]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - bal-wep-xonotic.cfg
Merge branch 'TimePath/combined_updates' into 'master'
[xonotic/xonotic-data.pk3dir.git] / bal-wep-xonotic.cfg
index 7981417af001f044a065fce369b76517a06e523c..320ce228047aa2d2b1838dccc9ec7b4c70f730ba 100644 (file)
@@ -4,8 +4,9 @@ set g_balance_blaster_primary_damage 25
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 12.5
 set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1.25
 set g_balance_blaster_primary_lifetime 5
-set g_balance_blaster_primary_radius 70
+set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
 set g_balance_blaster_primary_shotangle 0
 set g_balance_blaster_primary_speed 6000
@@ -16,106 +17,92 @@ set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
 set g_balance_blaster_secondary_force 300
+set g_balance_blaster_secondary_force_zscale 1.2
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
 set g_balance_blaster_secondary_shotangle 0
 set g_balance_blaster_secondary_speed 6000
 set g_balance_blaster_secondary_spread 0
-set g_balance_blaster_switchdelay_drop 0.15
-set g_balance_blaster_switchdelay_raise 0.15
+set g_balance_blaster_switchdelay_drop 0.2
+set g_balance_blaster_switchdelay_raise 0.2
 set g_balance_blaster_weaponreplace ""
 set g_balance_blaster_weaponstart 1
 set g_balance_blaster_weaponstartoverride -1
+set g_balance_blaster_weaponthrowable 0
 // }}}
-// {{{ #2: Shockwave
-set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 20
-set g_balance_shockwave_blast_distance 2000
-set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 200
-set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 2
-set g_balance_shockwave_blast_jump_damage 20
-set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 300
-set g_balance_shockwave_blast_jump_force_velocitybias 0
-set g_balance_shockwave_blast_jump_force_zscale 1.25
-set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_jump_multiplier_distance 0.5
-set g_balance_shockwave_blast_jump_multiplier_min 0
-set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_multiplier_distance 0.5
-set g_balance_shockwave_blast_multiplier_min 0
-set g_balance_shockwave_blast_refire 0.75
-set g_balance_shockwave_blast_splash_damage 15
-set g_balance_shockwave_blast_splash_edgedamage 0
-set g_balance_shockwave_blast_splash_force 100
-set g_balance_shockwave_blast_splash_force_forwardbias 50
-set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_splash_multiplier_distance 0.5
-set g_balance_shockwave_blast_splash_multiplier_min 0
-set g_balance_shockwave_blast_splash_radius 70
-set g_balance_shockwave_blast_spread_max 120
-set g_balance_shockwave_blast_spread_min 25
-set g_balance_shockwave_melee_animtime 1.3
-set g_balance_shockwave_melee_damage 80
-set g_balance_shockwave_melee_delay 0.25
-set g_balance_shockwave_melee_force 200
-set g_balance_shockwave_melee_multihit 1
-set g_balance_shockwave_melee_no_doubleslap 1
-set g_balance_shockwave_melee_nonplayerdamage 40
-set g_balance_shockwave_melee_range 120
-set g_balance_shockwave_melee_refire 1.25
-set g_balance_shockwave_melee_swing_side 120
-set g_balance_shockwave_melee_swing_up 30
-set g_balance_shockwave_melee_time 0.15
-set g_balance_shockwave_melee_traces 10
-set g_balance_shockwave_switchdelay_drop 0.2
-set g_balance_shockwave_switchdelay_raise 0.2
-set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 1
-set g_balance_shockwave_weaponstartoverride -1
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 3.5
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.11
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_damage 70
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 1
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
 // }}}
 // {{{ #3: Machine Gun
-set g_balance_uzi_bulletconstant 115
-set g_balance_uzi_burst 3
-set g_balance_uzi_burst_ammo 3
-set g_balance_uzi_burst_animtime 0.3
-set g_balance_uzi_burst_refire 0.06
-set g_balance_uzi_burst_refire2 0.45
