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1 #include "g_world.qh"
2
3 #include "../common/buffs.qh"
4
5 #if defined(CSQC)
6 #elif defined(MENUQC)
7 #elif defined(SVQC)
8     #include "../common/constants.qh"
9     #include "../common/stats.qh"
10     #include "../common/teams.qh"
11     #include "../common/util.qh"
12     #include "../common/monsters/sv_monsters.qh"
13     #include "../common/weapons/weapons.qh"
14     #include "weapons/weaponstats.qh"
15     #include "autocvars.qh"
16     #include "constants.qh"
17     #include "defs.qh"
18     #include "../common/notifications.qh"
19     #include "mutators/mutators_include.qh"
20     #include "campaign.qh"
21     #include "../common/mapinfo.qh"
22     #include "command/common.qh"
23     #include "command/vote.qh"
24     #include "command/getreplies.qh"
25     #include "command/sv_cmd.qh"
26     #include "anticheat.qh"
27     #include "cheats.qh"
28     #include "../common/playerstats.qh"
29     #include "g_hook.qh"
30     #include "scores.qh"
31     #include "mapvoting.qh"
32     #include "ipban.qh"
33     #include "race.qh"
34     #include "antilag.qh"
35 #endif
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void GotoNextMap(float reinit);
96 void ShuffleMaplist();
97 float(float reinit) DoNextMapOverride;
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_tdm");
284                 BADCVAR("g_tdm_teams");
285                 BADCVAR("leadlimit");
286                 BADCVAR("nextmap");
287                 BADCVAR("teamplay");
288                 BADCVAR("timelimit");
289
290                 // long
291                 BADCVAR("hostname");
292                 BADCVAR("g_maplist");
293                 BADCVAR("g_maplist_mostrecent");
294                 BADCVAR("sv_motd");
295
296                 v = cvar_string(k);
297                 d = cvar_defstring(k);
298                 if(v == d)
299                         continue;
300
301                 if(adding)
302                 {
303                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
304                         if(strlen(cvar_changes) > 16384)
305                         {
306                                 cvar_changes = "// too many settings have been changed to show them here\n";
307                                 adding = 0;
308                         }
309                 }
310
311                 // now check if the changes are actually gameplay relevant
312
313                 // does nothing visible
314                 BADCVAR("captureleadlimit_override");
315                 BADCVAR("g_balance_kill_delay");
316                 BADCVAR("g_ca_point_limit");
317                 BADCVAR("g_ca_point_leadlimit");
318                 BADCVAR("g_ctf_captimerecord_always");
319                 BADCVAR("g_ctf_flag_glowtrails");
320                 BADCVAR("g_ctf_flag_pickup_verbosename");
321                 BADCVAR("g_domination_point_leadlimit");
322                 BADCVAR("g_forced_respawn");
323                 BADCVAR("g_freezetag_point_limit");
324                 BADCVAR("g_freezetag_point_leadlimit");
325                 BADCVAR("g_keyhunt_point_leadlimit");
326                 BADPREFIX("g_mod_");
327                 BADCVAR("g_invasion_point_limit");
328                 BADCVAR("g_nexball_goalleadlimit");
329                 BADCVAR("g_tdm_point_limit");
330                 BADCVAR("g_tdm_point_leadlimit");
331                 BADCVAR("leadlimit_and_fraglimit");
332                 BADCVAR("leadlimit_override");
333                 BADCVAR("pausable");
334                 BADCVAR("sv_allow_fullbright");
335                 BADCVAR("sv_checkforpacketsduringsleep");
336                 BADCVAR("sv_fraginfo");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("sv_timeout_");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_fraginfo_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_namechangetimer");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_ca_teams_override");
376                 BADCVAR("g_ctf_ignore_frags");
377                 BADCVAR("g_domination_point_limit");
378                 BADCVAR("g_freezetag_teams_override");
379                 BADCVAR("g_friendlyfire");
380                 BADCVAR("g_fullbrightitems");
381                 BADCVAR("g_fullbrightplayers");
382                 BADCVAR("g_keyhunt_point_limit");
383                 BADCVAR("g_keyhunt_teams_override");
384                 BADCVAR("g_lms_lives_override");
385                 BADCVAR("g_maplist");
386                 BADCVAR("g_maplist_check_waypoints");
387                 BADCVAR("g_maplist_mostrecent_count");
388                 BADCVAR("g_maplist_shuffle");
389                 BADCVAR("g_maplist_votable");
390                 BADCVAR("g_maplist_votable_abstain");
391                 BADCVAR("g_maplist_votable_nodetail");
392                 BADCVAR("g_maplist_votable_suggestions");
393                 BADCVAR("g_maxplayers");
394                 BADCVAR("g_mirrordamage");
395                 BADCVAR("g_nexball_goallimit");
396                 BADCVAR("g_powerups");
397                 BADCVAR("g_start_delay");
398                 BADCVAR("g_warmup");
399                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
400                 BADCVAR("hostname");
401                 BADCVAR("log_file");
402                 BADCVAR("maxplayers");
403                 BADCVAR("minplayers");
404                 BADCVAR("net_address");
405                 BADCVAR("port");
406                 BADCVAR("rcon_password");
407                 BADCVAR("rcon_restricted_commands");
408                 BADCVAR("rcon_restricted_password");
409                 BADCVAR("skill");
410                 BADCVAR("sv_adminnick");
411                 BADCVAR("sv_autoscreenshot");
412                 BADCVAR("sv_autotaunt");
413                 BADCVAR("sv_curl_defaulturl");
414                 BADCVAR("sv_defaultcharacter");
415                 BADCVAR("sv_defaultplayercolors");
416                 BADCVAR("sv_defaultplayermodel");
417                 BADCVAR("sv_defaultplayerskin");
418                 BADCVAR("sv_maxidle");
419                 BADCVAR("sv_maxrate");
420                 BADCVAR("sv_motd");
421                 BADCVAR("sv_public");
422                 BADCVAR("sv_ready_restart");
423                 BADCVAR("sv_status_privacy");
424                 BADCVAR("sv_taunt");
425                 BADCVAR("sv_vote_call");
426                 BADCVAR("sv_vote_commands");
427                 BADCVAR("sv_vote_majority_factor");
428                 BADCVAR("sv_vote_master");
429                 BADCVAR("sv_vote_master_commands");
430                 BADCVAR("sv_vote_master_password");
431                 BADCVAR("sv_vote_simple_majority_factor");
432                 BADCVAR("teamplay_mode");
433                 BADCVAR("timelimit_override");
434                 BADCVAR("g_spawnshieldtime");
435                 BADPREFIX("g_warmup_");
436                 BADPREFIX("sv_ready_restart_");
437
438                 // mutators that announce themselves properly to the server browser
439                 BADCVAR("g_instagib");
440                 BADCVAR("g_new_toys");
441                 BADCVAR("g_nix");
442                 BADCVAR("g_grappling_hook");
443                 BADCVAR("g_jetpack");
444
445 #undef BADPREFIX
446 #undef BADCVAR
447
448                 if(pureadding)
449                 {
450                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451                         if(strlen(cvar_purechanges) > 16384)
452                         {
453                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
454                                 pureadding = 0;
455                         }
456                 }
457                 ++cvar_purechanges_count;
458                 // WARNING: this variable is used for the server list
459                 // NEVER dare to skip this code!
