]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index d3bbf79cb73bd16705cc5697ae6073185079837a..09ec96eabaaa9ece2608496c64c551d646d1b695 100644 (file)
@@ -353,6 +353,9 @@ vector freeze_pmove_org, freeze_input_angles;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
+float hit_time, typehit_time;
+float nextsound_hit_time, nextsound_typehit_time;
+float hitindication_crosshair_time, hitindication_crosshair_size;
 float use_nex_chargepool;
 
 float myhealth, myhealth_prev;
@@ -378,6 +381,7 @@ void CSQC_UpdateView(float w, float h)
        vid_height = vf_size_y;
 
        vector reticle_pos, reticle_size;
+       vector splash_pos, splash_size;
 
        WaypointSprite_Load();
 
@@ -641,35 +645,36 @@ void CSQC_UpdateView(float w, float h)
        else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_SNIPERRIFLE && button_attack2)
                reticle_type = 2; // nex zoom
 
-       if(autocvar_cl_reticle_stretch)
+       if (reticle_type)
        {
-               reticle_size_x = vid_conwidth;
-               reticle_size_y = vid_conheight;
-               reticle_pos_x = 0;
-               reticle_pos_y = 0;
-       }
-       else
-       {
-               reticle_size_x = max(vid_conwidth, vid_conheight);
-               reticle_size_y = max(vid_conwidth, vid_conheight);
-               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
-               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
-       }
+               if(autocvar_cl_reticle_stretch)
+               {
+                       reticle_size_x = vid_conwidth;
+                       reticle_size_y = vid_conheight;
+                       reticle_pos_x = 0;
+                       reticle_pos_y = 0;
+               }
+               else
+               {
+                       reticle_size_x = max(vid_conwidth, vid_conheight);
+                       reticle_size_y = max(vid_conwidth, vid_conheight);
+                       reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+                       reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+               }
 
-       f = current_zoomfraction;
-       if(zoomscript_caught)
-               f = 1;
-       if(autocvar_cl_reticle_item_normal)
-       {
-               precache_pic("gfx/reticle_normal");
-               if(reticle_type == 1 && f)
-                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
-       }
-       if(autocvar_cl_reticle_item_nex)
-       {
-               precache_pic("gfx/reticle_nex");
-               if(reticle_type == 2 && f)
-                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+               f = current_zoomfraction;
+               if(zoomscript_caught)
+                       f = 1;
+               if(autocvar_cl_reticle_item_normal)
+               {
+                       if(reticle_type == 1 && f)
+                               drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
+               }
+               if(autocvar_cl_reticle_item_nex)
+               {
+                       if(reticle_type == 2 && f)
+                               drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+               }
        }
 
 
@@ -725,6 +730,11 @@ void CSQC_UpdateView(float w, float h)
        
        if(autocvar_hud_damage)
        {
+               splash_size_x = max(vid_conwidth, vid_conheight);
+               splash_size_y = max(vid_conwidth, vid_conheight);
+               splash_pos_x = (vid_conwidth - splash_size_x) / 2;
+               splash_pos_y = (vid_conheight - splash_size_y) / 2;
+
                float myhealth_flash_temp;
                myhealth = getstati(STAT_HEALTH);
 
@@ -781,7 +791,7 @@ void CSQC_UpdateView(float w, float h)
                        drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
                }
                else
-                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+                       drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
        }
 
        // Draw the mouse cursor
@@ -809,6 +819,19 @@ void CSQC_UpdateView(float w, float h)
 
        scoreboard_active = HUD_WouldDrawScoreboard();
 
+       hit_time = getstatf(STAT_HIT_TIME);
+       if(hit_time > nextsound_hit_time && autocvar_cl_hitsound)
+       {
+               sound(world, CHAN_AUTO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
+               nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
+       }
+       typehit_time = getstatf(STAT_TYPEHIT_TIME);
+       if(typehit_time > nextsound_typehit_time)
+       {
+               sound(world, CHAN_AUTO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+               nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
+       }
+
        float hud;
        hud = getstati(STAT_HUD);
        if(hud == HUD_SPIDERBOT)
@@ -850,7 +873,7 @@ void CSQC_UpdateView(float w, float h)
 
