]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Add remaxim to the credits file, for using his sound from opengameart. I'm not sure...
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 08c19f56c7e0cd298684dd5b850e2a7b71811e1e..0f8abc017b88969030ce42efe6163c2f21afdd89 100644 (file)
@@ -305,9 +305,9 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.12
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 90
+set g_balance_electro_primary_damage 85
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 550
+set g_balance_electro_primary_force 425
 set g_balance_electro_primary_force_up 125
 set g_balance_electro_primary_radius 850
 set g_balance_electro_primary_comboradius 75
@@ -322,7 +322,6 @@ set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
 set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
 set g_balance_electro_secondary_damage 25
-set g_balance_electro_secondary_spread 0
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 100
 set g_balance_electro_secondary_radius 100
@@ -386,26 +385,30 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 80
-set g_balance_nex_primary_force 400
-set g_balance_nex_primary_refire 1.25
+set g_balance_nex_primary_damage 125
+set g_balance_nex_primary_force 500
+set g_balance_nex_primary_refire 1
 set g_balance_nex_primary_animtime 0.75
 set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 0
-set g_balance_nex_primary_damagefalloff_maxdist 4000
+set g_balance_nex_primary_damagefalloff_mindist 500
+set g_balance_nex_primary_damagefalloff_maxdist 4500
 set g_balance_nex_primary_damagefalloff_halflife 2000
 set g_balance_nex_primary_damagefalloff_forcehalflife 2000
 
 set g_balance_nex_secondary 1
-set g_balance_nex_secondary_damage 80
-set g_balance_nex_secondary_force -500
-set g_balance_nex_secondary_refire 1.25
+set g_balance_nex_secondary_damage 125
+set g_balance_nex_secondary_force -700
+set g_balance_nex_secondary_refire 1
 set g_balance_nex_secondary_animtime 0.75
 set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 0
-set g_balance_nex_secondary_damagefalloff_maxdist 4000
+set g_balance_nex_secondary_damagefalloff_mindist 500
+set g_balance_nex_secondary_damagefalloff_maxdist 4500
 set g_balance_nex_secondary_damagefalloff_halflife 2000
 set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
+
+set g_balance_nex_velocitydependent 1
+set g_balance_nex_velocitydependent_minspeed 400
+set g_balance_nex_velocitydependent_maxspeed 1000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25