3 #include "../common/buffs.qh"
8 #include "../common/constants.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11 #include "../common/util.qh"
12 #include "../common/monsters/sv_monsters.qh"
13 #include "../common/weapons/weapons.qh"
14 #include "weapons/weaponstats.qh"
15 #include "autocvars.qh"
16 #include "constants.qh"
18 #include "../common/notifications.qh"
19 #include "mutators/mutators_include.qh"
20 #include "campaign.qh"
21 #include "../common/mapinfo.qh"
22 #include "command/common.qh"
23 #include "command/vote.qh"
24 #include "command/getreplies.qh"
25 #include "command/sv_cmd.qh"
26 #include "anticheat.qh"
28 #include "../common/playerstats.qh"
31 #include "mapvoting.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void GotoNextMap(float reinit);
96 void ShuffleMaplist();
97 float(float reinit) DoNextMapOverride;
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_tdm_teams");
285 BADCVAR("leadlimit");
288 BADCVAR("timelimit");
292 BADCVAR("g_maplist");
293 BADCVAR("g_maplist_mostrecent");
297 d = cvar_defstring(k);
303 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
304 if(strlen(cvar_changes) > 16384)
306 cvar_changes = "// too many settings have been changed to show them here\n";
311 // now check if the changes are actually gameplay relevant
313 // does nothing visible
314 BADCVAR("captureleadlimit_override");
315 BADCVAR("g_balance_kill_delay");
316 BADCVAR("g_ca_point_limit");
317 BADCVAR("g_ca_point_leadlimit");
318 BADCVAR("g_ctf_captimerecord_always");
319 BADCVAR("g_ctf_flag_glowtrails");
320 BADCVAR("g_ctf_flag_pickup_verbosename");
321 BADCVAR("g_domination_point_leadlimit");
322 BADCVAR("g_forced_respawn");
323 BADCVAR("g_freezetag_point_limit");
324 BADCVAR("g_freezetag_point_leadlimit");
325 BADCVAR("g_keyhunt_point_leadlimit");
327 BADCVAR("g_invasion_point_limit");
328 BADCVAR("g_nexball_goalleadlimit");
329 BADCVAR("g_tdm_point_limit");
330 BADCVAR("g_tdm_point_leadlimit");
331 BADCVAR("leadlimit_and_fraglimit");
332 BADCVAR("leadlimit_override");
334 BADCVAR("sv_allow_fullbright");
335 BADCVAR("sv_checkforpacketsduringsleep");
336 BADCVAR("sv_fraginfo");
337 BADCVAR("sv_timeout");
338 BADPREFIX("sv_timeout_");
339 BADPREFIX("crypto_");
340 BADPREFIX("g_chat_");
341 BADPREFIX("g_ctf_captimerecord_");
342 BADPREFIX("g_maplist_votable_");
346 BADPREFIX("sv_cullentities_");
347 BADPREFIX("sv_fraginfo_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_namechangetimer");
355 // allowed changes to server admins (please sync this to server.cfg)
359 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
361 // yes, this does contain some redundant stuff, don't really care
362 BADCVAR("bot_config_file");
363 BADCVAR("bot_number");
364 BADCVAR("bot_prefix");
365 BADCVAR("bot_suffix");
366 BADCVAR("capturelimit_override");
367 BADCVAR("fraglimit_override");
369 BADCVAR("g_antilag");
370 BADCVAR("g_balance_teams");
371 BADCVAR("g_balance_teams_prevent_imbalance");
372 BADCVAR("g_balance_teams_scorefactor");
373 BADCVAR("g_ban_sync_trusted_servers");
374 BADCVAR("g_ban_sync_uri");
375 BADCVAR("g_ca_teams_override");
376 BADCVAR("g_ctf_ignore_frags");
377 BADCVAR("g_domination_point_limit");
378 BADCVAR("g_freezetag_teams_override");
379 BADCVAR("g_friendlyfire");
380 BADCVAR("g_fullbrightitems");
381 BADCVAR("g_fullbrightplayers");
382 BADCVAR("g_keyhunt_point_limit");
383 BADCVAR("g_keyhunt_teams_override");
384 BADCVAR("g_lms_lives_override");
385 BADCVAR("g_maplist");
386 BADCVAR("g_maplist_check_waypoints");
387 BADCVAR("g_maplist_mostrecent_count");
388 BADCVAR("g_maplist_shuffle");
389 BADCVAR("g_maplist_votable");
390 BADCVAR("g_maplist_votable_abstain");
391 BADCVAR("g_maplist_votable_nodetail");
392 BADCVAR("g_maplist_votable_suggestions");
393 BADCVAR("g_maxplayers");
394 BADCVAR("g_mirrordamage");
395 BADCVAR("g_nexball_goallimit");
396 BADCVAR("g_powerups");
397 BADCVAR("g_start_delay");
399 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
402 BADCVAR("maxplayers");
403 BADCVAR("minplayers");
404 BADCVAR("net_address");
