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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
563 void Nagger_Init();
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
568 {
569         float fd, l, i, j, n;
570         string s, col;
571
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         if(world_already_spawned)
577                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578         world_already_spawned = TRUE;
579
580         remove = remove_safely; // during spawning, watch what you remove!
581
582         check_unacceptable_compiler_bugs();
583
584         cvar_changes_init(); // do this very early now so it REALLY matches the server config
585
586         compressShortVector_init();
587
588         entity head;
589         head = nextent(world);
590         maxclients = 0;
591         while(head)
592         {
593                 ++maxclients;
594                 head = nextent(head);
595         }
596
597         // needs to be done so early because of the constants they create
598         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
599         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
600
601         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602
603         TemporaryDB = db_create();
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(autocvar_g_campaign)
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652
653         precache_model ("null"); // we need this one before InitGameplayMode
654         InitGameplayMode();
655         readlevelcvars();
656         GrappleHookInit();
657         ElectroInit();
658         LaserInit();
659
660         player_count = 0;
661         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662         if(bot_waypoints_for_items == 1)
663                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664                         bot_waypoints_for_items = 0;
665
666         precache();
667
668         WaypointSprite_Init();
669
670         //if (g_domination)
671         //      dom_init();
672
673         GameLogInit(); // prepare everything
674         // NOTE for matchid:
675         // changing the logic generating it is okay. But:
676         // it HAS to stay <= 64 chars
677         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678         if(autocvar_sv_eventlog)
679         {
680                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681                 matchid = strzone(s);
682
683                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684                 s = ":gameinfo:mutators:LIST";
685
686                 ret_string = s;
687                 MUTATOR_CALLHOOK(BuildMutatorsString);
688                 s = ret_string;
689
690                 // simple, probably not good in the mutator system
691                 if(autocvar_g_grappling_hook)
692                         s = strcat(s, ":grappling_hook");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(!autocvar_g_use_ammunition)
696                         s = strcat(s, ":no_use_ammunition");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_pickup_items == 0)
700                         s = strcat(s, ":no_pickup_items");
701                 if(autocvar_g_pickup_items > 0)
702                         s = strcat(s, ":pickup_items");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_weaponarena != "0")
706                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
707
708                 // TODO to mutator system
709                 if(autocvar_g_norecoil)
710                         s = strcat(s, ":norecoil");
711
712                 // TODO to mutator system
713                 if(autocvar_g_midair)
714                         s = strcat(s, ":midair");
715
716                 // TODO to mutator system
717                 if(autocvar_g_minstagib)
718                         s = strcat(s, ":minstagib");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         fteqcc_testbugs();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         print("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         print("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WEPSET_ADDSTAT();
784         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803
804         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
806
807         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808
809         if(g_ca)
810         {
811                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
812                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
813         }
814
815         // g_movementspeed hack
816         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
817         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
818         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
819         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
820
821         // secrets
822         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
823         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
824
825         // misc
826         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
827
828         next_pingtime = time + 5;
829
830         detect_maptype();
831
832         // set up information replies for clients and server to use
833         lsmaps_reply = "^7Maps available: ";
834         lsnewmaps_reply = "^7Maps without a record set: ";
835         for(i = 0, j = 0; i < MapInfo_count; ++i)
836         {
837                 if(MapInfo_Get_ByID(i))
838                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
839                         {
840                                 if(mod(i, 2))
841                                         col = "^2";
842                                 else
843                                         col = "^3";
844
845                                 ++j;
846
847                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
848
849                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
850                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
851                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
852                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
853                         }
854         }
855
856         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
857         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
858
859         maplist_reply = "^7Maps in list: ";
860         n = tokenize_console(autocvar_g_maplist);
861         for(i = 0, j = 0; i < n; ++i)
862         {
863                 if(MapInfo_CheckMap(argv(i)))
864                 {
865                         if(mod(j, 2))
866                                 col = "^2";
867                         else
868                                 col = "^3";
869                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
870                         ++j;
871                 }
872         }
873         maplist_reply = strzone(strcat(maplist_reply, "\n"));
874         MapInfo_ClearTemps();
875
876         for(i = 0; i < 10; ++i)
877         {
878                 s = getrecords(i);
879                 if (s)
880                         records_reply[i] = strzone(s);
881         }
882
883         ladder_reply = strzone(getladder());
884
885         rankings_reply = strzone(getrankings());
886
887         // begin other init
888         ClientInit_Spawn();
889         RandomSeed_Spawn();
890         PingPLReport_Spawn();
891
892         CheatInit();
893
894         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
895
896         // fill sv_curl_serverpackages from .serverpackage files
897         if(autocvar_sv_curl_serverpackages_auto)
898         {
899                 s = "";
900                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
901                 for(i = 0; i < n; ++i)
902                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
903                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
904                                 s = strcat(s, " ", argv(i));
905                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
906                 if(fd >= 0)
907                 {
908                         j = search_getsize(fd);
909                         for(i = 0; i < j; ++i)
910                                 s = strcat(s, " ", search_getfilename(fd, i));
911                         search_end(fd);
912                 }
913                 fd = search_begin("*.serverpackage", TRUE, FALSE);
914                 if(fd >= 0)
915                 {
916                         j = search_getsize(fd);
917                         for(i = 0; i < j; ++i)
918                                 s = strcat(s, " ", search_getfilename(fd, i));
919                         search_end(fd);
920                 }
921                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
922         }
923
924         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
925         modname = "Xonotic";
926         // physics/balance/config changes that count as mod
927         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
928                 modname = cvar_string("g_mod_physics");
929         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
930                 modname = cvar_string("g_mod_balance");
931         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
932                 modname = cvar_string("g_mod_config");
933         // weird mutators that deserve to count as mod
934         if(autocvar_g_minstagib)
935                 modname = "MinstaGib";
936         // extra mutators that deserve to count as mod
937         MUTATOR_CALLHOOK(SetModname);
938         // weird game types that deserve to count as mod
939         if(g_cts)
940                 modname = "CTS";
941         // save it for later
942         modname = strzone(modname);
943
944         WinningConditionHelper(); // set worldstatus
945
946         world_initialized = 1;
947 }
948
949 void spawnfunc_light (void)
950 {
951         //makestatic (self); // Who the f___ did that?
