]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balancetZork.cfg
Merge branch 'samual/fixes_for_latest_merge' of ssh://git.xonotic.org/xonotic-data...
[xonotic/xonotic-data.pk3dir.git] / balancetZork.cfg
index ce37fdb53db1748b43a181b9b5ce62dcda4e32a8..2fb726764c7bae06ccea84a81d78af958fbd8171 100644 (file)
@@ -55,67 +55,52 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-
 set g_pickup_shells 20
 set g_pickup_shells_weapon 10
 set g_pickup_shells_max 50
-
 set g_pickup_nails 60
 set g_pickup_nails_weapon 60
 set g_pickup_nails_max 300
-
 set g_pickup_rockets 25
 set g_pickup_rockets_weapon 15
 set g_pickup_rockets_max 150
-
 set g_pickup_cells 30
 set g_pickup_cells_weapon 20
 set g_pickup_cells_max 300
-
 set g_pickup_fuel 25
 set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
-
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 999
 set g_pickup_armorsmall_anyway 0
-
 set g_pickup_armormedium 25
 set g_pickup_armormedium_max 100
 set g_pickup_armormedium_anyway 0
-
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 150
 set g_pickup_armorbig_anyway 0
-
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 999
 set g_pickup_armorlarge_anyway 0
-
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 999
 set g_pickup_healthsmall_anyway 0
-
 set g_pickup_healthmedium 25
 set g_pickup_healthmedium_max 100
 set g_pickup_healthmedium_anyway 0
-
 set g_pickup_healthlarge 50
 set g_pickup_healthlarge_max 150
 set g_pickup_healthlarge_anyway 0
-
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 999
 set g_pickup_healthmega_anyway 0
-
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 20
 set g_pickup_respawntime_ammo 15
-
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -258,6 +243,8 @@ set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
@@ -278,8 +265,9 @@ set g_balance_shotgun_secondary_damage 110
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
 // }}}
-
 // {{{ uzi
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
@@ -287,6 +275,7 @@ set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.008
 
 set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.4
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.4    // refire after burst
 set g_balance_uzi_burst_spread 0.03
@@ -309,6 +298,9 @@ set g_balance_uzi_sustained_ammo 1
 
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
@@ -349,8 +341,11 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -358,6 +353,7 @@ set g_balance_minelayer_radius 175
 set g_balance_minelayer_proximityradius 150
 set g_balance_minelayer_speed 750
 set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
 set g_balance_minelayer_refire 1.5
 set g_balance_minelayer_animtime 0.4
 set g_balance_minelayer_ammo 5
@@ -371,6 +367,8 @@ set g_balance_minelayer_remote_damage 45
 set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -390,7 +388,6 @@ set g_balance_electro_primary_range 0
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
 set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
-
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 50
@@ -409,13 +406,14 @@ set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_bouncefactor 0.5
 set g_balance_electro_secondary_bouncestop 0.075
-
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 10
 set g_balance_electro_combo_force 150
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 1000
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
@@ -430,6 +428,7 @@ set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0.1
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1                            //if != 0 do a extra damage pass when projectiles join
@@ -438,6 +437,7 @@ set g_balance_crylink_primary_joinexplode_edgedamage 20
 set g_balance_crylink_primary_joinexplode_radius 200
 set g_balance_crylink_primary_joinexplode_force 400
 set g_balance_crylink_primary_linkexplode 0
+
 set g_balance_crylink_primary_middle_lifetime 5 
 set g_balance_crylink_primary_middle_fadetime 0.25
 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
@@ -456,6 +456,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -469,6 +470,8 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
 set g_balance_crylink_secondary_line_fadetime 2
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 100
@@ -502,6 +505,7 @@ set g_balance_nex_charge 1
 set g_balance_nex_charge_mindmg 10
 set g_balance_nex_charge_start 0
 set g_balance_nex_charge_rate 0.35
+set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0.1
 set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button
@@ -509,11 +513,17 @@ set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 1000
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
 // }}}
 // {{{ hagar
 set g_balance_hagar_primary_damage 25
@@ -536,8 +546,10 @@ set g_balance_hagar_secondary_lifetime_min 30
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
 // }}}
-// {{{ rocketlauncher // TODO
+// {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 120
 set g_balance_rocketlauncher_edgedamage 25
 set g_balance_rocketlauncher_force 350
@@ -561,6 +573,8 @@ set g_balance_rocketlauncher_remote_damage 90
 set g_balance_rocketlauncher_remote_edgedamage 20
 set g_balance_rocketlauncher_remote_radius 125
 set g_balance_rocketlauncher_remote_force 350
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -617,15 +631,16 @@ set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 50
 set g_balance_hlac_secondary_speed 15000
 set g_balance_hlac_secondary_lifetime 3
+
 set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.7
 set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
 // }}}
 // {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
-set g_balance_sniperrifle_auto_reload_on_switch 0
 set g_balance_sniperrifle_bursttime 0
 set g_balance_sniperrifle_primary_tracer 1
 set g_balance_sniperrifle_primary_damage 40
@@ -641,6 +656,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 50
 set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
@@ -654,6 +670,8 @@ set g_balance_sniperrifle_secondary_ammo 10
 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
 set g_balance_sniperrifle_secondary_burstcost 0
 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
+set g_balance_sniperrifle_reload_time 2
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -703,6 +721,8 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_flac_ammo 0.5
@@ -718,7 +738,6 @@ set g_balance_seeker_flac_speed 5000
 set g_balance_seeker_flac_speed_up 500
 set g_balance_seeker_flac_speed_z 0
 set g_balance_seeker_flac_spread 0.25
-
 set g_balance_seeker_missile_accel 1400
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
@@ -746,7 +765,6 @@ set g_balance_seeker_missile_speed_z 0
 set g_balance_seeker_missile_speed_max 1400
 set g_balance_seeker_missile_spread 0
 set g_balance_seeker_missile_turnrate 0.65
-
 set g_balance_seeker_tag_ammo 1
 set g_balance_seeker_tag_animtime 0.3
 set g_balance_seeker_tag_damageforcescale 4
@@ -755,4 +773,6 @@ set g_balance_seeker_tag_lifetime 15
 set g_balance_seeker_tag_refire 1
 set g_balance_seeker_tag_speed 9000
 set g_balance_seeker_tag_spread 0
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
 // End new seeker