]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index be945fa6703c6b65d53a43540604cb2084f62b49..e3e586232103c2e98059f3fd819ea13a9fd2ff49 100644 (file)
@@ -78,7 +78,7 @@ set g_pickup_armormedium 25
 set g_pickup_armormedium_max 50
 set g_pickup_armormedium_anyway 0
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 50
+set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
 set g_pickup_armorbig_anyway 0
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 150
@@ -153,8 +153,8 @@ set g_weaponforcefactor 1 "weapon force multiplier"
 set g_weaponspreadfactor 1 "weapon spread multiplier"
 set g_balance_firetransfer_time 0.9
 set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
+set g_throughfloor_damage 0.7
+set g_throughfloor_force 0.8
 set g_projectiles_newton_style 2
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
@@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 800
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 2.5
 // }}}
 
 // {{{ powerups
@@ -243,12 +244,14 @@ set g_balance_laser_secondary_gauntlet 1
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 0
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 18
-set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
 set g_balance_shotgun_primary_force 20
-set g_balance_shotgun_primary_spread 0.18
+set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
 set g_balance_shotgun_primary_refire 1
 set g_balance_shotgun_primary_animtime 0.3
 set g_balance_shotgun_primary_ammo 1
@@ -263,11 +266,13 @@ set g_balance_shotgun_secondary_damage 110
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
 // }}}
 // {{{ uzi
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
 set g_balance_uzi_spread_add 0.008
 
 set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
@@ -280,7 +285,7 @@ set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 22
+set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
@@ -294,6 +299,9 @@ set g_balance_uzi_sustained_ammo 1
 
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
@@ -334,6 +342,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.12
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
 // }}}
 // {{{ minelayer
 set g_balance_minelayer_damage 42
@@ -343,11 +354,12 @@ set g_balance_minelayer_radius 175
 set g_balance_minelayer_proximityradius 150
 set g_balance_minelayer_speed 750
 set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
 set g_balance_minelayer_refire 1.5
 set g_balance_minelayer_animtime 0.3
 set g_balance_minelayer_ammo 5
 set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
 set g_balance_minelayer_damageforcescale 0
 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
@@ -356,6 +368,8 @@ set g_balance_minelayer_remote_damage 45
 set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 1
@@ -399,11 +413,13 @@ set g_balance_electro_combo_force 80
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 400
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 6
-set g_balance_crylink_primary_force 40
+set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
+set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
+set g_balance_crylink_primary_force 35
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_speed 1500
 set g_balance_crylink_primary_spread 0.05
@@ -429,18 +445,18 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
 set g_balance_crylink_secondary_edgedamage 3
-set g_balance_crylink_secondary_force 20
-set g_balance_crylink_secondary_radius 20
-set g_balance_crylink_secondary_speed 1500
+set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
+set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
+set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
 set g_balance_crylink_secondary_spread 0.1
 set g_balance_crylink_secondary_shots 6
 set g_balance_crylink_secondary_bounces 2
-set g_balance_crylink_secondary_refire 0.8
+set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
 set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.2
+set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
+set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0.2
 set g_balance_crylink_secondary_jointime 0.1
@@ -449,12 +465,15 @@ set g_balance_crylink_secondary_joinexplode_damage 0
 set g_balance_crylink_secondary_joinexplode_edgedamage 0
 set g_balance_crylink_secondary_joinexplode_radius 0
 set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 1
+set g_balance_crylink_secondary_linkexplode 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
 set g_balance_crylink_secondary_line_fadetime 0.25
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 90
@@ -467,8 +486,8 @@ set g_balance_nex_primary_damagefalloff_maxdist 0
 set g_balance_nex_primary_damagefalloff_halflife 0
 set g_balance_nex_primary_damagefalloff_forcehalflife 0
 
-set g_balance_nex_secondary 1
-set g_balance_nex_secondary_charge 1
+set g_balance_nex_secondary 0 // LOG: disable secondary
+set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
 set g_balance_nex_secondary_charge_rate 0.4
 set g_balance_nex_secondary_chargepool 1
 set g_balance_nex_secondary_chargepool_regen 0.25
@@ -488,18 +507,25 @@ set g_balance_nex_charge 1
 set g_balance_nex_charge_mindmg 20
 set g_balance_nex_charge_start 0.5
 set g_balance_nex_charge_rate 0.5
-set g_balance_nex_charge_limit 0.5
-set g_balance_nex_charge_rot_rate 0.1
+set g_balance_nex_charge_animlimit 0.5
+set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
+set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 600
 set g_balance_nex_charge_maxspeed 1000
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.50
 set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
 // }}}
 // {{{ hagar
 set g_balance_hagar_primary_damage 14
@@ -522,6 +548,8 @@ set g_balance_hagar_secondary_lifetime_min 5
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.12
 set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
 // }}}
 // {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 82
@@ -547,6 +575,8 @@ set g_balance_rocketlauncher_remote_damage 60
 set g_balance_rocketlauncher_remote_edgedamage 20
 set g_balance_rocketlauncher_remote_radius 120
 set g_balance_rocketlauncher_remote_force 350
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -608,13 +638,14 @@ set g_balance_hlac_secondary_refire 0.8
 set g_balance_hlac_secondary_animtime 0.4
 set g_balance_hlac_secondary_ammo 4
 set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
 // }}}
 // {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
-set g_balance_sniperrifle_auto_reload_on_switch 0
 set g_balance_sniperrifle_bursttime 0
 set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
 set g_balance_sniperrifle_primary_damage 60
 set g_balance_sniperrifle_primary_headshotaddeddamage 60
 set g_balance_sniperrifle_primary_spread 0
@@ -630,6 +661,7 @@ set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
 set g_balance_sniperrifle_secondary_reload 1
 set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
 set g_balance_sniperrifle_secondary_damage 42
 set g_balance_sniperrifle_secondary_headshotaddeddamage 42
 set g_balance_sniperrifle_secondary_spread 0
@@ -642,6 +674,8 @@ set g_balance_sniperrifle_secondary_ammo 10
 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
 set g_balance_sniperrifle_secondary_burstcost 0
 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
+set g_balance_sniperrifle_reload_time 2
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -691,8 +725,11 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
 set g_balance_seeker_flac_ammo 0.5
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
@@ -709,13 +746,13 @@ set g_balance_seeker_flac_spread 0.4
 set g_balance_seeker_missile_accel 1400
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.2
-set g_balance_seeker_missile_count 8
-set g_balance_seeker_missile_damage 15
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
 set g_balance_seeker_missile_damageforcescale 4
 set g_balance_seeker_missile_decel 1400
 set g_balance_seeker_missile_delay 0.25
 set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
 set g_balance_seeker_missile_health 5
 set g_balance_seeker_missile_lifetime 15
 set g_balance_seeker_missile_proxy 0
@@ -730,7 +767,7 @@ set g_balance_seeker_missile_smart_trace_min 1000
 set g_balance_seeker_missile_speed 700
 set g_balance_seeker_missile_speed_up 300
 set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1400
+set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
 set g_balance_seeker_missile_spread 0
 set g_balance_seeker_missile_turnrate 0.65
 set g_balance_seeker_tag_ammo 1
@@ -738,7 +775,10 @@ set g_balance_seeker_tag_animtime 0.2
 set g_balance_seeker_tag_damageforcescale 4
 set g_balance_seeker_tag_health 5
 set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
 set g_balance_seeker_tag_speed 5000
 set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
 // End new seeker