alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
// detect dedicated server or client
-alias "_detect_dedicated_$qport" "$*"
+alias "_detect_dedicated_$qport" "${* asis}"
alias "_detect_dedicated_0" ""
-alias if_dedicated "_detect_dedicated_$qport ${* asis}"
+alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
alias if_client "${* asis}"
-if_dedicated alias if_client ""
+alias if_dedicated "${* asis}"
+_if_dedicated alias if_client ""
+if_client alias if_dedicated ""
seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
seta crosshair_dot 1
seta crosshair_dot_alpha 1
seta crosshair_dot_size 1
+seta crosshair_pickup 0.25
+seta crosshair_pickup_speed 4
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
locs_enable 0
pausable 0
-seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
+seta g_spawnshieldtime 0.300000 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
set g_antilag_nudge 0 "don't touch"
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
set g_rc_respawn_waves 0
set g_rc_respawn_delay 0
set g_cts_respawn_waves 0
-set g_cts_respawn_delay 0
+set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
+set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
// overtime
seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
-seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
-seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
+seta g_mirrordamage 0.300000 "for teamplay 4: mirror damage factor"
+seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor"
seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
alias +userbind "_userbind_call userbind${1}_press"
alias -userbind "_userbind_call userbind${1}_release"
+// we must change its default from 1.0 to 1 to be consistent with menuqc
+seta slowmo 1
+
seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
-seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
- if_dedicated set g_start_delay 15
+if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
+if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
alias ons_map "cl_cmd radar" // legacy alias
alias radar "cl_cmd radar"
alias records "cmd records"
alias rankings "cmd rankings"
+alias ladder "cmd ladder"
// ballistics use physical units, but qu based
// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
// database management
set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
+
+// uid2name
+seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"