]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
laser secondary = gauntlet, better effects coming soon
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index a8cd085705bdd53fb07bc49ce263160a638fbe6a..6cdcb8a164488ba9d7306b5d4042593313b465c4 100644 (file)
@@ -16,7 +16,7 @@ set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always pro
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 100
+set g_balance_health_start 125
 set g_balance_armor_start 0
 set g_start_ammo_shells 30
 set g_start_ammo_nails 0
@@ -52,6 +52,8 @@ set g_balance_nix_ammoincr_fuel 2
 // }}}
 
 // {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
 set g_pickup_shells 30
 set g_pickup_shells_max 120
 set g_pickup_nails 80
@@ -65,20 +67,28 @@ set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
 set g_pickup_armorsmall 10
 set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
 set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 10
 set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
 set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_anyway 1
 set g_pickup_healthlarge 50
 set g_pickup_healthlarge_max 200
+set g_pickup_healthlarge_anyway 1
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 1
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
@@ -106,15 +116,15 @@ set g_balance_health_regenstable 100
 set g_balance_health_rotstable 100
 set g_balance_health_limit 999
 set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 3
+set g_balance_armor_regenlinear 0
 set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 0
+set g_balance_armor_rotlinear 3
 set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 1
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
 set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.5
+set g_balance_armor_blockpercent 0.6
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
@@ -128,7 +138,7 @@ set g_balance_fuel_limit 999
 // }}}
 
 // {{{ misc
-set g_balance_selfdamagepercent 0.6
+set g_balance_selfdamagepercent 0.75
 set g_balance_weaponswitchdelay 0.15
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
@@ -207,7 +217,7 @@ set g_balance_laser_primary_animtime 0.3
 set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
-set g_balance_laser_gauntlet 0
+set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 10
@@ -220,6 +230,7 @@ set g_balance_laser_secondary_animtime 0.3
 set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -232,6 +243,11 @@ set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 8000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
 set g_balance_shotgun_secondary_bullets 6
 set g_balance_shotgun_secondary_damage 8
 set g_balance_shotgun_secondary_force 15
@@ -259,6 +275,7 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 0
 set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 38
 set g_balance_grenadelauncher_primary_force 400
@@ -268,9 +285,11 @@ set g_balance_grenadelauncher_primary_speed_up 220
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
 set g_balance_grenadelauncher_secondary_damage 60
 set g_balance_grenadelauncher_secondary_edgedamage 38
 set g_balance_grenadelauncher_secondary_force 400
@@ -293,6 +312,7 @@ set g_balance_electro_lightning 0
 set g_balance_electro_primary_damage 65
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 150
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 2000
@@ -301,6 +321,7 @@ set g_balance_electro_primary_lifetime 30
 set g_balance_electro_primary_refire 0.6
 set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
 set g_balance_electro_secondary_damage 50
 set g_balance_electro_secondary_spread 0.05
 set g_balance_electro_secondary_edgedamage 0
@@ -428,6 +449,10 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0
 set g_balance_rocketlauncher_laserguided_speedstart 1000
 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
 set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 80
+set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_radius 100
+set g_balance_rocketlauncher_remote_force 600
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -507,6 +532,8 @@ set g_balance_campingrifle_primary_animtime 0.3
 set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_damage 15
 set g_balance_campingrifle_secondary_headshotaddeddamage 25
 set g_balance_campingrifle_secondary_spread 0.02
@@ -518,6 +545,7 @@ set g_balance_campingrifle_secondary_animtime 0.1
 set g_balance_campingrifle_secondary_ammo 4
 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
 set g_balance_campingrifle_secondary_burstcost 0.35
+set g_balance_campingrifle_secondary_bullethail 0
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05