                        // TrueAim check
                        float shottype;
-                       float bullets, ring_scale;
+
                        // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
                        wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
                        wcross_origin_z = 0;
@@ -899,6 +922,50 @@ void CSQC_UpdateView(float w, float h)
                        }
                        if(wcross_wep != "" && autocvar_crosshair_color_per_weapon)
                                wcross_color = stov(cvar_string(strcat("crosshair_", wcross_wep, "_color")));
+                       else if(autocvar_crosshair_color_by_health)
+                       {
+                               local float x = getstati(STAT_HEALTH);
+                               
+                               //x = red
+                               //y = green
+                               //z = blue
+                               
+                               wcross_color_z = 0;
+                               
+                               if(x > 200)
+                               {
+                                       wcross_color_x = 0;
+                                       wcross_color_y = 1;
+                               }
+                               else if(x > 150)
+                               {
+                                       wcross_color_x = 0.4 - (x-150)*0.02 * 0.4;
+                                       wcross_color_y = 0.9 + (x-150)*0.02 * 0.1;
+                               }
+                               else if(x > 100)
+                               {
+                                       wcross_color_x = 1 - (x-100)*0.02 * 0.6;
+                                       wcross_color_y = 1 - (x-100)*0.02 * 0.1;
+                                       wcross_color_z = 1 - (x-100)*0.02;
+                               }
+                               else if(x > 50)
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = 1;
+                                       wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;  
+                               }
+                               else if(x > 20)
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = (x-20)*90/27/100;
+                                       wcross_color_z = (x-20)*90/27/100 * 0.2;
+                               }
+                               else
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = 0;
+                               }
+                       }
                        else
                                wcross_color = stov(autocvar_crosshair_color);
 
@@ -929,6 +996,27 @@ void CSQC_UpdateView(float w, float h)
 
                                wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
                        }
+                       
+                       vector hitindication_color;
+                       if(autocvar_crosshair_hitindication)
+                       {
+                               hitindication_color = stov(autocvar_crosshair_hitindication_color);
+                               if(hitindication_crosshair_time < hit_time)
+                               {
+                                       hitindication_crosshair_size = 1;
+                                       hitindication_crosshair_time = hit_time;
+                               }
+
+                               if(hitindication_crosshair_size > 0)
+                                       hitindication_crosshair_size -= autocvar_crosshair_hitindication_speed * frametime;
+                               else
+                                       hitindication_crosshair_size = 0;
+
+                               wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
+                               wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
+                               wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
+                               wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+                       }
 
                        if(shottype == SHOTTYPE_HITENEMY)
                                wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
@@ -983,50 +1071,79 @@ void CSQC_UpdateView(float w, float h)
 
                        wcross_scale *= 1 - autocvar__menu_alpha;
                        wcross_alpha *= 1 - autocvar__menu_alpha;
-
-                       ring_scale = autocvar_crosshair_ring_size;
-
                        wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
-                       float nex_charge, nex_chargepool;
-                       nex_charge = getstatf(STAT_NEX_CHARGE);
-                       nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
+                       // crosshair rings for weapon stats
+                       if (autocvar_crosshair_ring || autocvar_crosshair_ring_reload)
+                       {
+                               // declarations and stats
+                               float ring_value, ring_scale, ring_alpha, ring_inner_value, ring_inner_alpha;
+                               string ring_image, ring_inner_image;
+                               vector ring_rgb, ring_inner_rgb;
+                               
+                               ring_scale = autocvar_crosshair_ring_size;
 
-                       if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
-                               nex_charge_movingavg = nex_charge;
+                               float weapon_clipload, weapon_clipsize;
+                               weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);
+                               weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);
 
