e.draw = DrawDebugModel;
e.classname = "debugmodel";
}
+ else if(cmd == "vyes")
+ {
+ if(uid2name_dialog)
+ {
+ vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
+ vote_prev = 0;
+ cvar_set("cl_allow_uid2name", "1");
+ vote_change = -9999;
+ }
+ else
+ {
+ localcmd("vyes\n");
+ }
+ }
+ else if(cmd == "vno")
+ {
+ if(uid2name_dialog)
+ {
+ vote_active = 0;
+ vote_prev = 0;
+ cvar_set("cl_allow_uid2name", "0");
+ vote_change = -9999;
+ }
+ else
+ {
+ localcmd("vno\n");
+ }
+ }
+
else
{
print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
local float bSkipKey;
bSkipKey = false;
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE) && panel_fg_alpha && !scoreboard_active) // don't lock keys before we actually see what's going on
- {
- /*
- string vyes_keys;
- float keys;
- vyes_keys = findkeysforcommand("vyes");
- keys = tokenize(vyes_keys);
-
- float i;
- for (i = 0; i < keys; ++i)
- {
- print(ftos(nPrimary), " ", argv(i), "\n");
- if(nPrimary == stof(argv(i)))
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "1");
- return TRUE;
- }
- }
-
- string vno_keys;
- vno_keys = findkeysforcommand("vno");
- keys = tokenize(vno_keys);
-
- float i;
- for (i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "0");
- return TRUE;
- }
- }
- */ // If only I could grab F1-F12 in CSQC... but no
-
- if(nPrimary == 121) // ascii value for y
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "1");
- return TRUE;
- }
- else if(nPrimary == 110) // ascii value for n
- {
- vote_active = 0;
- cvar_set("cl_allow_uid2name", "0");
- return TRUE;
- }
- }
-
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
return true;
b = ReadByte();
if(b == 0)
weapon_accuracy[w] = -1;
+ else if(b == 255)
+ weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
else
weapon_accuracy[w] = (b - 1.0) / 100.0;
}