precache_all_playermodels("models/player/*.iqm");
}
+ Monsters_Precache();
+ generator_precache();
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_TURRET: ent_turret(); break;
+ case ENT_CLIENT_MONSTER: ent_monster(); break;
+ case ENT_CLIENT_GENERATOR: ent_generator(); break;
case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;