406 BADCVAR("rcon_password");
407 BADCVAR("rcon_restricted_commands");
408 BADCVAR("rcon_restricted_password");
410 BADCVAR("sv_adminnick");
411 BADCVAR("sv_autoscreenshot");
412 BADCVAR("sv_autotaunt");
413 BADCVAR("sv_curl_defaulturl");
414 BADCVAR("sv_defaultcharacter");
415 BADCVAR("sv_defaultplayercolors");
416 BADCVAR("sv_defaultplayermodel");
417 BADCVAR("sv_defaultplayerskin");
418 BADCVAR("sv_maxidle");
419 BADCVAR("sv_maxrate");
421 BADCVAR("sv_public");
422 BADCVAR("sv_ready_restart");
423 BADCVAR("sv_status_privacy");
425 BADCVAR("sv_vote_call");
426 BADCVAR("sv_vote_commands");
427 BADCVAR("sv_vote_majority_factor");
428 BADCVAR("sv_vote_master");
429 BADCVAR("sv_vote_master_commands");
430 BADCVAR("sv_vote_master_password");
431 BADCVAR("sv_vote_simple_majority_factor");
432 BADCVAR("teamplay_mode");
433 BADCVAR("timelimit_override");
434 BADCVAR("g_spawnshieldtime");
435 BADPREFIX("g_warmup_");
436 BADPREFIX("sv_ready_restart_");
438 // mutators that announce themselves properly to the server browser
439 BADCVAR("g_instagib");
440 BADCVAR("g_new_toys");
442 BADCVAR("g_grappling_hook");
443 BADCVAR("g_jetpack");
450 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451 if(strlen(cvar_purechanges) > 16384)
453 cvar_purechanges = "// too many settings have been changed to show them here\n";
457 ++cvar_purechanges_count;
458 // WARNING: this variable is used for the server list
459 // NEVER dare to skip this code!
460 // Hacks to intentionally appearing as "pure server" even though you DO have
461 // modified settings may be punished by removal from the server list.
462 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466 if(cvar_changes == "")
467 cvar_changes = "// this server runs at default server settings\n";
469 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470 cvar_changes = strzone(cvar_changes);
471 if(cvar_purechanges == "")
472 cvar_purechanges = "// this server runs at default gameplay settings\n";
474 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475 cvar_purechanges = strzone(cvar_purechanges);
478 void detect_maptype()
487 o.x += random() * (world.maxs.x - world.mins.x);
488 o.y += random() * (world.maxs.y - world.mins.y);
489 o.z += random() * (world.maxs.z - world.mins.z);
491 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
497 for(i = 0; i < 64; i += 4)
499 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500 if(trace_fraction == 1)
502 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
511 float RandomSeed_Send(entity to, float sf)
513 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514 WriteShort(MSG_ENTITY, self.cnt);
517 void RandomSeed_Think()
519 self.cnt = bound(0, floor(random() * 65536), 65535);
520 self.nextthink = time + 5;
524 void RandomSeed_Spawn()
526 randomseed = spawn();
527 randomseed.think = RandomSeed_Think;
528 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533 self.think(); // sets random seed and nextthink
537 void spawnfunc___init_dedicated_server(void)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 remove = remove_unsafely;
550 e.think = GotoFirstMap;
551 e.nextthink = time; // this is usually 1 at this point
554 e.classname = "info_player_deathmatch"; // safeguard against player joining
556 self.classname = "worldspawn"; // safeguard against various stuff ;)
558 // needs to be done so early because of the constants they create
559 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
560 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
561 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
562 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
567 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void Physics_AddStats();
577 void spawnfunc_worldspawn (void)
579 float fd, l, i, j, n;
583 cvar_string = cvar_string_normal;
584 cvar_set = cvar_set_normal;
586 if(world_already_spawned)
587 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588 world_already_spawned = true;
590 remove = remove_safely; // during spawning, watch what you remove!