-set g_balance_uzi_burst_speed 0
-set g_balance_uzi_first 1
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_first_damage 14
-set g_balance_uzi_first_force 5
-set g_balance_uzi_first_refire 0.125
-set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_mode 1
-set g_balance_uzi_reload_ammo 60
-set g_balance_uzi_reload_time 2
-set g_balance_uzi_speed 18000
-set g_balance_uzi_spread_add 0.012
-set g_balance_uzi_spread_max 0.05
-set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_sustained_damage 10
-set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_spread 0.03
-set g_balance_uzi_switchdelay_drop 0.2
-set g_balance_uzi_switchdelay_raise 0.2
-set g_balance_uzi_weaponreplace "arc"
-set g_balance_uzi_weaponstart 0
-set g_balance_uzi_weaponstartoverride -1
+set g_balance_machinegun_burst 3
+set g_balance_machinegun_burst_ammo 3
+set g_balance_machinegun_burst_animtime 0.3
+set g_balance_machinegun_burst_refire 0.06
+set g_balance_machinegun_burst_refire2 0.45
+set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_first 1
+set g_balance_machinegun_first_ammo 1
+set g_balance_machinegun_first_damage 14
+set g_balance_machinegun_first_force 5
+set g_balance_machinegun_first_refire 0.125
+set g_balance_machinegun_first_spread 0.03
+set g_balance_machinegun_mode 1
+set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_time 2
+set g_balance_machinegun_solidpenetration 13.1
+set g_balance_machinegun_spread_add 0.012
+set g_balance_machinegun_spread_max 0.05
+set g_balance_machinegun_spread_min 0.02
+set g_balance_machinegun_sustained_ammo 1
+set g_balance_machinegun_sustained_damage 10
+set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_refire 0.1
+set g_balance_machinegun_sustained_spread 0.03
+set g_balance_machinegun_switchdelay_drop 0.2
+set g_balance_machinegun_switchdelay_raise 0.2
+set g_balance_machinegun_weaponreplace ""
+set g_balance_machinegun_weaponstart 0
+set g_balance_machinegun_weaponstartoverride -1
+set g_balance_machinegun_weaponthrowable 1
 // }}}
 // {{{ #4: Mortar
 set g_balance_mortar_bouncefactor 0.5
 set g_balance_mortar_bouncestop 0.075
 set g_balance_mortar_primary_ammo 2
 set g_balance_mortar_primary_animtime 0.3
-set g_balance_mortar_primary_damage 50
+set g_balance_mortar_primary_damage 55
 set g_balance_mortar_primary_damageforcescale 0
 set g_balance_mortar_primary_edgedamage 25
 set g_balance_mortar_primary_force 250
@@ -134,7 +121,7 @@ set g_balance_mortar_reload_ammo 0
 set g_balance_mortar_reload_time 2
 set g_balance_mortar_secondary_ammo 2
 set g_balance_mortar_secondary_animtime 0.3
-set g_balance_mortar_secondary_damage 60
+set g_balance_mortar_secondary_damage 55
 set g_balance_mortar_secondary_damageforcescale 4
 set g_balance_mortar_secondary_edgedamage 30
 set g_balance_mortar_secondary_force 250
@@ -155,6 +142,7 @@ set g_balance_mortar_switchdelay_raise 0.2
 set g_balance_mortar_weaponreplace ""
 set g_balance_mortar_weaponstart 0
 set g_balance_mortar_weaponstartoverride -1
+set g_balance_mortar_weaponthrowable 1
 // }}}
 // {{{ #5: Mine Layer (MUTATOR WEAPON)
 set g_balance_minelayer_ammo 4
@@ -185,6 +173,7 @@ set g_balance_minelayer_time 0.5
 set g_balance_minelayer_weaponreplace ""
 set g_balance_minelayer_weaponstart 0
 set g_balance_minelayer_weaponstartoverride -1
+set g_balance_minelayer_weaponthrowable 1
 // }}}
 // {{{ #6: Electro
 set g_balance_electro_combo_comboradius 300
@@ -204,7 +193,7 @@ set g_balance_electro_primary_force 200
 set g_balance_electro_primary_lifetime 5
 set g_balance_electro_primary_midaircombo_explode 1
 set g_balance_electro_primary_midaircombo_interval 0.1
-set g_balance_electro_primary_midaircombo_radius 100
+set g_balance_electro_primary_midaircombo_radius 150
 set g_balance_electro_primary_radius 100
 set g_balance_electro_primary_refire 0.6
 set g_balance_electro_primary_speed 2500
@@ -216,10 +205,10 @@ set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_bouncefactor 0.3
