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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {SELFPARAM();
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         SELFCALL(randomseed, randomseed.think()); // sets random seed and nextthink
535         SELFCALL_DONE();
536 }
537
538 void spawnfunc___init_dedicated_server(void)
539 {SELFPARAM();
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         remove = remove_unsafely;
548
549         entity e;
550         e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = spawn();
555         e.classname = "info_player_deathmatch"; // safeguard against player joining
556
557         self.classname = "worldspawn"; // safeguard against various stuff ;)
558
559         // needs to be done so early because of the constants they create
560         static_init();
561         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
562         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564
565         MapInfo_Enumerate();
566         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 }
568
569 void Map_MarkAsRecent(string m);
570 float world_already_spawned;
571 void Nagger_Init();
572 void ClientInit_Spawn();
573 void WeaponStats_Init();
574 void WeaponStats_Shutdown();
575 void Physics_AddStats();
576 void spawnfunc_worldspawn (void)
577 {SELFPARAM();
578         float fd, l, j, n;
579         string s;
580
581         cvar = cvar_normal;
582         cvar_string = cvar_string_normal;
583         cvar_set = cvar_set_normal;
584
585         if(world_already_spawned)
586                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
587         world_already_spawned = true;
588
589         remove = remove_safely; // during spawning, watch what you remove!
590
591         cvar_changes_init(); // do this very early now so it REALLY matches the server config
592
593         compressShortVector_init();
594
595         entity head;
596         head = nextent(world);
597         maxclients = 0;
598         while(head)
599         {
600                 ++maxclients;
601                 head = nextent(head);
602         }
603
604         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
605
606         // needs to be done so early because of the constants they create
607         static_init();
608         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
609         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
610         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
611
612         initialize_minigames();
613
614         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
615
616         TemporaryDB = db_create();
617
618         // 0 normal
619         lightstyle(0, "m");
620
621         // 1 FLICKER (first variety)
622         lightstyle(1, "mmnmmommommnonmmonqnmmo");
623
624         // 2 SLOW STRONG PULSE
625         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
626
627         // 3 CANDLE (first variety)
628         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
629
630         // 4 FAST STROBE
631         lightstyle(4, "mamamamamama");
632
633         // 5 GENTLE PULSE 1
634         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
635
636         // 6 FLICKER (second variety)
637         lightstyle(6, "nmonqnmomnmomomno");
638
639         // 7 CANDLE (second variety)
640         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
641
642         // 8 CANDLE (third variety)
643         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
644
645         // 9 SLOW STROBE (fourth variety)
646         lightstyle(9, "aaaaaaaazzzzzzzz");
647
648         // 10 FLUORESCENT FLICKER
649         lightstyle(10, "mmamammmmammamamaaamammma");
650
651         // 11 SLOW PULSE NOT FADE TO BLACK
652         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
653
654         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
655
656         // 63 testing
657         lightstyle(63, "a");
658
659         if(autocvar_g_campaign)
660                 CampaignPreInit();
661
662         Map_MarkAsRecent(mapname);
663
664         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
665
666         precache_model ("null"); // we need this one before InitGameplayMode
667         InitGameplayMode();
668         readlevelcvars();
669         GrappleHookInit();
670
671         player_count = 0;
672         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
673         if(bot_waypoints_for_items == 1)
674                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
675                         bot_waypoints_for_items = 0;
676
677         precache();
678
679         WaypointSprite_Init();
680
681         GameLogInit(); // prepare everything
682         // NOTE for matchid:
683         // changing the logic generating it is okay. But:
684         // it HAS to stay <= 64 chars
685         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
686         if(autocvar_sv_eventlog)
687         {
688                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
689                 matchid = strzone(s);
690
691                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
692                 s = ":gameinfo:mutators:LIST";
693
694                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
695                 s = ret_string;
696
697                 // simple, probably not good in the mutator system
698                 if(autocvar_g_grappling_hook)
699                         s = strcat(s, ":grappling_hook");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(!autocvar_g_use_ammunition)
703                         s = strcat(s, ":no_use_ammunition");
704
705                 // initialiation stuff, not good in the mutator system
706                 if(autocvar_g_pickup_items == 0)
707                         s = strcat(s, ":no_pickup_items");
708                 if(autocvar_g_pickup_items > 0)
709                         s = strcat(s, ":pickup_items");
710
711                 // initialiation stuff, not good in the mutator system
712                 if(autocvar_g_weaponarena != "0")
713                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
714
715                 // TODO to mutator system
716                 if(autocvar_g_norecoil)
717                         s = strcat(s, ":norecoil");
718
719                 // TODO to mutator system
720                 if(autocvar_g_powerups == 0)
721                         s = strcat(s, ":no_powerups");
722                 if(autocvar_g_powerups > 0)
723                         s = strcat(s, ":powerups");
724
725                 GameLogEcho(s);
726                 GameLogEcho(":gameinfo:end");
727         }
728         else
729                 matchid = strzone(ftos(random()));
730
731         cvar_set("nextmap", "");
732
733         SetDefaultAlpha();
734
735         if(autocvar_g_campaign)
736                 CampaignPostInit();
737
738         Ban_LoadBans();
739
740         MapInfo_Enumerate();
741         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
742
743         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
744         {
745                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
746                 if(fd != -1)
747                 {
748                         while((s = fgets(fd)))
749                         {
750                                 l = tokenize_console(s);
751                                 if(l < 2)
752                                         continue;
753                                 if(argv(0) == "cd")
754                                 {
755                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
756                                         LOG_INFO("  cdtrack ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) == "fog")
759                                 {
760                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
761                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
762                                 }
