set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
-set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
// aliases:
alias +fire +attack
alias -fire -attack
-alias +fire2 +attack2
-alias -fire2 -attack2
-alias +attack2 +button3
-alias -attack2 -button3
+alias +fire2 +button3
+alias -fire2 -button3
+alias +attack2 +button3 // old alias from Nexuiz
+alias -attack2 -button3 // old alias name from Nexuiz
alias +zoom +button4
alias -zoom -button4
alias +crouch +button5
alias _gl_flashblend_update_11 "gl_flashblend 0"
alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
-alias firing_swap "" // this script is located in its own config file
-
-// this hook activates when we switch weapons, and allows us to script weapon specific properties (like the fire button swapping script)
-alias cl_hook_activeweapon "firing_swap $1"
-
set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
alias cl_hook_gameend
-//alias cl_hook_activeweapon
+alias cl_hook_activeweapon
alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"