 set g_balance_electro_secondary_bouncestop 0.05
 set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_damage 30
 set g_balance_electro_secondary_damagedbycontents 1
 set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_edgedamage 20
+set g_balance_electro_secondary_edgedamage 15
 set g_balance_electro_secondary_force 50
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_lifetime 4
@@ -236,25 +225,9 @@ set g_balance_electro_switchdelay_raise 0.2
 set g_balance_electro_weaponreplace ""
 set g_balance_electro_weaponstart 0
 set g_balance_electro_weaponstartoverride -1
+set g_balance_electro_weaponthrowable 1
 // }}}
-// {{{ #7: Arc
-set g_balance_arc_primary_ammo 0
-set g_balance_arc_primary_animtime 0
-set g_balance_arc_primary_damage 0
-set g_balance_arc_primary_falloff_halflifedist 0
-set g_balance_arc_primary_falloff_maxdist 0
-set g_balance_arc_primary_falloff_mindist 0
-set g_balance_arc_primary_force 0
-set g_balance_arc_primary_range 0
-set g_balance_arc_primary_refire 0
-set g_balance_arc_secondary_ammo 0
-set g_balance_arc_switchdelay_drop 0
-set g_balance_arc_switchdelay_raise 0
-set g_balance_arc_weaponreplace ""
-set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride -1
-// }}}
-// {{{ #8: Crylink
+// {{{ #7: Crylink
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
@@ -312,51 +285,53 @@ set g_balance_crylink_switchdelay_raise 0.2
 set g_balance_crylink_weaponreplace ""
 set g_balance_crylink_weaponstart 0
 set g_balance_crylink_weaponstartoverride -1
+set g_balance_crylink_weaponthrowable 1
 // }}}
-// {{{ #9: Vortex
-set g_balance_nex_charge 1
-set g_balance_nex_charge_animlimit 0.5
-set g_balance_nex_charge_limit 1
-set g_balance_nex_charge_maxspeed 800
-set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_minspeed 400
-set g_balance_nex_charge_rate 0.4
-set g_balance_nex_charge_rot_pause 0
-set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_shot_multiplier 0
-set g_balance_nex_charge_start 0.5
-set g_balance_nex_charge_velocity_rate 0
-set g_balance_nex_primary_ammo 6
-set g_balance_nex_primary_animtime 0.6
-set g_balance_nex_primary_damage 80
-set g_balance_nex_primary_damagefalloff_forcehalflife 0
-set g_balance_nex_primary_damagefalloff_halflife 0
-set g_balance_nex_primary_damagefalloff_maxdist 0
-set g_balance_nex_primary_damagefalloff_mindist 0
-set g_balance_nex_primary_force 400
-set g_balance_nex_primary_refire 1.5
-set g_balance_nex_reload_ammo 0
-set g_balance_nex_reload_time 2
-set g_balance_nex_secondary 0
-set g_balance_nex_secondary_ammo 2
-set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_chargepool 0
-set g_balance_nex_secondary_chargepool_pause_regen 1
-set g_balance_nex_secondary_chargepool_regen 0.15
-set g_balance_nex_secondary_damage 0
-set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-set g_balance_nex_secondary_damagefalloff_halflife 0
-set g_balance_nex_secondary_damagefalloff_maxdist 0
-set g_balance_nex_secondary_damagefalloff_mindist 0
-set g_balance_nex_secondary_force 0
-set g_balance_nex_secondary_refire 0
-set g_balance_nex_switchdelay_drop 0.3
-set g_balance_nex_switchdelay_raise 0.25
-set g_balance_nex_weaponreplace ""
-set g_balance_nex_weaponstart 0
-set g_balance_nex_weaponstartoverride -1
+// {{{ #8: Vortex
+set g_balance_vortex_charge 1
+set g_balance_vortex_charge_animlimit 0.5
+set g_balance_vortex_charge_limit 1
+set g_balance_vortex_charge_maxspeed 800
+set g_balance_vortex_charge_mindmg 40
+set g_balance_vortex_charge_minspeed 400
+set g_balance_vortex_charge_rate 0.6
+set g_balance_vortex_charge_rot_pause 0
+set g_balance_vortex_charge_rot_rate 0
+set g_balance_vortex_charge_shot_multiplier 0
+set g_balance_vortex_charge_start 0.5
+set g_balance_vortex_charge_velocity_rate 0
+set g_balance_vortex_primary_ammo 6
+set g_balance_vortex_primary_animtime 0.4
+set g_balance_vortex_primary_damage 80
+set g_balance_vortex_primary_damagefalloff_forcehalflife 0
+set g_balance_vortex_primary_damagefalloff_halflife 0
