COLOR_DIALOG_MULTIPLAYER '1 1 1'
COLOR_DIALOG_SETTINGS '1 1 1'
COLOR_DIALOG_TEAMSELECT '1 1 1'
+COLOR_DIALOG_SANDBOXTOOLS '1 1 1'
COLOR_DIALOG_QUIT '1 0 0'
COLOR_DIALOG_ADVANCED '1 1 1'
COLOR_DIALOG_MUTATORS '1 1 1'
COLOR_DIALOG_SINGLEPLAYER '1 1 1'
COLOR_DIALOG_CREDITS '1 1 1'
COLOR_DIALOG_WEAPONS '1 1 1'
-COLOR_DIALOG_WAYPOINTS '1 1 1'
+COLOR_DIALOG_VIEW '1 1 1'
+COLOR_DIALOG_MODEL '1 1 1'
+COLOR_DIALOG_CROSSHAIR '1 1 1'
+COLOR_DIALOG_HUD '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_SCREENSHOTVIEWER '1 1 1'
+COLOR_DIALOG_HUDCONFIRM '1 0 0'
// nexposee positions of windows (they are the scale transformation
// centers, NOT the actual positions of the windows!)
ALPHA_CREDITS_FUNCTION 1
COLOR_CREDITS_PERSON '0 0 0'
ALPHA_CREDITS_PERSON 1
-ROWS_CREDITS 10
-WIDTH_CREDITS 0.75
+ROWS_CREDITS 20
+WIDTH_CREDITS 0.5
// item: crosshair button
// uses "crosshairbutton" images
ALPHA_CVARLIST_SAVED 1
ALPHA_CVARLIST_TEMPORARY 0.7
COLOR_CVARLIST_CHANGED '1 0 0'
-COLOR_CVARLIST_REVERTBUTTON '1 0 0'
COLOR_CVARLIST_UNCHANGED '1 1 1'
+COLOR_CVARLIST_CONTROLS '1 0 0'
// item: dialog
// uses "border" images
// uses "closebutton" images
MARGIN_TOP 8
-MARGIN_BOTTOM 8
-MARGIN_LEFT 8
-MARGIN_RIGHT 8
+MARGIN_BOTTOM 12
+MARGIN_LEFT 16
+MARGIN_RIGHT 16
MARGIN_COLUMNS 4
MARGIN_ROWS 4
HEIGHT_DIALOGBORDER 1