seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
-seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
+seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
+seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
+seta crosshair_ring_size 2 "ring size"
seta crosshair_ring_alpha 0.2 "ring alpha"
-seta crosshair_ring_sniperrifle_alpha 0.15
-
-seta crosshair_ring_nex_outer_alpha 0.15
+seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
+seta crosshair_ring_nex_alpha 0.15
seta crosshair_ring_nex_inner_alpha 0.15
seta crosshair_ring_nex_inner_color_red 0.8
seta crosshair_ring_nex_inner_color_green 0
seta crosshair_ring_nex_currentcharge_scale 30
seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
+seta crosshair_ring_minelayer 1
+seta crosshair_ring_minelayer_alpha 0.15
+
+seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
+seta crosshair_ring_reload_inner 1 "allow switching to inner ring when the main ring is already used by the weapon"
+seta crosshair_ring_reload_size 2.5 "reload ring size"
+seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
+
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
-set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet"
+seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
+set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
-set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
+set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
set g_minstagib 0 "enable minstagib"
set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
-seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
// startmap_dm is used when running with the -listen or -dedicated commandline options
seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
+set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
r_textbrightness 0.2
r_textcontrast 0.8
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
-// FIXME workaround for engine bug
-sv_gameplayfix_nudgeoutofsolid 0
-// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
-
// otherwise, antilag breaks
sv_gameplayfix_consistentplayerprethink 1
r_texture_dds_load_dxt1_noalpha 1
r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
r_texture_dds_load_logfailure 0 // this engine feature SUCKS
+set vid_netwmfullscreen 0 // doesn't support non-native res
// particles optimization
r_drawparticles_nearclip_min 8
exec effects-normal.cfg
exec physicsX0.cfg
exec turrets.cfg
-exec font-xolonium.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg