// }}}
// {{{ regen/rot
-set g_balance_health_regen 0.1
+set g_balance_health_regen 0.05
set g_balance_health_regenlinear 0
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_electro_primary_lifetime 0
set g_balance_electro_primary_refire 0.03333333
set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 6
+set g_balance_electro_primary_ammo 10
set g_balance_electro_primary_range 800
-set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_spread 0
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 100
set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 675
+set g_balance_electro_secondary_speed 700
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.08
set g_balance_electro_secondary_lifetime 3.5
-set g_balance_electro_secondary_refire 0.5
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1
+set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
+set g_balance_electro_secondary_count 3
set g_balance_electro_combo_damage 40
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 80
set g_balance_nex_damage 80
set g_balance_nex_force -300
set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 1
+set g_balance_nex_animtime 0.75
set g_balance_nex_ammo 5
set g_balance_nex_damagefalloff_mindist 1000
set g_balance_nex_damagefalloff_maxdist 3000