592 cvar_changes_init(); // do this very early now so it REALLY matches the server config
594 compressShortVector_init();
597 head = nextent(world);
602 head = nextent(head);
605 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
607 // needs to be done so early because of the constants they create
608 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
609 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
610 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
615 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
617 TemporaryDB = db_create();
622 // 1 FLICKER (first variety)
623 lightstyle(1, "mmnmmommommnonmmonqnmmo");
625 // 2 SLOW STRONG PULSE
626 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
628 // 3 CANDLE (first variety)
629 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632 lightstyle(4, "mamamamamama");
635 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
637 // 6 FLICKER (second variety)
638 lightstyle(6, "nmonqnmomnmomomno");
640 // 7 CANDLE (second variety)
641 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
643 // 8 CANDLE (third variety)
644 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
646 // 9 SLOW STROBE (fourth variety)
647 lightstyle(9, "aaaaaaaazzzzzzzz");
649 // 10 FLUORESCENT FLICKER
650 lightstyle(10, "mmamammmmammamamaaamammma");
652 // 11 SLOW PULSE NOT FADE TO BLACK
653 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
655 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660 if(autocvar_g_campaign)
663 Map_MarkAsRecent(mapname);
665 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
667 precache_model ("null"); // we need this one before InitGameplayMode
673 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674 if(bot_waypoints_for_items == 1)
675 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676 bot_waypoints_for_items = 0;
680 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
684 // changing the logic generating it is okay. But:
685 // it HAS to stay <= 64 chars
686 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687 if(autocvar_sv_eventlog)
689 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690 matchid = strzone(s);
692 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693 s = ":gameinfo:mutators:LIST";
696 MUTATOR_CALLHOOK(BuildMutatorsString);
699 // simple, probably not good in the mutator system
700 if(autocvar_g_grappling_hook)
701 s = strcat(s, ":grappling_hook");
703 // initialiation stuff, not good in the mutator system
704 if(!autocvar_g_use_ammunition)
705 s = strcat(s, ":no_use_ammunition");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_pickup_items == 0)
709 s = strcat(s, ":no_pickup_items");
710 if(autocvar_g_pickup_items > 0)
711 s = strcat(s, ":pickup_items");
713 // initialiation stuff, not good in the mutator system
714 if(autocvar_g_weaponarena != "0")
715 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
717 // TODO to mutator system
718 if(autocvar_g_norecoil)
719 s = strcat(s, ":norecoil");
721 // TODO to mutator system
722 if(autocvar_g_powerups == 0)
723 s = strcat(s, ":no_powerups");
724 if(autocvar_g_powerups > 0)
725 s = strcat(s, ":powerups");
728 GameLogEcho(":gameinfo:end");
731 matchid = strzone(ftos(random()));
733 cvar_set("nextmap", "");
737 if(autocvar_g_campaign)
743 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
750 while((s = fgets(fd)))
752 l = tokenize_console(s);
757 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758 print(" cdtrack ", argv(2), "\n");
760 else if(argv(0) == "fog")
762 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763 print(" \"fog\" \"", s, "\"\n");
765 else if(argv(0) == "set")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770 else if(argv(0) != "//")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814 addstat(STAT_FROZEN, AS_INT, frozen);
815 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
821 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
822 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
825 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
826 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
829 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
831 next_pingtime = time + 5;
835 // set up information replies for clients and server to use
836 maplist_reply = strzone(getmaplist());
837 lsmaps_reply = strzone(getlsmaps());
838 monsterlist_reply = strzone(getmonsterlist());
839 for(i = 0; i < 10; ++i)
843 records_reply[i] = strzone(s);
845 ladder_reply = strzone(getladder());
846 rankings_reply = strzone(getrankings());
851 PingPLReport_Spawn();
855 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
857 // fill sv_curl_serverpackages from .serverpackage files
858 if(autocvar_sv_curl_serverpackages_auto)
861 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
862 for(i = 0; i < n; ++i)
863 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
864 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
865 s = strcat(s, " ", argv(i));
866 fd = search_begin("*-serverpackage.txt", true, false);
869 j = search_getsize(fd);
870 for(i = 0; i < j; ++i)
871 s = strcat(s, " ", search_getfilename(fd, i));
874 fd = search_begin("*.serverpackage", true, false);
877 j = search_getsize(fd);
878 for(i = 0; i < j; ++i)
879 s = strcat(s, " ", search_getfilename(fd, i));
882 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
885 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
887 // physics/balance/config changes that count as mod
888 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
889 modname = cvar_string("g_mod_physics");
890 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
891 modname = cvar_string("g_mod_balance");
892 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
893 modname = cvar_string("g_mod_config");
894 // extra mutators that deserve to count as mod
895 MUTATOR_CALLHOOK(SetModname);
898 modname = strzone(modname);
900 WinningConditionHelper(); // set worldstatus
902 world_initialized = 1;
905 void spawnfunc_light (void)
907 //makestatic (self); // Who the f___ did that?
