seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
-fov 90
+fov 100
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
// q3map_skylight 9.32523632 3
alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
-set cl_orthoview 0 "WARNING: WILL BREAK CONFIG!!! enable top-down view of the map- meant to be used for radar map images"
+set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
-set cl_orthoview_resolution 512 "resolution accuracy multiplier for deciding fov scaling and view distance"
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
bind f7 menu_showsandboxtools
+seta menu_monsters_edit_spawn ""
+seta menu_monsters_edit_skin 0
+seta menu_monsters_edit_movetarget 1
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
+cl_gameplayfix_fixedcheckwatertransition 1
+
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2
set g_balance_kill_antispam 5
exec gamemodes.cfg
exec mutators.cfg
exec notifications.cfg
+exec monsters.cfg
// load console command aliases and settings
exec commands.cfg
set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
+
+// Facility for config.cfg use ONLY.
+// Interpreted in post-config.cfg.
+seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
+set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."