set g_balance_shotgun_primary_speed 12000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 0
+set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
set g_balance_shotgun_secondary_damage 7
set g_balance_shotgun_secondary_force 20
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 0
set g_balance_electro_primary_refire 0
-set g_balance_electro_primary_animtime 0
+set g_balance_electro_primary_animtime 0.05
set g_balance_electro_primary_ammo 40
set g_balance_electro_primary_range 800
-set g_balance_electro_primary_velocityfactor 45
set g_balance_electro_secondary_damage 50
set g_balance_electro_secondary_spread 0.05
set g_balance_electro_secondary_edgedamage 0
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_damage 35
set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
set g_balance_campingrifle_secondary_spread 0.008