913 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
921 float Map_Count, Map_Current;
922 string Map_Current_Name;
924 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
925 float GetMaplistPosition()
931 idx = autocvar_g_maplist_index;
938 for(pos = 0; pos < Map_Count; ++pos)
942 // resume normal maplist rotation if current map is not in g_maplist
946 float MapHasRightSize(string map)
949 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
950 if(autocvar_g_maplist_check_waypoints)
952 dprint("checkwp "); dprint(map);
953 if(!fexists(strcat("maps/", map, ".waypoints")))
955 dprint(": no waypoints\n");
958 dprint(": has waypoints\n");
961 // open map size restriction file
962 dprint("opensize "); dprint(map);
963 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
966 float mapmin, mapmax;
968 mapmin = stof(fgets(fh));
969 mapmax = stof(fgets(fh));
971 if(player_count < mapmin)
973 dprint("not enough\n");
976 if(player_count > mapmax)
978 dprint("too many\n");
981 dprint("right size\n");
984 dprint(": not found\n");
988 string Map_Filename(float position)
990 return strcat("maps/", argv(position), ".bsp");
993 string strwords(string s, float w)
996 for(endpos = 0; w && endpos >= 0; --w)
997 endpos = strstrofs(s, " ", endpos + 1);
1001 return substring(s, 0, endpos);
1004 float strhasword(string s, string w)
1006 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1009 void Map_MarkAsRecent(string m)
1011 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1014 float Map_IsRecent(string m)
1016 return strhasword(autocvar_g_maplist_mostrecent, m);
1019 float Map_Check(float position, float pass)
1023 map_next = argv(position);
1026 if(Map_IsRecent(map_next))
1029 filename = Map_Filename(position);
1030 if(MapInfo_CheckMap(map_next))
1034 if(MapHasRightSize(map_next))
1039 dprint( "Couldn't select '", filename, "'..\n" );
1044 void Map_Goto_SetStr(string nextmapname)
1046 if(getmapname_stored != "")
1047 strunzone(getmapname_stored);
1048 if(nextmapname == "")
1049 getmapname_stored = "";
1051 getmapname_stored = strzone(nextmapname);
1054 void Map_Goto_SetFloat(float position)
1056 cvar_set("g_maplist_index", ftos(position));
1057 Map_Goto_SetStr(argv(position));
1060 void Map_Goto(float reinit)
1062 MapInfo_LoadMap(getmapname_stored, reinit);
1065 // return codes of map selectors:
1066 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1067 // -2 = permanent failure
1068 float() MaplistMethod_Iterate = // usual method
1072 dprint("Trying MaplistMethod_Iterate\n");
1074 for(pass = 1; pass <= 2; ++pass)
1076 for(i = 1; i < Map_Count; ++i)
1079 mapindex = (i + Map_Current) % Map_Count;
1080 if(Map_Check(mapindex, pass))
1087 float() MaplistMethod_Repeat = // fallback method
1089 dprint("Trying MaplistMethod_Repeat\n");
1091 if(Map_Check(Map_Current, 2))
1096 float() MaplistMethod_Random = // random map selection
1100 dprint("Trying MaplistMethod_Random\n");
1104 for(i = 0; i <= imax; ++i)
1107 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1108 if(Map_Check(mapindex, 1))
1114 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1115 // the exponent sets a bias on the map selection:
1116 // the higher the exponent, the less likely "shortly repeated" same maps are
1118 float i, j, imax, insertpos;
1120 dprint("Trying MaplistMethod_Shuffle\n");
1124 for(i = 0; i <= imax; ++i)
1128 // now reinsert this at another position
1129 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1130 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1131 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1132 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1134 // insert the current map there
1136 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1137 newlist = strcat(newlist, " ", argv(j));
1138 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1139 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1140 newlist = strcat(newlist, " ", argv(j));
1141 newlist = substring(newlist, 1, strlen(newlist) - 1);
1142 cvar_set("g_maplist", newlist);
1143 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1145 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1146 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1147 if(Map_Check(Map_Current, 1))
1155 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1157 for (i = 0; i < Map_Count; ++i)
1158 if (Map_Check(i, 2))
1162 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1163 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1164 if(autocvar_g_maplist_shuffle)
1166 localcmd("\nmenu_cmd sync\n");
1167 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170 error("empty maplist, cannot select a new map");
1171 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1173 if(Map_Current_Name)
1174 strunzone(Map_Current_Name);
1175 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1176 // this may or may not be correct, but who cares, in the worst case a map
1177 // isn't chosen in the first pass that should have been
1188 if(autocvar_g_maplist_shuffle > 0)
1189 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1192 if(autocvar_g_maplist_selectrandom)
1193 nextMap = MaplistMethod_Random();
1196 nextMap = MaplistMethod_Iterate();
1199 nextMap = MaplistMethod_Repeat();
