set g_balance_uzi_spread_add 0.008
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.45
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.07
set g_balance_nex_secondary_charge_rate 0.4
set g_balance_nex_secondary_chargepool 1
set g_balance_nex_secondary_chargepool_regen 0.25
-set g_balance_nex_secondary_chargepool_pause_regen 0.5
+set g_balance_nex_secondary_chargepool_pause_regen 2
set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
set g_balance_nex_secondary_damage 0
set g_balance_nex_secondary_force 0
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 1
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 42
set g_balance_sniperrifle_secondary_headshotaddeddamage 42
set g_balance_seeker_missile_decel 1400
set g_balance_seeker_missile_delay 0.25
set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_force 100
set g_balance_seeker_missile_health 5
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0