]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Merge remote branch 'origin/master' into tzork/gm_nexball
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index d3878b0d436d01652f3ec4d3ac5775571a6eb5e5..dffc9eab65c6386f97ef2fb830c13a2d58ae7c0e 100644 (file)
@@ -153,8 +153,15 @@ set g_weaponforcefactor 1 "weapon force multiplier"
 set g_weaponspreadfactor 1 "weapon spread multiplier"
 set g_balance_firetransfer_time 0.9
 set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions 
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
 set g_projectiles_newton_style 2
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
@@ -179,6 +186,13 @@ set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
 set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
 // }}}
 
 // {{{ powerups
@@ -208,14 +222,15 @@ set g_balance_grapplehook_force_rubber_overstretch 1000
 set g_balance_grapplehook_length_min 50
 set g_balance_grapplehook_stretch 50
 set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
 // }}}
 
 // {{{ weapon properties
 // {{{ laser
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 250
+set g_balance_laser_primary_force 300
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
@@ -225,7 +240,7 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.5
+set g_balance_laser_primary_force_zscale 1.25
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
@@ -265,11 +280,11 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 0
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
 set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 100
+set g_balance_shotgun_secondary_damage 80
 set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_refire 1.4
+set g_balance_shotgun_secondary_refire 1.25
 set g_balance_shotgun_secondary_animtime 1
 set g_balance_shotgun_reload_ammo 0 //default: 5
 set g_balance_shotgun_reload_time 2
@@ -277,28 +292,30 @@ set g_balance_shotgun_reload_time 2
 // {{{ uzi
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.06
+set g_balance_uzi_spread_max 0.05
 set g_balance_uzi_spread_add 0.012
 
 set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_animtime 0.3
 set g_balance_uzi_burst_refire 0.06            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.45   // refire after burst
-set g_balance_uzi_burst_spread 0.03
+set g_balance_uzi_burst_spread 0.02
 set g_balance_uzi_burst_damage 25              
 set g_balance_uzi_burst_force 20
 set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 14
+set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.4
+set g_balance_uzi_first_refire 0.125
 set g_balance_uzi_first_ammo 1
 
-set g_balance_uzi_sustained_damage 12
+set g_balance_uzi_sustained_damage 10 // 100 dps
+set g_balance_uzi_sustained_headshotaddeddamage 0
 set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_spread 0.04
+set g_balance_uzi_sustained_spread 0.03
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
@@ -313,17 +330,17 @@ set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 130
+set g_balance_grenadelauncher_primary_radius 120
 set g_balance_grenadelauncher_primary_speed 1900
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0.02
+set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
 set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 0
+set g_balance_grenadelauncher_primary_health 15
 set g_balance_grenadelauncher_primary_damageforcescale 0
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
@@ -331,18 +348,18 @@ set g_balance_grenadelauncher_secondary_type 1
 set g_balance_grenadelauncher_secondary_damage 60
 set g_balance_grenadelauncher_secondary_edgedamage 30
 set g_balance_grenadelauncher_secondary_force 250
-set g_balance_grenadelauncher_secondary_radius 130
+set g_balance_grenadelauncher_secondary_radius 120
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 150
 set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0.02
+set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 5
 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
 set g_balance_grenadelauncher_secondary_lifetime_stick 0
 set g_balance_grenadelauncher_secondary_refire 0.7
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
+set g_balance_grenadelauncher_secondary_health 30
 set g_balance_grenadelauncher_secondary_damageforcescale 4
 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
@@ -379,8 +396,8 @@ set g_balance_minelayer_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 55
-set g_balance_electro_primary_edgedamage 27.5
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
 set g_balance_electro_primary_force 200
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 100
@@ -397,7 +414,7 @@ set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
 set g_balance_electro_secondary_damage 40
 set g_balance_electro_secondary_edgedamage 20
-set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_force 50
 set g_balance_electro_secondary_radius 150
 set g_balance_electro_secondary_speed 900
 set g_balance_electro_secondary_speed_up 200
@@ -410,11 +427,12 @@ set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 1
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_bouncefactor 0.4
 set g_balance_electro_secondary_bouncestop 0.05
-set g_balance_electro_combo_damage 40
-set g_balance_electro_combo_edgedamage 20
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
 set g_balance_electro_combo_force 120
 set g_balance_electro_combo_radius 175
 set g_balance_electro_combo_comboradius 275
@@ -427,16 +445,16 @@ set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 5
 set g_balance_crylink_primary_force -55
 set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.075
-set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_primary_shots 6
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.7
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.4
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinspread 0.2
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1
 set g_balance_crylink_primary_joinexplode_damage 0
@@ -485,7 +503,7 @@ set g_balance_crylink_reload_time 2
 set g_balance_nex_primary_damage 90
 set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.45
 set g_balance_nex_primary_ammo 6
 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
@@ -516,7 +534,7 @@ set g_balance_nex_charge_rate 0.4
 set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 1
 set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
@@ -536,12 +554,14 @@ set g_balance_minstanex_reload_time 2
 // {{{ hagar
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_edgedamage 12.5
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 60
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_spread 0.04
-set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_speed 2200
 set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_load 1
@@ -549,14 +569,18 @@ set g_balance_hagar_secondary_load_speed 0.5
 set g_balance_hagar_secondary_load_spread 0.075
 set g_balance_hagar_secondary_load_spread_bias 0.5
 set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 1
+set g_balance_hagar_secondary_load_hold 4
 set g_balance_hagar_secondary_load_releasedeath 0
 set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
 set g_balance_hagar_secondary_damage 40
 set g_balance_hagar_secondary_edgedamage 20
-set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 80
-set g_balance_hagar_secondary_spread 0.06
+set g_balance_hagar_secondary_spread 0.05
 set g_balance_hagar_secondary_speed 2000
 set g_balance_hagar_secondary_lifetime_min 10
 set g_balance_hagar_secondary_lifetime_rand 0
@@ -570,17 +594,17 @@ set g_balance_rocketlauncher_damage 80
 set g_balance_rocketlauncher_edgedamage 40
 set g_balance_rocketlauncher_force 400
 set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1500
-set g_balance_rocketlauncher_speedaccel 1500
-set g_balance_rocketlauncher_speedstart 800
+set g_balance_rocketlauncher_speed 1300
+set g_balance_rocketlauncher_speedaccel 1300
+set g_balance_rocketlauncher_speedstart 1000
 set g_balance_rocketlauncher_lifetime 10
 set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_animtime 0.35
 set g_balance_rocketlauncher_ammo 4
-set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
+set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 110 // max degrees per second
+set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
@@ -595,7 +619,7 @@ set g_balance_rocketlauncher_reload_time 2
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
@@ -611,7 +635,7 @@ set g_balance_hook_secondary_damage 25 // not much
 set g_balance_hook_secondary_edgedamage 5 // not much
 set g_balance_hook_secondary_radius 500 // LOTS
 set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_ammo 30 // a whole pack
 set g_balance_hook_secondary_lifetime 5 // infinite
 set g_balance_hook_secondary_speed 0 // not much throwing
 set g_balance_hook_secondary_gravity 5 // fast falling
@@ -619,6 +643,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
 set g_balance_hook_secondary_power 3 // effect behaves like a square function
 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_damageforcescale 0 
 // }}}
 // {{{ hlac // TO BE REMOVED
 set g_balance_hlac_primary_spread_min 0.01
@@ -701,6 +727,7 @@ set g_balance_tuba_damage 5
 set g_balance_tuba_edgedamage 0
 set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
 set g_balance_fireball_primary_ammo 20