460                 // Hacks to intentionally appearing as "pure server" even though you DO have
461                 // modified settings may be punished by removal from the server list.
462                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
463                 // though.
464         }
465         buf_del(h);
466         if(cvar_changes == "")
467                 cvar_changes = "// this server runs at default server settings\n";
468         else
469                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470         cvar_changes = strzone(cvar_changes);
471         if(cvar_purechanges == "")
472                 cvar_purechanges = "// this server runs at default gameplay settings\n";
473         else
474                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475         cvar_purechanges = strzone(cvar_purechanges);
476 }
477
478 void detect_maptype()
479 {
480 #if 0
481         vector o, v;
482         float i;
483
484         for (;;)
485         {
486                 o = world.mins;
487                 o.x += random() * (world.maxs.x - world.mins.x);
488                 o.y += random() * (world.maxs.y - world.mins.y);
489                 o.z += random() * (world.maxs.z - world.mins.z);
490
491                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
492                 if(trace_fraction == 1)
493                         continue;
494
495                 v = trace_endpos;
496
497                 for(i = 0; i < 64; i += 4)
498                 {
499                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500         if(trace_fraction == 1)
501                 continue;
502                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
503                 }
504
505                 break;
506         }
507 #endif
508 }
509
510 entity randomseed;
511 float RandomSeed_Send(entity to, int sf)
512 {
513         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, self.cnt);
515         return true;
516 }
517 void RandomSeed_Think()
518 {
519         self.cnt = bound(0, floor(random() * 65536), 65535);
520         self.nextthink = time + 5;
521
522         self.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {
526         randomseed = spawn();
527         randomseed.think = RandomSeed_Think;
528         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529
530         entity oldself;
531         oldself = self;
532         self = randomseed;
533         self.think(); // sets random seed and nextthink
534         self = oldself;
535 }
536
537 void spawnfunc___init_dedicated_server(void)
538 {
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
560         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
561         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
562         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
565
566         MapInfo_Enumerate();
567         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
568 }
569
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
572 void Nagger_Init();
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void Physics_AddStats();
577 void spawnfunc_worldspawn (void)
578 {
579         float fd, l, i, j, n;
580         string s;
581
582         cvar = cvar_normal;
583         cvar_string = cvar_string_normal;
584         cvar_set = cvar_set_normal;
585
586         if(world_already_spawned)
587                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588         world_already_spawned = true;
589
590         remove = remove_safely; // during spawning, watch what you remove!
591
592         cvar_changes_init(); // do this very early now so it REALLY matches the server config
593
594         compressShortVector_init();
595
596         entity head;
597         head = nextent(world);
598         maxclients = 0;
599         while(head)
600         {
601                 ++maxclients;
602                 head = nextent(head);
603         }
604
605         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
606
607         // needs to be done so early because of the constants they create
608         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
609         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
610         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
611         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
612         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
613         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
614
615         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
616
617         TemporaryDB = db_create();
618
619         // 0 normal
620         lightstyle(0, "m");
621
622         // 1 FLICKER (first variety)
623         lightstyle(1, "mmnmmommommnonmmonqnmmo");
624
625         // 2 SLOW STRONG PULSE
626         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
627
628         // 3 CANDLE (first variety)
629         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630
631         // 4 FAST STROBE
632         lightstyle(4, "mamamamamama");
633
634         // 5 GENTLE PULSE 1
635         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
636
637         // 6 FLICKER (second variety)
638         lightstyle(6, "nmonqnmomnmomomno");
639
640         // 7 CANDLE (second variety)
641         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
642
643         // 8 CANDLE (third variety)
644         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
645
646         // 9 SLOW STROBE (fourth variety)
647         lightstyle(9, "aaaaaaaazzzzzzzz");
648
649         // 10 FLUORESCENT FLICKER
650         lightstyle(10, "mmamammmmammamamaaamammma");
651
652         // 11 SLOW PULSE NOT FADE TO BLACK
653         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
654
655         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
656
657         // 63 testing
658         lightstyle(63, "a");
659
660         if(autocvar_g_campaign)
661                 CampaignPreInit();
662
663         Map_MarkAsRecent(mapname);
664
665         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671
672         player_count = 0;
673         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674         if(bot_waypoints_for_items == 1)
675                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676                         bot_waypoints_for_items = 0;
677
678         precache();
679
680         WaypointSprite_Init();
681
682         GameLogInit(); // prepare everything
683         // NOTE for matchid:
684         // changing the logic generating it is okay. But:
685         // it HAS to stay <= 64 chars
686         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687         if(autocvar_sv_eventlog)
688         {
689                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690                 matchid = strzone(s);
691
692                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693                 s = ":gameinfo:mutators:LIST";
694
695                 ret_string = s;
696                 MUTATOR_CALLHOOK(BuildMutatorsString);
697                 s = ret_string;
698
699                 // simple, probably not good in the mutator system
700                 if(autocvar_g_grappling_hook)
701                         s = strcat(s, ":grappling_hook");
702
703                 // initialiation stuff, not good in the mutator system
704                 if(!autocvar_g_use_ammunition)
705                         s = strcat(s, ":no_use_ammunition");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_pickup_items == 0)
709                         s = strcat(s, ":no_pickup_items");
710                 if(autocvar_g_pickup_items > 0)
711                         s = strcat(s, ":pickup_items");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(autocvar_g_weaponarena != "0")
715                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
716
717                 // TODO to mutator system
718                 if(autocvar_g_norecoil)
719                         s = strcat(s, ":norecoil");
720
721                 // TODO to mutator system
722                 if(autocvar_g_powerups == 0)
723                         s = strcat(s, ":no_powerups");
724                 if(autocvar_g_powerups > 0)
725                         s = strcat(s, ":powerups");
726
727                 GameLogEcho(s);
728                 GameLogEcho(":gameinfo:end");
729         }
730         else
731                 matchid = strzone(ftos(random()));
732
733         cvar_set("nextmap", "");
734
735         SetDefaultAlpha();
736
737         if(autocvar_g_campaign)
738                 CampaignPostInit();
739
740         Ban_LoadBans();
741
742         MapInfo_Enumerate();
743         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
744
745         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
746         {
747                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