+set g_balance_vortex_primary_damagefalloff_maxdist 0
+set g_balance_vortex_primary_damagefalloff_mindist 0
+set g_balance_vortex_primary_force 400
+set g_balance_vortex_primary_refire 1.5
+set g_balance_vortex_reload_ammo 0
+set g_balance_vortex_reload_time 2
+set g_balance_vortex_secondary 0
+set g_balance_vortex_secondary_ammo 2
+set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_chargepool 0
+set g_balance_vortex_secondary_chargepool_pause_regen 1
+set g_balance_vortex_secondary_chargepool_regen 0.15
+set g_balance_vortex_secondary_damage 0
+set g_balance_vortex_secondary_damagefalloff_forcehalflife 0
+set g_balance_vortex_secondary_damagefalloff_halflife 0
+set g_balance_vortex_secondary_damagefalloff_maxdist 0
+set g_balance_vortex_secondary_damagefalloff_mindist 0
+set g_balance_vortex_secondary_force 0
+set g_balance_vortex_secondary_refire 0
+set g_balance_vortex_switchdelay_drop 0.25
+set g_balance_vortex_switchdelay_raise 0.25
+set g_balance_vortex_weaponreplace ""
+set g_balance_vortex_weaponstart 0
+set g_balance_vortex_weaponstartoverride -1
+set g_balance_vortex_weaponthrowable 1
 // }}}
-// {{{ #10: Hagar
+// {{{ #9: Hagar
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_damageforcescale 0
@@ -366,21 +341,21 @@ set g_balance_hagar_primary_health 15
 set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_refire 0.16667
-set g_balance_hagar_primary_speed 2500
+set g_balance_hagar_primary_speed 2200
 set g_balance_hagar_primary_spread 0.03
 set g_balance_hagar_reload_ammo 0
 set g_balance_hagar_reload_time 2
 set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_damage 35
 set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_edgedamage 17.5
 set g_balance_hagar_secondary_force 75
 set g_balance_hagar_secondary_health 15
 set g_balance_hagar_secondary_lifetime_min 10
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_load 1
-set g_balance_hagar_secondary_load_abort 0
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_load_animtime 0.2
 set g_balance_hagar_secondary_load_hold 4
 set g_balance_hagar_secondary_load_linkexplode 0
@@ -391,47 +366,54 @@ set g_balance_hagar_secondary_load_spread 0.075
 set g_balance_hagar_secondary_load_spread_bias 0.5
 set g_balance_hagar_secondary_radius 80
 set g_balance_hagar_secondary_refire 0.5
-set g_balance_hagar_secondary_speed 2500
+set g_balance_hagar_secondary_speed 2000
 set g_balance_hagar_secondary_spread 0.05
 set g_balance_hagar_switchdelay_drop 0.2
 set g_balance_hagar_switchdelay_raise 0.2
 set g_balance_hagar_weaponreplace ""
 set g_balance_hagar_weaponstart 0
 set g_balance_hagar_weaponstartoverride -1
+set g_balance_hagar_weaponthrowable 1
 // }}}
-// {{{ #11: Devastator
+// {{{ #10: Devastator
 set g_balance_devastator_ammo 4
 set g_balance_devastator_animtime 0.4
-set g_balance_devastator_damage 70
+set g_balance_devastator_damage 80
 set g_balance_devastator_damageforcescale 1
 set g_balance_devastator_detonatedelay 0.02
-set g_balance_devastator_edgedamage 35
-set g_balance_devastator_force 450
+set g_balance_devastator_edgedamage 40
+set g_balance_devastator_force 400
 set g_balance_devastator_guidedelay 0.2
 set g_balance_devastator_guidegoal 512
-set g_balance_devastator_guiderate 70
+set g_balance_devastator_guiderate 90
 set g_balance_devastator_guideratedelay 0.01
 set g_balance_devastator_guidestop 0
 set g_balance_devastator_health 30
 set g_balance_devastator_lifetime 10
 set g_balance_devastator_radius 110
-set g_balance_devastator_refire 1.2
+set g_balance_devastator_refire 1.1
 set g_balance_devastator_reload_ammo 0
 set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
-set g_balance_devastator_remote_force 400
+set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_velocity_z_add 400
+set g_balance_devastator_remote_jump_velocity_z_max 1500
+set g_balance_devastator_remote_jump_velocity_z_min 400
 set g_balance_devastator_remote_radius 110
