// player defaults
_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
_cl_name ""
+seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
// use default physics
set sv_friction_on_land 0
+set sv_friction_slick 0.5
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
-set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_furthest 1.0 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
// respawn delay
set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"