// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 130
set g_balance_grapplehook_damagedbycontents 0
+set g_balance_grapplehook_refire 0.2
// }}}
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_melee_animtime 0.3
-set g_balance_laser_melee_damage 80
-set g_balance_laser_melee_delay 0.25
-set g_balance_laser_melee_force 200
-set g_balance_laser_melee_multihit 1
-set g_balance_laser_melee_no_doubleslap 1
-set g_balance_laser_melee_nonplayerdamage 40
-set g_balance_laser_melee_range 120
-set g_balance_laser_melee_refire 1.25
-set g_balance_laser_melee_swing_side 120
-set g_balance_laser_melee_swing_up 30
-set g_balance_laser_melee_time 0.15
-set g_balance_laser_melee_traces 10
-
-set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
set g_balance_laser_primary_edgedamage 20
set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 2 // 300 upforce
set g_balance_laser_primary_force_velocitybias 0.3
set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
-
-set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
set g_balance_laser_secondary_force 1300
set g_balance_laser_secondary_lifetime 0
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 1
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 0
-
-set g_balance_laser_shockwave_damage 20
-set g_balance_laser_shockwave_distance 2000
-set g_balance_laser_shockwave_edgedamage 0
-set g_balance_laser_shockwave_force 200
-set g_balance_laser_shockwave_force_forwardbias 50
-set g_balance_laser_shockwave_force_zscale 1.5
-set g_balance_laser_shockwave_jump_damage 20
-set g_balance_laser_shockwave_jump_edgedamage 0
-set g_balance_laser_shockwave_jump_force 300
-set g_balance_laser_shockwave_jump_force_velocitybias 0
-set g_balance_laser_shockwave_jump_force_zscale 1.25
-set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_jump_multiplier_distance 0.5
-set g_balance_laser_shockwave_jump_multiplier_min 0
-set g_balance_laser_shockwave_jump_radius 150
-set g_balance_laser_shockwave_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_multiplier_distance 0.5
-set g_balance_laser_shockwave_multiplier_min 0
-set g_balance_laser_shockwave_splash_damage 15
-set g_balance_laser_shockwave_splash_edgedamage 0
-set g_balance_laser_shockwave_splash_force 100
-set g_balance_laser_shockwave_splash_force_forwardbias 50
-set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_splash_multiplier_distance 0.5
-set g_balance_laser_shockwave_splash_multiplier_min 0
-set g_balance_laser_shockwave_splash_radius 70
-set g_balance_laser_shockwave_spread_max 100
-set g_balance_laser_shockwave_spread_min 20
-
set g_balance_laser_switchdelay_drop 0.15
set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_shotgun_primary_refire 1
set g_balance_shotgun_primary_animtime 0.3
set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_primary_solidpenetration 3.8
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
set g_balance_shotgun_secondary_melee_range 120
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_solidpenetration 13.1
set g_balance_uzi_switchdelay_drop 0.15
set g_balance_uzi_switchdelay_raise 0.15
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0.1
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0.2
-set g_balance_crylink_secondary_jointime 0.1
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
// }}}
// {{{ hook
set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_refire 0.2 // hook monkeys set 0
set g_balance_hook_primary_animtime 0.2 // good shoot anim
set g_balance_hook_primary_hooked_time_max 0 // infinite
set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free