]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance25.cfg
update to Portuguese
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
index 0a0043f597b89d65db70a21015063286c37602e4..361c45d616bac822990aa3d2144611c091fbf105 100644 (file)
@@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.05
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 1
 set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
@@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -267,24 +269,29 @@ set g_balance_uzi_mode 0                          // Activates varible spread for sustained & burst m
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.012
+
 set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.75   // refire after burst
 set g_balance_uzi_burst_spread 0.04
 set g_balance_uzi_burst_damage 18              
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
+
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
+
 set g_balance_uzi_sustained_damage 15
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
+
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
@@ -328,7 +335,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -406,6 +413,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 0
@@ -433,6 +441,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -619,6 +628,7 @@ set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 35
 set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head