763                                 else if(argv(0) == "set")
764                                 {
765                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
766                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
767                                 }
768                                 else if(argv(0) != "//")
769                                 {
770                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
772                                 }
773                         }
774                         fclose(fd);
775                 }
776         }
777
778         WeaponStats_Init();
779
780         WepSet_AddStat();
781         WepSet_AddStat_InMap();
782         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
783         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
784         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
785         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
786         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
787         Nagger_Init();
788
789         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
790         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
791         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
792         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
793         addstat(STAT_FUEL, AS_INT, ammo_fuel);
794         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
802         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
803         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
804
805         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
806         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
807
808         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
809
810         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
811
812         // freeze attacks
813         addstat(STAT_FROZEN, AS_INT, frozen);
814         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
815
816         // physics
817         Physics_AddStats();
818
819         // new properties
820         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
821         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
822         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
823         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
824         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
825         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
826         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
827         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
828         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
829         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
830         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
831         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
832         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
833         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
834         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
835         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
836         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
837         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
838         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
839
840         // secrets
841         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
842         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
843
844         // monsters
845         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
846         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
847
848         // misc
849         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
850
851         next_pingtime = time + 5;
852
853         detect_maptype();
854
855         // set up information replies for clients and server to use
856         maplist_reply = strzone(getmaplist());
857         lsmaps_reply = strzone(getlsmaps());
858         monsterlist_reply = strzone(getmonsterlist());
859         for(int i = 0; i < 10; ++i)
860         {
861                 s = getrecords(i);
862                 if (s)
863                         records_reply[i] = strzone(s);
864         }
865         ladder_reply = strzone(getladder());
866         rankings_reply = strzone(getrankings());
867
868         // begin other init
869         ClientInit_Spawn();
870         RandomSeed_Spawn();
871         PingPLReport_Spawn();
872
873         CheatInit();
874
875         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
876
877         // fill sv_curl_serverpackages from .serverpackage files
878         if(autocvar_sv_curl_serverpackages_auto)
879         {
880                 s = "";
881                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
882                 for(int i = 0; i < n; ++i)
883                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
884                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
885                                 s = strcat(s, " ", argv(i));
886                 fd = search_begin("*-serverpackage.txt", true, false);
887                 if(fd >= 0)
888                 {
889                         j = search_getsize(fd);
890                         for(int i = 0; i < j; ++i)
891                                 s = strcat(s, " ", search_getfilename(fd, i));
892                         search_end(fd);
893                 }
894                 fd = search_begin("*.serverpackage", true, false);
895                 if(fd >= 0)
896                 {
897                         j = search_getsize(fd);
898                         for(int i = 0; i < j; ++i)
899                                 s = strcat(s, " ", search_getfilename(fd, i));
900                         search_end(fd);
901                 }
902                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
903         }
904
905         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
906         modname = "Xonotic";
907         // physics/balance/config changes that count as mod
908         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
909                 modname = cvar_string("g_mod_physics");
910         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
911                 modname = cvar_string("g_mod_balance");
912         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
913                 modname = cvar_string("g_mod_config");
914         // extra mutators that deserve to count as mod
915         MUTATOR_CALLHOOK(SetModname);
916
917         // save it for later
918         modname = strzone(modname);
919
920         WinningConditionHelper(); // set worldstatus
921
922         world_initialized = 1;
923 }
924
925 void spawnfunc_light (void)
926 {SELFPARAM();
927         //makestatic (self); // Who the f___ did that?
928         remove(self);
929 }
930
931 string GetGametype()
932 {
933         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
934 }
935
936 string GetMapname()
937 {
938         return mapname;
939 }
940
941 float Map_Count, Map_Current;
942 string Map_Current_Name;
943
944 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
945 float GetMaplistPosition()
946 {
947         float pos, idx;
948         string map;
949
950         map = GetMapname();
951         idx = autocvar_g_maplist_index;
952
953         if(idx >= 0)
954                 if(idx < Map_Count)
955                         if(map == argv(idx))
956                                 return idx;
957
958         for(pos = 0; pos < Map_Count; ++pos)
959                 if(map == argv(pos))
960                         return pos;
961
962         // resume normal maplist rotation if current map is not in g_maplist
963         return idx;
964 }
965
966 float MapHasRightSize(string map)
967 {
968         float fh;
969         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
970         if(autocvar_g_maplist_check_waypoints)
971         {
972                 LOG_TRACE("checkwp "); LOG_TRACE(map);
