cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
cl_bobmodel_side 0.2 // amount the gun sways to the sides
-cl_bobmodel_speed 5 // rate at which the gun sways
+cl_bobmodel_speed 10 // rate at which the gun sways
cl_bobmodel_up 0.1 // amount the gun sways up and down
cl_followmodel 1 // enables weapon pushing / pulling effect when walking
-seta cl_followmodel_speed 0.3 "gun following sideways speed"
-seta cl_followmodel_limit 1000 "gun following sideways limit"
-seta cl_followmodel_highpass1 0.05 "gun following sideways pre-highpass averaging time"
-seta cl_followmodel_highpass 0.05 "gun following sideways highpass averaging time"
-seta cl_followmodel_lowpass 0.03 "gun following sideways lowpass averaging time"
+seta cl_followmodel_speed 0.3 "gun following speed"
+seta cl_followmodel_limit 135 "gun following limit"
+seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
+seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
+seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
+seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
cl_leanmodel 1 // enables weapon leaning effect when looking around
-seta cl_leanmodel_speed 0.3 "gun leaning sideways speed"
-seta cl_leanmodel_limit 1000 "gun leaning sideways limit"
-seta cl_leanmodel_highpass1 0.2 "gun leaning sideways pre-highpass averaging time"
-seta cl_leanmodel_highpass 0.2 "gun leaning sideways highpass averaging time"
-seta cl_leanmodel_lowpass 0.05 "gun leaning sideways lowpass averaging time"
+seta cl_leanmodel_speed 0.3 "gun leaning speed"
+seta cl_leanmodel_limit 30 "gun leaning limit"
+seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
+seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
+seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
locs_enable 0
pausable 0
set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
+set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)"
set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
set g_antilag_nudge 0 "don't touch"
set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there are no more than two teams)"
+seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
set g_frozen_force 0.6 "How much to multiply the force on a frozen player with"
// player statistics server URI
-set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
+set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
// autoscreenshots
set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
-exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
exec mutators.cfg