748                 if(fd != -1)
749                 {
750                         while((s = fgets(fd)))
751                         {
752                                 l = tokenize_console(s);
753                                 if(l < 2)
754                                         continue;
755                                 if(argv(0) == "cd")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  cdtrack ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) == "fog")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
763                                         print("  \"fog\" \"", s, "\"\n");
764                                 }
765                                 else if(argv(0) == "set")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
769                                 }
770                                 else if(argv(0) != "//")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
774                                 }
775                         }
776                         fclose(fd);
777                 }
778         }
779
780         WeaponStats_Init();
781
782         WepSet_AddStat();
783         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812
813         // freeze attacks
814         addstat(STAT_FROZEN, AS_INT, frozen);
815         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
816
817         // physics
818         Physics_AddStats();
819
820         // secrets
821         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
822         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
823
824         // monsters
825         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
826         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
827
828         // misc
829         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
830
831         next_pingtime = time + 5;
832
833         detect_maptype();
834
835         // set up information replies for clients and server to use
836         maplist_reply = strzone(getmaplist());
837         lsmaps_reply = strzone(getlsmaps());
838         monsterlist_reply = strzone(getmonsterlist());
839         for(i = 0; i < 10; ++i)
840         {
841                 s = getrecords(i);
842                 if (s)
843                         records_reply[i] = strzone(s);
844         }
845         ladder_reply = strzone(getladder());
846         rankings_reply = strzone(getrankings());
847
848         // begin other init
849         ClientInit_Spawn();
850         RandomSeed_Spawn();
851         PingPLReport_Spawn();
852
853         CheatInit();
854
855         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
856
857         // fill sv_curl_serverpackages from .serverpackage files
858         if(autocvar_sv_curl_serverpackages_auto)
859         {
860                 s = "";
861                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
862                 for(i = 0; i < n; ++i)
863                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
864                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
865                                 s = strcat(s, " ", argv(i));
866                 fd = search_begin("*-serverpackage.txt", true, false);
867                 if(fd >= 0)
868                 {
869                         j = search_getsize(fd);
870                         for(i = 0; i < j; ++i)
871                                 s = strcat(s, " ", search_getfilename(fd, i));
872                         search_end(fd);
873                 }
874                 fd = search_begin("*.serverpackage", true, false);
875                 if(fd >= 0)
876                 {
877                         j = search_getsize(fd);
878                         for(i = 0; i < j; ++i)
879                                 s = strcat(s, " ", search_getfilename(fd, i));
880                         search_end(fd);
881                 }
882                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
883         }
884
885         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
886         modname = "Xonotic";
887         // physics/balance/config changes that count as mod
888         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
889                 modname = cvar_string("g_mod_physics");
890         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
891                 modname = cvar_string("g_mod_balance");
892         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
893                 modname = cvar_string("g_mod_config");
894         // extra mutators that deserve to count as mod
895         MUTATOR_CALLHOOK(SetModname);
896
897         // save it for later
898         modname = strzone(modname);
899
900         WinningConditionHelper(); // set worldstatus
901
902         world_initialized = 1;
903 }
904
905 void spawnfunc_light (void)
906 {
907         //makestatic (self); // Who the f___ did that?
908         remove(self);
909 }
910
911 string GetGametype()
912 {
913         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
914 }
915
916 string GetMapname()
917 {
918         return mapname;
919 }
920
921 float Map_Count, Map_Current;
922 string Map_Current_Name;
923
924 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
925 float GetMaplistPosition()
926 {
927         float pos, idx;
928         string map;
929
930         map = GetMapname();
931         idx = autocvar_g_maplist_index;
932
933         if(idx >= 0)
934                 if(idx < Map_Count)
935                         if(map == argv(idx))
936                                 return idx;
937
938         for(pos = 0; pos < Map_Count; ++pos)
939                 if(map == argv(pos))
940                         return pos;
941
942         // resume normal maplist rotation if current map is not in g_maplist
943         return idx;
944 }
945
946 float MapHasRightSize(string map)
947 {
948         float fh;
949         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
950         if(autocvar_g_maplist_check_waypoints)
951         {
952                 dprint("checkwp "); dprint(map);
953                 if(!fexists(strcat("maps/", map, ".waypoints")))
954                 {
955                         dprint(": no waypoints\n");
956                         return false;
957                 }
958                 dprint(": has waypoints\n");
959         }
960
961         // open map size restriction file
962         dprint("opensize "); dprint(map);
963         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
964         if(fh >= 0)
965         {
966                 float mapmin, mapmax;
967                 dprint(": ok, ");
968                 mapmin = stof(fgets(fh));
969                 mapmax = stof(fgets(fh));
970                 fclose(fh);
971                 if(player_count < mapmin)
972                 {
973                         dprint("not enough\n");
974                         return false;
975                 }
976                 if(player_count > mapmax)
977                 {
978                         dprint("too many\n");
979                         return false;
980                 }
981                 dprint("right size\n");
982                 return true;
983         }
984         dprint(": not found\n");
985         return true;
986 }
987
988 string Map_Filename(float position)
989 {
990         return strcat("maps/", argv(position), ".bsp");
991 }
992
993 string strwords(string s, float w)
994 {
995         float endpos;
996         for(endpos = 0; w && endpos >= 0; --w)
997                 endpos = strstrofs(s, " ", endpos + 1);
998         if(endpos < 0)
999                 return s;
1000         else
1001                 return substring(s, 0, endpos);
1002 }
1003
1004 float strhasword(string s, string w)
1005 {
1006         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1007 }
1008
1009 void Map_MarkAsRecent(string m)
1010 {
1011         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1012 }
1013
1014 float Map_IsRecent(string m)
1015 {
1016         return strhasword(autocvar_g_maplist_mostrecent, m);
1017 }
1018
1019 float Map_Check(float position, float pass)
1020 {
1021         string filename;
1022         string map_next;
1023         map_next = argv(position);
1024         if(pass <= 1)
1025         {
1026                 if(Map_IsRecent(map_next))
1027                         return 0;
1028         }
1029         filename = Map_Filename(position);
1030         if(MapInfo_CheckMap(map_next))
1031         {
1032                 if(pass == 2)
1033                         return 1;
1034                 if(MapHasRightSize(map_next))
1035                         return 1;
1036                 return 0;
1037         }
1038         else
1039                 dprint( "Couldn't select '", filename, "'..\n" );
1040
1041         return 0;
1042 }
1043
1044 void Map_Goto_SetStr(string nextmapname)
1045 {
1046         if(getmapname_stored != "")
1047                 strunzone(getmapname_stored);