952         remove(self);
953 }
954
955 string GetGametype()
956 {
957         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
958 }
959
960 string getmapname_stored;
961 string GetMapname()
962 {
963         return mapname;
964 }
965
966 float Map_Count, Map_Current;
967 string Map_Current_Name;
968
969 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
970 float GetMaplistPosition()
971 {
972         float pos, idx;
973         string map;
974
975         map = GetMapname();
976         idx = autocvar_g_maplist_index;
977
978         if(idx >= 0)
979                 if(idx < Map_Count)
980                         if(map == argv(idx))
981                                 return idx;
982
983         for(pos = 0; pos < Map_Count; ++pos)
984                 if(map == argv(pos))
985                         return pos;
986
987         // resume normal maplist rotation if current map is not in g_maplist
988         return idx;
989 }
990
991 float MapHasRightSize(string map)
992 {
993         float fh;
994         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
995         if(autocvar_g_maplist_check_waypoints)
996         {
997                 dprint("checkwp "); dprint(map);
998                 if(!fexists(strcat("maps/", map, ".waypoints")))
999                 {
1000                         dprint(": no waypoints\n");
1001                         return FALSE;
1002                 }
1003                 dprint(": has waypoints\n");
1004         }
1005
1006         // open map size restriction file
1007         dprint("opensize "); dprint(map);
1008         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1009         if(fh >= 0)
1010         {
1011                 float mapmin, mapmax;
1012                 dprint(": ok, ");
1013                 mapmin = stof(fgets(fh));
1014                 mapmax = stof(fgets(fh));
1015                 fclose(fh);
1016                 if(player_count < mapmin)
1017                 {
1018                         dprint("not enough\n");
1019                         return FALSE;
1020                 }
1021                 if(player_count > mapmax)
1022                 {
1023                         dprint("too many\n");
1024                         return FALSE;
1025                 }
1026                 dprint("right size\n");
1027                 return TRUE;
1028         }
1029         dprint(": not found\n");
1030         return TRUE;
1031 }
1032
1033 string Map_Filename(float position)
1034 {
1035         return strcat("maps/", argv(position), ".bsp");
1036 }
1037
1038 string strwords(string s, float w)
1039 {
1040         float endpos;
1041         for(endpos = 0; w && endpos >= 0; --w)
1042                 endpos = strstrofs(s, " ", endpos + 1);
1043         if(endpos < 0)
1044                 return s;
1045         else
1046                 return substring(s, 0, endpos);
1047 }
1048
1049 float strhasword(string s, string w)
1050 {
1051         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1052 }
1053
1054 void Map_MarkAsRecent(string m)
1055 {
1056         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1057 }
1058
1059 float Map_IsRecent(string m)
1060 {
1061         return strhasword(autocvar_g_maplist_mostrecent, m);
1062 }
1063
1064 float Map_Check(float position, float pass)
1065 {
1066         string filename;
1067         string map_next;
1068         map_next = argv(position);
1069         if(pass <= 1)
1070         {
1071                 if(Map_IsRecent(map_next))
1072                         return 0;
1073         }
1074         filename = Map_Filename(position);
1075         if(MapInfo_CheckMap(map_next))
1076         {
1077                 if(pass == 2)
1078                         return 1;
1079                 if(MapHasRightSize(map_next))
1080                         return 1;
1081                 return 0;
1082         }
1083         else
1084                 dprint( "Couldn't select '", filename, "'..\n" );
1085
1086         return 0;
1087 }
1088
1089 void Map_Goto_SetStr(string nextmapname)
1090 {
1091         if(getmapname_stored != "")
1092                 strunzone(getmapname_stored);
1093         if(nextmapname == "")
1094                 getmapname_stored = "";
1095         else
1096                 getmapname_stored = strzone(nextmapname);
1097 }
1098
1099 void Map_Goto_SetFloat(float position)
1100 {
1101         cvar_set("g_maplist_index", ftos(position));
1102         Map_Goto_SetStr(argv(position));
1103 }
1104
1105 void Map_Goto(float reinit)
1106 {
1107         MapInfo_LoadMap(getmapname_stored, reinit);
1108 }
1109
1110 // return codes of map selectors:
1111 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1112 //   -2 = permanent failure
1113 float() MaplistMethod_Iterate = // usual method
1114 {
1115         float pass, i;
1116
1117         for(pass = 1; pass <= 2; ++pass)
1118         {
1119                 for(i = 1; i < Map_Count; ++i)
1120                 {
1121                         float mapindex;
1122                         mapindex = mod(i + Map_Current, Map_Count);
1123                         if(Map_Check(mapindex, pass))
1124                                 return mapindex;
1125                 }
1126         }
1127         return -1;
1128 }
1129
1130 float() MaplistMethod_Repeat = // fallback method
1131 {
1132         if(Map_Check(Map_Current, 2))
1133                 return Map_Current;
1134         return -2;
1135 }
1136
1137 float() MaplistMethod_Random = // random map selection
1138 {
1139         float i, imax;
1140
1141         imax = 42;
1142
1143         for(i = 0; i <= imax; ++i)
1144         {
1145                 float mapindex;
1146                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1147                 if(Map_Check(mapindex, 1))
1148                         return mapindex;
1149         }
1150         return -1;
1151 }
1152
1153 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1154 // the exponent sets a bias on the map selection:
1155 // the higher the exponent, the less likely "shortly repeated" same maps are
1156 {
1157         float i, j, imax, insertpos;
1158
1159         imax = 42;
1160
1161         for(i = 0; i <= imax; ++i)
1162         {
1163                 string newlist;
1164
1165                 // now reinsert this at another position
1166                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1167                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1168                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1169                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1170
1171                 // insert the current map there
1172                 newlist = "";
1173                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1174                         newlist = strcat(newlist, " ", argv(j));
1175                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1176                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1177                         newlist = strcat(newlist, " ", argv(j));
1178                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1179                 cvar_set("g_maplist", newlist);
1180                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181
1182                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1183                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1184                 if(Map_Check(Map_Current, 1))
1185                         return Map_Current;
1186         }
1187         return -1;
1188 }
1189
1190 void Maplist_Init()
1191 {
1192         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193         if(Map_Count == 0)
1194         {
1195                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1196                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1197                 if(autocvar_g_maplist_shuffle)
1198                         ShuffleMaplist();
1199                 localcmd("\nmenu_cmd sync\n");
1200                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201         }
1202         if(Map_Count == 0)
1203                 error("empty maplist, cannot select a new map");
1204         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1205
1206         if(Map_Current_Name)
1207                 strunzone(Map_Current_Name);
1208         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1209         // this may or may not be correct, but who cares, in the worst case a map
1210         // isn't chosen in the first pass that should have been
1211 }
1212
1213 string GetNextMap()
1214 {
1215         float nextMap;
1216
1217         Maplist_Init();
1218         nextMap = -1;
1219
1220         if(nextMap == -1)
1221                 if(autocvar_g_maplist_shuffle > 0)
1222                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1223
1224         if(nextMap == -1)
1225                 if(autocvar_g_maplist_selectrandom)
1226                         nextMap = MaplistMethod_Random();
1227
1228         if(nextMap == -1)
1229                 nextMap = MaplistMethod_Iterate();
1230
1231         if(nextMap == -1)
1232                 nextMap = MaplistMethod_Repeat();
1233
1234         if(nextMap >= 0)
1235         {
1236                 Map_Goto_SetFloat(nextMap);
1237                 return getmapname_stored;
1238         }
1239
1240         return "";
1241 }
1242
1243 float DoNextMapOverride(float reinit)
1244 {
1245         if(autocvar_g_campaign)
1246         {
1247                 CampaignPostIntermission();
1248                 alreadychangedlevel = TRUE;
1249                 return TRUE;
1250         }
1251         if(autocvar_quit_when_empty)
1252         {
1253                 if(player_count <= currentbots)
1254                 {
1255                         localcmd("quit\n");
1256                         alreadychangedlevel = TRUE;
1257                         return TRUE;
1258                 }
1259         }
1260         if(autocvar_quit_and_redirect != "")
1261         {
1262                 redirection_target = strzone(autocvar_quit_and_redirect);
1263                 alreadychangedlevel = TRUE;
1264                 return TRUE;
1265         }
1266         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1267         {
1268                 localcmd("restart\n");
1269                 alreadychangedlevel = TRUE;
1270                 return TRUE;
