+// this should reset most cvars and aliases affecting gameplay to their defaults
+// note that it doesn't reset all server cvars,
+// some are shared with the client and so are left in defaultXonotic.cfg
+
+
// taunts and voices
set sv_taunt 1 "allow taunts on the server"
set sv_autotaunt 1 "allow autotaunts on the server"
set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning"
set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning"
-// FIXME test this
// waypoint editor enable
set g_waypointeditor 0
set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them"
set sv_eventlog_files_namesuffix .log
set nextmap "" "override the maplist when switching to the next map"
-set lastlevel "" // FIXME check campaign works
+set lastlevel ""
set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect"
set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
+set g_mutatormsg "" "mutator message"
+
+set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
+set loddebug 0 "force this LOD level"
+set speedmeter 0 "print landing speeds"
+set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
+set g_debug_bot_commands 0 "print scripted bot commands before executing"
// weapon accuracy stats
set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
exec balance-xonotic.cfg
exec physicsX.cfg
exec turrets.cfg
+exec gamemodes-server.cfg
exec mutators.cfg
exec monsters.cfg
exec minigames.cfg