntityClassMenu );
3236         XYWnd::releaseStates();
3237 }