973                 if(!fexists(strcat("maps/", map, ".waypoints")))
974                 {
975                         LOG_TRACE(": no waypoints\n");
976                         return false;
977                 }
978                 LOG_TRACE(": has waypoints\n");
979         }
980
981         // open map size restriction file
982         LOG_TRACE("opensize "); LOG_TRACE(map);
983         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
984         if(fh >= 0)
985         {
986                 float mapmin, mapmax;
987                 LOG_TRACE(": ok, ");
988                 mapmin = stof(fgets(fh));
989                 mapmax = stof(fgets(fh));
990                 fclose(fh);
991                 if(player_count < mapmin)
992                 {
993                         LOG_TRACE("not enough\n");
994                         return false;
995                 }
996                 if(player_count > mapmax)
997                 {
998                         LOG_TRACE("too many\n");
999                         return false;
1000                 }
1001                 LOG_TRACE("right size\n");
1002                 return true;
1003         }
1004         LOG_TRACE(": not found\n");
1005         return true;
1006 }
1007
1008 string Map_Filename(float position)
1009 {
1010         return strcat("maps/", argv(position), ".bsp");
1011 }
1012
1013 string strwords(string s, float w)
1014 {
1015         float endpos;
1016         for(endpos = 0; w && endpos >= 0; --w)
1017                 endpos = strstrofs(s, " ", endpos + 1);
1018         if(endpos < 0)
1019                 return s;
1020         else
1021                 return substring(s, 0, endpos);
1022 }
1023
1024 float strhasword(string s, string w)
1025 {
1026         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1027 }
1028
1029 void Map_MarkAsRecent(string m)
1030 {
1031         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1032 }
1033
1034 float Map_IsRecent(string m)
1035 {
1036         return strhasword(autocvar_g_maplist_mostrecent, m);
1037 }
1038
1039 float Map_Check(float position, float pass)
1040 {
1041         string filename;
1042         string map_next;
1043         map_next = argv(position);
1044         if(pass <= 1)
1045         {
1046                 if(Map_IsRecent(map_next))
1047                         return 0;
1048         }
1049         filename = Map_Filename(position);
1050         if(MapInfo_CheckMap(map_next))
1051         {
1052                 if(pass == 2)
1053                         return 1;
1054                 if(MapHasRightSize(map_next))
1055                         return 1;
1056                 return 0;
1057         }
1058         else
1059                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1060
1061         return 0;
1062 }
1063
1064 void Map_Goto_SetStr(string nextmapname)
1065 {
1066         if(getmapname_stored != "")
1067                 strunzone(getmapname_stored);
1068         if(nextmapname == "")
1069                 getmapname_stored = "";
1070         else
1071                 getmapname_stored = strzone(nextmapname);
1072 }
1073
1074 void Map_Goto_SetFloat(float position)
1075 {
1076         cvar_set("g_maplist_index", ftos(position));
1077         Map_Goto_SetStr(argv(position));
1078 }
1079
1080 void Map_Goto(float reinit)
1081 {
1082         MapInfo_LoadMap(getmapname_stored, reinit);
1083 }
1084
1085 // return codes of map selectors:
1086 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1087 //   -2 = permanent failure
1088 float() MaplistMethod_Iterate = // usual method
1089 {
1090         float pass, i;
1091
1092         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1093
1094         for(pass = 1; pass <= 2; ++pass)
1095         {
1096                 for(i = 1; i < Map_Count; ++i)
1097                 {
1098                         float mapindex;
1099                         mapindex = (i + Map_Current) % Map_Count;
1100                         if(Map_Check(mapindex, pass))
1101                                 return mapindex;
1102                 }
1103         }
1104         return -1;
1105 }
1106
1107 float() MaplistMethod_Repeat = // fallback method
1108 {
1109         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1110
1111         if(Map_Check(Map_Current, 2))
1112                 return Map_Current;
1113         return -2;
1114 }
1115
1116 float() MaplistMethod_Random = // random map selection
1117 {
1118         float i, imax;
1119
1120         LOG_TRACE("Trying MaplistMethod_Random\n");
1121
1122         imax = 42;
1123
1124         for(i = 0; i <= imax; ++i)
1125         {
1126                 float mapindex;
1127                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1128                 if(Map_Check(mapindex, 1))
1129                         return mapindex;
1130         }
1131         return -1;
1132 }
1133
1134 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1135 // the exponent sets a bias on the map selection:
1136 // the higher the exponent, the less likely "shortly repeated" same maps are
1137 {
1138         float i, j, imax, insertpos;
1139
1140         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1141
1142         imax = 42;
1143
1144         for(i = 0; i <= imax; ++i)
1145         {
1146                 string newlist;
1147
1148                 // now reinsert this at another position
1149                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1150                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1151                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1152                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1153
1154                 // insert the current map there
1155                 newlist = "";
1156                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1157                         newlist = strcat(newlist, " ", argv(j));
1158                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1159                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1160                         newlist = strcat(newlist, " ", argv(j));
1161                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1162                 cvar_set("g_maplist", newlist);
1163                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164
1165                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1166                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1167                 if(Map_Check(Map_Current, 1))
1168                         return Map_Current;
1169         }
1170         return -1;
1171 }
1172
1173 void Maplist_Init()
1174 {
1175         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176         float i;
1177         for (i = 0; i < Map_Count; ++i)
1178                 if (Map_Check(i, 2))
1179                         break;
1180         if (i == Map_Count)
1181         {
1182                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1183                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1184                 if(autocvar_g_maplist_shuffle)
1185                         ShuffleMaplist();
1186                 localcmd("\nmenu_cmd sync\n");
1187                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188         }
1189         if(Map_Count == 0)
1190                 error("empty maplist, cannot select a new map");
1191         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1192
1193         if(Map_Current_Name)
1194                 strunzone(Map_Current_Name);
1195         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1196         // this may or may not be correct, but who cares, in the worst case a map
1197         // isn't chosen in the first pass that should have been
1198 }
1199
1200 string GetNextMap()
1201 {
1202         float nextMap;
1203
1204         Maplist_Init();
1205         nextMap = -1;
1206
1207         if(nextMap == -1)
1208                 if(autocvar_g_maplist_shuffle > 0)
1209                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1210