-                       // ring around crosshair representing bullets left in camping rifle clip
-                       if (activeweapon == WEP_SNIPERRIFLE && cr_maxbullets)
-                       {
-                               bullets = getstati(STAT_BULLETS_LOADED);
-                               f = bound(0, bullets / cr_maxbullets, 1);
+                               float nex_charge, nex_chargepool;
+                               nex_charge = getstatf(STAT_NEX_CHARGE);
+                               nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
 
-                               a = autocvar_crosshair_ring_sniperrifle_alpha;
-                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
-                       }
-                       else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
-                       {
-                               if(nex_chargepool || use_nex_chargepool)
-                               {
-                                       use_nex_chargepool = 1;
+                               if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
+                                       nex_charge_movingavg = nex_charge;
+                                       
 
-                                       a = autocvar_crosshair_ring_nex_inner_alpha;
-                                       rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", nex_chargepool, rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                               // handle the values
+                               if (activeweapon == WEP_NEX && nex_charge && autocvar_crosshair_ring_nex) // ring around crosshair representing velocity-dependent damage for the nex
+                               {
+                                       if (nex_chargepool || use_nex_chargepool) { 
+                                               use_nex_chargepool = 1; 
+                                               ring_inner_value = nex_chargepool;
+                                       } else { 
+                                               nex_charge_movingavg = (1 - autocvar_crosshair_ring_nex_currentcharge_movingavg_rate) * nex_charge_movingavg + autocvar_crosshair_ring_nex_currentcharge_movingavg_rate * nex_charge;
+                                               ring_inner_value = bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1); 
+                                       }
+                                               
+                                       ring_inner_alpha = autocvar_crosshair_ring_nex_inner_alpha;
+                                       ring_inner_rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
+                                       ring_inner_image = "gfx/crosshair_ring_inner.tga";
+                                       
+                                       // draw the outer ring to show the current charge of the weapon
+                                       ring_value = nex_charge;
+                                       ring_alpha = autocvar_crosshair_ring_nex_alpha;
+                                       ring_rgb = wcross_color;
+                                       ring_image = "gfx/crosshair_ring_nexgun.tga";
                                }
-                               else
+                               else if (activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer) 
                                {
-                                       // indicate how much we're charging right now with an inner circle
-                                       a = autocvar_crosshair_ring_nex_inner_alpha;
-                                       nex_charge_movingavg = (1 - autocvar_crosshair_ring_nex_currentcharge_movingavg_rate) * nex_charge_movingavg + autocvar_crosshair_ring_nex_currentcharge_movingavg_rate * nex_charge;
+                                       ring_value = bound(0, getstati(STAT_LAYED_MINES) / minelayer_maxmines, 1); // if you later need to use the count of bullets in another place, then add a float for it. For now, no need to.
+                                       ring_alpha = autocvar_crosshair_ring_minelayer_alpha;
+                                       ring_rgb = wcross_color;
+                                       ring_image = "gfx/crosshair_ring.tga";
+                               }
 
-                                       rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                               if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
+                               {
+                                       ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
+                                       ring_scale = autocvar_crosshair_ring_reload_size;
+                                       ring_alpha = autocvar_crosshair_ring_reload_alpha;
+                                       ring_rgb = wcross_color;
+                                       
+                                       // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
+                                       // if a new image for another weapon is added, add the code (and its respective file/value) here
+                                       if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
+                                               ring_image = "gfx/crosshair_ring_sniperrifle.tga";
+                                       else
+                                               ring_image = "gfx/crosshair_ring.tga";
                                }
 
-                               // draw the charge
-                               a = autocvar_crosshair_ring_nex_outer_alpha;
-                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                               if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
+
+                               if (ring_value)
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
@@ -1539,7 +1656,7 @@ void CSQC_Demo_Camera()
        else
        {
                tmp = getmousepos() * 0.1;
-               if(vlen(tmp)>autocvar_camera_mouse_treshold)
+               if(vlen(tmp)>autocvar_camera_mouse_threshold)
                {
                        mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
                        mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));