1271         }
1272         if(autocvar_nextmap != "")
1273                 if(MapInfo_CheckMap(autocvar_nextmap))
1274                 {
1275                         Map_Goto_SetStr(autocvar_nextmap);
1276                         Map_Goto(reinit);
1277                         alreadychangedlevel = TRUE;
1278                         return TRUE;
1279                 }
1280         if(!reinit && autocvar_lastlevel)
1281         {
1282                 cvar_settemp_restore();
1283                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1284                 alreadychangedlevel = TRUE;
1285                 return TRUE;
1286         }
1287         return FALSE;
1288 }
1289
1290 void GotoNextMap(float reinit)
1291 {
1292         //string nextmap;
1293         //float n, nummaps;
1294         //string s;
1295         if (alreadychangedlevel)
1296                 return;
1297         alreadychangedlevel = TRUE;
1298
1299         {
1300                 string nextMap;
1301                 float allowReset;
1302
1303                 for(allowReset = 1; allowReset >= 0; --allowReset)
1304                 {
1305                         nextMap = GetNextMap();
1306                         if(nextMap != "")
1307                                 break;
1308
1309                         if(allowReset)
1310                         {
1311                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1312                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1313                                 if(autocvar_g_maplist_shuffle)
1314                                         ShuffleMaplist();
1315                                 localcmd("\nmenu_cmd sync\n");
1316                         }
1317                         else
1318                         {
1319                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1320                         }
1321                 }
1322                 Map_Goto(reinit);
1323         }
1324 }
1325
1326
1327 /*
1328 ============
1329 IntermissionThink
1330
1331 When the player presses attack or jump, change to the next level
1332 ============
1333 */
1334 .float autoscreenshot;
1335 void() MapVote_Start;
1336 void() MapVote_Think;
1337 float mapvote_initialized;
1338 void IntermissionThink()
1339 {
1340         FixIntermissionClient(self);
1341
1342         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1343         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1344
1345         if( (server_screenshot || client_screenshot)
1346                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1347         {
1348                 self.autoscreenshot = -1;
1349                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1350                 return;
1351         }
1352
1353         if (time < intermission_exittime)
1354                 return;
1355
1356         if(!mapvote_initialized)
1357                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1358                         return;
1359
1360         MapVote_Start();
1361 }
1362
1363 /*
1364 ============
1365 FindIntermission
1366
1367 Returns the entity to view from
1368 ============
1369 */
1370 /*
1371 entity FindIntermission()
1372 {
1373         local   entity spot;
1374         local   float cyc;
1375
1376 // look for info_intermission first
1377         spot = find (world, classname, "info_intermission");
1378         if (spot)
1379         {       // pick a random one
1380                 cyc = random() * 4;
1381                 while (cyc > 1)
1382                 {
1383                         spot = find (spot, classname, "info_intermission");
1384                         if (!spot)
1385                                 spot = find (spot, classname, "info_intermission");
1386                         cyc = cyc - 1;
1387                 }
1388                 return spot;
1389         }
1390
1391 // then look for the start position
1392         spot = find (world, classname, "info_player_start");
1393         if (spot)
1394                 return spot;
1395
1396 // testinfo_player_start is only found in regioned levels
1397         spot = find (world, classname, "testplayerstart");
1398         if (spot)
1399                 return spot;
1400
1401 // then look for the start position
1402         spot = find (world, classname, "info_player_deathmatch");
1403         if (spot)
1404                 return spot;
1405
1406         //objerror ("FindIntermission: no spot");
1407         return world;
1408 }
1409 */
1410
1411 /*
1412 ===============================================================================
1413
1414 RULES
1415
1416 ===============================================================================
1417 */
1418
1419 void DumpStats(float final)
1420 {
1421         float file;
1422         string s;
1423         float to_console;
1424         float to_eventlog;
1425         float to_file;
1426         float i;
1427
1428         to_console = autocvar_sv_logscores_console;
1429         to_eventlog = autocvar_sv_eventlog;
1430         to_file = autocvar_sv_logscores_file;
1431
1432         if(!final)
1433         {
1434                 to_console = TRUE; // always print printstats replies
1435                 to_eventlog = FALSE; // but never print them to the event log
1436         }
1437
1438         if(to_eventlog)
1439                 if(autocvar_sv_eventlog_console)
1440                         to_console = FALSE; // otherwise we get the output twice
1441
1442         if(final)
1443                 s = ":scores:";
1444         else
1445                 s = ":status:";
1446         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447
1448         if(to_console)
1449                 print(s, "\n");
1450         if(to_eventlog)
1451                 GameLogEcho(s);
1452
1453         file = -1;
1454         if(to_file)
1455         {
1456                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1457                 if(file == -1)
1458                         to_file = FALSE;
1459                 else
1460                         fputs(file, strcat(s, "\n"));
1461         }
1462
1463         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1464         if(to_console)
1465                 print(s, "\n");
1466         if(to_eventlog)
1467                 GameLogEcho(s);
1468         if(to_file)
1469                 fputs(file, strcat(s, "\n"));
1470
1471         FOR_EACH_CLIENT(other)
1472         {
1473                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1474                 {
1475                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1476                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1477                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1478                                 s = strcat(s, ftos(other.team), ":");
1479                         else
1480                                 s = strcat(s, "spectator:");
1481
1482                         if(to_console)
1483                                 print(s, other.netname, "\n");
1484                         if(to_eventlog)
1485                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1486                         if(to_file)
1487                                 fputs(file, strcat(s, other.netname, "\n"));
1488                 }
1489         }
1490
1491         if(teamplay)
1492         {
1493                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1494                 if(to_console)
1495                         print(s, "\n");
1496                 if(to_eventlog)
1497                         GameLogEcho(s);
1498                 if(to_file)
1499                         fputs(file, strcat(s, "\n"));
1500
1501                 for(i = 1; i < 16; ++i)
1502                 {
1503                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1504                         s = strcat(s, ":", ftos(i));
1505                         if(to_console)
1506                                 print(s, "\n");
1507                         if(to_eventlog)
1508                                 GameLogEcho(s);
1509                         if(to_file)
1510                                 fputs(file, strcat(s, "\n"));
1511                 }
1512         }
1513
1514         if(to_console)
1515                 print(":end\n");
1516         if(to_eventlog)
1517                 GameLogEcho(":end");
1518         if(to_file)
1519         {
1520                 fputs(file, ":end\n");
1521                 fclose(file);
1522         }
1523 }
1524
1525 void FixIntermissionClient(entity e)
1526 {
1527         string s;
1528         if(!e.autoscreenshot) // initial call
1529         {
1530                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1531                 e.health = -2342;
1532                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1533                 e.solid = SOLID_NOT;
1534                 e.movetype = MOVETYPE_NONE;
1535                 e.takedamage = DAMAGE_NO;
1536                 if(e.weaponentity)
1537                 {
1538                         e.weaponentity.effects = EF_NODRAW;
1539                         if (e.weaponentity.weaponentity)
1540                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1541                 }
1542                 if(clienttype(e) == CLIENTTYPE_REAL)
1543                 {
1544                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1545                         s = autocvar_sv_intermission_cdtrack;
1546                         if(s != "")
1547                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1548                         msg_entity = e;
1549                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1550                 }
1551         }
1552 }
1553
1554 void minstagib_stop_countdown(entity e);
1555 /*
1556 go to the next level for deathmatch
1557 only called if a time or frag limit has expired
1558 */
1559 void NextLevel()
1560 {
1561         gameover = TRUE;
1562
1563         intermission_running = 1;
1564
1565 // enforce a wait time before allowing changelevel
1566         if(player_count > 0)
1567                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1568         else
1569                 intermission_exittime = -1;
1570
1571         /*
1572         WriteByte (MSG_ALL, SVC_CDTRACK);
1573         WriteByte (MSG_ALL, 3);
