-bfilter_t *FilterAddBase( bfilter_t *pFilter ){
- pFilter = FilterAddImpl( pFilter,1,0,"clip",EXCLUDE_CLIP,true );
- pFilter = FilterAddImpl( pFilter,1,0,"caulk",EXCLUDE_CAULK,true );
- pFilter = FilterAddImpl( pFilter,1,0,"liquids",EXCLUDE_LIQUIDS,true );
- pFilter = FilterAddImpl( pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS,true );
- pFilter = FilterAddImpl( pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS,true );
- pFilter = FilterAddImpl( pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true );
- pFilter = FilterAddImpl( pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true );
- pFilter = FilterAddImpl( pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true );
- pFilter = FilterAddImpl( pFilter,3,0,"misc_model",EXCLUDE_MODELS,true );
- pFilter = FilterAddImpl( pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS,true );
- pFilter = FilterAddImpl( pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true );
- pFilter = FilterAddImpl( pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true );
- pFilter = FilterAddImpl( pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true );
- pFilter = FilterAddImpl( pFilter,1,0,"botclip",EXCLUDE_BOTCLIP,true );
- pFilter = FilterAddImpl( pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP,true );
- return pFilter;