//lightcolor 1 0.9 0.7
//lightshadow 1
-// heal ray muzzleflash
+// heal ray muzzleflash
effect healray_muzzleflash
countabsolute 1
type smoke
sizeincrease -80
color 0xFFFFFF 0xFFFFFF
-
// nade effects
effect nade_blue
trailspacing 1
originjitter 64 64 64
velocityjitter 324 324 324
rotate -180 180 -100 100
+
+// shockwave_attack
+// used nowhere in code
+effect shockwave_attack // glow and light
+ //countabsolute 1
+ //type smoke
+ //color 0xcc0000 0xff0000
+ //tex 65 65
+ //size 10 15
+ //alpha 256 512 6280
+ //airfriction 10
+ //sizeincrease 1.5
+ //stretchfactor 2
+ //lightradius 200
+ //lightradiusfade 2000
+ //lightcolor 3 0.1 0.1
+effect shockwave_attack // electricity
+ count 1
+ type spark
+ color 0xb44215 0xff0000
+ tex 43 43
+ size 5 7
+ bounce 0
+ alpha 4096 4096 20000
+ airfriction 1
+ originjitter 2 2 2
+ velocityjitter 10 10 10
+ velocitymultiplier 10
+ sizeincrease 1.5
+ stretchfactor 2.3
+ rotate -180 180 4000 -4000
+effect shockwave_attack // fire
+ count 1
+ type spark
+ color 0xff4200 0xff0000
+ tex 8 15
+ size 7 9
+ bounce 0
+ alpha 4096 4096 20000
+ airfriction 1
+ originjitter 2 2 2
+ velocityjitter 10 10 10
+ velocitymultiplier 10
+ sizeincrease 1.5
+ stretchfactor 2