1574         WriteByte (MSG_ALL, 3);
1575         // done in FixIntermission
1576         */
1577
1578         //pos = FindIntermission ();
1579
1580         VoteReset();
1581
1582         DumpStats(TRUE);
1583
1584         // send statistics
1585         entity e;
1586         PlayerStats_EndMatch(1);
1587         FOR_EACH_CLIENT(e)
1588                 PlayerStats_AddGlobalInfo(e);
1589         PlayerStats_Shutdown();
1590         WeaponStats_Shutdown();
1591
1592         if(autocvar_sv_eventlog)
1593                 GameLogEcho(":gameover");
1594
1595         GameLogClose();
1596
1597         FOR_EACH_PLAYER(other) {
1598                 minstagib_stop_countdown(other);
1599                 FixIntermissionClient(other);
1600                 if(other.winning)
1601                         bprint(other.netname, " ^7wins.\n");
1602         }
1603
1604         if(autocvar_g_campaign)
1605                 CampaignPreIntermission();
1606
1607         localcmd("\nsv_hook_gameend\n");
1608 }
1609
1610 /*
1611 ============
1612 CheckRules_Player
1613
1614 Exit deathmatch games upon conditions
1615 ============
1616 */
1617 void CheckRules_Player()
1618 {
1619         if (gameover)   // someone else quit the game already
1620                 return;
1621
1622         if(self.deadflag == DEAD_NO)
1623                 self.play_time += frametime;
1624
1625         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1626         //   (div0: and that in CheckRules_World please)
1627 }
1628
1629 float checkrules_equality;
1630 float checkrules_suddendeathwarning;
1631 float checkrules_suddendeathend;
1632 float checkrules_overtimesadded; //how many overtimes have been already added
1633
1634 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1635 float WINNING_YES = 1; // winner found
1636 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1637 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1638
1639 float InitiateSuddenDeath()
1640 {
1641         // Check first whether normal overtimes could be added before initiating suddendeath mode
1642         // - for this timelimit_overtime needs to be >0 of course
1643         // - also check the winning condition calculated in the previous frame and only add normal overtime
1644         //   again, if at the point at which timelimit would be extended again, still no winner was found
1645         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1646         {
1647                 return 1; // need to call InitiateOvertime later
1648         }
1649         else
1650         {
1651                 if(!checkrules_suddendeathend)
1652                 {
1653                         if(autocvar_g_campaign)
1654                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1655                         else
1656                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1657                         if(g_race && !g_race_qualifying)
1658                                 race_StartCompleting();
1659                 }
1660                 return 0;
1661         }
1662 }
1663
1664 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1665 {
1666         ++checkrules_overtimesadded;
1667         //add one more overtime by simply extending the timelimit
1668         float tl;
1669         tl = autocvar_timelimit;
1670         tl += autocvar_timelimit_overtime;
1671         cvar_set("timelimit", ftos(tl));
1672         string minutesPlural;
1673         if (autocvar_timelimit_overtime == 1)
1674                 minutesPlural = " ^3minute";
1675         else
1676                 minutesPlural = " ^3minutes";
1677
1678         bcenterprint(
1679                 strcat(
1680                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1681                         ftos(autocvar_timelimit_overtime),
1682                         minutesPlural,
1683                         " to the game!"
1684                 )
1685         );
1686 }
1687
1688 float GetWinningCode(float fraglimitreached, float equality)
1689 {
1690         if(autocvar_g_campaign == 1)
1691                 if(fraglimitreached)
1692                         return WINNING_YES;
1693                 else
1694                         return WINNING_NO;
1695
1696         else
1697                 if(equality)
1698                         if(fraglimitreached)
1699                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1700                         else
1701                                 return WINNING_NEVER;
1702                 else
1703                         if(fraglimitreached)
1704                                 return WINNING_YES;
1705                         else
1706                                 return WINNING_NO;
1707 }
1708
1709 // set the .winning flag for exactly those players with a given field value
1710 void SetWinners(.float field, float value)
1711 {
1712         entity head;
1713         FOR_EACH_PLAYER(head)
1714                 head.winning = (head.field == value);
1715 }
1716
1717 // set the .winning flag for those players with a given field value
1718 void AddWinners(.float field, float value)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 if(head.field == value)
1723                         head.winning = 1;
1724 }
1725
1726 // clear the .winning flags
1727 void ClearWinners(void)
1728 {
1729         entity head;
1730         FOR_EACH_PLAYER(head)
1731                 head.winning = 0;
1732 }
1733
1734 // Onslaught winning condition:
1735 // game terminates if only one team has a working generator (or none)
1736 float WinningCondition_Onslaught()
1737 {
1738         entity head;
1739         float t1, t2, t3, t4;
1740
1741         WinningConditionHelper(); // set worldstatus
1742
1743         if(inWarmupStage)
1744                 return WINNING_NO;
1745
1746         // first check if the game has ended
1747         t1 = t2 = t3 = t4 = 0;
1748         head = find(world, classname, "onslaught_generator");
1749         while (head)
1750         {
1751                 if (head.health > 0)
1752                 {
1753                         if (head.team == COLOR_TEAM1) t1 = 1;
1754                         if (head.team == COLOR_TEAM2) t2 = 1;
1755                         if (head.team == COLOR_TEAM3) t3 = 1;
1756                         if (head.team == COLOR_TEAM4) t4 = 1;
1757                 }
1758                 head = find(head, classname, "onslaught_generator");
1759         }
1760         if (t1 + t2 + t3 + t4 < 2)
1761         {
1762                 // game over, only one team remains (or none)
1763                 ClearWinners();
1764                 if (t1) SetWinners(team, COLOR_TEAM1);
1765                 if (t2) SetWinners(team, COLOR_TEAM2);
1766                 if (t3) SetWinners(team, COLOR_TEAM3);
1767                 if (t4) SetWinners(team, COLOR_TEAM4);
1768                 dprint("Have a winner, ending game.\n");
1769                 return WINNING_YES;
1770         }
1771
1772         // Two or more teams remain
1773         return WINNING_NO;
1774 }
1775
1776 float LMS_NewPlayerLives()
1777 {
1778         float fl;
1779         fl = autocvar_fraglimit;
1780         if(fl == 0)
1781                 fl = 999;
1782
1783         // first player has left the game for dying too much? Nobody else can get in.
1784         if(lms_lowest_lives < 1)
1785                 return 0;
1786
1787         if(!autocvar_g_lms_join_anytime)
1788                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1789                         return 0;
1790
1791         return bound(1, lms_lowest_lives, fl);
1792 }
1793
1794 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1795 // they win. Otherwise the defending team wins once the timelimit passes.
1796 void assault_new_round();
1797 float WinningCondition_Assault()
1798 {
1799         float status;
1800
1801         WinningConditionHelper(); // set worldstatus
1802
1803         status = WINNING_NO;
1804         // as the timelimit has not yet passed just assume the defending team will win
1805         if(assault_attacker_team == COLOR_TEAM1)
1806         {
1807                 SetWinners(team, COLOR_TEAM2);
1808         }
1809         else
1810         {
1811                 SetWinners(team, COLOR_TEAM1);
1812         }
1813
1814         entity ent;
1815         ent = find(world, classname, "target_assault_roundend");
1816         if(ent)
1817         {
1818                 if(ent.winning) // round end has been triggered by attacking team
1819                 {
1820                         bprint("ASSAULT: round completed...\n");
1821                         SetWinners(team, assault_attacker_team);
1822
1823                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1824
1825                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1826                         {
1827                                 status = WINNING_YES;
1828                         }
1829                         else
1830                         {
1831                                 entity oldself;
1832                                 oldself = self;
1833                                 self = ent;
1834                                 assault_new_round();
1835                                 self = oldself;
1836                         }
1837                 }
1838         }
1839
1840         return status;
1841 }
1842
1843 // LMS winning condition: game terminates if and only if there's at most one
1844 // one player who's living lives. Top two scores being equal cancels the time
1845 // limit.
1846 float WinningCondition_LMS()
1847 {
1848         entity head, head2;
1849         float have_player;
1850         float have_players;
1851         float l;
1852
1853         have_player = FALSE;
1854         have_players = FALSE;
1855         l = LMS_NewPlayerLives();
1856
1857         head = find(world, classname, "player");
1858         if(head)
1859                 have_player = TRUE;
1860         head2 = find(head, classname, "player");
1861         if(head2)
1862                 have_players = TRUE;
1863
1864         if(have_player)
1865         {
1866                 // we have at least one player
1867                 if(have_players)
1868                 {
1869                         // two or more active players - continue with the game
1870                 }
1871                 else
1872                 {
1873                         // exactly one player?