1048         if(nextmapname == "")
1049                 getmapname_stored = "";
1050         else
1051                 getmapname_stored = strzone(nextmapname);
1052 }
1053
1054 void Map_Goto_SetFloat(float position)
1055 {
1056         cvar_set("g_maplist_index", ftos(position));
1057         Map_Goto_SetStr(argv(position));
1058 }
1059
1060 void Map_Goto(float reinit)
1061 {
1062         MapInfo_LoadMap(getmapname_stored, reinit);
1063 }
1064
1065 // return codes of map selectors:
1066 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1067 //   -2 = permanent failure
1068 float() MaplistMethod_Iterate = // usual method
1069 {
1070         float pass, i;
1071
1072         dprint("Trying MaplistMethod_Iterate\n");
1073
1074         for(pass = 1; pass <= 2; ++pass)
1075         {
1076                 for(i = 1; i < Map_Count; ++i)
1077                 {
1078                         float mapindex;
1079                         mapindex = (i + Map_Current) % Map_Count;
1080                         if(Map_Check(mapindex, pass))
1081                                 return mapindex;
1082                 }
1083         }
1084         return -1;
1085 }
1086
1087 float() MaplistMethod_Repeat = // fallback method
1088 {
1089         dprint("Trying MaplistMethod_Repeat\n");
1090
1091         if(Map_Check(Map_Current, 2))
1092                 return Map_Current;
1093         return -2;
1094 }
1095
1096 float() MaplistMethod_Random = // random map selection
1097 {
1098         float i, imax;
1099
1100         dprint("Trying MaplistMethod_Random\n");
1101
1102         imax = 42;
1103
1104         for(i = 0; i <= imax; ++i)
1105         {
1106                 float mapindex;
1107                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1108                 if(Map_Check(mapindex, 1))
1109                         return mapindex;
1110         }
1111         return -1;
1112 }
1113
1114 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1115 // the exponent sets a bias on the map selection:
1116 // the higher the exponent, the less likely "shortly repeated" same maps are
1117 {
1118         float i, j, imax, insertpos;
1119
1120         dprint("Trying MaplistMethod_Shuffle\n");
1121
1122         imax = 42;
1123
1124         for(i = 0; i <= imax; ++i)
1125         {
1126                 string newlist;
1127
1128                 // now reinsert this at another position
1129                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1130                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1131                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1132                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1133
1134                 // insert the current map there
1135                 newlist = "";
1136                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1137                         newlist = strcat(newlist, " ", argv(j));
1138                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1139                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1140                         newlist = strcat(newlist, " ", argv(j));
1141                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1142                 cvar_set("g_maplist", newlist);
1143                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144
1145                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1146                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1147                 if(Map_Check(Map_Current, 1))
1148                         return Map_Current;
1149         }
1150         return -1;
1151 }
1152
1153 void Maplist_Init()
1154 {
1155         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1156         float i;
1157         for (i = 0; i < Map_Count; ++i)
1158                 if (Map_Check(i, 2))
1159                         break;
1160         if (i == Map_Count)
1161         {
1162                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1163                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1164                 if(autocvar_g_maplist_shuffle)
1165                         ShuffleMaplist();
1166                 localcmd("\nmenu_cmd sync\n");
1167                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168         }
1169         if(Map_Count == 0)
1170                 error("empty maplist, cannot select a new map");
1171         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1172
1173         if(Map_Current_Name)
1174                 strunzone(Map_Current_Name);
1175         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1176         // this may or may not be correct, but who cares, in the worst case a map
1177         // isn't chosen in the first pass that should have been
1178 }
1179
1180 string GetNextMap()
1181 {
1182         float nextMap;
1183
1184         Maplist_Init();
1185         nextMap = -1;
1186
1187         if(nextMap == -1)
1188                 if(autocvar_g_maplist_shuffle > 0)
1189                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1190
1191         if(nextMap == -1)
1192                 if(autocvar_g_maplist_selectrandom)
1193                         nextMap = MaplistMethod_Random();
1194
1195         if(nextMap == -1)
1196                 nextMap = MaplistMethod_Iterate();
1197
1198         if(nextMap == -1)
1199                 nextMap = MaplistMethod_Repeat();
1200
1201         if(nextMap >= 0)
1202         {
1203                 Map_Goto_SetFloat(nextMap);
1204                 return getmapname_stored;
1205         }
1206
1207         return "";
1208 }
1209
1210 float DoNextMapOverride(float reinit)
1211 {
1212         if(autocvar_g_campaign)
1213         {
1214                 CampaignPostIntermission();
1215                 alreadychangedlevel = true;
1216                 return true;
1217         }
1218         if(autocvar_quit_when_empty)
1219         {
1220                 if(player_count <= currentbots)
1221                 {
1222                         localcmd("quit\n");
1223                         alreadychangedlevel = true;
1224                         return true;
1225                 }
1226         }
1227         if(autocvar_quit_and_redirect != "")
1228         {
1229                 redirection_target = strzone(autocvar_quit_and_redirect);
1230                 alreadychangedlevel = true;
1231                 return true;
1232         }
1233         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1234         {
1235                 localcmd("restart\n");
1236                 alreadychangedlevel = true;
1237                 return true;
1238         }
1239         if(autocvar_nextmap != "")
1240         {
1241                 string m;
1242                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1243                 cvar_set("nextmap",m);
1244
1245                 if(!m || gametypevote)
1246                         return false;
1247                 if(autocvar_sv_vote_gametype)
1248                 {
1249                         Map_Goto_SetStr(m);
1250                         return false;
1251                 }
1252
1253                 if(MapInfo_CheckMap(m))
1254                 {
1255                         Map_Goto_SetStr(m);
1256                         Map_Goto(reinit);
1257                         alreadychangedlevel = true;
1258                         return true;
1259                 }
1260         }
1261         if(!reinit && autocvar_lastlevel)
1262         {
1263                 cvar_settemp_restore();
1264                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1265                 alreadychangedlevel = true;
1266                 return true;
1267         }
1268         return false;
1269 }
1270
1271 void GotoNextMap(float reinit)
1272 {
1273         //string nextmap;
1274         //float n, nummaps;
1275         //string s;
1276         if (alreadychangedlevel)
1277                 return;
1278         alreadychangedlevel = true;
1279
1280         string nextMap;
1281
1282         nextMap = GetNextMap();
1283         if(nextMap == "")
1284                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1285         Map_Goto(reinit);
1286 }
1287
1288
1289 /*
1290 ============
1291 IntermissionThink
1292
1293 When the player presses attack or jump, change to the next level
1294 ============
1295 */
1296 .float autoscreenshot;
1297 void IntermissionThink()
1298 {
1299         FixIntermissionClient(self);
1300
1301         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1302         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1303
1304         if( (server_screenshot || client_screenshot)
1305                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1306         {
1307                 self.autoscreenshot = -1;
1308                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1309                 return;
1310         }
1311