1211         if(nextMap == -1)
1212                 if(autocvar_g_maplist_selectrandom)
1213                         nextMap = MaplistMethod_Random();
1214
1215         if(nextMap == -1)
1216                 nextMap = MaplistMethod_Iterate();
1217
1218         if(nextMap == -1)
1219                 nextMap = MaplistMethod_Repeat();
1220
1221         if(nextMap >= 0)
1222         {
1223                 Map_Goto_SetFloat(nextMap);
1224                 return getmapname_stored;
1225         }
1226
1227         return "";
1228 }
1229
1230 float DoNextMapOverride(float reinit)
1231 {
1232         if(autocvar_g_campaign)
1233         {
1234                 CampaignPostIntermission();
1235                 alreadychangedlevel = true;
1236                 return true;
1237         }
1238         if(autocvar_quit_when_empty)
1239         {
1240                 if(player_count <= currentbots)
1241                 {
1242                         localcmd("quit\n");
1243                         alreadychangedlevel = true;
1244                         return true;
1245                 }
1246         }
1247         if(autocvar_quit_and_redirect != "")
1248         {
1249                 redirection_target = strzone(autocvar_quit_and_redirect);
1250                 alreadychangedlevel = true;
1251                 return true;
1252         }
1253         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1254         {
1255                 localcmd("restart\n");
1256                 alreadychangedlevel = true;
1257                 return true;
1258         }
1259         if(autocvar_nextmap != "")
1260         {
1261                 string m;
1262                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1263                 cvar_set("nextmap",m);
1264
1265                 if(!m || gametypevote)
1266                         return false;
1267                 if(autocvar_sv_vote_gametype)
1268                 {
1269                         Map_Goto_SetStr(m);
1270                         return false;
1271                 }
1272
1273                 if(MapInfo_CheckMap(m))
1274                 {
1275                         Map_Goto_SetStr(m);
1276                         Map_Goto(reinit);
1277                         alreadychangedlevel = true;
1278                         return true;
1279                 }
1280         }
1281         if(!reinit && autocvar_lastlevel)
1282         {
1283                 cvar_settemp_restore();
1284                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1285                 alreadychangedlevel = true;
1286                 return true;
1287         }
1288         return false;
1289 }
1290
1291 void GotoNextMap(float reinit)
1292 {
1293         //string nextmap;
1294         //float n, nummaps;
1295         //string s;
1296         if (alreadychangedlevel)
1297                 return;
1298         alreadychangedlevel = true;
1299
1300         string nextMap;
1301
1302         nextMap = GetNextMap();
1303         if(nextMap == "")
1304                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1305         Map_Goto(reinit);
1306 }
1307
1308
1309 /*
1310 ============
1311 IntermissionThink
1312
1313 When the player presses attack or jump, change to the next level
1314 ============
1315 */
1316 .float autoscreenshot;
1317 void IntermissionThink()
1318 {SELFPARAM();
1319         FixIntermissionClient(self);
1320
1321         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1322         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1323
1324         if( (server_screenshot || client_screenshot)
1325                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1326         {
1327                 self.autoscreenshot = -1;
1328                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1329                 return;
1330         }
1331
1332         if (time < intermission_exittime)
1333                 return;
1334
1335         if(!mapvote_initialized)
1336                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1337                         return;
1338
1339         MapVote_Start();
1340 }
1341
1342 /*
1343 ============
1344 FindIntermission
1345
1346 Returns the entity to view from
1347 ============
1348 */
1349 /*
1350 entity FindIntermission()
1351 {
1352         local   entity spot;
1353         local   float cyc;
1354
1355 // look for info_intermission first
1356         spot = find (world, classname, "info_intermission");
1357         if (spot)
1358         {       // pick a random one
1359                 cyc = random() * 4;
1360                 while (cyc > 1)
1361                 {
1362                         spot = find (spot, classname, "info_intermission");
1363                         if (!spot)
1364                                 spot = find (spot, classname, "info_intermission");
1365                         cyc = cyc - 1;
1366                 }
1367                 return spot;
1368         }
1369
1370 // then look for the start position
1371         spot = find (world, classname, "info_player_start");
1372         if (spot)
1373                 return spot;
1374
1375 // testinfo_player_start is only found in regioned levels
1376         spot = find (world, classname, "testplayerstart");
1377         if (spot)
1378                 return spot;
1379
1380 // then look for the start position
1381         spot = find (world, classname, "info_player_deathmatch");
1382         if (spot)
1383                 return spot;
1384
1385         //objerror ("FindIntermission: no spot");
1386         return world;
1387 }
1388 */
1389
1390 /*
1391 ===============================================================================
1392
1393 RULES
1394
1395 ===============================================================================
1396 */
1397
1398 void DumpStats(float final)
1399 {
1400         float file;
1401         string s;
1402         float to_console;
1403         float to_eventlog;
1404         float to_file;
1405         float i;
1406
1407         to_console = autocvar_sv_logscores_console;
1408         to_eventlog = autocvar_sv_eventlog;
1409         to_file = autocvar_sv_logscores_file;
1410
1411         if(!final)
1412         {
1413                 to_console = true; // always print printstats replies
1414                 to_eventlog = false; // but never print them to the event log
1415         }
1416
1417         if(to_eventlog)
1418                 if(autocvar_sv_eventlog_console)
1419                         to_console = false; // otherwise we get the output twice
1420
1421         if(final)
1422                 s = ":scores:";
1423         else
1424                 s = ":status:";
1425         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1426
1427         if(to_console)
1428                 LOG_INFO(s, "\n");
1429         if(to_eventlog)
1430                 GameLogEcho(s);
1431
1432         file = -1;
1433         if(to_file)
1434         {
1435                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1436                 if(file == -1)
1437                         to_file = false;
1438                 else
1439                         fputs(file, strcat(s, "\n"));
1440         }
1441
1442         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1443         if(to_console)
1444                 LOG_INFO(s, "\n");
1445         if(to_eventlog)
1446                 GameLogEcho(s);
1447         if(to_file)
1448                 fputs(file, strcat(s, "\n"));
1449
1450         FOR_EACH_CLIENT(other)
1451         {
1452                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1453                 {
1454                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1455                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1456                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1457                                 s = strcat(s, ftos(other.team), ":");
1458                         else
1459                                 s = strcat(s, "spectator:");
1460