1874
1875                         ClearWinners();
1876                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1877
1878                         if(l)
1879                         {
1880                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1881                                 return WINNING_NO;
1882                         }
1883                         else
1884                         {
1885                                 // a winner!
1886                                 // and assign him his first place
1887                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1888                                 return WINNING_YES;
1889                         }
1890                 }
1891         }
1892         else
1893         {
1894                 // nobody is playing at all...
1895                 if(l)
1896                 {
1897                         // wait for players...
1898                 }
1899                 else
1900                 {
1901                         // SNAFU (maybe a draw game?)
1902                         ClearWinners();
1903                         dprint("No players, ending game.\n");
1904                         return WINNING_YES;
1905                 }
1906         }
1907
1908         // When we get here, we have at least two players who are actually LIVING,
1909         // now check if the top two players have equal score.
1910         WinningConditionHelper();
1911
1912         ClearWinners();
1913         if(WinningConditionHelper_winner)
1914                 WinningConditionHelper_winner.winning = TRUE;
1915         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1916                 return WINNING_NEVER;
1917
1918         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1919         return WINNING_NO;
1920 }
1921
1922 void ShuffleMaplist()
1923 {
1924         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1925 }
1926
1927 float leaderfrags;
1928 float WinningCondition_Scores(float limit, float leadlimit)
1929 {
1930         float limitreached;
1931
1932         // TODO make everything use THIS winning condition (except LMS)
1933         WinningConditionHelper();
1934
1935         if(teamplay)
1936         {
1937                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1938                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1939                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1940                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1941         }
1942
1943         ClearWinners();
1944         if(WinningConditionHelper_winner)
1945                 WinningConditionHelper_winner.winning = 1;
1946         if(WinningConditionHelper_winnerteam >= 0)
1947                 SetWinners(team, WinningConditionHelper_winnerteam);
1948
1949         if(WinningConditionHelper_lowerisbetter)
1950         {
1951                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1952                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1953                 limit = -limit;
1954         }
1955
1956         if(WinningConditionHelper_zeroisworst)
1957                 leadlimit = 0; // not supported in this mode
1958
1959         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1960         // these modes always score in increments of 1, thus this makes sense
1961         {
1962                 if(leaderfrags != WinningConditionHelper_topscore)
1963                 {
1964                         leaderfrags = WinningConditionHelper_topscore;
1965
1966                         if (limit)
1967                         if (leaderfrags == limit - 1)
1968                                 Announce("1fragleft");
1969                         else if (leaderfrags == limit - 2)
1970                                 Announce("2fragsleft");
1971                         else if (leaderfrags == limit - 3)
1972                                 Announce("3fragsleft");
1973                 }
1974         }
1975
1976         limitreached = FALSE;
1977         if(limit)
1978                 if(WinningConditionHelper_topscore >= limit)
1979                         limitreached = TRUE;
1980         if(leadlimit)
1981         {
1982                 float leadlimitreached;
1983                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1984                 if(autocvar_leadlimit_and_fraglimit)
1985                         limitreached = (limitreached && leadlimitreached);
1986                 else
1987                         limitreached = (limitreached || leadlimitreached);
1988         }
1989
1990         if(limit)
1991                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1992
1993         return GetWinningCode(
1994                 WinningConditionHelper_topscore && limitreached,
1995                 WinningConditionHelper_equality
1996         );
1997 }
1998
1999 float WinningCondition_Race(float fraglimit)
2000 {
2001         float wc;
2002         entity p;
2003         float n, c;
2004
2005         n = 0;
2006         c = 0;
2007         FOR_EACH_PLAYER(p)
2008         {
2009                 ++n;
2010                 if(p.race_completed)
2011                         ++c;
2012         }
2013         if(n && (n == c))
2014                 return WINNING_YES;
2015         wc = WinningCondition_Scores(fraglimit, 0);
2016
2017         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2018         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2019         // do NOT support equality when the laps are all raced!
2020                 return WINNING_STARTSUDDENDEATHOVERTIME;
2021         else
2022                 return WINNING_NEVER;
2023         return wc;
2024 }
2025
2026 float WinningCondition_QualifyingThenRace(float limit)
2027 {
2028         float wc;
2029         wc = WinningCondition_Scores(limit, 0);
2030
2031         // NEVER initiate overtime
2032         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2033         {
2034                 return WINNING_YES;
2035         }
2036
2037         return wc;
2038 }
2039
2040 float WinningCondition_RanOutOfSpawns()
2041 {
2042         entity head;
2043
2044         if(have_team_spawns <= 0)
2045                 return WINNING_NO;
2046
2047         if(autocvar_g_spawn_useallspawns <= 0)
2048                 return WINNING_NO;
2049
2050         if(!some_spawn_has_been_used)
2051                 return WINNING_NO;
2052
2053         team1_score = team2_score = team3_score = team4_score = 0;
2054
2055         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2056         {
2057                 if(head.team == COLOR_TEAM1)
2058                         team1_score = 1;
2059                 else if(head.team == COLOR_TEAM2)
2060                         team2_score = 1;
2061                 else if(head.team == COLOR_TEAM3)
2062                         team3_score = 1;
2063                 else if(head.team == COLOR_TEAM4)
2064                         team4_score = 1;
2065         }
2066
2067         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2068         {
2069                 if(head.team == COLOR_TEAM1)
2070                         team1_score = 1;
2071                 else if(head.team == COLOR_TEAM2)
2072                         team2_score = 1;
2073                 else if(head.team == COLOR_TEAM3)
2074                         team3_score = 1;
2075                 else if(head.team == COLOR_TEAM4)
2076                         team4_score = 1;
2077         }
2078
2079         ClearWinners();
2080         if(team1_score + team2_score + team3_score + team4_score == 0)
2081         {
2082                 checkrules_equality = TRUE;
2083                 return WINNING_YES;
2084         }
2085         else if(team1_score + team2_score + team3_score + team4_score == 1)
2086         {
2087                 float t, i;
2088                 if(team1_score)
2089                         t = COLOR_TEAM1;
2090                 else if(team2_score)
2091                         t = COLOR_TEAM2;
2092                 else if(team3_score)
2093                         t = COLOR_TEAM3;
2094                 else // if(team4_score)
2095                         t = COLOR_TEAM4;
2096                 CheckAllowedTeams(world);
2097                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2098                 {
2099                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2100                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2101                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2102                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2103                 }
2104
2105                 AddWinners(team, t);
2106                 return WINNING_YES;
2107         }
2108         else
2109                 return WINNING_NO;
2110 }
2111
2112 /*
2113 ============
2114 CheckRules_World
2115
2116 Exit deathmatch games upon conditions
2117 ============
2118 */
2119 void ReadyRestart();
2120 void CheckRules_World()
2121 {
2122         float timelimit;
2123         float fraglimit;
2124         float leadlimit;
2125
2126         VoteThink();
2127         MapVote_Think();
2128
2129         SetDefaultAlpha();
2130
2131         /*
2132         MapVote_Think should now do that part
2133         if (intermission_running)
2134                 if (time >= intermission_exittime + 60)
2135                 {
2136                         if(!DoNextMapOverride())
2137                                 GotoNextMap();
2138                         return;
2139                 }
2140         */
2141
