// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
}
- else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
+ else if (g_pGameDescription->quake2 || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ))
{
// BSP monitoring is implemented in Quake2 and Heretic2 tools
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);