1312         if (time < intermission_exittime)
1313                 return;
1314
1315         if(!mapvote_initialized)
1316                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1317                         return;
1318
1319         MapVote_Start();
1320 }
1321
1322 /*
1323 ============
1324 FindIntermission
1325
1326 Returns the entity to view from
1327 ============
1328 */
1329 /*
1330 entity FindIntermission()
1331 {
1332         local   entity spot;
1333         local   float cyc;
1334
1335 // look for info_intermission first
1336         spot = find (world, classname, "info_intermission");
1337         if (spot)
1338         {       // pick a random one
1339                 cyc = random() * 4;
1340                 while (cyc > 1)
1341                 {
1342                         spot = find (spot, classname, "info_intermission");
1343                         if (!spot)
1344                                 spot = find (spot, classname, "info_intermission");
1345                         cyc = cyc - 1;
1346                 }
1347                 return spot;
1348         }
1349
1350 // then look for the start position
1351         spot = find (world, classname, "info_player_start");
1352         if (spot)
1353                 return spot;
1354
1355 // testinfo_player_start is only found in regioned levels
1356         spot = find (world, classname, "testplayerstart");
1357         if (spot)
1358                 return spot;
1359
1360 // then look for the start position
1361         spot = find (world, classname, "info_player_deathmatch");
1362         if (spot)
1363                 return spot;
1364
1365         //objerror ("FindIntermission: no spot");
1366         return world;
1367 }
1368 */
1369
1370 /*
1371 ===============================================================================
1372
1373 RULES
1374
1375 ===============================================================================
1376 */
1377
1378 void DumpStats(float final)
1379 {
1380         float file;
1381         string s;
1382         float to_console;
1383         float to_eventlog;
1384         float to_file;
1385         float i;
1386
1387         to_console = autocvar_sv_logscores_console;
1388         to_eventlog = autocvar_sv_eventlog;
1389         to_file = autocvar_sv_logscores_file;
1390
1391         if(!final)
1392         {
1393                 to_console = true; // always print printstats replies
1394                 to_eventlog = false; // but never print them to the event log
1395         }
1396
1397         if(to_eventlog)
1398                 if(autocvar_sv_eventlog_console)
1399                         to_console = false; // otherwise we get the output twice
1400
1401         if(final)
1402                 s = ":scores:";
1403         else
1404                 s = ":status:";
1405         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1406
1407         if(to_console)
1408                 print(s, "\n");
1409         if(to_eventlog)
1410                 GameLogEcho(s);
1411
1412         file = -1;
1413         if(to_file)
1414         {
1415                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1416                 if(file == -1)
1417                         to_file = false;
1418                 else
1419                         fputs(file, strcat(s, "\n"));
1420         }
1421
1422         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1423         if(to_console)
1424                 print(s, "\n");
1425         if(to_eventlog)
1426                 GameLogEcho(s);
1427         if(to_file)
1428                 fputs(file, strcat(s, "\n"));
1429
1430         FOR_EACH_CLIENT(other)
1431         {
1432                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1433                 {
1434                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1435                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1436                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1437                                 s = strcat(s, ftos(other.team), ":");
1438                         else
1439                                 s = strcat(s, "spectator:");
1440
1441                         if(to_console)
1442                                 print(s, other.netname, "\n");
1443                         if(to_eventlog)
1444                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1445                         if(to_file)
1446                                 fputs(file, strcat(s, other.netname, "\n"));
1447                 }
1448         }
1449
1450         if(teamplay)
1451         {
1452                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453                 if(to_console)
1454                         print(s, "\n");
1455                 if(to_eventlog)
1456                         GameLogEcho(s);
1457                 if(to_file)
1458                         fputs(file, strcat(s, "\n"));
1459
1460                 for(i = 1; i < 16; ++i)
1461                 {
1462                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1463                         s = strcat(s, ":", ftos(i));
1464                         if(to_console)
1465                                 print(s, "\n");
1466                         if(to_eventlog)
1467                                 GameLogEcho(s);
1468                         if(to_file)
1469                                 fputs(file, strcat(s, "\n"));
1470                 }
1471         }
1472
1473         if(to_console)
1474                 print(":end\n");
1475         if(to_eventlog)
1476                 GameLogEcho(":end");
1477         if(to_file)
1478         {
1479                 fputs(file, ":end\n");
1480                 fclose(file);
1481         }
1482 }
1483
1484 void FixIntermissionClient(entity e)
1485 {
1486         string s;
1487         if(!e.autoscreenshot) // initial call
1488         {
1489                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1490                 e.health = -2342;
1491                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1492                 e.solid = SOLID_NOT;
1493                 e.movetype = MOVETYPE_NONE;
1494                 e.takedamage = DAMAGE_NO;
1495                 if(e.weaponentity)
1496                 {
1497                         e.weaponentity.effects = EF_NODRAW;
1498                         if (e.weaponentity.weaponentity)
1499                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1500                 }
1501                 if(IS_REAL_CLIENT(e))
1502                 {
1503                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1504                         s = autocvar_sv_intermission_cdtrack;
1505                         if(s != "")
1506                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1507                         msg_entity = e;
1508                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1509                 }
1510         }
1511 }
1512
1513 /*
1514 go to the next level for deathmatch
1515 only called if a time or frag limit has expired
1516 */
1517 void NextLevel()
1518 {
1519         gameover = true;
1520
1521         intermission_running = 1;
1522
1523 // enforce a wait time before allowing changelevel
1524         if(player_count > 0)
1525                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1526         else
1527                 intermission_exittime = -1;
1528
1529         /*
1530         WriteByte (MSG_ALL, SVC_CDTRACK);
1531         WriteByte (MSG_ALL, 3);
1532         WriteByte (MSG_ALL, 3);
1533         // done in FixIntermission
1534         */
1535
1536         //pos = FindIntermission ();
1537
1538         VoteReset();
1539
1540         DumpStats(true);
1541
1542         // send statistics
1543         PlayerStats_GameReport(true);
1544         WeaponStats_Shutdown();
1545
1546         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1547
1548         if(autocvar_sv_eventlog)
1549                 GameLogEcho(":gameover");
1550
1551         GameLogClose();
1552
1553         FOR_EACH_PLAYER(other) {
1554                 FixIntermissionClient(other);
1555                 if(other.winning)
1556                         bprint(other.netname, " ^7wins.\n");
1557         }
1558
1559         if(autocvar_g_campaign)
1560                 CampaignPreIntermission();
1561
1562         MUTATOR_CALLHOOK(MatchEnd);
1563
1564         localcmd("\nsv_hook_gameend\n");
1565 }
1566
1567 /*
1568 ============
1569 CheckRules_Player
1570
1571 Exit deathmatch games upon conditions
1572 ============
1573 */
1574 void CheckRules_Player()
1575 {
1576         if (gameover)   // someone else quit the game already
1577                 return;
1578
1579         if(self.deadflag == DEAD_NO)
1580                 self.play_time += frametime;
1581
1582         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1583         //   (div0: and that in CheckRules_World please)