1461                         if(to_console)
1462                                 LOG_INFO(s, other.netname, "\n");
1463                         if(to_eventlog)
1464                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1465                         if(to_file)
1466                                 fputs(file, strcat(s, other.netname, "\n"));
1467                 }
1468         }
1469
1470         if(teamplay)
1471         {
1472                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1473                 if(to_console)
1474                         LOG_INFO(s, "\n");
1475                 if(to_eventlog)
1476                         GameLogEcho(s);
1477                 if(to_file)
1478                         fputs(file, strcat(s, "\n"));
1479
1480                 for(i = 1; i < 16; ++i)
1481                 {
1482                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1483                         s = strcat(s, ":", ftos(i));
1484                         if(to_console)
1485                                 LOG_INFO(s, "\n");
1486                         if(to_eventlog)
1487                                 GameLogEcho(s);
1488                         if(to_file)
1489                                 fputs(file, strcat(s, "\n"));
1490                 }
1491         }
1492
1493         if(to_console)
1494                 LOG_INFO(":end\n");
1495         if(to_eventlog)
1496                 GameLogEcho(":end");
1497         if(to_file)
1498         {
1499                 fputs(file, ":end\n");
1500                 fclose(file);
1501         }
1502 }
1503
1504 void FixIntermissionClient(entity e)
1505 {
1506         string s;
1507         if(!e.autoscreenshot) // initial call
1508         {
1509                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1510                 e.health = -2342;
1511                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1512                 e.solid = SOLID_NOT;
1513                 e.movetype = MOVETYPE_NONE;
1514                 e.takedamage = DAMAGE_NO;
1515                 if(e.weaponentity)
1516                 {
1517                         e.weaponentity.effects = EF_NODRAW;
1518                         if (e.weaponentity.weaponentity)
1519                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1520                 }
1521                 if(IS_REAL_CLIENT(e))
1522                 {
1523                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1524                         s = autocvar_sv_intermission_cdtrack;
1525                         if(s != "")
1526                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1527                         msg_entity = e;
1528                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1529                 }
1530         }
1531 }
1532
1533 /*
1534 go to the next level for deathmatch
1535 only called if a time or frag limit has expired
1536 */
1537 void NextLevel()
1538 {
1539         gameover = true;
1540
1541         intermission_running = 1;
1542
1543 // enforce a wait time before allowing changelevel
1544         if(player_count > 0)
1545                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1546         else
1547                 intermission_exittime = -1;
1548
1549         /*
1550         WriteByte (MSG_ALL, SVC_CDTRACK);
1551         WriteByte (MSG_ALL, 3);
1552         WriteByte (MSG_ALL, 3);
1553         // done in FixIntermission
1554         */
1555
1556         //pos = FindIntermission ();
1557
1558         VoteReset();
1559
1560         DumpStats(true);
1561
1562         // send statistics
1563         PlayerStats_GameReport(true);
1564         WeaponStats_Shutdown();
1565
1566         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1567
1568         if(autocvar_sv_eventlog)
1569                 GameLogEcho(":gameover");
1570
1571         GameLogClose();
1572
1573         FOR_EACH_PLAYER(other) {
1574                 FixIntermissionClient(other);
1575                 if(other.winning)
1576                         bprint(other.netname, " ^7wins.\n");
1577         }
1578
1579         if(autocvar_g_campaign)
1580                 CampaignPreIntermission();
1581
1582         MUTATOR_CALLHOOK(MatchEnd);
1583
1584         localcmd("\nsv_hook_gameend\n");
1585 }
1586
1587 /*
1588 ============
1589 CheckRules_Player
1590
1591 Exit deathmatch games upon conditions
1592 ============
1593 */
1594 void CheckRules_Player()
1595 {SELFPARAM();
1596         if (gameover)   // someone else quit the game already
1597                 return;
1598
1599         if(self.deadflag == DEAD_NO)
1600                 self.play_time += frametime;
1601
1602         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1603         //   (div0: and that in CheckRules_World please)
1604 }
1605
1606
1607 float InitiateSuddenDeath()
1608 {
1609         // Check first whether normal overtimes could be added before initiating suddendeath mode
1610         // - for this timelimit_overtime needs to be >0 of course
1611         // - also check the winning condition calculated in the previous frame and only add normal overtime
1612         //   again, if at the point at which timelimit would be extended again, still no winner was found
1613         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1614         {
1615                 return 1; // need to call InitiateOvertime later
1616         }
1617         else
1618         {
1619                 if(!checkrules_suddendeathend)
1620                 {
1621                         if(autocvar_g_campaign)
1622                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1623                         else
1624                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1625                         if(g_race && !g_race_qualifying)
1626                                 race_StartCompleting();
1627                 }
1628                 return 0;
1629         }
1630 }
1631
1632 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1633 {
1634         ++checkrules_overtimesadded;
1635         //add one more overtime by simply extending the timelimit
1636         float tl;
1637         tl = autocvar_timelimit;
1638         tl += autocvar_timelimit_overtime;
1639         cvar_set("timelimit", ftos(tl));
1640
1641         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1642 }
1643
1644 float GetWinningCode(float fraglimitreached, float equality)
1645 {
1646         if(autocvar_g_campaign == 1)
1647                 if(fraglimitreached)
1648                         return WINNING_YES;
1649                 else
1650                         return WINNING_NO;
1651
1652         else
1653                 if(equality)
1654                         if(fraglimitreached)
1655                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1656                         else
1657                                 return WINNING_NEVER;
1658                 else
1659                         if(fraglimitreached)
1660                                 return WINNING_YES;
1661                         else
1662                                 return WINNING_NO;
1663 }
1664
1665 // set the .winning flag for exactly those players with a given field value
1666 void SetWinners(.float field, float value)
1667 {
1668         entity head;
1669         FOR_EACH_PLAYER(head)
1670                 head.winning = (head.(field) == value);
1671 }
1672
1673 // set the .winning flag for those players with a given field value
1674 void AddWinners(.float field, float value)
1675 {
1676         entity head;
1677         FOR_EACH_PLAYER(head)
1678                 if (head.(field) == value)
1679                         head.winning = 1;
1680 }
1681
1682 // clear the .winning flags
1683 void ClearWinners(void)
1684 {
1685         entity head;
1686         FOR_EACH_PLAYER(head)
1687                 head.winning = 0;
1688 }
1689
1690 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1691 // they win. Otherwise the defending team wins once the timelimit passes.
