]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge remote branch 'origin/terencehill/newpanelhud' into fruitiex/panelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index b41c45e43b646adfa1bc65396ed5545d6da7daeb..15f151e18792d438f445e0ad4dc10e07a998dd15 100644 (file)
@@ -566,7 +566,8 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       if(cvar("r_fakelight") >= 2 || cvar("r_fullbright"))
+       if(cvar("r_fakelight") >= 2 || cvar("r_fullbright") >= 1)
+       if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
        {
                // apply night vision effect
                vector rgb, tc_00, tc_01, tc_10, tc_11;
@@ -858,6 +859,9 @@ void CSQC_UpdateView(float w, float h)
                        float nex_charge;
                        nex_charge = getstatf(STAT_NEX_CHARGE);
 
+                       if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
+                               nex_charge_movingavg = nex_charge;
+
                        // ring around crosshair representing bullets left in camping rifle clip
                        if (activeweapon == WEP_CAMPINGRIFLE && cr_maxbullets)
                        {
@@ -869,6 +873,15 @@ void CSQC_UpdateView(float w, float h)
                        }
                        else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
                        {
+                               vector rgb;
+                               // indicate how much we're charging right now with an inner circle
+                               a = cvar("crosshair_nexvelocity_currentcharge_alpha");
+                               nex_charge_movingavg = (1 - cvar("crosshair_nexvelocity_currentcharge_movingavg_rate")) * nex_charge_movingavg + cvar("crosshair_nexvelocity_currentcharge_movingavg_rate") * nex_charge;
+
+                               rgb = eX * cvar("crosshair_nexvelocity_currentcharge_color_red") + eY * cvar("crosshair_nexvelocity_currentcharge_color_green") + eZ * cvar("crosshair_nexvelocity_currentcharge_color_blue");
+                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, cvar("crosshair_nexvelocity_currentcharge_scale") * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+
+                               // draw the charge
                                a = cvar("crosshair_nexvelocity_alpha");
                                DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                        }