]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
try renaming charge_pool to chargepool to make the cvar name a bit shorter
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 0e23e38cce6ed352e4835daf02e88c07f10ce116..3f8cd6c71e76a06d81948bd18e0271009b5bec72 100644 (file)
@@ -350,7 +350,7 @@ vector freeze_pmove_org, freeze_input_angles;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
-float use_nex_charge_pool;
+float use_nex_chargepool;
 
 float myhealth, myhealth_prev;
 float myhealth_flash;
@@ -678,17 +678,17 @@ void CSQC_UpdateView(float w, float h)
                // add new damage
                myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
 
-               float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
-               pain_treshold = cvar("hud_damage_pain_treshold");
-               pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
-               pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
+               float pain_threshold, pain_threshold_lower, pain_threshold_lower_health;
+               pain_threshold = cvar("hud_damage_pain_threshold");
+               pain_threshold_lower = cvar("hud_damage_pain_threshold_lower");
+               pain_threshold_lower_health = cvar("hud_damage_pain_threshold_lower_health");
 
-               if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
+               if(pain_threshold_lower && myhealth < pain_threshold_lower_health)
                {
-                       pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
+                       pain_threshold = pain_threshold - max(cvar("hud_damage_pain_threshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_threshold_pulsating_period")))) * pain_threshold_lower * (1 - max(0, myhealth)/pain_threshold_lower_health);
                }
 
-               myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
+               myhealth_flash_temp = bound(0, myhealth_flash - pain_threshold, 1);
 
                if(myhealth_prev < 1)
                {
@@ -715,7 +715,7 @@ void CSQC_UpdateView(float w, float h)
                {
                        if(autocvar_cl_gentle_damage == 2)
                        {
-                               if(myhealth_flash < pain_treshold) // only randomize when the flash is gone
+                               if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
                                {
                                        myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
                                }
@@ -723,10 +723,10 @@ void CSQC_UpdateView(float w, float h)
                        else
                                myhealth_gentlergb = stov(cvar_string("hud_damage_gentle_color"));
 
-                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, cvar("hud_damage_gentle_alpha_multiplier") * bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, cvar("hud_damage_gentle_alpha_multiplier") * bound(0, myhealth_flash_temp, 1) * cvar("hud_damage"), DRAWFLAG_NORMAL);
                }
                else
-                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1) * cvar("hud_damage"), DRAWFLAG_NORMAL);
        }
 
        // Draw the mouse cursor
@@ -764,6 +764,17 @@ void CSQC_UpdateView(float w, float h)
         CSQC_RAPTOR_HUD();
        else
        {
+               if(gametype == GAME_FREEZETAG)
+               {
+                       if(getstati(STAT_FROZEN))
+                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', cvar_or("hud_colorflash_alpha", 0.5), DRAWFLAG_ADDITIVE);
+                       if(getstatf(STAT_REVIVE_PROGRESS))
+                       {
+                               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', cvar("hud_colorflash_alpha"), DRAWFLAG_ADDITIVE);
+                               drawstring_aspect(eY * 0.64 * vid_conheight, "Revival progress", eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+                       }
+               }
+
                if(cvar("r_letterbox") == 0)
                        if(cvar("viewsize") < 120)
                                CSQC_common_hud();
@@ -922,9 +933,9 @@ void CSQC_UpdateView(float w, float h)
 
                        wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
-                       float nex_charge, nex_charge_pool;
+                       float nex_charge, nex_chargepool;
                        nex_charge = getstatf(STAT_NEX_CHARGE);
-                       nex_charge_pool = getstatf(STAT_NEX_CHARGEPOOL);
+                       nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
 
                        if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
                                nex_charge_movingavg = nex_charge;
@@ -940,13 +951,13 @@ void CSQC_UpdateView(float w, float h)
                        }
                        else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
                        {
-                               if(nex_charge_pool || use_nex_charge_pool)
+                               if(nex_chargepool || use_nex_chargepool)
                                {
-                                       use_nex_charge_pool = 1;
+                                       use_nex_chargepool = 1;
 
                                        a = cvar("crosshair_ring_nex_inner_alpha");
                                        rgb = eX * cvar("crosshair_ring_nex_inner_color_red") + eY * cvar("crosshair_ring_nex_inner_color_green") + eZ * cvar("crosshair_ring_nex_inner_color_blue");
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", nex_charge_pool, rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", nex_chargepool, rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
                                else
                                {
@@ -1001,7 +1012,14 @@ void CSQC_UpdateView(float w, float h)
                        CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
 
                        if(cvar("crosshair_dot"))
-                               CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha"));
+            {
+                vector wcross_color_old;
+                wcross_color_old = wcross_color;
+                if(cvar_string("crosshair_dot_color") != "0")
+                    wcross_color = stov(cvar_string("crosshair_dot_color"));
+                               CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", f * cvar("crosshair_dot_alpha"));
+                wcross_color = wcross_color_old;
+            }
 
                        wcross_name_alpha_goal_prev = f;
                }
@@ -1385,7 +1403,7 @@ void CSQC_common_hud(void)
                                                acc_levels = MAX_ACCURACY_LEVELS;
 
                                        for (i = 0; i < acc_levels; ++i)
-                                               acc_lev[i] = stof(argv(i));
+                                               acc_lev[i] = stof(argv(i)) / 100.0;
                                }
                                // let know that acc_col[] needs to be loaded
                                acc_col_x[0] = -1;