1692 void assault_new_round();
1693 float WinningCondition_Assault()
1694 {SELFPARAM();
1695         float status;
1696
1697         WinningConditionHelper(); // set worldstatus
1698
1699         status = WINNING_NO;
1700         // as the timelimit has not yet passed just assume the defending team will win
1701         if(assault_attacker_team == NUM_TEAM_1)
1702         {
1703                 SetWinners(team, NUM_TEAM_2);
1704         }
1705         else
1706         {
1707                 SetWinners(team, NUM_TEAM_1);
1708         }
1709
1710         entity ent;
1711         ent = find(world, classname, "target_assault_roundend");
1712         if(ent)
1713         {
1714                 if(ent.winning) // round end has been triggered by attacking team
1715                 {
1716                         bprint("ASSAULT: round completed...\n");
1717                         SetWinners(team, assault_attacker_team);
1718
1719                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1720
1721                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1722                         {
1723                                 status = WINNING_YES;
1724                         }
1725                         else
1726                         {
1727                                 SELFCALL(ent, assault_new_round());
1728                                 SELFCALL_DONE();
1729                         }
1730                 }
1731         }
1732
1733         return status;
1734 }
1735
1736 // LMS winning condition: game terminates if and only if there's at most one
1737 // one player who's living lives. Top two scores being equal cancels the time
1738 // limit.
1739 float WinningCondition_LMS()
1740 {
1741         entity head, head2;
1742         float have_player;
1743         float have_players;
1744         float l;
1745
1746         have_player = false;
1747         have_players = false;
1748         l = LMS_NewPlayerLives();
1749
1750         head = find(world, classname, "player");
1751         if(head)
1752                 have_player = true;
1753         head2 = find(head, classname, "player");
1754         if(head2)
1755                 have_players = true;
1756
1757         if(have_player)
1758         {
1759                 // we have at least one player
1760                 if(have_players)
1761                 {
1762                         // two or more active players - continue with the game
1763                 }
1764                 else
1765                 {
1766                         // exactly one player?
1767
1768                         ClearWinners();
1769                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1770
1771                         if(l)
1772                         {
1773                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1774                                 return WINNING_NO;
1775                         }
1776                         else
1777                         {
1778                                 // a winner!
1779                                 // and assign him his first place
1780                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1781                                 return WINNING_YES;
1782                         }
1783                 }
1784         }
1785         else
1786         {
1787                 // nobody is playing at all...
1788                 if(l)
1789                 {
1790                         // wait for players...
1791                 }
1792                 else
1793                 {
1794                         // SNAFU (maybe a draw game?)
1795                         ClearWinners();
1796                         LOG_TRACE("No players, ending game.\n");
1797                         return WINNING_YES;
1798                 }
1799         }
1800
1801         // When we get here, we have at least two players who are actually LIVING,
1802         // now check if the top two players have equal score.
1803         WinningConditionHelper();
1804
1805         ClearWinners();
1806         if(WinningConditionHelper_winner)
1807                 WinningConditionHelper_winner.winning = true;
1808         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1809                 return WINNING_NEVER;
1810
1811         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1812         return WINNING_NO;
1813 }
1814
1815 void ShuffleMaplist()
1816 {
1817         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1818 }
1819
1820 float leaderfrags;
1821 float WinningCondition_Scores(float limit, float leadlimit)
1822 {
1823         float limitreached;
1824
1825         // TODO make everything use THIS winning condition (except LMS)
1826         WinningConditionHelper();
1827
1828         if(teamplay)
1829         {
1830                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1831                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1832                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1833                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1834         }
1835
1836         ClearWinners();
1837         if(WinningConditionHelper_winner)
1838                 WinningConditionHelper_winner.winning = 1;
1839         if(WinningConditionHelper_winnerteam >= 0)
1840                 SetWinners(team, WinningConditionHelper_winnerteam);
1841
1842         if(WinningConditionHelper_lowerisbetter)
1843         {
1844                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1845                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1846                 limit = -limit;
1847         }
1848
1849         if(WinningConditionHelper_zeroisworst)
1850                 leadlimit = 0; // not supported in this mode
1851
1852         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1853         // these modes always score in increments of 1, thus this makes sense
1854         {
1855                 if(leaderfrags != WinningConditionHelper_topscore)
1856                 {
1857                         leaderfrags = WinningConditionHelper_topscore;
1858
1859                         if (limit)
1860                         if (leaderfrags == limit - 1)
1861                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1862                         else if (leaderfrags == limit - 2)
1863                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1864                         else if (leaderfrags == limit - 3)
1865                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1866                 }
1867         }
1868
1869         limitreached = false;
1870         if(limit)
1871                 if(WinningConditionHelper_topscore >= limit)
1872                         limitreached = true;
1873         if(leadlimit)
1874         {
1875                 float leadlimitreached;
1876                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1877                 if(autocvar_leadlimit_and_fraglimit)
1878                         limitreached = (limitreached && leadlimitreached);
1879                 else
1880                         limitreached = (limitreached || leadlimitreached);
1881         }
1882
1883         if(limit)
1884                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1885
1886         return GetWinningCode(
1887                 WinningConditionHelper_topscore && limitreached,
1888                 WinningConditionHelper_equality
1889         );
1890 }
1891
1892 float WinningCondition_Race(float fraglimit)
1893 {
1894         float wc;
1895         entity p;
1896         float n, c;
1897
1898         n = 0;
1899         c = 0;
1900         FOR_EACH_PLAYER(p)
1901         {
1902                 ++n;
1903                 if(p.race_completed)
1904                         ++c;
1905         }
1906         if(n && (n == c))
1907                 return WINNING_YES;
1908         wc = WinningCondition_Scores(fraglimit, 0);
1909
1910         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1911         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1912         // do NOT support equality when the laps are all raced!
