set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 125
set g_balance_armor_start 0
set g_start_ammo_shells 20
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_fuel 0
-set g_warmup_start_health 250 "starting values when being in warmup-stage"
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 250
+set g_lms_start_health 200
set g_lms_start_armor 100
set g_lms_start_ammo_shells 30
set g_lms_start_ammo_nails 250
set g_balance_pause_health_rot_spawn 0
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
-set g_balance_health_limit 200
+set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0
set g_balance_pause_armor_rot_spawn 0
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
-set g_balance_armor_limit 200
+set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.7
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
set g_balance_laser_secondary_force 1300
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 20
-set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_damage 3
set g_balance_shotgun_primary_force 20
set g_balance_shotgun_primary_spread 0.16
set g_balance_shotgun_primary_refire 1
set g_balance_electro_secondary_spread 0.08
set g_balance_electro_secondary_lifetime 3.5
set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1
+set g_balance_electro_secondary_refire2 2
set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 10
set g_balance_electro_combo_speed 400
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 8
-set g_balance_crylink_primary_force -150
-set g_balance_crylink_primary_radius 100
+set g_balance_crylink_primary_damage 8
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force 40
+set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_speed 1100
set g_balance_crylink_primary_spread 0.1
set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 4
+set g_balance_crylink_secondary_damage 2
set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 15
+set g_balance_crylink_secondary_force -20
+set g_balance_crylink_secondary_radius 5
set g_balance_crylink_secondary_speed 1600
set g_balance_crylink_secondary_spread 0.03
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_refire 0.15
+set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_campingrifle_bursttime 0
set g_balance_campingrifle_tracer 1
set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 35
+set g_balance_campingrifle_primary_headshotaddeddamage 50
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_damage 25
-set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 40 damage only on head
+set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
set g_balance_campingrifle_secondary_spread 0.008
set g_balance_campingrifle_secondary_force 1
set g_balance_campingrifle_secondary_speed 20000