- INTEGER_CONSTANT(Version, 1);
- STRING_CONSTANT(Name, "patch");
- virtual scene::Node& createPatch() = 0;
- virtual void Patch_undoSave(scene::Node& patch) const = 0;
- virtual void Patch_resize(scene::Node& patch, std::size_t width, std::size_t height) const = 0;
- virtual PatchControlMatrix Patch_getControlPoints(scene::Node& patch) const = 0;
- virtual void Patch_controlPointsChanged(scene::Node& patch) const = 0;
- virtual const char* Patch_getShader(scene::Node& patch) const = 0;
- virtual void Patch_setShader(scene::Node& patch, const char* shader) const = 0;
+INTEGER_CONSTANT( Version, 1 );
+STRING_CONSTANT( Name, "patch" );
+virtual scene::Node& createPatch() = 0;
+virtual void Patch_undoSave( scene::Node& patch ) const = 0;
+virtual void Patch_resize( scene::Node& patch, std::size_t width, std::size_t height ) const = 0;
+virtual PatchControlMatrix Patch_getControlPoints( scene::Node& patch ) const = 0;
+virtual void Patch_controlPointsChanged( scene::Node& patch ) const = 0;
+virtual const char* Patch_getShader( scene::Node& patch ) const = 0;
+virtual void Patch_setShader( scene::Node& patch, const char* shader ) const = 0;