 set g_balance_devastator_speed 1300
 set g_balance_devastator_speedaccel 1300
 set g_balance_devastator_speedstart 1000
-set g_balance_devastator_switchdelay_drop 0.3
+set g_balance_devastator_switchdelay_drop 0.2
 set g_balance_devastator_switchdelay_raise 0.2
 set g_balance_devastator_weaponreplace ""
 set g_balance_devastator_weaponstart 0
 set g_balance_devastator_weaponstartoverride -1
+set g_balance_devastator_weaponthrowable 1
 // }}}
-// {{{ #12: Port-O-Launch
+// {{{ #11: Port-O-Launch
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_lifetime 5
 set g_balance_porto_primary_refire 1.5
@@ -446,39 +428,40 @@ set g_balance_porto_switchdelay_raise 0.2
 set g_balance_porto_weaponreplace ""
 set g_balance_porto_weaponstart 0
 set g_balance_porto_weaponstartoverride -1
+set g_balance_porto_weaponthrowable 1
 // }}}
-// {{{ #13: Vaporizer
-set g_balance_minstanex_primary_ammo 10
-set g_balance_minstanex_primary_animtime 0.3
-set g_balance_minstanex_primary_refire 1
-set g_balance_minstanex_reload_ammo 0
-set g_balance_minstanex_reload_time 0
-set g_balance_minstanex_secondary_ammo 0
-set g_balance_minstanex_secondary_animtime 0.3
-set g_balance_minstanex_secondary_damage 0
-set g_balance_minstanex_secondary_delay 0
-set g_balance_minstanex_secondary_edgedamage 0
-set g_balance_minstanex_secondary_force 300
-set g_balance_minstanex_secondary_lifetime 5
-set g_balance_minstanex_secondary_radius 70
-set g_balance_minstanex_secondary_refire 0.7
-set g_balance_minstanex_secondary_shotangle 0
-set g_balance_minstanex_secondary_speed 6000
-set g_balance_minstanex_secondary_spread 0
-set g_balance_minstanex_switchdelay_drop 0.2
-set g_balance_minstanex_switchdelay_raise 0.2
-set g_balance_minstanex_weaponreplace ""
-set g_balance_minstanex_weaponstart 0
-set g_balance_minstanex_weaponstartoverride -1
+// {{{ #12: Vaporizer
+set g_balance_vaporizer_primary_ammo 10
+set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_refire 1
+set g_balance_vaporizer_reload_ammo 0
+set g_balance_vaporizer_reload_time 0
+set g_balance_vaporizer_secondary_ammo 0
+set g_balance_vaporizer_secondary_animtime 0.2
+set g_balance_vaporizer_secondary_damage 25
+set g_balance_vaporizer_secondary_delay 0
+set g_balance_vaporizer_secondary_edgedamage 12.5
+set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_lifetime 5
+set g_balance_vaporizer_secondary_radius 70
+set g_balance_vaporizer_secondary_refire 0.7
+set g_balance_vaporizer_secondary_shotangle 0
+set g_balance_vaporizer_secondary_speed 6000
+set g_balance_vaporizer_secondary_spread 0
+set g_balance_vaporizer_switchdelay_drop 0.2
+set g_balance_vaporizer_switchdelay_raise 0.2
+set g_balance_vaporizer_weaponreplace ""
+set g_balance_vaporizer_weaponstart 0
+set g_balance_vaporizer_weaponstartoverride -1
+set g_balance_vaporizer_weaponthrowable 0
 // }}}
-// {{{ #14: Grappling Hook
+// {{{ #13: Grappling Hook
 set g_balance_hook_primary_ammo 5
 set g_balance_hook_primary_animtime 0.3
 set g_balance_hook_primary_hooked_ammo 5
 set g_balance_hook_primary_hooked_time_free 2
 set g_balance_hook_primary_hooked_time_max 0
-set g_balance_hook_primary_refire 0
-set g_balance_hook_secondary_ammo 30
+set g_balance_hook_primary_refire 0.2
 set g_balance_hook_secondary_animtime 0.3
 set g_balance_hook_secondary_damage 25
 set g_balance_hook_secondary_damageforcescale 0
@@ -497,8 +480,9 @@ set g_balance_hook_switchdelay_raise 0.2
 set g_balance_hook_weaponreplace ""
 set g_balance_hook_weaponstart 0
 set g_balance_hook_weaponstartoverride -1
+set g_balance_hook_weaponthrowable 1
 // }}}
-// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
 set g_balance_hlac_primary_ammo 1
 set g_balance_hlac_primary_animtime 0.4
 set g_balance_hlac_primary_damage 18
@@ -532,34 +516,37 @@ set g_balance_hlac_switchdelay_raise 0.2
 set g_balance_hlac_weaponreplace ""
 set g_balance_hlac_weaponstart 0
 set g_balance_hlac_weaponstartoverride -1
+set g_balance_hlac_weaponthrowable 1
 // }}}
