set g_pickup_armorsmall_max 200
set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
-set g_pickup_armormedium_anyway 0
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
set g_pickup_armorbig_anyway 1
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_primary_damage 25 // dps 38, hope that's not too high
-set g_balance_laser_primary_edgedamage 25
+set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
+set g_balance_laser_primary_edgedamage 20
set g_balance_laser_primary_force 235
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 4000
set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 110 // dps
set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 500
-set g_balance_laser_secondary_radius 45
+set g_balance_laser_secondary_force 1000
+set g_balance_laser_secondary_radius 60
set g_balance_laser_secondary_speed 0
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_refire 0.066
set g_balance_shotgun_primary_speed 12000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee 1
set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
set g_balance_shotgun_secondary_melee_range 60
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
-set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
set g_balance_shotgun_secondary_damage 115
set g_balance_shotgun_secondary_force 150
-set g_balance_shotgun_secondary_spread 0
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_secondary_ammo 0
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
// }}}
// {{{ uzi
set g_balance_uzi_first 1
// }}}
// {{{ mortar // TODO
set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_sticky 1
-set g_balance_grenadelauncher_primary_damage 100
-set g_balance_grenadelauncher_primary_edgedamage 30
+set g_balance_grenadelauncher_primary_sticky 0
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 35
set g_balance_grenadelauncher_primary_force 300
-set g_balance_grenadelauncher_primary_radius 150
-set g_balance_grenadelauncher_primary_speed 800
-set g_balance_grenadelauncher_primary_speed_up 0
-set g_balance_grenadelauncher_primary_speed_z 350
+set g_balance_grenadelauncher_primary_radius 100
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 5
set g_balance_grenadelauncher_primary_lifetime2 0.65
set g_balance_grenadelauncher_primary_animtime 0.2
set g_balance_grenadelauncher_primary_ammo 2
set g_balance_grenadelauncher_primary_health 72
+set g_balance_grenadelauncher_secondary_sticky 1
set g_balance_grenadelauncher_secondary_damage 100
set g_balance_grenadelauncher_secondary_edgedamage 30
set g_balance_grenadelauncher_secondary_force 300
set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 800
-set g_balance_grenadelauncher_secondary_speed_up 0
-set g_balance_grenadelauncher_secondary_speed_z 350
-set g_balance_grenadelauncher_secondary_spread 0.025
-set g_balance_grenadelauncher_secondary_lifetime 2.2
+set g_balance_grenadelauncher_secondary_speed 1000
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 5
+set g_balance_grenadelauncher_secondary_lifetime2 1
set g_balance_grenadelauncher_secondary_refire 0.8
set g_balance_grenadelauncher_secondary_animtime 0.2
set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
+set g_balance_grenadelauncher_secondary_health 72
set g_balance_grenadelauncher_secondary_damageforcescale 0
set g_balance_grenadelauncher_secondary_bouncefactor 0.7
set g_balance_grenadelauncher_secondary_bouncestop 0.12
set g_balance_electro_secondary_force 100
set g_balance_electro_secondary_radius 100
set g_balance_electro_secondary_speed 500
-set g_balance_electro_secondary_speed_up 0
-set g_balance_electro_secondary_speed_z 300
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.08
set g_balance_electro_secondary_lifetime 3.5
set g_balance_electro_secondary_refire 0.5
set g_balance_rocketlauncher_damage 100
set g_balance_rocketlauncher_edgedamage 33
set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 100
+set g_balance_rocketlauncher_radius 125
set g_balance_rocketlauncher_speed 1000
set g_balance_rocketlauncher_speedaccel 0
set g_balance_rocketlauncher_speedstart 1000
set g_balance_hlac_primary_damage 15
set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 30
+set g_balance_hlac_primary_force 70
set g_balance_hlac_primary_radius 30
set g_balance_hlac_primary_speed 2500
set g_balance_hlac_primary_lifetime 5