1203 Map_Goto_SetFloat(nextMap);
1204 return getmapname_stored;
1210 float DoNextMapOverride(float reinit)
1212 if(autocvar_g_campaign)
1214 CampaignPostIntermission();
1215 alreadychangedlevel = true;
1218 if(autocvar_quit_when_empty)
1220 if(player_count <= currentbots)
1223 alreadychangedlevel = true;
1227 if(autocvar_quit_and_redirect != "")
1229 redirection_target = strzone(autocvar_quit_and_redirect);
1230 alreadychangedlevel = true;
1233 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1235 localcmd("restart\n");
1236 alreadychangedlevel = true;
1239 if(autocvar_nextmap != "")
1242 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1243 cvar_set("nextmap",m);
1245 if(!m || gametypevote)
1247 if(autocvar_sv_vote_gametype)
1253 if(MapInfo_CheckMap(m))
1257 alreadychangedlevel = true;
1261 if(!reinit && autocvar_lastlevel)
1263 cvar_settemp_restore();
1264 localcmd("set lastlevel 0\ntogglemenu 1\n");
1265 alreadychangedlevel = true;
1271 void GotoNextMap(float reinit)
1276 if (alreadychangedlevel)
1278 alreadychangedlevel = true;
1282 nextMap = GetNextMap();
1284 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1293 When the player presses attack or jump, change to the next level
1296 .float autoscreenshot;
1297 void IntermissionThink()
1299 FixIntermissionClient(self);
1301 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1302 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1304 if( (server_screenshot || client_screenshot)
1305 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1307 self.autoscreenshot = -1;
1308 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1312 if (time < intermission_exittime)
1315 if(!mapvote_initialized)
1316 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1326 Returns the entity to view from
1330 entity FindIntermission()
1335 // look for info_intermission first
1336 spot = find (world, classname, "info_intermission");
1338 { // pick a random one
1342 spot = find (spot, classname, "info_intermission");
1344 spot = find (spot, classname, "info_intermission");
1350 // then look for the start position
1351 spot = find (world, classname, "info_player_start");
1355 // testinfo_player_start is only found in regioned levels
1356 spot = find (world, classname, "testplayerstart");
1360 // then look for the start position
1361 spot = find (world, classname, "info_player_deathmatch");
1365 //objerror ("FindIntermission: no spot");
1371 ===============================================================================
1375 ===============================================================================
1378 void DumpStats(float final)
1387 to_console = autocvar_sv_logscores_console;
1388 to_eventlog = autocvar_sv_eventlog;
1389 to_file = autocvar_sv_logscores_file;
1393 to_console = true; // always print printstats replies
1394 to_eventlog = false; // but never print them to the event log
1398 if(autocvar_sv_eventlog_console)
1399 to_console = false; // otherwise we get the output twice
1405 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1415 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1419 fputs(file, strcat(s, "\n"));
1422 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1428 fputs(file, strcat(s, "\n"));
1430 FOR_EACH_CLIENT(other)
1432 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1434 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1435 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1436 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1437 s = strcat(s, ftos(other.team), ":");
1439 s = strcat(s, "spectator:");
1442 print(s, other.netname, "\n");
1444 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1446 fputs(file, strcat(s, other.netname, "\n"));
1452 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1458 fputs(file, strcat(s, "\n"));
1460 for(i = 1; i < 16; ++i)
1462 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1463 s = strcat(s, ":", ftos(i));
1469 fputs(file, strcat(s, "\n"));
1476 GameLogEcho(":end");
1479 fputs(file, ":end\n");
1484 void FixIntermissionClient(entity e)
1487 if(!e.autoscreenshot) // initial call
1489 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1491 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1492 e.solid = SOLID_NOT;
1493 e.movetype = MOVETYPE_NONE;
1494 e.takedamage = DAMAGE_NO;
1497 e.weaponentity.effects = EF_NODRAW;
1498 if (e.weaponentity.weaponentity)
1499 e.weaponentity.weaponentity.effects = EF_NODRAW;
1501 if(IS_REAL_CLIENT(e))
1503 stuffcmd(e, "\nscr_printspeed 1000000\n");
1504 s = autocvar_sv_intermission_cdtrack;
1506 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1508 WriteByte(MSG_ONE, SVC_INTERMISSION);
1514 go to the next level for deathmatch
1515 only called if a time or frag limit has expired
1521 intermission_running = 1;
1523 // enforce a wait time before allowing changelevel
1524 if(player_count > 0)
1525 intermission_exittime = time + autocvar_sv_mapchange_delay;
1527 intermission_exittime = -1;
1530 WriteByte (MSG_ALL, SVC_CDTRACK);
1531 WriteByte (MSG_ALL, 3);
1532 WriteByte (MSG_ALL, 3);
1533 // done in FixIntermission
1536 //pos = FindIntermission ();
1543 PlayerStats_GameReport(true);
1544 WeaponStats_Shutdown();
1546 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1548 if(autocvar_sv_eventlog)