2142         if (gameover)   // someone else quit the game already
2143         {
2144                 if(player_count == 0) // Nobody there? Then let's go to the next map
2145                         MapVote_Start();
2146                         // this will actually check the player count in the next frame
2147                         // again, but this shouldn't hurt
2148                 return;
2149         }
2150
2151         timelimit = autocvar_timelimit * 60;
2152         fraglimit = autocvar_fraglimit;
2153         leadlimit = autocvar_leadlimit;
2154
2155         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2156         {
2157                 if(timelimit > 0)
2158                         timelimit = 0; // timelimit is not made for warmup
2159                 if(fraglimit > 0)
2160                         fraglimit = 0; // no fraglimit for now
2161                 leadlimit = 0; // no leadlimit for now
2162         }
2163
2164         if(timelimit > 0)
2165         {
2166                 timelimit += game_starttime;
2167         }
2168         else if (timelimit < 0)
2169         {
2170                 // endmatch
2171                 NextLevel();
2172                 return;
2173         }
2174
2175         if(g_onslaught)
2176                 timelimit = 0; // ONS has its own overtime rule
2177
2178         float wantovertime;
2179         wantovertime = 0;
2180
2181         if(timelimit > game_starttime)
2182                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2183         else
2184                 game_completion_ratio = 0;
2185
2186         if(checkrules_suddendeathend)
2187         {
2188                 if(!checkrules_suddendeathwarning)
2189                 {
2190                         checkrules_suddendeathwarning = TRUE;
2191                         if(g_race && !g_race_qualifying)
2192                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2193                         else
2194                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2195                 }
2196         }
2197         else
2198         {
2199                 if (timelimit && time >= timelimit)
2200                 {
2201                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2202                         {
2203                                 float totalplayers;
2204                                 float playerswithlaps;
2205                                 float readyplayers;
2206                                 entity head;
2207                                 totalplayers = playerswithlaps = readyplayers = 0;
2208                                 FOR_EACH_PLAYER(head)
2209                                 {
2210                                         ++totalplayers;
2211                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2212                                                 ++playerswithlaps;
2213                                         if(head.ready)
2214                                                 ++readyplayers;
2215                                 }
2216
2217                                 // at least 2 of the players have completed a lap: start the RACE
2218                                 // otherwise, the players should end the qualifying on their own
2219                                 if(readyplayers || playerswithlaps >= 2)
2220                                 {
2221                                         checkrules_suddendeathend = 0;
2222                                         ReadyRestart(); // go to race
2223                                         return;
2224                                 }
2225                                 else
2226                                         wantovertime |= InitiateSuddenDeath();
2227                         }
2228                         else
2229                                 wantovertime |= InitiateSuddenDeath();
2230                 }
2231         }
2232
2233         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2234         {
2235                 NextLevel();
2236                 return;
2237         }
2238
2239         float checkrules_status;
2240         checkrules_status = WinningCondition_RanOutOfSpawns();
2241         if(checkrules_status == WINNING_YES)
2242         {
2243                 bprint("Hey! Someone ran out of spawns!\n");
2244         }
2245         else if(g_race && !g_race_qualifying && timelimit >= 0)
2246         {
2247                 checkrules_status = WinningCondition_Race(fraglimit);
2248                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2249         }
2250         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2251         {
2252                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2253                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2254         }
2255         else if(g_assault)
2256         {
2257                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2258         }
2259         else if(g_lms)
2260         {
2261                 checkrules_status = WinningCondition_LMS();
2262         }
2263         else if (g_onslaught)
2264         {
2265                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2266         }
2267         else
2268         {
2269                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2270                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2271         }
2272
2273         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2274         {
2275                 checkrules_status = WINNING_NEVER;
2276                 checkrules_overtimesadded = -1;
2277                 wantovertime |= InitiateSuddenDeath();
2278         }
2279
2280         if(checkrules_status == WINNING_NEVER)
2281                 // equality cases! Nobody wins if the overtime ends in a draw.
2282                 ClearWinners();
2283
2284         if(wantovertime)
2285         {
2286                 if(checkrules_status == WINNING_NEVER)
2287                         InitiateOvertime();
2288                 else
2289                         checkrules_status = WINNING_YES;
2290         }
2291
2292         if(checkrules_suddendeathend)
2293                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2294                         checkrules_status = WINNING_YES;
2295
2296         if(checkrules_status == WINNING_YES)
2297         {
2298                 //print("WINNING\n");
2299                 NextLevel();
2300         }
2301 }
2302
2303 float mapvote_nextthink;
2304 float mapvote_initialized;
2305 float mapvote_keeptwotime;
2306 float mapvote_timeout;
2307 string mapvote_message;
2308 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2309 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2310 float mapvote_screenshot_dirs_count;
2311
2312 float mapvote_count;
2313 float mapvote_count_real;
2314 string mapvote_maps[MAPVOTE_COUNT];
2315 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2316 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2317 float mapvote_maps_suggested[MAPVOTE_COUNT];
2318 string mapvote_suggestions[MAPVOTE_COUNT];
2319 float mapvote_suggestion_ptr;
2320 float mapvote_voters;
2321 float mapvote_selections[MAPVOTE_COUNT];
2322 float mapvote_run;
2323 float mapvote_detail;
2324 float mapvote_abstain;
2325 .float mapvote;
2326
2327 void MapVote_ClearAllVotes()
2328 {
2329         FOR_EACH_CLIENT(other)
2330                 other.mapvote = 0;
2331 }
2332
2333 string MapVote_Suggest(string m)
2334 {
2335         float i;
2336         if(m == "")
2337                 return "That's not how to use this command.";
2338         if(!autocvar_g_maplist_votable_suggestions)
2339                 return "Suggestions are not accepted on this server.";
2340         if(mapvote_initialized)
2341                 return "Can't suggest - voting is already in progress!";
2342         m = MapInfo_FixName(m);
2343         if(!m)
2344                 return "The map you suggested is not available on this server.";
2345         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2346                 if(Map_IsRecent(m))
2347                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2348
2349         if(!MapInfo_CheckMap(m))
2350                 return "The map you suggested does not support the current game mode.";
2351         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2352                 if(mapvote_suggestions[i] == m)
2353                         return "This map was already suggested.";
2354         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2355         {
2356                 i = floor(random() * mapvote_suggestion_ptr);
2357         }
2358         else
2359         {
2360                 i = mapvote_suggestion_ptr;
2361                 mapvote_suggestion_ptr += 1;
2362         }
2363         if(mapvote_suggestions[i] != "")
2364                 strunzone(mapvote_suggestions[i]);
2365         mapvote_suggestions[i] = strzone(m);
2366         if(autocvar_sv_eventlog)
2367                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2368         return strcat("Suggestion of ", m, " accepted.");
2369 }
2370
2371 void MapVote_AddVotable(string nextMap, float isSuggestion)
2372 {
2373         float j, i, o;
2374         string pakfile, mapfile;
2375
2376         if(nextMap == "")
2377                 return;
2378         for(j = 0; j < mapvote_count; ++j)
2379                 if(mapvote_maps[j] == nextMap)
2380                         return;
2381         // suggestions might be no longer valid/allowed after gametype switch!