1913                 return WINNING_STARTSUDDENDEATHOVERTIME;
1914         else
1915                 return WINNING_NEVER;
1916 }
1917
1918 float WinningCondition_QualifyingThenRace(float limit)
1919 {
1920         float wc;
1921         wc = WinningCondition_Scores(limit, 0);
1922
1923         // NEVER initiate overtime
1924         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1925         {
1926                 return WINNING_YES;
1927         }
1928
1929         return wc;
1930 }
1931
1932 float WinningCondition_RanOutOfSpawns()
1933 {
1934         entity head;
1935
1936         if(have_team_spawns <= 0)
1937                 return WINNING_NO;
1938
1939         if(!autocvar_g_spawn_useallspawns)
1940                 return WINNING_NO;
1941
1942         if(!some_spawn_has_been_used)
1943                 return WINNING_NO;
1944
1945         team1_score = team2_score = team3_score = team4_score = 0;
1946
1947         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1948         {
1949                 if(head.team == NUM_TEAM_1)
1950                         team1_score = 1;
1951                 else if(head.team == NUM_TEAM_2)
1952                         team2_score = 1;
1953                 else if(head.team == NUM_TEAM_3)
1954                         team3_score = 1;
1955                 else if(head.team == NUM_TEAM_4)
1956                         team4_score = 1;
1957         }
1958
1959         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1960         {
1961                 if(head.team == NUM_TEAM_1)
1962                         team1_score = 1;
1963                 else if(head.team == NUM_TEAM_2)
1964                         team2_score = 1;
1965                 else if(head.team == NUM_TEAM_3)
1966                         team3_score = 1;
1967                 else if(head.team == NUM_TEAM_4)
1968                         team4_score = 1;
1969         }
1970
1971         ClearWinners();
1972         if(team1_score + team2_score + team3_score + team4_score == 0)
1973         {
1974                 checkrules_equality = true;
1975                 return WINNING_YES;
1976         }
1977         else if(team1_score + team2_score + team3_score + team4_score == 1)
1978         {
1979                 float t, i;
1980                 if(team1_score)
1981                         t = NUM_TEAM_1;
1982                 else if(team2_score)
1983                         t = NUM_TEAM_2;
1984                 else if(team3_score)
1985                         t = NUM_TEAM_3;
1986                 else // if(team4_score)
1987                         t = NUM_TEAM_4;
1988                 CheckAllowedTeams(world);
1989                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1990                 {
1991                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1992                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1993                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1994                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1995                 }
1996
1997                 AddWinners(team, t);
1998                 return WINNING_YES;
1999         }
2000         else
2001                 return WINNING_NO;
2002 }
2003
2004 /*
2005 ============
2006 CheckRules_World
2007
2008 Exit deathmatch games upon conditions
2009 ============
2010 */
2011 void CheckRules_World()
2012 {
2013         float timelimit;
2014         float fraglimit;
2015         float leadlimit;
2016
2017         VoteThink();
2018         MapVote_Think();
2019
2020         SetDefaultAlpha();
2021
2022         if (gameover)   // someone else quit the game already
2023         {
2024                 if(player_count == 0) // Nobody there? Then let's go to the next map
2025                         MapVote_Start();
2026                         // this will actually check the player count in the next frame
2027                         // again, but this shouldn't hurt
2028                 return;
2029         }
2030
2031         timelimit = autocvar_timelimit * 60;
2032         fraglimit = autocvar_fraglimit;
2033         leadlimit = autocvar_leadlimit;
2034
2035         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2036         {
2037                 if(timelimit > 0)
2038                         timelimit = 0; // timelimit is not made for warmup
2039                 if(fraglimit > 0)
2040                         fraglimit = 0; // no fraglimit for now
2041                 leadlimit = 0; // no leadlimit for now
2042         }
2043
2044         if(timelimit > 0)
2045         {
2046                 timelimit += game_starttime;
2047         }
2048         else if (timelimit < 0)
2049         {
2050                 // endmatch
2051                 NextLevel();
2052                 return;
2053         }
2054
2055         float wantovertime;
2056         wantovertime = 0;
2057
2058         if(timelimit > game_starttime)
2059                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2060         else
2061                 game_completion_ratio = 0;
2062
2063         if(checkrules_suddendeathend)
2064         {
2065                 if(!checkrules_suddendeathwarning)
2066                 {
2067                         checkrules_suddendeathwarning = true;
2068                         if(g_race && !g_race_qualifying)
2069                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2070                         else
2071                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2072                 }
2073         }
2074         else
2075         {
2076                 if (timelimit && time >= timelimit)
2077                 {
2078                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2079                         {
2080                                 float totalplayers;
2081                                 float playerswithlaps;
2082                                 float readyplayers;
2083                                 entity head;
2084                                 totalplayers = playerswithlaps = readyplayers = 0;
2085                                 FOR_EACH_PLAYER(head)
2086                                 {
2087                                         ++totalplayers;
2088                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2089                                                 ++playerswithlaps;
2090                                         if(head.ready)
2091                                                 ++readyplayers;
2092                                 }
2093
2094                                 // at least 2 of the players have completed a lap: start the RACE
2095                                 // otherwise, the players should end the qualifying on their own
2096                                 if(readyplayers || playerswithlaps >= 2)
2097                                 {
2098                                         checkrules_suddendeathend = 0;
2099                                         ReadyRestart(); // go to race
2100                                         return;
2101                                 }
2102                                 else
2103                                         wantovertime |= InitiateSuddenDeath();
2104                         }
2105                         else
2106                                 wantovertime |= InitiateSuddenDeath();
2107                 }
2108         }
2109
2110         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2111         {
2112                 NextLevel();
2113                 return;
2114         }
2115
2116         float checkrules_status;
2117         checkrules_status = WinningCondition_RanOutOfSpawns();
2118         if(checkrules_status == WINNING_YES)
2119         {
2120                 bprint("Hey! Someone ran out of spawns!\n");
2121         }
2122         else if(g_race && !g_race_qualifying && timelimit >= 0)
2123         {
2124                 checkrules_status = WinningCondition_Race(fraglimit);
2125                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2126         }
2127         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2128         {
2129                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2130                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2131         }
2132         else if(g_assault)
2133         {
2134                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2135         }
2136         else if(g_lms)
2137         {
2138                 checkrules_status = WinningCondition_LMS();
2139         }
2140         else
2141         {
2142                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2143                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2144         }
2145
2146         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2147         {
2148                 checkrules_status = WINNING_NEVER;
2149                 checkrules_overtimesadded = -1;
2150                 wantovertime |= InitiateSuddenDeath();
2151         }
2152
2153         if(checkrules_status == WINNING_NEVER)
2154                 // equality cases! Nobody wins if the overtime ends in a draw.
