// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_grapplehook_airfriction 0.2
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
// }}}
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_melee_animtime 0.3
-set g_balance_laser_melee_damage 80
-set g_balance_laser_melee_delay 0.25
-set g_balance_laser_melee_force 200
-set g_balance_laser_melee_multihit 1
-set g_balance_laser_melee_no_doubleslap 1
-set g_balance_laser_melee_nonplayerdamage 40
-set g_balance_laser_melee_range 120
-set g_balance_laser_melee_refire 1.25
-set g_balance_laser_melee_swing_side 120
-set g_balance_laser_melee_swing_up 30
-set g_balance_laser_melee_time 0.15
-set g_balance_laser_melee_traces 10
-
-set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 12.5
set g_balance_laser_primary_force 300
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
-
-set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 12.5
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_lifetime 5
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
-
-set g_balance_laser_shockwave_damage 20
-set g_balance_laser_shockwave_distance 2000
-set g_balance_laser_shockwave_edgedamage 0
-set g_balance_laser_shockwave_force 200
-set g_balance_laser_shockwave_force_forwardbias 50
-set g_balance_laser_shockwave_force_zscale 2
-set g_balance_laser_shockwave_jump_damage 20
-set g_balance_laser_shockwave_jump_edgedamage 0
-set g_balance_laser_shockwave_jump_force 300
-set g_balance_laser_shockwave_jump_force_velocitybias 0
-set g_balance_laser_shockwave_jump_force_zscale 1.25
-set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_jump_multiplier_distance 0.5
-set g_balance_laser_shockwave_jump_multiplier_min 0
-set g_balance_laser_shockwave_jump_radius 150
-set g_balance_laser_shockwave_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_multiplier_distance 0.5
-set g_balance_laser_shockwave_multiplier_min 0
-set g_balance_laser_shockwave_splash_damage 15
-set g_balance_laser_shockwave_splash_edgedamage 0
-set g_balance_laser_shockwave_splash_force 100
-set g_balance_laser_shockwave_splash_force_forwardbias 50
-set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
-set g_balance_laser_shockwave_splash_multiplier_distance 0.5
-set g_balance_laser_shockwave_splash_multiplier_min 0
-set g_balance_laser_shockwave_splash_radius 70
-set g_balance_laser_shockwave_spread_max 120
-set g_balance_laser_shockwave_spread_min 25
-
set g_balance_laser_switchdelay_drop 0.15
set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 8000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_primary_solidpenetration 3.8
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
set g_balance_shotgun_secondary_melee_range 120
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
-set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_solidpenetration 13.1
set g_balance_uzi_switchdelay_drop 0.2
set g_balance_uzi_switchdelay_raise 0.2
set g_balance_electro_primary_force 200
set g_balance_electro_primary_force_up 0
set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 200
+set g_balance_electro_primary_comboradius 300
set g_balance_electro_primary_speed 2500
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 5
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
-// {{{ lightning
-set g_balance_lightning_primary_ammo 5
-set g_balance_lightning_primary_animtime 0.2
-set g_balance_lightning_primary_damage 100
-set g_balance_lightning_primary_edgedamage 0
-set g_balance_lightning_primary_falloff_mindist 0
-set g_balance_lightning_primary_falloff_maxdist 0
-set g_balance_lightning_primary_falloff_halflifedist 0
-set g_balance_lightning_primary_force 425
-set g_balance_lightning_primary_lifetime 0
-set g_balance_lightning_primary_radius 850
-set g_balance_lightning_primary_range 800
-set g_balance_lightning_primary_refire 0.4
-set g_balance_lightning_primary_speed 0
-set g_balance_lightning_primary_spread 0
-set g_balance_lightning_secondary_ammo 5
-set g_balance_lightning_secondary_animtime 0.5
-set g_balance_lightning_secondary_damage 100
-set g_balance_lightning_secondary_damageforcescale 4
-set g_balance_lightning_secondary_edgedamage 80
-set g_balance_lightning_secondary_flyingdamage 1
-set g_balance_lightning_secondary_flyingforce -80
-set g_balance_lightning_secondary_flyingradius 200
-set g_balance_lightning_secondary_force -200
-set g_balance_lightning_secondary_health 1
-set g_balance_lightning_secondary_lifetime 30
-set g_balance_lightning_secondary_radius 300
-set g_balance_lightning_secondary_refire 5
-set g_balance_lightning_secondary_speed 600
-// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
set g_balance_crylink_switchdelay_drop 0.2
set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_damage 70
+set g_balance_rocketlauncher_edgedamage 35
set g_balance_rocketlauncher_force 450
set g_balance_rocketlauncher_radius 110
set g_balance_rocketlauncher_speed 1300
set g_balance_rocketlauncher_speedaccel 1300
set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 1.1
+set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.4
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guiderate 70 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 400
-set g_balance_rocketlauncher_switchdelay_drop 0.2
+set g_balance_rocketlauncher_switchdelay_drop 0.3
set g_balance_rocketlauncher_switchdelay_raise 0.2
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
// {{{ hook
set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_refire 0.2 // hook monkeys set 0
set g_balance_hook_primary_animtime 0.3 // good shoot anim
set g_balance_hook_primary_hooked_time_max 0 // infinite
set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
set g_balance_tuba_switchdelay_drop 0.2
set g_balance_tuba_switchdelay_raise 0.2
// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one.
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0