// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
-cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
+cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
+seta cl_eventchase_intermission 1 "camera goes into 3rd person mode when the match ends"
+seta cl_eventchase_distance 140 "final camera distance"
+seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
+
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
seta bot_prefix [BOT] "Prefix in front of the bot names"
seta bot_suffix "" "Suffix behind the bot names"
seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
+set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
+set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
+set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
// general bot AI cvars
set bot_ai_thinkinterval 0.05
set bot_ai_strategyinterval 5 "How often a new objective is chosen"
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
-seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)"
+seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
cl_curl_enabled 1
cl_curl_maxspeed 300
sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file="
-set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
+set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
set sv_motd ""