1584 }
1585
1586
1587 float InitiateSuddenDeath()
1588 {
1589         // Check first whether normal overtimes could be added before initiating suddendeath mode
1590         // - for this timelimit_overtime needs to be >0 of course
1591         // - also check the winning condition calculated in the previous frame and only add normal overtime
1592         //   again, if at the point at which timelimit would be extended again, still no winner was found
1593         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1594         {
1595                 return 1; // need to call InitiateOvertime later
1596         }
1597         else
1598         {
1599                 if(!checkrules_suddendeathend)
1600                 {
1601                         if(autocvar_g_campaign)
1602                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1603                         else
1604                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1605                         if(g_race && !g_race_qualifying)
1606                                 race_StartCompleting();
1607                 }
1608                 return 0;
1609         }
1610 }
1611
1612 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1613 {
1614         ++checkrules_overtimesadded;
1615         //add one more overtime by simply extending the timelimit
1616         float tl;
1617         tl = autocvar_timelimit;
1618         tl += autocvar_timelimit_overtime;
1619         cvar_set("timelimit", ftos(tl));
1620
1621         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1622 }
1623
1624 float GetWinningCode(float fraglimitreached, float equality)
1625 {
1626         if(autocvar_g_campaign == 1)
1627                 if(fraglimitreached)
1628                         return WINNING_YES;
1629                 else
1630                         return WINNING_NO;
1631
1632         else
1633                 if(equality)
1634                         if(fraglimitreached)
1635                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1636                         else
1637                                 return WINNING_NEVER;
1638                 else
1639                         if(fraglimitreached)
1640                                 return WINNING_YES;
1641                         else
1642                                 return WINNING_NO;
1643 }
1644
1645 // set the .winning flag for exactly those players with a given field value
1646 void SetWinners(.float field, float value)
1647 {
1648         entity head;
1649         FOR_EACH_PLAYER(head)
1650                 head.winning = (head.field == value);
1651 }
1652
1653 // set the .winning flag for those players with a given field value
1654 void AddWinners(.float field, float value)
1655 {
1656         entity head;
1657         FOR_EACH_PLAYER(head)
1658                 if(head.field == value)
1659                         head.winning = 1;
1660 }
1661
1662 // clear the .winning flags
1663 void ClearWinners(void)
1664 {
1665         entity head;
1666         FOR_EACH_PLAYER(head)
1667                 head.winning = 0;
1668 }
1669
1670 // Onslaught winning condition:
1671 // game terminates if only one team has a working generator (or none)
1672 float WinningCondition_Onslaught()
1673 {
1674         entity head;
1675         float t1, t2, t3, t4;
1676
1677         WinningConditionHelper(); // set worldstatus
1678
1679         if(warmup_stage)
1680                 return WINNING_NO;
1681
1682         // first check if the game has ended
1683         t1 = t2 = t3 = t4 = 0;
1684         head = find(world, classname, "onslaught_generator");
1685         while (head)
1686         {
1687                 if (head.health > 0)
1688                 {
1689                         if (head.team == NUM_TEAM_1) t1 = 1;
1690                         if (head.team == NUM_TEAM_2) t2 = 1;
1691                         if (head.team == NUM_TEAM_3) t3 = 1;
1692                         if (head.team == NUM_TEAM_4) t4 = 1;
1693                 }
1694                 head = find(head, classname, "onslaught_generator");
1695         }
1696         if (t1 + t2 + t3 + t4 < 2)
1697         {
1698                 // game over, only one team remains (or none)
1699                 ClearWinners();
1700                 if (t1) SetWinners(team, NUM_TEAM_1);
1701                 if (t2) SetWinners(team, NUM_TEAM_2);
1702                 if (t3) SetWinners(team, NUM_TEAM_3);
1703                 if (t4) SetWinners(team, NUM_TEAM_4);
1704                 dprint("Have a winner, ending game.\n");
1705                 return WINNING_YES;
1706         }
1707
1708         // Two or more teams remain
1709         return WINNING_NO;
1710 }
1711
1712 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1713 // they win. Otherwise the defending team wins once the timelimit passes.
1714 void assault_new_round();
1715 float WinningCondition_Assault()
1716 {
1717         float status;
1718
1719         WinningConditionHelper(); // set worldstatus
1720
1721         status = WINNING_NO;
1722         // as the timelimit has not yet passed just assume the defending team will win
1723         if(assault_attacker_team == NUM_TEAM_1)
1724         {
1725                 SetWinners(team, NUM_TEAM_2);
1726         }
1727         else
1728         {
1729                 SetWinners(team, NUM_TEAM_1);
1730         }
1731
1732         entity ent;
1733         ent = find(world, classname, "target_assault_roundend");
1734         if(ent)
1735         {
1736                 if(ent.winning) // round end has been triggered by attacking team
1737                 {
1738                         bprint("ASSAULT: round completed...\n");
1739                         SetWinners(team, assault_attacker_team);
1740
1741                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1742
1743                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1744                         {
1745                                 status = WINNING_YES;
1746                         }
1747                         else
1748                         {
1749                                 entity oldself;
1750                                 oldself = self;
1751                                 self = ent;
1752                                 assault_new_round();
1753                                 self = oldself;
1754                         }
1755                 }
1756         }
1757
1758         return status;
1759 }
1760
1761 // LMS winning condition: game terminates if and only if there's at most one
1762 // one player who's living lives. Top two scores being equal cancels the time
1763 // limit.
1764 float WinningCondition_LMS()
1765 {
1766         entity head, head2;
1767         float have_player;
1768         float have_players;
1769         float l;
1770
1771         have_player = false;
1772         have_players = false;
1773         l = LMS_NewPlayerLives();
1774
1775         head = find(world, classname, "player");
1776         if(head)
1777                 have_player = true;
1778         head2 = find(head, classname, "player");
1779         if(head2)
1780                 have_players = true;
1781
1782         if(have_player)
1783         {
1784                 // we have at least one player
1785                 if(have_players)
1786                 {
1787                         // two or more active players - continue with the game
1788                 }
1789                 else
1790                 {
1791                         // exactly one player?
1792
1793                         ClearWinners();
1794                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1795
1796                         if(l)
1797                         {
1798                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1799                                 return WINNING_NO;
1800                         }
1801                         else
1802                         {
1803                                 // a winner!
1804                                 // and assign him his first place
1805                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1806                                 return WINNING_YES;
1807                         }
1808                 }
1809         }
1810         else
1811         {
1812                 // nobody is playing at all...
1813                 if(l)
1814                 {
1815                         // wait for players...
1816                 }
1817                 else
1818                 {
1819                         // SNAFU (maybe a draw game?)
1820                         ClearWinners();
1821                         dprint("No players, ending game.\n");
1822                         return WINNING_YES;
1823                 }
1824         }
1825
1826         // When we get here, we have at least two players who are actually LIVING,
1827         // now check if the top two players have equal score.