1549 GameLogEcho(":gameover");
1553 FOR_EACH_PLAYER(other) {
1554 FixIntermissionClient(other);
1556 bprint(other.netname, " ^7wins.\n");
1559 if(autocvar_g_campaign)
1560 CampaignPreIntermission();
1562 MUTATOR_CALLHOOK(MatchEnd);
1564 localcmd("\nsv_hook_gameend\n");
1571 Exit deathmatch games upon conditions
1574 void CheckRules_Player()
1576 if (gameover) // someone else quit the game already
1579 if(self.deadflag == DEAD_NO)
1580 self.play_time += frametime;
1582 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1583 // (div0: and that in CheckRules_World please)
1587 float InitiateSuddenDeath()
1589 // Check first whether normal overtimes could be added before initiating suddendeath mode
1590 // - for this timelimit_overtime needs to be >0 of course
1591 // - also check the winning condition calculated in the previous frame and only add normal overtime
1592 // again, if at the point at which timelimit would be extended again, still no winner was found
1593 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1595 return 1; // need to call InitiateOvertime later
1599 if(!checkrules_suddendeathend)
1601 if(autocvar_g_campaign)
1602 checkrules_suddendeathend = time; // no suddendeath in campaign
1604 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1605 if(g_race && !g_race_qualifying)
1606 race_StartCompleting();
1612 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1614 ++checkrules_overtimesadded;
1615 //add one more overtime by simply extending the timelimit
1617 tl = autocvar_timelimit;
1618 tl += autocvar_timelimit_overtime;
1619 cvar_set("timelimit", ftos(tl));
1621 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1624 float GetWinningCode(float fraglimitreached, float equality)
1626 if(autocvar_g_campaign == 1)
1627 if(fraglimitreached)
1634 if(fraglimitreached)
1635 return WINNING_STARTSUDDENDEATHOVERTIME;
1637 return WINNING_NEVER;
1639 if(fraglimitreached)
1645 // set the .winning flag for exactly those players with a given field value
1646 void SetWinners(.float field, float value)
1649 FOR_EACH_PLAYER(head)
1650 head.winning = (head.field == value);
1653 // set the .winning flag for those players with a given field value
1654 void AddWinners(.float field, float value)
1657 FOR_EACH_PLAYER(head)
1658 if(head.field == value)
1662 // clear the .winning flags
1663 void ClearWinners(void)
1666 FOR_EACH_PLAYER(head)
1670 // Onslaught winning condition:
1671 // game terminates if only one team has a working generator (or none)
1672 float WinningCondition_Onslaught()
1675 float t1, t2, t3, t4;
1677 WinningConditionHelper(); // set worldstatus
1682 // first check if the game has ended
1683 t1 = t2 = t3 = t4 = 0;
1684 head = find(world, classname, "onslaught_generator");
1687 if (head.health > 0)
1689 if (head.team == NUM_TEAM_1) t1 = 1;
1690 if (head.team == NUM_TEAM_2) t2 = 1;
1691 if (head.team == NUM_TEAM_3) t3 = 1;
1692 if (head.team == NUM_TEAM_4) t4 = 1;
1694 head = find(head, classname, "onslaught_generator");
1696 if (t1 + t2 + t3 + t4 < 2)
1698 // game over, only one team remains (or none)
1700 if (t1) SetWinners(team, NUM_TEAM_1);
1701 if (t2) SetWinners(team, NUM_TEAM_2);
1702 if (t3) SetWinners(team, NUM_TEAM_3);
1703 if (t4) SetWinners(team, NUM_TEAM_4);
1704 dprint("Have a winner, ending game.\n");
1708 // Two or more teams remain
1712 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1713 // they win. Otherwise the defending team wins once the timelimit passes.
1714 void assault_new_round();
1715 float WinningCondition_Assault()
1719 WinningConditionHelper(); // set worldstatus
1721 status = WINNING_NO;
1722 // as the timelimit has not yet passed just assume the defending team will win
1723 if(assault_attacker_team == NUM_TEAM_1)
1725 SetWinners(team, NUM_TEAM_2);
1729 SetWinners(team, NUM_TEAM_1);
1733 ent = find(world, classname, "target_assault_roundend");
1736 if(ent.winning) // round end has been triggered by attacking team
1738 bprint("ASSAULT: round completed...\n");
1739 SetWinners(team, assault_attacker_team);
1741 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1743 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1745 status = WINNING_YES;
1752 assault_new_round();
1761 // LMS winning condition: game terminates if and only if there's at most one
1762 // one player who's living lives. Top two scores being equal cancels the time
1764 float WinningCondition_LMS()
1771 have_player = false;
1772 have_players = false;
1773 l = LMS_NewPlayerLives();
1775 head = find(world, classname, "player");
1778 head2 = find(head, classname, "player");
1780 have_players = true;
1784 // we have at least one player
1787 // two or more active players - continue with the game
1791 // exactly one player?
1794 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1798 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1804 // and assign him his first place
1805 PlayerScore_Add(head, SP_LMS_RANK, 1);
1812 // nobody is playing at all...
1815 // wait for players...
1819 // SNAFU (maybe a draw game?)
1821 dprint("No players, ending game.\n");
1826 // When we get here, we have at least two players who are actually LIVING,
1827 // now check if the top two players have equal score.