2155                 ClearWinners();
2156
2157         if(wantovertime)
2158         {
2159                 if(checkrules_status == WINNING_NEVER)
2160                         InitiateOvertime();
2161                 else
2162                         checkrules_status = WINNING_YES;
2163         }
2164
2165         if(checkrules_suddendeathend)
2166                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2167                         checkrules_status = WINNING_YES;
2168
2169         if(checkrules_status == WINNING_YES)
2170         {
2171                 //print("WINNING\n");
2172                 NextLevel();
2173         }
2174 }
2175
2176 string GotoMap(string m)
2177 {
2178         m = GameTypeVote_MapInfo_FixName(m);
2179         if (!m)
2180                 return "The map you suggested is not available on this server.";
2181         if (!autocvar_sv_vote_gametype)
2182         if(!MapInfo_CheckMap(m))
2183                 return "The map you suggested does not support the current game mode.";
2184         cvar_set("nextmap", m);
2185         cvar_set("timelimit", "-1");
2186         if(mapvote_initialized || alreadychangedlevel)
2187         {
2188                 if(DoNextMapOverride(0))
2189                         return "Map switch initiated.";
2190                 else
2191                         return "Hm... no. For some reason I like THIS map more.";
2192         }
2193         else
2194                 return "Map switch will happen after scoreboard.";
2195 }
2196
2197
2198 void EndFrame()
2199 {SELFPARAM();
2200         anticheat_endframe();
2201
2202         float altime;
2203         entity e_;
2204         FOR_EACH_REALCLIENT(e_)
2205         {
2206                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2207                 if(e.typehitsound)
2208                         e_.typehit_time = time;
2209                 else if(e.damage_dealt)
2210                 {
2211                         e_.hit_time = time;
2212                         e_.damage_dealt_total += ceil(e.damage_dealt);
2213                 }
2214         }
2215         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2216         // add 1 frametime because after this, engine SV_Physics
2217         // increases time by a frametime and then networks the frame
2218         // add another frametime because client shows everything with
2219         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2220         // needed!
2221         FOR_EACH_CLIENT(e_)
2222         {
2223                 e_.typehitsound = false;
2224                 e_.damage_dealt = 0;
2225                 setself(e_);
2226                 antilag_record(e_, altime);
2227         }
2228         FOR_EACH_MONSTER(e_)
2229         {
2230                 setself(e_);
2231                 antilag_record(e_, altime);
2232         }
2233 }
2234
2235
2236 /*
2237  * RedirectionThink:
2238  * returns true if redirecting
2239  */
2240 float redirection_timeout;
2241 float redirection_nextthink;
2242 float RedirectionThink()
2243 {SELFPARAM();
2244         float clients_found;
2245
2246         if(redirection_target == "")
2247                 return false;
2248
2249         if(!redirection_timeout)
2250         {
2251                 cvar_set("sv_public", "-2");
2252                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2253                 if(redirection_target == "self")
2254                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2255                 else
2256                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2257         }
2258
2259         if(time < redirection_nextthink)
2260                 return true;
2261
2262         redirection_nextthink = time + 1;
2263
2264         clients_found = 0;
2265         entity e;
2266         FOR_EACH_REALCLIENT(e)
2267         {
2268                 setself(e);
2269                 // TODO add timer
2270                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2271                 if(redirection_target == "self")
2272                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2273                 else
2274                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2275                 ++clients_found;
2276         }
2277
2278         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2279
2280         if(time > redirection_timeout || clients_found == 0)
2281                 localcmd("\nwait; wait; wait; quit\n");
2282
2283         return true;
2284 }
2285
2286 void TargetMusic_RestoreGame();
2287 void RestoreGame()
2288 {
2289         // Loaded from a save game
2290         // some things then break, so let's work around them...
2291
2292         // Progs DB (capture records)
2293         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2294
2295         // Mapinfo
2296         MapInfo_Shutdown();
2297         MapInfo_Enumerate();
2298         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2299         WeaponStats_Init();
2300
2301         TargetMusic_RestoreGame();
2302 }
2303
2304 void Shutdown()
2305 {
2306         gameover = 2;
2307
2308         if(world_initialized > 0)
2309         {
2310                 world_initialized = 0;
2311                 LOG_INFO("Saving persistent data...\n");
2312                 Ban_SaveBans();
2313
2314                 // playerstats with unfinished match
2315                 PlayerStats_GameReport(false);
2316
2317                 if(!cheatcount_total)
2318                 {
2319                         if(autocvar_sv_db_saveasdump)
2320                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2321                         else
2322                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2323                 }
2324                 if(autocvar_developer)
2325                 {
2326                         if(autocvar_sv_db_saveasdump)
2327                                 db_dump(TemporaryDB, "server-temp.db");
2328                         else
2329                                 db_save(TemporaryDB, "server-temp.db");
2330                 }
2331                 CheatShutdown(); // must be after cheatcount check
2332                 db_close(ServerProgsDB);
2333                 db_close(TemporaryDB);
2334                 LOG_INFO("done!\n");
2335                 // tell the bot system the game is ending now
2336                 bot_endgame();
2337
2338                 WeaponStats_Shutdown();
2339                 MapInfo_Shutdown();
2340         }
2341         else if(world_initialized == 0)
2342         {
2343                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2344         }
2345 }