1828         WinningConditionHelper();
1829
1830         ClearWinners();
1831         if(WinningConditionHelper_winner)
1832                 WinningConditionHelper_winner.winning = true;
1833         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1834                 return WINNING_NEVER;
1835
1836         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1837         return WINNING_NO;
1838 }
1839
1840 void ShuffleMaplist()
1841 {
1842         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1843 }
1844
1845 float leaderfrags;
1846 float WinningCondition_Scores(float limit, float leadlimit)
1847 {
1848         float limitreached;
1849
1850         // TODO make everything use THIS winning condition (except LMS)
1851         WinningConditionHelper();
1852
1853         if(teamplay)
1854         {
1855                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1856                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1857                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1858                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1859         }
1860
1861         ClearWinners();
1862         if(WinningConditionHelper_winner)
1863                 WinningConditionHelper_winner.winning = 1;
1864         if(WinningConditionHelper_winnerteam >= 0)
1865                 SetWinners(team, WinningConditionHelper_winnerteam);
1866
1867         if(WinningConditionHelper_lowerisbetter)
1868         {
1869                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1870                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1871                 limit = -limit;
1872         }
1873
1874         if(WinningConditionHelper_zeroisworst)
1875                 leadlimit = 0; // not supported in this mode
1876
1877         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1878         // these modes always score in increments of 1, thus this makes sense
1879         {
1880                 if(leaderfrags != WinningConditionHelper_topscore)
1881                 {
1882                         leaderfrags = WinningConditionHelper_topscore;
1883
1884                         if (limit)
1885                         if (leaderfrags == limit - 1)
1886                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1887                         else if (leaderfrags == limit - 2)
1888                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1889                         else if (leaderfrags == limit - 3)
1890                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1891                 }
1892         }
1893
1894         limitreached = false;
1895         if(limit)
1896                 if(WinningConditionHelper_topscore >= limit)
1897                         limitreached = true;
1898         if(leadlimit)
1899         {
1900                 float leadlimitreached;
1901                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1902                 if(autocvar_leadlimit_and_fraglimit)
1903                         limitreached = (limitreached && leadlimitreached);
1904                 else
1905                         limitreached = (limitreached || leadlimitreached);
1906         }
1907
1908         if(limit)
1909                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1910
1911         return GetWinningCode(
1912                 WinningConditionHelper_topscore && limitreached,
1913                 WinningConditionHelper_equality
1914         );
1915 }
1916
1917 float WinningCondition_Race(float fraglimit)
1918 {
1919         float wc;
1920         entity p;
1921         float n, c;
1922
1923         n = 0;
1924         c = 0;
1925         FOR_EACH_PLAYER(p)
1926         {
1927                 ++n;
1928                 if(p.race_completed)
1929                         ++c;
1930         }
1931         if(n && (n == c))
1932                 return WINNING_YES;
1933         wc = WinningCondition_Scores(fraglimit, 0);
1934
1935         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1936         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1937         // do NOT support equality when the laps are all raced!
1938                 return WINNING_STARTSUDDENDEATHOVERTIME;
1939         else
1940                 return WINNING_NEVER;
1941 }
1942
1943 float WinningCondition_QualifyingThenRace(float limit)
1944 {
1945         float wc;
1946         wc = WinningCondition_Scores(limit, 0);
1947
1948         // NEVER initiate overtime
1949         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1950         {
1951                 return WINNING_YES;
1952         }
1953
1954         return wc;
1955 }
1956
1957 float WinningCondition_RanOutOfSpawns()
1958 {
1959         entity head;
1960
1961         if(have_team_spawns <= 0)
1962                 return WINNING_NO;
1963
1964         if(!autocvar_g_spawn_useallspawns)
1965                 return WINNING_NO;
1966
1967         if(!some_spawn_has_been_used)
1968                 return WINNING_NO;
1969
1970         team1_score = team2_score = team3_score = team4_score = 0;
1971
1972         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1973         {
1974                 if(head.team == NUM_TEAM_1)
1975                         team1_score = 1;
1976                 else if(head.team == NUM_TEAM_2)
1977                         team2_score = 1;
1978                 else if(head.team == NUM_TEAM_3)
1979                         team3_score = 1;
1980                 else if(head.team == NUM_TEAM_4)
1981                         team4_score = 1;
1982         }
1983
1984         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1985         {
1986                 if(head.team == NUM_TEAM_1)
1987                         team1_score = 1;
1988                 else if(head.team == NUM_TEAM_2)
1989                         team2_score = 1;
1990                 else if(head.team == NUM_TEAM_3)
1991                         team3_score = 1;
1992                 else if(head.team == NUM_TEAM_4)
1993                         team4_score = 1;
1994         }
1995
1996         ClearWinners();
1997         if(team1_score + team2_score + team3_score + team4_score == 0)
1998         {
1999                 checkrules_equality = true;
2000                 return WINNING_YES;
2001         }
2002         else if(team1_score + team2_score + team3_score + team4_score == 1)
2003         {
2004                 float t, i;
2005                 if(team1_score)
2006                         t = NUM_TEAM_1;
2007                 else if(team2_score)
2008                         t = NUM_TEAM_2;
2009                 else if(team3_score)
2010                         t = NUM_TEAM_3;
2011                 else // if(team4_score)
2012                         t = NUM_TEAM_4;
2013                 CheckAllowedTeams(world);
2014                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2015                 {
2016                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2017                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2018                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2019                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2020                 }
2021
2022                 AddWinners(team, t);
2023                 return WINNING_YES;
2024         }
2025         else
2026                 return WINNING_NO;
2027 }
2028
2029 /*
2030 ============
2031 CheckRules_World
2032
2033 Exit deathmatch games upon conditions
2034 ============
2035 */
2036 void ReadyRestart();
2037 void CheckRules_World()
2038 {
2039         float timelimit;
2040         float fraglimit;
2041         float leadlimit;
2042
2043         VoteThink();
2044         MapVote_Think();
2045
2046         SetDefaultAlpha();
2047
2048         if (gameover)   // someone else quit the game already
2049         {
2050                 if(player_count == 0) // Nobody there? Then let's go to the next map
2051                         MapVote_Start();
2052                         // this will actually check the player count in the next frame
2053                         // again, but this shouldn't hurt
2054                 return;
2055         }
2056
2057         timelimit = autocvar_timelimit * 60;
2058         fraglimit = autocvar_fraglimit;
2059         leadlimit = autocvar_leadlimit;
2060
2061         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2062         {
2063                 if(timelimit > 0)
2064                         timelimit = 0; // timelimit is not made for warmup
2065                 if(fraglimit > 0)
2066                         fraglimit = 0; // no fraglimit for now
2067                 leadlimit = 0; // no leadlimit for now
2068         }
2069
2070         if(timelimit > 0)
2071         {
2072                 timelimit += game_starttime;
2073         }
2074         else if (timelimit < 0)
2075         {
2076                 // endmatch
2077                 NextLevel();
2078                 return;
2079         }
2080
2081         if(g_onslaught)
2082                 timelimit = 0; // ONS has its own overtime rule
2083
2084         float wantovertime;
2085         wantovertime = 0;
2086
2087         if(timelimit > game_starttime)
2088                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2089         else
2090                 game_completion_ratio = 0;
2091
2092         if(checkrules_suddendeathend)
2093         {
2094                 if(!checkrules_suddendeathwarning)
2095                 {
2096                         checkrules_suddendeathwarning = true;
2097                         if(g_race && !g_race_qualifying)
2098                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2099                         else
2100                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2101                 }
2102         }
2103         else
2104         {
2105                 if (timelimit && time >= timelimit)
2106                 {
2107                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2108                         {
2109                                 float totalplayers;
2110                                 float playerswithlaps;
2111                                 float readyplayers;
2112                                 entity head;
2113                                 totalplayers = playerswithlaps = readyplayers = 0;
2114                                 FOR_EACH_PLAYER(head)
2115                                 {
2116                                         ++totalplayers;
2117                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2118                                                 ++playerswithlaps;
2119                                         if(head.ready)
2120                                                 ++readyplayers;
2121                                 }
2122
2123                                 // at least 2 of the players have completed a lap: start the RACE
2124                                 // otherwise, the players should end the qualifying on their own
2125                                 if(readyplayers || playerswithlaps >= 2)
2126                                 {
2127                                         checkrules_suddendeathend = 0;
2128                                         ReadyRestart(); // go to race
2129                                         return;
2130                                 }
2131                                 else
2132                                         wantovertime |= InitiateSuddenDeath();
2133                         }
2134                         else
2135                                 wantovertime |= InitiateSuddenDeath();
2136                 }
2137         }
2138
2139         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2140         {
2141                 NextLevel();
2142                 return;
2143         }
2144
2145         float checkrules_status;
2146         checkrules_status = WinningCondition_RanOutOfSpawns();
2147         if(checkrules_status == WINNING_YES)
2148         {
2149                 bprint("Hey! Someone ran out of spawns!\n");
2150         }
2151         else if(g_race && !g_race_qualifying && timelimit >= 0)
2152         {
2153                 checkrules_status = WinningCondition_Race(fraglimit);
2154                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2155         }
2156         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2157         {
2158                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2159                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2160         }
2161         else if(g_assault)
2162         {
2163                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2164         }
2165         else if(g_lms)
2166         {
2167                 checkrules_status = WinningCondition_LMS();
2168         }
2169         else if (g_onslaught)
2170         {
2171                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2172         }
2173         else
2174         {
2175                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2176                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2177         }
2178
2179         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2180         {
2181                 checkrules_status = WINNING_NEVER;
2182                 checkrules_overtimesadded = -1;
2183                 wantovertime |= InitiateSuddenDeath();
2184         }
2185
2186         if(checkrules_status == WINNING_NEVER)
2187                 // equality cases! Nobody wins if the overtime ends in a draw.