1828 WinningConditionHelper();
1831 if(WinningConditionHelper_winner)
1832 WinningConditionHelper_winner.winning = true;
1833 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1834 return WINNING_NEVER;
1836 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1840 void ShuffleMaplist()
1842 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1846 float WinningCondition_Scores(float limit, float leadlimit)
1850 // TODO make everything use THIS winning condition (except LMS)
1851 WinningConditionHelper();
1855 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1856 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1857 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1858 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1862 if(WinningConditionHelper_winner)
1863 WinningConditionHelper_winner.winning = 1;
1864 if(WinningConditionHelper_winnerteam >= 0)
1865 SetWinners(team, WinningConditionHelper_winnerteam);
1867 if(WinningConditionHelper_lowerisbetter)
1869 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1870 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1874 if(WinningConditionHelper_zeroisworst)
1875 leadlimit = 0; // not supported in this mode
1877 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1878 // these modes always score in increments of 1, thus this makes sense
1880 if(leaderfrags != WinningConditionHelper_topscore)
1882 leaderfrags = WinningConditionHelper_topscore;
1885 if (leaderfrags == limit - 1)
1886 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1887 else if (leaderfrags == limit - 2)
1888 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1889 else if (leaderfrags == limit - 3)
1890 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1894 limitreached = false;
1896 if(WinningConditionHelper_topscore >= limit)
1897 limitreached = true;
1900 float leadlimitreached;
1901 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1902 if(autocvar_leadlimit_and_fraglimit)
1903 limitreached = (limitreached && leadlimitreached);
1905 limitreached = (limitreached || leadlimitreached);
1909 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1911 return GetWinningCode(
1912 WinningConditionHelper_topscore && limitreached,
1913 WinningConditionHelper_equality
1917 float WinningCondition_Race(float fraglimit)
1928 if(p.race_completed)
1933 wc = WinningCondition_Scores(fraglimit, 0);
1935 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1936 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1937 // do NOT support equality when the laps are all raced!
1938 return WINNING_STARTSUDDENDEATHOVERTIME;
1940 return WINNING_NEVER;
1943 float WinningCondition_QualifyingThenRace(float limit)
1946 wc = WinningCondition_Scores(limit, 0);
1948 // NEVER initiate overtime
1949 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1957 float WinningCondition_RanOutOfSpawns()
1961 if(have_team_spawns <= 0)
1964 if(autocvar_g_spawn_useallspawns <= 0)
1967 if(!some_spawn_has_been_used)
1970 team1_score = team2_score = team3_score = team4_score = 0;
1972 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1974 if(head.team == NUM_TEAM_1)
1976 else if(head.team == NUM_TEAM_2)
1978 else if(head.team == NUM_TEAM_3)
1980 else if(head.team == NUM_TEAM_4)
1984 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1986 if(head.team == NUM_TEAM_1)
1988 else if(head.team == NUM_TEAM_2)
1990 else if(head.team == NUM_TEAM_3)
1992 else if(head.team == NUM_TEAM_4)
1997 if(team1_score + team2_score + team3_score + team4_score == 0)
1999 checkrules_equality = true;
2002 else if(team1_score + team2_score + team3_score + team4_score == 1)
2007 else if(team2_score)
2009 else if(team3_score)
2011 else // if(team4_score)
2013 CheckAllowedTeams(world);
2014 for(i = 0; i < MAX_TEAMSCORE; ++i)
2016 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2017 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2018 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2019 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2022 AddWinners(team, t);
2033 Exit deathmatch games upon conditions
2036 void ReadyRestart();
2037 void CheckRules_World()
2048 if (gameover) // someone else quit the game already
2050 if(player_count == 0) // Nobody there? Then let's go to the next map
2052 // this will actually check the player count in the next frame
2053 // again, but this shouldn't hurt
2057 timelimit = autocvar_timelimit * 60;
2058 fraglimit = autocvar_fraglimit;
2059 leadlimit = autocvar_leadlimit;
2061 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2064 timelimit = 0; // timelimit is not made for warmup
2066 fraglimit = 0; // no fraglimit for now
2067 leadlimit = 0; // no leadlimit for now
2072 timelimit += game_starttime;
2074 else if (timelimit < 0)
2082 timelimit = 0; // ONS has its own overtime rule
2087 if(timelimit > game_starttime)
2088 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2090 game_completion_ratio = 0;
2092 if(checkrules_suddendeathend)
2094 if(!checkrules_suddendeathwarning)
2096 checkrules_suddendeathwarning = true;
2097 if(g_race && !g_race_qualifying)
2098 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2100 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2105 if (timelimit && time >= timelimit)
2107 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2110 float playerswithlaps;
2113 totalplayers = playerswithlaps = readyplayers = 0;
2114 FOR_EACH_PLAYER(head)
2117 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2123 // at least 2 of the players have completed a lap: start the RACE
2124 // otherwise, the players should end the qualifying on their own
2125 if(readyplayers || playerswithlaps >= 2)
2127 checkrules_suddendeathend = 0;
2128 ReadyRestart(); // go to race
2132 wantovertime |= InitiateSuddenDeath();
2135 wantovertime |= InitiateSuddenDeath();
2139 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2145 float checkrules_status;
2146 checkrules_status = WinningCondition_RanOutOfSpawns();
2147 if(checkrules_status == WINNING_YES)
2149 bprint("Hey! Someone ran out of spawns!\n");
2151 else if(g_race && !g_race_qualifying && timelimit >= 0)
2153 checkrules_status = WinningCondition_Race(fraglimit);
2154 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2156 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2158 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2159 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2163 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2167 checkrules_status = WinningCondition_LMS();
2169 else if (g_onslaught)
2171 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2175 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2176 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2179 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2181 checkrules_status = WINNING_NEVER;
2182 checkrules_overtimesadded = -1;
2183 wantovertime |= InitiateSuddenDeath();
2186 if(checkrules_status == WINNING_NEVER)
2187 // equality cases! Nobody wins if the overtime ends in a draw.
