-
- // ring around crosshair representing velocity-dependent damage for the nex
- if (activeweapon == WEP_NEX)
- {
- float x, y;
- vector ringorigin, ringsize, t;
- ringorigin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
- ringsize = 64 * '1 1 0'; // testing only
-
- // TODO send from server
- float maxvel, minvel, curvel;
- minvel = 400;
- maxvel = 1000;
- curvel = vlen(pmove_vel);
-
- f = bound(0, (curvel - minvel) / (maxvel - minvel), 1);
- x = cos(f * M_2_PI);
- y = sin(f * M_2_PI);
- f = fabs(x) + fabs(y);
- x /= f;
- y /= f;
- print("x:", ftos(x), " y:", ftos(y), "\n");
- if(x >= 0 && y >= 0) // first quadrant
- {
- R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
-
- v = ringorigin; t = '0.5 0.5 0';
- R_PolygonVertex(v, t, '1 1 1', 1);
-
- v = ringorigin; t = '0.5 0.5 0';
- v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
- R_PolygonVertex(v, t, '1 1 1', 1);
-
- v = ringorigin; t = '0.5 0.5 0';
- v_x += x * 0.5 * ringsize_x; t += x * '0.5 0.5 0';
- v_y += y * 0.5 * ringsize_y; t += y * '0.5 -0.5 0';
- R_PolygonVertex(v, t, '1 1 1', 1);
- R_EndPolygon();
- }
- }
-