2382         if(isSuggestion)
2383                 if(!MapInfo_CheckMap(nextMap))
2384                         return;
2385         mapvote_maps[mapvote_count] = strzone(nextMap);
2386         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2387
2388         pakfile = string_null;
2389         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2390         {
2391                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2392                 pakfile = whichpack(strcat(mapfile, ".tga"));
2393                 if(pakfile == "")
2394                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2395                 if(pakfile == "")
2396                         pakfile = whichpack(strcat(mapfile, ".png"));
2397                 if(pakfile != "")
2398                         break;
2399         }
2400         if(i >= mapvote_screenshot_dirs_count)
2401                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2402         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2403                 pakfile = substring(pakfile, o, -1);
2404
2405         mapvote_maps_screenshot_dir[mapvote_count] = i;
2406         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2407
2408         mapvote_count += 1;
2409 }
2410
2411 void MapVote_Spawn();
2412 void MapVote_Init()
2413 {
2414         float i;
2415         float nmax, smax;
2416
2417         MapVote_ClearAllVotes();
2418
2419         mapvote_count = 0;
2420         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2421         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2422
2423         if(mapvote_abstain)
2424                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2425         else
2426                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2427         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2428
2429         // we need this for AddVotable, as that cycles through the screenshot dirs
2430         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2431         if(mapvote_screenshot_dirs_count == 0)
2432                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2433         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2434         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2435                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2436
2437         if(mapvote_suggestion_ptr)
2438                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2439                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2440
2441         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2442                 MapVote_AddVotable(GetNextMap(), FALSE);
2443
2444         if(mapvote_count == 0)
2445         {
2446                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2447                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2448                 if(autocvar_g_maplist_shuffle)
2449                         ShuffleMaplist();
2450                 localcmd("\nmenu_cmd sync\n");
2451                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2452                         MapVote_AddVotable(GetNextMap(), FALSE);
2453         }
2454
2455         mapvote_count_real = mapvote_count;
2456         if(mapvote_abstain)
2457                 MapVote_AddVotable("don't care", 0);
2458
2459         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2460
2461         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2462         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2463         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2464                 mapvote_keeptwotime = 0;
2465         mapvote_message = "Choose a map and press its key!";
2466
2467         MapVote_Spawn();
2468 }
2469
2470 void MapVote_SendPicture(float id)
2471 {
2472         msg_entity = self;
2473         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2474         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2475         WriteByte(MSG_ONE, id);
2476         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2477 }
2478
2479 float MapVote_GetMapMask()
2480 {
2481         float mask, i, power;
2482         mask = 0;
2483         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2484                 if(mapvote_maps[i] != "")
2485                         mask |= power;
2486         return mask;
2487 }
2488
2489 entity mapvote_ent;
2490 float MapVote_SendEntity(entity to, float sf)
2491 {
2492         float i;
2493
2494         if(sf & 1)
2495                 sf &~= 2; // if we send 1, we don't need to also send 2
2496
2497         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2498         WriteByte(MSG_ENTITY, sf);
2499
2500         if(sf & 1)
2501         {
2502                 // flag 1 == initialization
2503                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2504                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2505                 WriteString(MSG_ENTITY, "");
2506                 WriteByte(MSG_ENTITY, mapvote_count);
2507                 WriteByte(MSG_ENTITY, mapvote_abstain);
2508                 WriteByte(MSG_ENTITY, mapvote_detail);
2509                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2510                 if(mapvote_count <= 8)
2511                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2512                 else
2513                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2514                 for(i = 0; i < mapvote_count; ++i)
2515                         if(mapvote_maps[i] != "")
2516                         {
2517                                 if(mapvote_abstain && i == mapvote_count - 1)
2518                                 {
2519                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2520                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2521                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2522                                 }
2523                                 else
2524                                 {
2525                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2526                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2527                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2528                                 }
2529                         }
2530         }
2531
2532         if(sf & 2)
2533         {
2534                 // flag 2 == update of mask
2535                 if(mapvote_count <= 8)
2536                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2537                 else
2538                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2539         }
2540
2541         if(sf & 4)
2542         {
2543                 if(mapvote_detail)
2544                         for(i = 0; i < mapvote_count; ++i)
2545                                 if(mapvote_maps[i] != "")
2546                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2547
2548                 WriteByte(MSG_ENTITY, to.mapvote);
2549         }
2550
2551         return TRUE;
2552 }
2553
2554 void MapVote_Spawn()
2555 {
2556         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2557 }
2558
2559 void MapVote_TouchMask()
2560 {
2561         mapvote_ent.SendFlags |= 2;
2562 }
2563
2564 void MapVote_TouchVotes(entity voter)
2565 {
2566         mapvote_ent.SendFlags |= 4;
2567 }
2568
2569 float MapVote_Finished(float mappos)
2570 {
2571         string result;
2572         float i;
2573         float didntvote;
2574
2575         if(autocvar_sv_eventlog)
2576         {
2577                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2578                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2579                 didntvote = mapvote_voters;
2580                 for(i = 0; i < mapvote_count; ++i)
2581                         if(mapvote_maps[i] != "")
2582                         {
2583                                 didntvote -= mapvote_selections[i];
2584                                 if(i != mappos)
2585                                 {
2586                                         result = strcat(result, ":", mapvote_maps[i]);
2587                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2588                                 }
2589                         }
2590                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2591
2592                 GameLogEcho(result);
2593                 if(mapvote_maps_suggested[mappos])
2594                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2595         }
2596
2597         FOR_EACH_REALCLIENT(other)
2598                 FixClientCvars(other);
2599
2600         Map_Goto_SetStr(mapvote_maps[mappos]);
2601         Map_Goto(0);
2602         alreadychangedlevel = TRUE;
2603         return TRUE;
2604 }
2605 void MapVote_CheckRules_1()
2606 {
2607         float i;
2608
2609         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2610         {
2611                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2612                 mapvote_selections[i] = 0;
2613         }
2614
2615         mapvote_voters = 0;
2616         FOR_EACH_REALCLIENT(other)
2617         {
2618                 ++mapvote_voters;
2619                 if(other.mapvote)
2620                 {
2621                         i = other.mapvote - 1;
2622                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2623                         mapvote_selections[i] = mapvote_selections[i] + 1;
2624                 }
2625         }
2626 }
2627
2628 float MapVote_CheckRules_2()
2629 {
2630         float i;
2631         float firstPlace, secondPlace;
2632         float firstPlaceVotes, secondPlaceVotes;
2633         float mapvote_voters_real;
2634         string result;
2635
2636         if(mapvote_count_real == 1)
2637                 return MapVote_Finished(0);
2638
2639         mapvote_voters_real = mapvote_voters;
2640         if(mapvote_abstain)
2641                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2642
2643         RandomSelection_Init();
2644         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2645                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2646         firstPlace = RandomSelection_chosen_float;
2647         firstPlaceVotes = RandomSelection_best_priority;
2648         //dprint("First place: ", ftos(firstPlace), "\n");
2649         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2650
2651         RandomSelection_Init();
2652         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2653                 if(i != firstPlace)
2654                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2655         secondPlace = RandomSelection_chosen_float;
2656         secondPlaceVotes = RandomSelection_best_priority;
2657         //dprint("Second place: ", ftos(secondPlace), "\n");
2658         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2659
2660         if(firstPlace == -1)
2661                 error("No first place in map vote... WTF?");
2662
2663         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2664                 return MapVote_Finished(firstPlace);
2665
2666         if(mapvote_keeptwotime)
2667                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2668                 {
2669                         float didntvote;
2670                         MapVote_TouchMask();
2671                         mapvote_message = "Now decide between the TOP TWO!";
