set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
set g_balance_shotgun_secondary_melee_range 60
-set g_balance_shotgun_secondary_melee_size 50
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
set g_balance_shotgun_secondary_damage 7
set g_balance_shotgun_secondary_force 20