2188                 ClearWinners();
2189
2190         if(wantovertime)
2191         {
2192                 if(checkrules_status == WINNING_NEVER)
2193                         InitiateOvertime();
2194                 else
2195                         checkrules_status = WINNING_YES;
2196         }
2197
2198         if(checkrules_suddendeathend)
2199                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2200                         checkrules_status = WINNING_YES;
2201
2202         if(checkrules_status == WINNING_YES)
2203         {
2204                 //print("WINNING\n");
2205                 NextLevel();
2206         }
2207 }
2208
2209 string GotoMap(string m)
2210 {
2211         m = GameTypeVote_MapInfo_FixName(m);
2212         if (!m)
2213                 return "The map you suggested is not available on this server.";
2214         if (!autocvar_sv_vote_gametype)
2215         if(!MapInfo_CheckMap(m))
2216                 return "The map you suggested does not support the current game mode.";
2217         cvar_set("nextmap", m);
2218         cvar_set("timelimit", "-1");
2219         if(mapvote_initialized || alreadychangedlevel)
2220         {
2221                 if(DoNextMapOverride(0))
2222                         return "Map switch initiated.";
2223                 else
2224                         return "Hm... no. For some reason I like THIS map more.";
2225         }
2226         else
2227                 return "Map switch will happen after scoreboard.";
2228 }
2229
2230
2231 void EndFrame()
2232 {
2233         anticheat_endframe();
2234
2235         float altime;
2236         FOR_EACH_REALCLIENT(self)
2237         {
2238                 entity e = IS_SPEC(self) ? self.enemy : self;
2239                 if(e.typehitsound)
2240                         self.typehit_time = time;
2241                 else if(e.damage_dealt)
2242                 {
2243                         self.hit_time = time;
2244                         self.damage_dealt_total += ceil(e.damage_dealt);
2245                 }
2246         }
2247         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2248         // add 1 frametime because after this, engine SV_Physics
2249         // increases time by a frametime and then networks the frame
2250         // add another frametime because client shows everything with
2251         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2252         // needed!
2253         FOR_EACH_CLIENT(self)
2254         {
2255                 self.typehitsound = false;
2256                 self.damage_dealt = 0;
2257                 antilag_record(self, altime);
2258         }
2259         FOR_EACH_MONSTER(self)
2260                 antilag_record(self, altime);
2261 }
2262
2263
2264 /*
2265  * RedirectionThink:
2266  * returns true if redirecting
2267  */
2268 float redirection_timeout;
2269 float redirection_nextthink;
2270 float RedirectionThink()
2271 {
2272         float clients_found;
2273
2274         if(redirection_target == "")
2275                 return false;
2276
2277         if(!redirection_timeout)
2278         {
2279                 cvar_set("sv_public", "-2");
2280                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2281                 if(redirection_target == "self")
2282                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2283                 else
2284                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2285         }
2286
2287         if(time < redirection_nextthink)
2288                 return true;
2289
2290         redirection_nextthink = time + 1;
2291
2292         clients_found = 0;
2293         FOR_EACH_REALCLIENT(self)
2294         {
2295                 // TODO add timer
2296                 print("Redirecting: sending connect command to ", self.netname, "\n");
2297                 if(redirection_target == "self")
2298                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2299                 else
2300                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2301                 ++clients_found;
2302         }
2303
2304         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2305
2306         if(time > redirection_timeout || clients_found == 0)
2307                 localcmd("\nwait; wait; wait; quit\n");
2308
2309         return true;
2310 }
2311
2312 void TargetMusic_RestoreGame();
2313 void RestoreGame()
2314 {
2315         // Loaded from a save game
2316         // some things then break, so let's work around them...
2317
2318         // Progs DB (capture records)
2319         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2320
2321         // Mapinfo
2322         MapInfo_Shutdown();
2323         MapInfo_Enumerate();
2324         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2325         WeaponStats_Init();
2326
2327         TargetMusic_RestoreGame();
2328 }
2329
2330 void Shutdown()
2331 {
2332         gameover = 2;
2333
2334         if(world_initialized > 0)
2335         {
2336                 world_initialized = 0;
2337                 print("Saving persistent data...\n");
2338                 Ban_SaveBans();
2339
2340                 // playerstats with unfinished match
2341                 PlayerStats_GameReport(false);
2342
2343                 if(!cheatcount_total)
2344                 {
2345                         if(autocvar_sv_db_saveasdump)
2346                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2347                         else
2348                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2349                 }
2350                 if(autocvar_developer)
2351                 {
2352                         if(autocvar_sv_db_saveasdump)
2353                                 db_dump(TemporaryDB, "server-temp.db");
2354                         else
2355                                 db_save(TemporaryDB, "server-temp.db");
2356                 }
2357                 CheatShutdown(); // must be after cheatcount check
2358                 db_close(ServerProgsDB);
2359                 db_close(TemporaryDB);
2360                 print("done!\n");
2361                 // tell the bot system the game is ending now
2362                 bot_endgame();
2363
2364                 WeaponStats_Shutdown();
2365                 MapInfo_Shutdown();
2366         }
2367         else if(world_initialized == 0)
2368         {
2369                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2370         }
2371 }