2672                         mapvote_keeptwotime = 0;
2673                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2674                         result = strcat(result, ":", ftos(firstPlaceVotes));
2675                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2676                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2677                         didntvote = mapvote_voters;
2678                         for(i = 0; i < mapvote_count; ++i)
2679                                 if(mapvote_maps[i] != "")
2680                                 {
2681                                         didntvote -= mapvote_selections[i];
2682                                         if(i != firstPlace)
2683                                                 if(i != secondPlace)
2684                                                 {
2685                                                         result = strcat(result, ":", mapvote_maps[i]);
2686                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2687                                                         if(i < mapvote_count_real)
2688                                                         {
2689                                                                 strunzone(mapvote_maps[i]);
2690                                                                 mapvote_maps[i] = "";
2691                                                                 strunzone(mapvote_maps_pakfile[i]);
2692                                                                 mapvote_maps_pakfile[i] = "";
2693                                                         }
2694                                                 }
2695                                 }
2696                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2697                         if(autocvar_sv_eventlog)
2698                                 GameLogEcho(result);
2699                 }
2700
2701         return FALSE;
2702 }
2703 void MapVote_Tick()
2704 {
2705         float keeptwo;
2706         float totalvotes;
2707
2708         keeptwo = mapvote_keeptwotime;
2709         MapVote_CheckRules_1(); // count
2710         if(MapVote_CheckRules_2()) // decide
2711                 return;
2712
2713         totalvotes = 0;
2714         FOR_EACH_REALCLIENT(other)
2715         {
2716                 // hide scoreboard again
2717                 if(other.health != 2342)
2718                 {
2719                         other.health = 2342;
2720                         other.impulse = 0;
2721                         if(clienttype(other) == CLIENTTYPE_REAL)
2722                         {
2723                                 msg_entity = other;
2724                                 WriteByte(MSG_ONE, SVC_FINALE);
2725                                 WriteString(MSG_ONE, "");
2726                         }
2727                 }
2728
2729                 // clear possibly invalid votes
2730                 if(mapvote_maps[other.mapvote - 1] == "")
2731                         other.mapvote = 0;
2732                 // use impulses as new vote
2733                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2734                         if(mapvote_maps[other.impulse - 1] != "")
2735                         {
2736                                 other.mapvote = other.impulse;
2737                                 MapVote_TouchVotes(other);
2738                         }
2739                 other.impulse = 0;
2740
2741                 if(other.mapvote)
2742                         ++totalvotes;
2743         }
2744
2745         MapVote_CheckRules_1(); // just count
2746 }
2747 void MapVote_Start()
2748 {
2749         if(mapvote_run)
2750                 return;
2751
2752         // wait for stats to be sent first
2753         if(!playerstats_waitforme)
2754                 return;
2755
2756         MapInfo_Enumerate();
2757         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2758                 mapvote_run = TRUE;
2759 }
2760 void MapVote_Think()
2761 {
2762         if(!mapvote_run)
2763                 return;
2764
2765         if(alreadychangedlevel)
2766                 return;
2767
2768         if(time < mapvote_nextthink)
2769                 return;
2770         //dprint("tick\n");
2771
2772         mapvote_nextthink = time + 0.5;
2773
2774         if(!mapvote_initialized)
2775         {
2776                 if(autocvar_rescan_pending == 1)
2777                 {
2778                         cvar_set("rescan_pending", "2");
2779                         localcmd("fs_rescan\nrescan_pending 3\n");
2780                         return;
2781                 }
2782                 else if(autocvar_rescan_pending == 2)
2783                 {
2784                         return;
2785                 }
2786                 else if(autocvar_rescan_pending == 3)
2787                 {
2788                         // now build missing mapinfo files
2789                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2790                                 return;
2791
2792                         // we're done, start the timer
2793                         cvar_set("rescan_pending", "0");
2794                 }
2795
2796                 mapvote_initialized = TRUE;
2797                 if(DoNextMapOverride(0))
2798                         return;
2799                 if(!autocvar_g_maplist_votable || player_count <= 0)
2800                 {
2801                         GotoNextMap(0);
2802                         return;
2803                 }
2804                 MapVote_Init();
2805         }
2806
2807         MapVote_Tick();
2808 }
2809
2810 string GotoMap(string m)
2811 {
2812         if(!MapInfo_CheckMap(m))
2813                 return "The map you chose is not available on this server.";
2814         cvar_set("nextmap", m);
2815         cvar_set("timelimit", "-1");
2816         if(mapvote_initialized || alreadychangedlevel)
2817         {
2818                 if(DoNextMapOverride(0))
2819                         return "Map switch initiated.";
2820                 else
2821                         return "Hm... no. For some reason I like THIS map more.";
2822         }
2823         else
2824                 return "Map switch will happen after scoreboard.";
2825 }
2826
2827
2828 void EndFrame()
2829 {
2830         float altime;
2831         FOR_EACH_REALCLIENT(self)
2832         {
2833                 if(self.classname == "spectator")
2834                 {
2835                         if(self.enemy.typehitsound)
2836                                 self.typehit_time = time;
2837                         else if(self.enemy.hitsound)
2838                                 self.hit_time = time;
2839                 }
2840                 else
2841                 {
2842                         if(self.typehitsound)
2843                                 self.typehit_time = time;
2844                         else if(self.hitsound)
2845                                 self.hit_time = time;
2846                 }
2847         }
2848         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2849         // add 1 frametime because after this, engine SV_Physics
2850         // increases time by a frametime and then networks the frame
2851         // add another frametime because client shows everything with
2852         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2853         // needed!
2854         FOR_EACH_CLIENT(self)
2855         {
2856                 self.hitsound = FALSE;
2857                 self.typehitsound = FALSE;
2858                 antilag_record(self, altime);
2859         }
2860 }
2861
2862
2863 /*
2864  * RedirectionThink:
2865  * returns TRUE if redirecting
2866  */
2867 float redirection_timeout;
2868 float redirection_nextthink;
2869 float RedirectionThink()
2870 {
2871         float clients_found;
2872
2873         if(redirection_target == "")
2874                 return FALSE;
2875
2876         if(!redirection_timeout)
2877         {
2878                 cvar_set("sv_public", "-2");
2879                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2880                 if(redirection_target == "self")
2881                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2882                 else
2883                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2884         }
2885
2886         if(time < redirection_nextthink)
2887                 return TRUE;
2888
2889         redirection_nextthink = time + 1;
2890
2891         clients_found = 0;
2892         FOR_EACH_REALCLIENT(self)
2893         {
2894                 // TODO add timer
2895                 print("Redirecting: sending connect command to ", self.netname, "\n");
2896                 if(redirection_target == "self")
2897                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2898                 else
2899                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2900                 ++clients_found;
2901         }
2902
2903         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2904
2905         if(time > redirection_timeout || clients_found == 0)
2906                 localcmd("\nwait; wait; wait; quit\n");
2907
2908         return TRUE;
2909 }
2910
2911 void TargetMusic_RestoreGame();
2912 void RestoreGame()
2913 {
2914         // Loaded from a save game
2915         // some things then break, so let's work around them...
2916
2917         // Progs DB (capture records)
2918         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2919
2920         // Mapinfo
2921         MapInfo_Shutdown();
2922         MapInfo_Enumerate();
2923         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2924         WeaponStats_Init();
2925
2926         TargetMusic_RestoreGame();
2927 }
2928
2929 void Shutdown()
2930 {
2931         entity e;
2932
2933         gameover = 2;
2934
2935         if(world_initialized > 0)
2936         {
2937                 world_initialized = 0;
2938                 print("Saving persistent data...\n");
2939                 Ban_SaveBans();
2940
2941                 PlayerStats_EndMatch(0);
2942                 FOR_EACH_CLIENT(e)
2943                         PlayerStats_AddGlobalInfo(e);
2944                 PlayerStats_Shutdown();
2945
2946                 if(!cheatcount_total)
2947                 {
2948                         if(autocvar_sv_db_saveasdump)
2949                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2950                         else
2951                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2952                 }
2953                 if(autocvar_developer)
2954                 {
2955                         if(autocvar_sv_db_saveasdump)
2956                                 db_dump(TemporaryDB, "server-temp.db");
2957                         else
2958                                 db_save(TemporaryDB, "server-temp.db");
2959                 }
2960                 CheatShutdown(); // must be after cheatcount check
2961                 db_close(ServerProgsDB);
2962                 db_close(TemporaryDB);
2963                 print("done!\n");
2964                 // tell the bot system the game is ending now
2965                 bot_endgame();
2966
2967                 WeaponStats_Shutdown();
2968                 MapInfo_Shutdown();
2969         }
2970         else if(world_initialized == 0)
2971         {
2972                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2973         }
2974 }