2192 if(checkrules_status == WINNING_NEVER)
2195 checkrules_status = WINNING_YES;
2198 if(checkrules_suddendeathend)
2199 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2200 checkrules_status = WINNING_YES;
2202 if(checkrules_status == WINNING_YES)
2204 //print("WINNING\n");
2209 string GotoMap(string m)
2211 m = GameTypeVote_MapInfo_FixName(m);
2213 return "The map you suggested is not available on this server.";
2214 if (!autocvar_sv_vote_gametype)
2215 if(!MapInfo_CheckMap(m))
2216 return "The map you suggested does not support the current game mode.";
2217 cvar_set("nextmap", m);
2218 cvar_set("timelimit", "-1");
2219 if(mapvote_initialized || alreadychangedlevel)
2221 if(DoNextMapOverride(0))
2222 return "Map switch initiated.";
2224 return "Hm... no. For some reason I like THIS map more.";
2227 return "Map switch will happen after scoreboard.";
2233 anticheat_endframe();
2236 FOR_EACH_REALCLIENT(self)
2238 entity e = IS_SPEC(self) ? self.enemy : self;
2240 self.typehit_time = time;
2241 else if(e.damage_dealt)
2243 self.hit_time = time;
2244 self.damage_dealt_total += ceil(e.damage_dealt);
2247 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2248 // add 1 frametime because after this, engine SV_Physics
2249 // increases time by a frametime and then networks the frame
2250 // add another frametime because client shows everything with
2251 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2253 FOR_EACH_CLIENT(self)
2255 self.typehitsound = false;
2256 self.damage_dealt = 0;
2257 antilag_record(self, altime);
2259 FOR_EACH_MONSTER(self)
2260 antilag_record(self, altime);
2266 * returns true if redirecting
2268 float redirection_timeout;
2269 float redirection_nextthink;
2270 float RedirectionThink()
2272 float clients_found;
2274 if(redirection_target == "")
2277 if(!redirection_timeout)
2279 cvar_set("sv_public", "-2");
2280 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2281 if(redirection_target == "self")
2282 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2284 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2287 if(time < redirection_nextthink)
2290 redirection_nextthink = time + 1;
2293 FOR_EACH_REALCLIENT(self)
2296 print("Redirecting: sending connect command to ", self.netname, "\n");
2297 if(redirection_target == "self")
2298 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2300 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2304 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2306 if(time > redirection_timeout || clients_found == 0)
2307 localcmd("\nwait; wait; wait; quit\n");
2312 void TargetMusic_RestoreGame();
2315 // Loaded from a save game
2316 // some things then break, so let's work around them...
2318 // Progs DB (capture records)
2319 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2323 MapInfo_Enumerate();
2324 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2327 TargetMusic_RestoreGame();
2334 if(world_initialized > 0)
2336 world_initialized = 0;
2337 print("Saving persistent data...\n");
2340 // playerstats with unfinished match
2341 PlayerStats_GameReport(false);
2343 if(!cheatcount_total)
2345 if(autocvar_sv_db_saveasdump)
2346 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2348 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2350 if(autocvar_developer)
2352 if(autocvar_sv_db_saveasdump)
2353 db_dump(TemporaryDB, "server-temp.db");
2355 db_save(TemporaryDB, "server-temp.db");
2357 CheatShutdown(); // must be after cheatcount check
2358 db_close(ServerProgsDB);
2359 db_close(TemporaryDB);
2361 // tell the bot system the game is ending now
2364 WeaponStats_Shutdown();
2367 else if(world_initialized == 0)
2369 print("NOTE: crashed before even initializing the world, not saving persistent data\n");