]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Forbid impulses even during the countdown to round start, it fixes issues with weapons
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 52c8a74d84cecfe381db5adbb156bc778f7da233..c96ea218707c446825ad3d065dda6c66c3c68232 100644 (file)
@@ -306,14 +306,12 @@ set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 14
-set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.125
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 10 // 100 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
 set g_balance_uzi_sustained_force 5
 set g_balance_uzi_sustained_spread 0.03
 set g_balance_uzi_sustained_refire 0.1
@@ -395,9 +393,9 @@ set g_balance_electro_secondary_speed 1000
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.04
-set g_balance_electro_secondary_lifetime 3
+set g_balance_electro_secondary_lifetime 4
 set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.5
+set g_balance_electro_secondary_refire2 1.6
 set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
@@ -409,7 +407,7 @@ set g_balance_electro_secondary_bouncestop 0.05
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 25
 set g_balance_electro_combo_force 120
-set g_balance_electro_combo_radius 175
+set g_balance_electro_combo_radius 150
 set g_balance_electro_combo_comboradius 300
 set g_balance_electro_combo_speed 2000
 set g_balance_electro_combo_safeammocheck 1
@@ -419,7 +417,7 @@ set g_balance_electro_reload_time 2
 // {{{ crylink 
 set g_balance_crylink_primary_damage 12
 set g_balance_crylink_primary_edgedamage 6
-set g_balance_crylink_primary_force -60
+set g_balance_crylink_primary_force -50
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_speed 2000
 set g_balance_crylink_primary_spread 0.08
@@ -445,15 +443,16 @@ set g_balance_crylink_primary_other_lifetime 5
 set g_balance_crylink_primary_other_fadetime 5
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 70
-set g_balance_crylink_secondary_speed 2000
-set g_balance_crylink_secondary_spread 0.02
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.2
+set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_force -150
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_speed 3000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_spreadtype 1
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.7
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
@@ -476,10 +475,10 @@ set g_balance_crylink_reload_ammo 0 //default: 10
 set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_damage 80
 set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.5
 set g_balance_nex_primary_ammo 6
 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000