seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
+seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
seta cl_eventchase_distance 140 "final camera distance"
seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
set sv_slick_applygravity 0
set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement"
+set sv_aircontrol_sidewards 0 "apply forward aircontrol options to sideward movement"
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"