+set g_balance_crylink_primary_joinspread 0.1
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
+set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins)
+set g_balance_crylink_primary_joinexplode_edgedamage 20
+set g_balance_crylink_primary_joinexplode_radius 200
+set g_balance_crylink_primary_joinexplode_force 400
+set g_balance_crylink_primary_linkexplode 0