]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - defaultXonotic.cfg
Almost fully functioning now! Just a couple more things to do and then testing.
[xonotic/xonotic-data.pk3dir.git] / defaultXonotic.cfg
index 72a1ded11efc7d975ac1693cb205fae2f9497ccb..41f8adb423082e98c9c610b5941c832b9d35d2d9 100644 (file)
@@ -606,6 +606,8 @@ set g_cts_respawn_waves 0
 set g_cts_respawn_delay 0.25
 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
 set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_ka_respawn_delay 0
+set g_ka_respawn_waves 0
 
 // overtime
 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
@@ -1243,6 +1245,27 @@ set g_balance_keyhunt_damageforcescale 1
 seta g_keyhunt_teams_override 0
 set g_keyhunt_teams 0
 
+// keepaway
+set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway_pointlimit      -1      "total amount of points you can get, -1 for unlimited"
+set g_keepaway_pointleadlimit  -1      "mercy rule, -1 for unlimited"
+set g_keepaway_powerup 0       "powerup while holding the ball"
+set g_keepaway_powerup_damage  1.5     "damage multiplier while having powerup"
+set g_keepaway_powerup_force   1.5     "force multiplier while having powerup"
+set g_keepaway_powerup_selfdamage      1       "self damage multiplier while having powerup"
+set g_keepaway_powerup_selfforce       1.5     "self force multiplier while having powerup"
+set g_keepaway_noncarrier_warn 0       "warn players when they kill without holding the ball"
+set g_keepaway_noncarrier_damage       0.5     "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_force        0.5     "force done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_selfdamage   1       "self damage if you don't have the ball"
+set g_keepaway_noncarrier_selfforce    1       "self force if you don't have the ball"
+seta g_keepaway_win_mode       0       "win mode for keepaway: 0 = time, 1 = kills as carrier (KAC)"
+set g_keepawayball_trail_color 254     "particle trail color from player/ball"
+set g_keepawayball_damageforcescale    1       "I don't really know what this is for. :)"
+set g_keepawayball_respawntime 15      "if no one picks up the ball, how long to wait until the ball respawns"
+seta g_keepaway_teams_override 0
+set g_keepaway_teams 0
+
 // so it can be stuffcmd-ed still
 set cl_gravity 800     "but ignored anyway"
 
@@ -1761,6 +1784,7 @@ alias cl_hook_gamestart_as
 alias cl_hook_gamestart_rc
 alias cl_hook_gamestart_nexball
 alias cl_hook_gamestart_cts
+alias cl_hook_gamestart_ka
 alias cl_hook_gameend
 alias cl_hook_activeweapon
 
@@ -1781,6 +1805,7 @@ alias sv_hook_gamestart_as
 alias sv_hook_gamestart_rc
 alias sv_hook_gamestart_nexball
 alias sv_hook_gamestart_cts
+alias sv_hook_gamestart_ka
 alias sv_hook_gamerestart
 alias sv_hook_gameend