-// {{{ #16: @!#%'n Tuba
+// {{{ #15: @!#%'n Tuba
 set g_balance_tuba_animtime 0.05
 set g_balance_tuba_attenuation 0.5
 set g_balance_tuba_damage 5
 set g_balance_tuba_edgedamage 0
+set g_balance_tuba_fadetime 0.25
 set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
 set g_balance_tuba_radius 200
 set g_balance_tuba_refire 0.05
 set g_balance_tuba_switchdelay_drop 0.2
 set g_balance_tuba_switchdelay_raise 0.2
+set g_balance_tuba_volume 1
 set g_balance_tuba_weaponreplace ""
 set g_balance_tuba_weaponstart 0
 set g_balance_tuba_weaponstartoverride -1
+set g_balance_tuba_weaponthrowable 1
 // }}}
-// {{{ #17: Rifle (MUTATOR WEAPON)
+// {{{ #16: Rifle (MUTATOR WEAPON)
 set g_balance_rifle_bursttime 0
 set g_balance_rifle_primary_ammo 10
 set g_balance_rifle_primary_animtime 0.4
-set g_balance_rifle_primary_bulletconstant 110
 set g_balance_rifle_primary_bullethail 0
 set g_balance_rifle_primary_burstcost 0
 set g_balance_rifle_primary_damage 80
 set g_balance_rifle_primary_force 100
-set g_balance_rifle_primary_lifetime 5
 set g_balance_rifle_primary_refire 1.2
 set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_speed 40000
+set g_balance_rifle_primary_solidpenetration 62.2
 set g_balance_rifle_primary_spread 0
 set g_balance_rifle_primary_tracer 1
 set g_balance_rifle_reload_ammo 80
@@ -567,16 +554,14 @@ set g_balance_rifle_reload_time 2
 set g_balance_rifle_secondary 1
 set g_balance_rifle_secondary_ammo 10
 set g_balance_rifle_secondary_animtime 0.3
-set g_balance_rifle_secondary_bulletconstant 110
 set g_balance_rifle_secondary_bullethail 0
 set g_balance_rifle_secondary_burstcost 0
 set g_balance_rifle_secondary_damage 20
 set g_balance_rifle_secondary_force 50
-set g_balance_rifle_secondary_lifetime 5
 set g_balance_rifle_secondary_refire 0.9
 set g_balance_rifle_secondary_reload 0
 set g_balance_rifle_secondary_shots 4
-set g_balance_rifle_secondary_speed 20000
+set g_balance_rifle_secondary_solidpenetration 15.5
 set g_balance_rifle_secondary_spread 0.04
 set g_balance_rifle_secondary_tracer 0
 set g_balance_rifle_switchdelay_drop 0.2
@@ -584,9 +569,10 @@ set g_balance_rifle_switchdelay_raise 0.2
 set g_balance_rifle_weaponreplace ""
 set g_balance_rifle_weaponstart 0
 set g_balance_rifle_weaponstartoverride -1
+set g_balance_rifle_weaponthrowable 1
 // }}}
-// {{{ #18: Fireball
-set g_balance_fireball_primary_animtime 0.2
+// {{{ #17: Fireball
+set g_balance_fireball_primary_animtime 0.4
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
 set g_balance_fireball_primary_bfgradius 1000
@@ -624,8 +610,9 @@ set g_balance_fireball_switchdelay_raise 0.2
 set g_balance_fireball_weaponreplace ""
 set g_balance_fireball_weaponstart 0
 set g_balance_fireball_weaponstartoverride -1
+set g_balance_fireball_weaponthrowable 0
 // }}}
-// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
 set g_balance_seeker_flac_ammo 1
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
@@ -683,4 +670,94 @@ set g_balance_seeker_type 0
 set g_balance_seeker_weaponreplace ""
 set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
+set g_balance_seeker_weaponthrowable 1
+// }}}
+// {{{ #19: Shockwave (MUTATOR WEAPON)
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 300
+set g_balance_shockwave_blast_jump_force_velocitybias 0
+set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 0
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 4
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 115
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 900
+set g_balance_arc_beam_healing_amax 100
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 150
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_beam_heat 1
+set g_balance_arc_burst_heat 4
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_burst_ammo 15
+set g_balance_arc_burst_damage 250
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_switchdelay_drop 0.3
+set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
 // }}}